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HentaiVerse 0.6.1, Now with 20% more friendship |
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Sep 8 2011, 15:55
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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Mace isn't broken. I'm positive that I'm earning a lot less exp than before but I don't actually care (yet) since that gives my profs a chance to catch up. I really wish blood tokens would drop a whole fucking lot more; I can't even guarantee a fight with FSM every day. Runes are expennnnsive. I can't go past heroic with mage or mobs/mp-cost rape me, I can't go past heroic with melee or giants take at least 50 fucking hits to die; that's aggravating.
Thank you for the changes to loot/quality, even if I can't fight on high enough difficulties right now to take advantage of it. Thanks also for the difficulty-based crystal bonus. And thanks for a bunch of other changes that I can't be arsed to list right now; quick bar, crystal hath perk working with artifacts etc.
Could you please boost Cloak of the Fallen? It really doesn't seem to make a difference right now.
1 11 Sonshi hits you for 1485 crushing damage. 1 10 You gain the effect Cloak of the Fallen. 1 9 Your Spark of Life restores you from the brink of defeat. 1 8 You evade the attack from Vibgyor. 1 7 Shabranigdo hits you for 1084 piercing damage. 1 6 Morte crits you for 1800 crushing damage. 1 5 You parry the attack from Cygnus. 1 4 The Silent Chief hits you for 1352 slashing damage. 1 3 Aisaka Taiga hits you for 803 piercing damage. 1 2 Skwisgaar Skwigelf hits you for 1297 crushing damage.
This post has been edited by DemonEyesBob: Sep 8 2011, 16:21
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Sep 8 2011, 16:39
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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QUOTE(DemonEyesBob @ Sep 8 2011, 16:55)  Mace isn't broken. I'm positive that I'm earning a lot less exp than before but I don't actually care (yet) since that gives my profs a chance to catch up. I really wish blood tokens would drop a whole fucking lot more; I can't even guarantee a fight with FSM every day. Runes are expennnnsive. I can't go past heroic with mage or mobs/mp-cost rape me, I can't go past heroic with melee or giants take at least 50 fucking hits to die; that's aggravating.
Thank you for the changes to loot/quality, even if I can't fight on high enough difficulties right now to take advantage of it. Thanks also for the difficulty-based crystal bonus. And thanks for a bunch of other changes that I can't be arsed to list right now; quick bar, crystal hath perk working with artifacts etc.
Could you please boost Cloak of the Fallen? It really doesn't seem to make a difference right now.
1 11 Sonshi hits you for 1485 crushing damage. 1 10 You gain the effect Cloak of the Fallen. 1 9 Your Spark of Life restores you from the brink of defeat. 1 8 You evade the attack from Vibgyor. 1 7 Shabranigdo hits you for 1084 piercing damage. 1 6 Morte crits you for 1800 crushing damage. 1 5 You parry the attack from Cygnus. 1 4 The Silent Chief hits you for 1352 slashing damage. 1 3 Aisaka Taiga hits you for 803 piercing damage. 1 2 Skwisgaar Skwigelf hits you for 1297 crushing damage.
Are you... in plate? Cause I've never ever seen that much attacks on myself @ the first turn. With 200+ ASPD and Haste on autocast you would probably receive half of that much damage?
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Sep 8 2011, 16:49
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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QUOTE(MiAla @ Sep 8 2011, 10:39)  Are you... in plate? Cause I've never ever seen that much attacks on myself @ the first turn. With 200+ ASPD and Haste on autocast you would probably receive half of that much damage?
I'm pretty sure that happened when I was using a staff and hit 2 instead of alt+2... can't remember >_>. My point still stands though, I was getting hit for the same amount before and after Cloak activated. Don't assume that battle log is an example of a normal fight for me (thank god), it's just for demonstrating my issue with Cloak (IMG:[ invalid] style_emoticons/default/wink.gif) This post has been edited by DemonEyesBob: Sep 8 2011, 16:55
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Sep 8 2011, 17:04
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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Cloak is supposed to be doing "-- On following turns, it triples your natural physical and magical absorption stats ..."
Seeing that I have ~15 pabs and ~30 mabs... yes cloak of the fallen does the next best thing to absolutely nothing. Maybe just have it give a flat 50% dmg reduction while active?
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Sep 8 2011, 17:13
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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Thought is was only crystals (IMG:[ invalid] style_emoticons/default/huh.gif) 4 10 Crosis dropped [Token of Healing]CrysFest (Round 8)
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Sep 8 2011, 17:28
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(dlhmmr @ Sep 8 2011, 17:13)  Thought is was only crystals (IMG:[ invalid] style_emoticons/default/huh.gif) 4 10 Crosis dropped [Token of Healing]CrysFest (Round 8) QUOTE -- Artifact and token drops as well as EXP gains are as normal.
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Sep 8 2011, 19:34
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aeridus
Group: Catgirl Camarilla
Posts: 1,268
Joined: 22-July 09

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QUOTE(DemonEyesBob @ Sep 8 2011, 10:49)  I'm pretty sure that happened when I was using a staff and hit 2 instead of alt+2... can't remember >_>. My point still stands though, I was getting hit for the same amount before and after Cloak activated. Don't assume that battle log is an example of a normal fight for me (thank god), it's just for demonstrating my issue with Cloak (IMG:[ invalid] style_emoticons/default/wink.gif) Maybe it has the same limitations as Absorb? Under Absorb's description: "Critical hits cannot be absorbed." Edit: Nvm, that one was just a hit, not a crit. Heck of a hit though. o_O Also, this is one nasty crit I got on Hard mode at level 84: 5 10 You have been defeated. 5 9 The effect Bleeding Wound on Keroyon Man has expired. 5 8 Keroyon Man has been defeated. 5 7 Bleeding Wound hits Keroyon Man for 234 damage. 5 6 paroron crits you for 1420 piercing damage. 5 5 Keroyon Man uses paroron At least he bled to death shortly after he killed me. This post has been edited by aeridus: Sep 8 2011, 19:38
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Sep 8 2011, 21:15
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darkgate72
Group: Members
Posts: 219
Joined: 13-May 10

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Enemies are doing waaay more damage than before, I cant finish the last levels of the arena on normal which before the latest update I had no trouble in clearing.
Main problem isnt overall damage tough, but speacial attacks, which seems to cause crits 2/3 of the time, and even on lower difficulties, a crit does a whooping 60% (more or less) damage.
Its not that Im lacking armor or stats either, plus, higher difficulties are now simply torture, anything above Hell is either 3 round death or one hit kill via special attack.
Maybe its just me, but a little tone down on special attacks would be welcomed...
This post has been edited by darkgate72: Sep 8 2011, 21:27
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Sep 8 2011, 23:27
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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QUOTE(Randommember @ Sep 7 2011, 08:41)  And I also disagree with those that say they get more experience now. Yes, you can kill things faster, which makes up for it, but you also use up mana way faster due to having to heal so often. And the increased speed is also negated by not being able to play at higher difficulties due to the one-shot-kill problem.
Not me. Get some endurance and dexterity and pop shadow scrolls! You have spark of life available now, as well. (IMG:[ invalid] style_emoticons/default/biggrin.gif) I have shield on the quickbar but sometimes barrier is handy(bosses or mage bombs from custom mobs). With my focus on agility, intelligence, and wisdom, and clothes, I worry the most about physical hits. Weaken+Slow+Haste+Shadow Veil+Shield is a good combination for protecting you against physical attacks. Bewilder+Slow+Haste+Shadow Veil+Barrier is good for magic attacks. Shield and Barrier are no where near as helpful to me though as Slow+Haste+Spark of Life. In fact, I didn't use them for a long time because they were a waste of mana at my item world fights. I was more worried about running out of mana and using ether thief. Then 5.0 cam out and... DAMN, NO MORE FARMING MANA TO LIVE! (LOL, yeah mana stealing got nerfed) The mana recovery fixes since that time have fixed that issue though. I just had to balance damage (number of turns needed) versus amount of mana recovery. QUOTE My main play comes from doing all the arenas (for the clear bonus) and a few IW to increase my items. Which means I have had to go down in difficulty by quite a bit in most things, The longer arenas and IWs are difficult even on normal, due to the fact that you run out of mana trying to heal constantly to keep your health up high to try and avoid one-shot-kills. ASAP, get AF and put haste on your autocast slot. If you can't spend the money to adopt a server slot, run a server or buy hath with your arena credit bonuses. A pain but worth it! QUOTE Another option would of course be to simply increase base health points gained by stats, to give a bigger health pool, and then adjust bleed, poison and heals to match the damage.
Thus my comment on increased damage needed to kill players/monsters. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Sep 8 2011, 23:41
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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Possible bug. I failed to answer riddlefucker's maze correctly. When I went back to check what was the right answer, using Back... I tried to find a good way to save the maze image,,, That took longer than the timer and so I got this: 0 9 You failed to correctly answer the RiddleMaster within the time limit. You lose 5 Stamina. I think it punished me twice.
The way to fix me from nagging this stuff is either to remove mazes from me OR... Send me a link to all the good loli galleries.
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Sep 8 2011, 23:47
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Madican
Group: Members
Posts: 223
Joined: 19-August 11

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How are you failing the maze? Look at the four exits and see which ones don't connect to anything.
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Sep 8 2011, 23:57
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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QUOTE(Madican @ Sep 9 2011, 00:47)  How are you failing the maze? Look at the four exits and see which ones don't connect to anything.
That's exactly what I did, because I couldn't find the exit. I discarded the 3 I thought were dead ends and selected the fourth. That's where the fail came, also why I went back to save the image. Wasn't a nice maze. Which most likely means I failed to backtrack option 3. But if it was a bug, please send me 999 million credits. This post has been edited by Bunko: Sep 8 2011, 23:58
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Sep 9 2011, 00:02
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Orange Crusher
Group: Members
Posts: 698
Joined: 19-March 10

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I like the new damage output, but i'm afraid of whats gonna happen when i do ring of blood now lol
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Sep 9 2011, 00:07
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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QUOTE(Orange Crusher @ Sep 9 2011, 01:02)  I like the new damage output, but i'm afraid of whats gonna happen when i do ring of blood now lol
I didn't really notice much difference. It's more like damage and bleed are now balanced. Balanced weapons work. Also. There's stil time to sort owned equipment alphabetically, so that ethereal estocs are in a row, before it's time for purple hegedhog barbeque. The sort system says my best ethereal estoc is worse than most slaughter estocs. Bullshit ! I have tested, nothing can beat the eth estoc I use. So sort alphabetically. If you used a lot of time to mess up the sorting, then make it an option in the settings, ==EDIT== Didn't mean: Use weapon of balance.... Meant; Use weapon of slaughter that has good damage + bleed. With slashing, I'd say bleed outways the hit damage. This post has been edited by Bunko: Sep 9 2011, 00:28
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Sep 9 2011, 00:08
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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QUOTE(lovehcomics @ Sep 9 2011, 01:05)  That's just a tad fuzzy. In any case. When I fail something, it feels better to blame the boss than myself. This post has been edited by Bunko: Sep 9 2011, 00:09
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Sep 9 2011, 00:11
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Madican
Group: Members
Posts: 223
Joined: 19-August 11

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QUOTE(lovehcomics @ Sep 8 2011, 15:05)  Second one on the right side, the lower one.
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Sep 9 2011, 00:12
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mkonji
Group: Members
Posts: 296
Joined: 23-August 09

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QUOTE(lovehcomics @ Sep 9 2011, 00:05)  C
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Sep 9 2011, 00:13
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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QUOTE(Madican @ Sep 9 2011, 01:11)  Second one on the right side, the lower one.
It can't be... Well it can, but I selected the one on top right. In that picture, it's a straight up dead end. Let's just call this a fail until I manage to cough up some serious proof. What I was really posting, was the possibility that a nolifer gets punished twice in a row if he goes back to check the maze and lets the timer run our. This post has been edited by Bunko: Sep 9 2011, 00:16
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Sep 9 2011, 05:19
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Randommember
Group: Gold Star Club
Posts: 3,446
Joined: 13-November 10

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QUOTE(lovehcomics @ Sep 8 2011, 23:27)  Not me. Get some endurance and dexterity and pop shadow scrolls! You have spark of life available now, as well. (IMG:[ invalid] style_emoticons/default/biggrin.gif) I have shield on the quickbar but sometimes barrier is handy(bosses or mage bombs from custom mobs). With my focus on agility, intelligence, and wisdom, and clothes, I worry the most about physical hits. Weaken+Slow+Haste+Shadow Veil+Shield is a good combination for protecting you against physical attacks. Bewilder+Slow+Haste+Shadow Veil+Barrier is good for magic attacks. Shield and Barrier are no where near as helpful to me though as Slow+Haste+Spark of Life. In fact, I didn't use them for a long time because they were a waste of mana at my item world fights. I was more worried about running out of mana and using ether thief. Then 5.0 cam out and... DAMN, NO MORE FARMING MANA TO LIVE! (LOL, yeah mana stealing got nerfed) The mana recovery fixes since that time have fixed that issue though. I just had to balance damage (number of turns needed) versus amount of mana recovery. Are you trying to be funny? Weaken+Slow+Haste+Shadow Veil+Shield, that little combination costs 109% of your lvl in mana, so about a third of my mana pool. And if you count the out the buffs, it still means that I can only cast weaken+slow on 11 mobs before I'm out of mana. Sure, that doesn't count in the mana regen, but it doesn't include buffs or heals either. What it does mean is that I won't be able to go more than 3 rounds or so, before I'm out of mana, and then have to use a mana potion for eery extra round after that. Good luck in trying to do a 50 round arena. Bewilder+Slow+Haste+Shadow Veil+Barrier is even more costly. Popping scrolls might be nice, if you got the money for it, which I don't. The only thing I get out of your post is that either you are trying to be funny or you're talking about RoB boss fights. Or that mage is the way to go now, because melee sucks. But since I said that the big problem is longer arenas and boss fights....I'm not quite sure what your point is. QUOTE(lovehcomics @ Sep 8 2011, 23:27)  ASAP, get AF and put haste on your autocast slot. If you can't spend the money to adopt a server slot, run a server or buy hath with your arena credit bonuses. A pain but worth it! I got a autocast slot, and I got haste on it. Not sure what AF is, but I'm running H@H and currently trying to save up for the rainbow aura (for the mana regen bonus), which by my estimate will be ready for purchase sometime next year...... QUOTE(lovehcomics @ Sep 8 2011, 23:27)  Thus my comment on increased damage needed to kill players/monsters. (IMG:[ invalid] style_emoticons/default/smile.gif)
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