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> HentaiVerse 0.6.1, Now with 20% more friendship

 
post Sep 13 2011, 10:49
Post #401
ravage_mk2



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QUOTE(anominous @ Sep 12 2011, 21:15) *

I'm enjoying the game, just wish I could level up faster... weak monsters are still kick'n my butt lol


I'd actually prefer leveling up slower.

The longer it takes me to level, the longer I have to improve the proficiencies and potentially gear before the monsters get stronger again (IMG:[invalid] style_emoticons/default/tongue.gif)

Personally, I wish we had an option to unlearn (perhaps even with (partial) refund) trainer levels we no longer need.

At present, the adept learning at 55 is actually a bit more of a hindrance then a benefit considering I want to level slower now (IMG:[invalid] style_emoticons/default/tongue.gif)

And Ability boost can, eventually, be replaced by artifact AP income.


As for the update, I'm liking it sofar.

For some reason I don't seem to be having as much trouble as some other players (though I guess being lvl 56 might be a factor)
At present, Thunderstorm and Meteor seem to be doing decent work in the arena's for me.
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post Sep 13 2011, 13:41
Post #402
Evil Scorpio



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QUOTE(ravage_mk2 @ Sep 13 2011, 12:49) *

I'd actually prefer leveling up slower.

The longer it takes me to level, the longer I have to improve the proficiencies and potentially gear before the monsters get stronger again (IMG:[invalid] style_emoticons/default/tongue.gif)

The more high level you'll achieve - the more time you need to gain next level. So your fast levelling will end up sooner or later)) Also the Assimilator training may help you with proficiency gaining.

This post has been edited by Evil Scorpio: Sep 13 2011, 13:41
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post Sep 13 2011, 19:04
Post #403
marcho



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QUOTE(Ichy @ Sep 13 2011, 01:25) *

Has anyone ever gotten an Equipment Drop for Eve of Death Arena Clear Bonus? I start to think it is bugged (IMG:[invalid] style_emoticons/default/dry.gif)


Eve of Death

19 14 Arena Clear Bonus! [Superior Plate Gauntlets of the Thunder-child]
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post Sep 14 2011, 06:16
Post #404
qqaaqq



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not sure if this is a bug or not but when i flee my grindfests/crysfests i recover some of my health about half i think.

edit: it seems to recover whenever i end a fight without dying

This post has been edited by qqaaqq: Sep 14 2011, 09:48
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post Sep 14 2011, 15:12
Post #405
Randommember



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QUOTE(ravage_mk2 @ Sep 13 2011, 10:49) *

I'd actually prefer leveling up slower.

The longer it takes me to level, the longer I have to improve the proficiencies and potentially gear before the monsters get stronger again (IMG:[invalid] style_emoticons/default/tongue.gif)

Personally, I wish we had an option to unlearn (perhaps even with (partial) refund) trainer levels we no longer need.

At present, the adept learning at 55 is actually a bit more of a hindrance then a benefit considering I want to level slower now (IMG:[invalid] style_emoticons/default/tongue.gif)

And Ability boost can, eventually, be replaced by artifact AP income.
As for the update, I'm liking it sofar.

For some reason I don't seem to be having as much trouble as some other players (though I guess being lvl 56 might be a factor)
At present, Thunderstorm and Meteor seem to be doing decent work in the arena's for me.

Adept learning doesn't do all that much, considering that there are a lot of bonuses from different places.
If you want to level slower, remove your auras, that will do a lot.
Or play a lot at easy mode, giving you half xp while still giving the same proficiency.

Or level up fast, earn more money and train assimilator.

Also you can level up your magic proficiencies (as a melee build at least) by doing arenas at normal, and even easy for the first ones, and casting the cheapest spell you have in the category that you want to level up, just before you finish the arena, since you get a free refill of mana and hitpoints at the end of every arena.

I run through all the arenas every day, even if it just on normal, just for the clear bonus and the magic spamming at the end.

This post has been edited by Randommember: Sep 14 2011, 15:12
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post Sep 15 2011, 18:59
Post #406
foolboy



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Could the artifact stop giving crystals? Crystals are worthless now.
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post Sep 15 2011, 19:24
Post #407
Maximum_Joe



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QUOTE(foolboy @ Sep 15 2011, 08:59) *

Crystals are worthless now.


I'll gladly take any that you have off your hands...
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post Sep 15 2011, 22:09
Post #408
hitokiri84



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QUOTE(foolboy @ Sep 15 2011, 11:59) *

Could the artifact stop giving crystals? Crystals are worthless now.

Letsee, crystal values have been halved, and artifacts can now give out 5x as many as before.

Yup, worthless. Please send them to me since you don't want them.
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post Sep 15 2011, 22:23
Post #409
Ichy



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Totally worthless. You should donate them to the Ichy Fund.
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post Sep 16 2011, 02:33
Post #410
foolboy



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Orz. Maybe poor choice of word, but 100 resistant crystals for one artifact do not seem too good to me.
If you guys want, I can trade 100 crystals for one artifact. (I seriously doubt that)

QUOTE(hitokiri84 @ Sep 15 2011, 16:09) *

Letsee, crystal values have been halved, and artifacts can now give out 5x as many as before.

Yup, worthless. Please send them to me since you don't want them.

Wait, what? 5x? You mean one artifact gives out 500 crystals? I got only 100 crystals before and after this patch.

This post has been edited by foolboy: Sep 16 2011, 02:38
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post Sep 16 2011, 03:14
Post #411
Cyberdemon



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QUOTE(foolboy @ Sep 15 2011, 21:33) *

Orz. Maybe poor choice of word, but 100 resistant crystals for one artifact do not seem too good to me.
If you guys want, I can trade 100 crystals for one artifact. (I seriously doubt that)
Wait, what? 5x? You mean one artifact gives out 500 crystals? I got only 100 crystals before and after this patch.


Crystarium hath perk now affects the crystals you get from artifacts.
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post Sep 16 2011, 04:16
Post #412
foolboy



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QUOTE(Cyberdemon @ Sep 15 2011, 21:14) *

Crystarium hath perk now affects the crystals you get from artifacts.

I see. Thank you for the answer.
More fuel to the hath price hiked. (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Sep 16 2011, 11:46
Post #413
Joltan



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Why doesn't "Daily Email Digest" work?? (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by Joltan: Sep 16 2011, 11:46
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post Sep 16 2011, 19:03
Post #414
dlhmmr



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Hey Trnboro, I picked this up during an arena [Apple Bloom Figurine] It shows up in the item list & bazaar but not in the shrine (IMG:[invalid] style_emoticons/default/huh.gif)
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post Sep 16 2011, 19:49
Post #415
Maximum_Joe



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QUOTE(dlhmmr @ Sep 16 2011, 09:03) *

Hey Trnboro, I picked this up during an arena [Apple Bloom Figurine] It shows up in the item list & bazaar but not in the shrine (IMG:[invalid] style_emoticons/default/huh.gif)


It's a collectable, sell it to some nutjob pony-lover.
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post Sep 16 2011, 20:12
Post #416
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50,000 credits for figurine tends to be a good price.
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post Sep 16 2011, 22:16
Post #417
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I miss the old "Rating" (e.g. attack rating) system... (IMG:[invalid] style_emoticons/default/sleep.gif)

IMO the old attribute system is actually pretty good. Though a little bit confusing since it seem to work on the same principle as quantum physics (i.e. no one understand it), it's still good system nevertheless. Just tell us how it works in detail so everyone could understand it, and probably some minor tweak, and the whole thing would be perfect IMO.

The current system isn't that bad... But it either needed to be tweak or add something new to the game; something that fits the current system. The current attribute system breaks a lot of thing, for player side, at least...


I really want to bitch about it more... But I have a feeling that Tenb already have a plan to deal with this so I'll just shut up ... Tenb, you do have a plan, right? (IMG:[invalid] style_emoticons/default/unsure.gif)




PS. Mace breaks lots of stuff, too... I didn't rant about it because its brokenness is just way too obvious, no need for me to bitch about it.
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post Sep 16 2011, 23:40
Post #418
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QUOTE(Madican @ Sep 16 2011, 14:12) *

50,000 credits for figurine tends to be a good price.

25k is the only price I've seen them being bought for. I'm thinking of trading 2 or 3 Artifacts for them so I can stop playing and go back to not playing.
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post Sep 16 2011, 23:44
Post #419
Msgr. Radixius



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QUOTE(Madican @ Sep 16 2011, 13:12) *

50,000 credits for figurine tends to be a good price.


... And then I said "Oatmeal? Are you crazy?!"
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post Sep 16 2011, 23:54
Post #420
grumpymal



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QUOTE(radixius @ Sep 16 2011, 17:44) *

... And then I said "Oatmeal? Are you crazy?!"

What. You're not Pinkie Pie. I'm keeping my eye on you.
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