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> HentaiVerse 0.6.1, Now with 20% more friendship

 
post Sep 20 2011, 23:03
Post #441
Bunko



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QUOTE(Randommember @ Sep 20 2011, 23:48) *

Maxed it out? Completely? No resistance tanks to put it into? Which requires points into the spells etc....?

Yea I used to have the same problem. (also bitched about it in: Can We Has)
I'm glad to report I haven't gotten an ability point for some time.
Yup, A L L my abilities are maxed.

This post has been edited by Bunko: Sep 20 2011, 23:03
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post Sep 20 2011, 23:32
Post #442
Vasistas



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QUOTE(Bunko @ Sep 20 2011, 23:03) *

Yea I used to have the same problem. (also bitched about it in: Can We Has)
I'm glad to report I haven't gotten an ability point for some time.
Yup, A L L my abilities are maxed.



bottom pit (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 21 2011, 00:10
Post #443
Bunko



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QUOTE(Vasistas @ Sep 21 2011, 00:32) *

bottom pit (IMG:[invalid] style_emoticons/default/dry.gif)

You know negative karma is disabled right ?
Coz youre just asking for some. (knowing it will be positive)
Nah I didn't quite get the meaning of that comment, at all.
The reason I wrote all as...
A L L
Was to point out I has the the abilities of 250 maxed and none has appeared since.
You know, if I had a stick handy, I'd beat you with it.
But I bet you'd like that wouldn't you.
Now lick my boots.
Dirty little mutt, use that tongue like you mean it.

This post has been edited by Bunko: Sep 21 2011, 00:35
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post Sep 21 2011, 02:03
Post #444
Mi-Ala Starbreeze



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QUOTE(Bunko @ Sep 21 2011, 01:10) *

You know negative karma is disabled right ?
Coz youre just asking for some. (knowing it will be positive)
Nah I didn't quite get the meaning of that comment, at all.
The reason I wrote all as...
A L L
Was to point out I has the the abilities of 250 maxed and none has appeared since.
You know, if I had a stick handy, I'd beat you with it.
But I bet you'd like that wouldn't you.
Now lick my boots.
Dirty little mutt, use that tongue like you mean it.

And here I am, thinking I strangled every single arrogant person in my way...
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post Sep 21 2011, 03:00
Post #445
Ballistic9



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Kinda reminds me of this (IMG:[invalid] style_emoticons/default/mellow.gif)
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post Sep 21 2011, 06:51
Post #446
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I'm not sure but I remember that Tenboro said that you'll need AP to unlock special abilities on monsters.

This post has been edited by Cyberdemon: Sep 21 2011, 06:53
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post Sep 21 2011, 06:58
Post #447
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Trio aren't dropping much anymore, not even potions (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 21 2011, 16:16
Post #448
Maximum_Joe



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QUOTE(Cyberdemon @ Sep 20 2011, 20:51) *

I'm not sure but I remember that Tenboro said that you'll need Chaos Tokens to unlock special abilities on monsters.


Fixed.
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post Sep 21 2011, 23:27
Post #449
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Not that I'm currently playing, but I still read this thread and this caught my interest

QUOTE(dolphinslow @ Sep 20 2011, 11:00) *

was just wondering, has anyone ever thought of adding food into the pool of items?
it could be a way for people to heal stamina without having to buy energy drinks.
just have monsters drop food items that could be consumed for a few points of stamina.
it would be neat and help people who are having bad luck with getting artifacts to get energy drinks


Food items does sound interesting, especially if Tenboro implements it with an unneededly over-complex cooking system that eats up even more of our credits. (cough)

Unfortunately, I believe Tenboro made it clear many times there will be no alternative method to restore stamina. But what would be interesting would be food items that give various buffs that work similarly to how great stamina currently works. I don't think it'd be too hard to implement either if the buff was tied to a certain amount of stamina expended.

For example, a 10% physical damage buff that lasts for "5 stamina".

And monsters drop various ingredients for us to cook with. Ooh, I'm getting all giddy just thinking about it.

This post has been edited by dkplee: Sep 21 2011, 23:28
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post Sep 22 2011, 00:08
Post #450
marcho



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QUOTE(dkplee @ Sep 21 2011, 16:27) *

Not that I'm currently playing, but I still read this thread and this caught my interest
Food items does sound interesting, especially if Tenboro implements it with an unneededly over-complex cooking system that eats up even more of our credits. (cough)

Unfortunately, I believe Tenboro made it clear many times there will be no alternative method to restore stamina. But what would be interesting would be food items that give various buffs that work similarly to how great stamina currently works. I don't think it'd be too hard to implement either if the buff was tied to a certain amount of stamina expended.

For example, a 10% physical damage buff that lasts for "5 stamina".

And monsters drop various ingredients for us to cook with. Ooh, I'm getting all giddy just thinking about it.


Hrm.

That gave me an idea for a good way to replace/make power gems more interesting.

Rather than having 1 gem slot, at the trainer you can purchase empty bottles. In combat you can collect special powerups (ie. if we extend the Zelda idea borrowing, fairies, blue fire, etc.) the same way you collect gems, but you can train up to four bottles. You can also fill the empty bottles with potions you create before entering combat, but you wont be able to collect powerups until at least one bottle is empty.

For filling bottles before combat, i was thinking of either using the suggested new cooking system with new monster items specifially for cooking or a potion alchemy system that lets you combine potions (ie 3 mana elixirs combine into a bottle use only Mage's Blessing or somesuch that give a bonus X% magic damage for Y rounds)
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post Sep 22 2011, 07:41
Post #451
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i don't feel a change in gem drops at all, then again, i have weird luck with gems.

wait 30 rounds to get one gem, get 3 gems in the same round.


yep.
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post Sep 22 2011, 13:33
Post #452
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hope that next patch will keep going to make game less boring and less nerdy...
after stamina the game finally became more casual and less addictive

but it's still a bit boring especially doing everyday arena for credits drops

i think it's ok to give ability to players to switch builds
in example mage build redistribute exp point towards int/wis, while melee goes for strength

it can be done defining a percentage of shift between builds for every attribute, redistributing exp to get the optimal attributes

give ability to also destryo items (instead of selling them) to get materials for crafting

health potions can be removed
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post Sep 22 2011, 15:05
Post #453
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QUOTE(tribalspirit @ Sep 22 2011, 11:33) *

give ability to also destryo items (instead of selling them) to get materials for crafting

Then why would we create Monsters? Just to make the game harder for ourselves?
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post Sep 22 2011, 21:39
Post #454
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QUOTE(tribalspirit @ Sep 22 2011, 07:33) *

health potions can be removed



Lets not, I keep one around in case i get swatted low and several mobs still have mana, one cure isn't gonna save my ass, so that nice big chunk of life + constant return for a short time has saved my butt lately where a mana potion would've just made me waste it and the arena/item world/whatever from a double or triple skill turn.
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post Sep 22 2011, 23:06
Post #455
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This patch has added to my health potion usage, not eliminated it.

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post Sep 23 2011, 00:19
Post #456
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trolled hard
but i thisn that build switch should be added, just to be fucked up in some weird melee setup
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post Sep 23 2011, 10:13
Post #457
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Hello

anyone notice that Title dont give any bonus %damage since this update ? (IMG:[invalid] style_emoticons/default/sad.gif)
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post Sep 23 2011, 10:41
Post #458
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QUOTE(Tenboro @ Sep 8 2011, 11:13) *

I'm aware of the thing with the titles. It's a bit more complex than just "fixing" it as it's an order of initialization problem, but it's on my list. It's not like people are missing any damage in the meantime.

Effects still work as advertised, through.

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post Sep 23 2011, 16:04
Post #459
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I have noticed that when I upgraded my equipment's level through IW, sometimes the stat is not updated to reflect the current level's value.
I am not sure why it's happening, and I have to pull an equipment from my set and putting it back again in order for the stat to be updated.
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post Sep 23 2011, 20:47
Post #460
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(IMG:[img847.imageshack.us] http://img847.imageshack.us/img847/5756/beznazwy1mpp.png)
Shouldn't this be "...duration and power of the spell"?
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