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> HentaiVerse 0.6.2, Fustercluck

 
post Sep 26 2011, 19:12
Post #101
Sardion



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CODE
Interference is decreased by 1 point for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)

No longer?
I just added 31 points to my INT in one shot and interference is THE SAME as it was before. (IMG:[invalid] style_emoticons/default/mad.gif)
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post Sep 26 2011, 19:30
Post #102
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QUOTE(Sardion @ Sep 27 2011, 01:12) *

CODE
Interference is decreased by 1 point for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)

No longer?
I just added 31 points to my INT in one shot and interference is THE SAME as it was before. (IMG:[invalid] style_emoticons/default/mad.gif)


Removed in 0.5.2

QUOTE
-- Intelligence/Wisdom no longer affects Interference directly. That is, these stats will no longer cause a small reduction in the final Interference value.
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post Sep 26 2011, 19:56
Post #103
Sardion



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QUOTE(varst @ Sep 26 2011, 19:30) *

Removed in 0.5.2

Damn.
I missed that change.
...and outdated wiki is not helping.
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post Sep 26 2011, 20:05
Post #104
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QUOTE(Sardion @ Sep 27 2011, 01:56) *

Damn.
I missed that change.
...and outdated wiki is not helping.


May I ask where you've found that in wiki? So that people can change that.
At least 'character stats' and 'interference' page should be correct.
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post Sep 26 2011, 20:27
Post #105
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QUOTE(varst @ Sep 26 2011, 20:05) *

May I ask where you've found that in wiki? So that people can change that.
At least 'character stats' and 'interference' page should be correct.

character stats page:
QUOTE
Battle Stats

Primary attributes also provide the following additional benefits:

* Base Evade is increased by 1% for every 25 points of AGI
* Base Parry is increased by 1% for every 25 points of DEX
* Base Resist is increased by 1% for every 25 points of WIS
* Interference is decreased by 1 point for every 25 points in both WIS and INT (applied after the final equipment stats are calculated)
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post Sep 26 2011, 20:37
Post #106
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QUOTE(Sardion @ Sep 27 2011, 02:27) *

character stats page:


Thanks. That has been changed.
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post Sep 26 2011, 23:44
Post #107
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Maybe the AP in Barrier will be back when it's replaced with something else (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Sep 26 2011, 23:47
Post #108
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Or it'll come back when Tenboro does a forced reset of Abilities.

Lost 1 AP from Barrier being snuffed out.
Still have over 300 spare AP.
Feel like a boss.
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post Sep 27 2011, 00:45
Post #109
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QUOTE(cmal @ Sep 26 2011, 14:47) *

Or it'll come back when Tenboro does a forced reset of Abilities.

Lost 1 AP from Barrier being snuffed out.
Still have over 300 spare AP.
Feel like a boss.

Send a few my way (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Sep 27 2011, 01:52
Post #110
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QUOTE(cmal @ Sep 26 2011, 23:47) *

Or it'll come back when Tenboro does a forced reset of Abilities.

Lost 1 AP from Barrier being snuffed out.
Still have over 300 spare AP.
Feel like a boss.

Do you have "bonus" AP from when the ability boost training went up to 300 instead of the current 100?
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post Sep 27 2011, 01:58
Post #111
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QUOTE(Randommember @ Sep 26 2011, 19:52) *

Do you have "bonus" AP from when the ability boost training went up to 300 instead of the current 100?

No.
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post Sep 27 2011, 07:19
Post #112
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Ah damn lol, 300...

Cmal probably received those from artifacts offerings.

I get junk from offerings, so far only Arena Clear's give me "good" stuff.
Good as in "Power" armor parts & artifacts (2 power parts, 2 artifacts total from my daily round of clearance)

Btw, I read somewhere that getting all aura's is a must for faster exp, is that true?
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post Sep 27 2011, 09:22
Post #113
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QUOTE(Naughty Boy @ Sep 27 2011, 01:19) *

Ah damn lol, 300...

Cmal probably received those from artifacts offerings.

I get junk from offerings, so far only Arena Clear's give me "good" stuff.
Good as in "Power" armor parts & artifacts (2 power parts, 2 artifacts total from my daily round of clearance)

Btw, I read somewhere that getting all aura's is a must for faster exp, is that true?


I think might have gotten two artifacts since the patch before this one went in. Either you're really lucky or this game hates me with a passion.
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post Sep 27 2011, 11:49
Post #114
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QUOTE(Naughty Boy @ Sep 27 2011, 07:19) *

Ah damn lol, 300...

Cmal probably received those from artifacts offerings.

I get junk from offerings, so far only Arena Clear's give me "good" stuff.
Good as in "Power" armor parts & artifacts (2 power parts, 2 artifacts total from my daily round of clearance)

Btw, I read somewhere that getting all aura's is a must for faster exp, is that true?

Depends how you define a must.
As far as I have it figured out, experience is added in "groups" like this.
Postbonus+ability bonus+exp tank * aura+aura+aura+etc * organized mind * difficulty bonus

So you start at 100%, which means no bonuses, and then a full postbonus would double that. And ability bonuses and experience tanks would give an additive bonus (meaning 100% base + 100% postbonus means 200%, add in 100% ability bonus and 100% exp tank and you get 400%) but then the auras are added together and applied multiplicatively to the rest. So if you got all 7 normal auras, that means 35%, but put this with your earlier 400% and it does not become 435% but is instead added multiplicative so instead of 400+35 it is 400*1.35 for a total bonus of 540.
So if you got the "normal" bonuses high, you'll quite quickly see that the "small" 7% bonus from an aura gets rather significant since it is added in another way.

Difficulty bonus is added in the same way, so you always notice that double experience for going up a step in difficulty.
So auras by themselves are that valuable, but when you start to push up postbonus, ability bonus and experience tank then the gain from them increases more than their numbers would indicate.
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post Sep 27 2011, 12:40
Post #115
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QUOTE(Randommember @ Sep 27 2011, 12:49) *

Depends how you define a must.
As far as I have it figured out, experience is added in "groups" like this.
Postbonus+ability bonus+exp tank * aura+aura+aura+etc * organized mind * difficulty bonus

So you start at 100%, which means no bonuses, and then a full postbonus would double that. And ability bonuses and experience tanks would give an additive bonus (meaning 100% base + 100% postbonus means 200%, add in 100% ability bonus and 100% exp tank and you get 400%) but then the auras are added together and applied multiplicatively to the rest. So if you got all 7 normal auras, that means 35%, but put this with your earlier 400% and it does not become 435% but is instead added multiplicative so instead of 400+35 it is 400*1.35 for a total bonus of 540.
So if you got the "normal" bonuses high, you'll quite quickly see that the "small" 7% bonus from an aura gets rather significant since it is added in another way.

Difficulty bonus is added in the same way, so you always notice that double experience for going up a step in difficulty.
So auras by themselves are that valuable, but when you start to push up postbonus, ability bonus and experience tank then the gain from them increases more than their numbers would indicate.

I am not sure about that. For me it seems so that 0% overcharge means 0% bonus and 100% OC equals flat 33% increase. And that means all melees constantly have passive 33% increase once they build up their OC gauge.
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post Sep 27 2011, 15:40
Post #116
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QUOTE(MiAla @ Sep 27 2011, 12:40) *

I am not sure about that. For me it seems so that 0% overcharge means 0% bonus and 100% OC equals flat 33% increase. And that means all melees constantly have passive 33% increase once they build up their OC gauge.

Errr?
Did you quote the wrong post, or do we have some kind of major misunderstanding?

I never mentioned OC at all in my post, but I'm talking about experience bonuses, and nothing else.
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post Sep 27 2011, 17:20
Post #117
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QUOTE(Randommember @ Sep 27 2011, 16:40) *

Errr?
Did you quote the wrong post, or do we have some kind of major misunderstanding?

I never mentioned OC at all in my post, but I'm talking about experience bonuses, and nothing else.

Aw hell. I fail.
I'm still sleepy. Nevermind that~
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post Sep 27 2011, 18:12
Post #118
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QUOTE(Randommember @ Sep 27 2011, 05:49) *

Depends how you define a must.
As far as I have it figured out, experience is added in "groups" like this.
Postbonus+ability bonus+exp tank * aura+aura+aura+etc * organized mind * difficulty bonus

So you start at 100%, which means no bonuses, and then a full postbonus would double that. And ability bonuses and experience tanks would give an additive bonus (meaning 100% base + 100% postbonus means 200%, add in 100% ability bonus and 100% exp tank and you get 400%) but then the auras are added together and applied multiplicatively to the rest. So if you got all 7 normal auras, that means 35%, but put this with your earlier 400% and it does not become 435% but is instead added multiplicative so instead of 400+35 it is 400*1.35 for a total bonus of 540.
So if you got the "normal" bonuses high, you'll quite quickly see that the "small" 7% bonus from an aura gets rather significant since it is added in another way.

Difficulty bonus is added in the same way, so you always notice that double experience for going up a step in difficulty.
So auras by themselves are that valuable, but when you start to push up postbonus, ability bonus and experience tank then the gain from them increases more than their numbers would indicate.



Ah sounds so complicated lol
But nonetheless, pretty interesting

I guess I should go for all 300% bonus first, then go for auras.
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post Sep 27 2011, 18:48
Post #119
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QUOTE(Naughty Boy @ Sep 27 2011, 18:12) *

Ah sounds so complicated lol
But nonetheless, pretty interesting

I guess I should go for all 300% bonus first, then go for auras.

ability experience bonus is quick to train, and relatively cheap for a while at least. I got 91 points into it (flat 91% bonus to base) and next point costs 4'348 credits. Not all that expensive.

You get 3 aura slots that you can unlock by ability points, and the remaining 4 slots you can unlock with training, costing 25K, 50K 75K and 100K for each step.
Each aura gives 7% when you have it active, and doesn't give any additional bonus experience when you level them up.
But the auras also gives other bonuses, which are very well worth having by themselves.
You get 1 aura point for every 10 levels, so for you, unlocking that last aura slot doesn't do anything yet, since you don't have aura points to activate that last aura anyways, leaving an aura slot open.

IMO you should get the first 2 ranks in the aura training, to get a total of 5 auras, since there are usually one or two auras whose bonuses doesn't do all that much for your playstyle (the red aura, strength and physical damage, doesn't do all that much for mages for example).

I used the bonus cash I got for clearing the first ring of bloods to upgrade those slots, and use up those extra aura points that you got lying around. And then only unlock the rest when you have the aura points to benefit.

The "base" bonuses are pretty easy to get, Adept learning training is quick and not very expensive, you can put points into experience tanks if you want to level faster and you can get a nice bonus from doing 10 posts a day in the spamhaus section of the forum.

The auras are much more finite, once you get them, you have them, and they give bonuses other than experience boost, which makes them well worth having.

This post has been edited by Randommember: Sep 27 2011, 18:50
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post Sep 27 2011, 19:21
Post #120
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Okay, finished the wiki page. Please let me know if anything is missing or I borked some numbers:

http://ehwiki.org/wiki/Experience_Points
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