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	   HentaiVerse 0.6.1, Now with 20% more friendship  | 
	 
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          Sep 8 2011, 02:58  
			
			
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                        HaliZorat
  
        		
          		Group: Members 
        		Posts: 1,258 
        		Joined: 13-February 11 
        		
        		
        		 
        	 
        	   
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			QUOTE(MidNightPass @ Sep 7 2011, 07:59)    Honestly, I don't find health gem is useful most of the time, the next least useful will be the spirit one.
 
 True, but it's still useful some of the time. Of course, since this patch makes it much easier to die, waiting until it's most useful when it'll heal its full amount is a much riskier gamble than before.  
			
			
					
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          Sep 8 2011, 03:37  
			
			
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                        skillchip
  
        		
          		Group: Catgirl Camarilla 
        		Posts: 5,762 
        		Joined: 31-December 06 
        		
        		
        		 
        	 
        	   
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			 Red/Indigo now add to crit instead of damage.
  Also where is your staff in the equation with staff? It looks like you only added in the prof. 
			
			
					
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          Sep 8 2011, 04:18  
			
			
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                        Black Dynamite 
  
        		
          		Group: Gold Star Club 
        		Posts: 15,047 
        		Joined: 14-October 09 
        		
        		
        		 
        	 
        	   
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			 i am getting about half the exp i was getting before the patch even though i raised my Adept Learner 15% 
			
			
					
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          Sep 8 2011, 04:24  
			
			
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                        Maximum_Joe
  
        		
          		Group: Gold Star Club 
        		Posts: 24,074 
        		Joined: 17-April 11 
        		
        		
        		 
        	 
        	   
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			QUOTE(skillchip @ Sep 7 2011, 17:37)    Red/Indigo now add to crit instead of damage.
 
 Are you sure it's  instead of damage? I read it as in addition to the existing bonus.  
			
			
					
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          Sep 8 2011, 04:51  
			
			
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                        skillchip
  
        		
          		Group: Catgirl Camarilla 
        		Posts: 5,762 
        		Joined: 31-December 06 
        		
        		
        		 
        	 
        	   
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			QUOTE(Tenboro @ Sep 3 2011, 09:54)   
  - Red and Indigo auras now add 1% attack/magic crit chance per rank. (+2 damage seemed a bit negligible.)
 
 
 It still adds str/int which adds damage, but I'm assuming he replaced the damage with crit and just didn't update the tooltip  
			
			
					
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          Sep 8 2011, 06:02  
			
			
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                        observer1980
  
        		
          		Group: Members 
        		Posts: 2,710 
        		Joined: 22-January 09 
        		
        		
        		 
        	 
        	   
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			QUOTE(HaliZorat @ Sep 7 2011, 20:58)    True, but it's still useful some of the time. Of course, since this patch makes it much easier to die, waiting until it's most useful when it'll heal its full amount is a much riskier gamble than before.
 
 My strategy, while alittle risky, is when I get a health gem I wait for regen to sputter out then I continue to fight until my HP drops to half or a third THEN use to health gem, then cast Regen again. It helps to extend my mp and regen life, not by a whole lot, but every little bit helps in arena battles.  
			
			
					
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          Sep 8 2011, 06:30  
			
			
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                        Zelnaga
  
        		
 
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        		          		Group: Recruits 
        		Posts: 18 
        		Joined: 10-May 11 
        		
        		
        		 
        	 
        	   
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			QUOTE(Randommember @ Sep 7 2011, 10:34)    Actually, the drop rates for useful gems have doubled, since the useless ones were removed but drop rates for gems remained the same.
 
 The drop rate for gems was halved, according to Ten's patch notes.  
			
			
					
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          Sep 8 2011, 08:43  
			
			
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                        K.A.
  
        		
          		Group: Gold Star Club 
        		Posts: 4,715 
        		Joined: 1-July 10 
        		
        		
        		 
        	 
        	   
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			 I found that the godslayer title only gave me 10 base damage instead of 10%...
  This post has been edited by kanec: Sep 8 2011, 08:44 
			
			
					
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          Sep 8 2011, 11:03  
			
			
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                        mkonji
  
        		
          		Group: Members 
        		Posts: 296 
        		Joined: 23-August 09 
        		
        		
        		 
        	 
        	   
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			QUOTE(kanec @ Sep 8 2011, 08:43)    I found that the godslayer title only gave me 10 base damage instead of 10%...
 
 Now that you mention it that explains why when I added my stats up I was only 8 off instead of 10 like varst's. As for the red Aura's damage being gone, I thought it was a +2 flat damage that disappeared.  I can't really see how 2% damage per rank is in any possible way worse than 1% crit per rank.  Unless all percent damage boosts changed to flat damage boosts under the new system.  What about things like Overwhelming Strikes and Heartseeker?  
			
			
					
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          Sep 8 2011, 11:13  
			
			
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                        Tenboro
  
        		
          		
        		
        		
        		
        		        		 
        	 
        	   
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			 I'm aware of the thing with the titles. It's a bit more complex than just "fixing" it as it's an order of initialization problem, but it's on my list. It's not like people are missing any damage in the meantime.
  Effects still work as advertised, through. 
			
			
					
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          Sep 8 2011, 11:55  
			
			
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                        K.A.
  
        		
          		Group: Gold Star Club 
        		Posts: 4,715 
        		Joined: 1-July 10 
        		
        		
        		 
        	 
        	   
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			QUOTE(Tenboro @ Sep 8 2011, 11:13)    I'm aware of the thing with the titles. It's a bit more complex than just "fixing" it as it's an order of initialization problem, but it's on my list. It's not like people are missing any damage in the meantime.
  Effects still work as advertised, through.
 
 I see. And I feel effects still work too,except the adm from infusion.  
			
			
					
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          Sep 8 2011, 13:34  
			
			
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                        hzqr
  
        		
          		Group: Gold Star Club 
        		Posts: 4,672 
        		Joined: 13-May 09 
        		
        		
        		 
        	 
        	   
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			Is this intentional? Spark of Life (scroll) and Spark of Life (spell) act as two separate buffs and can be effectively stacked together. (IMG:[ img851.imageshack.us]  http://img851.imageshack.us/img851/4778/solxe.jpg)  
			
			
					
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          Sep 8 2011, 14:09  
			
			
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                        tribalspirit
  
        		
          		Group: Members 
        		Posts: 999 
        		Joined: 9-May 10 
        		
        		
        		 
        	 
        	   
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			 is there a little chance to get aura points reset? 
			
			
					
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          Sep 8 2011, 14:13  
			
			
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                        Tenboro
  
        		
          		
        		
        		
        		
        		        		 
        	 
        	   
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			QUOTE(kanec @ Sep 8 2011, 11:55)   And I feel effects still work too,except the adm from infusion. Hmm yeah, seems like I missed updating those. Should be fixed now. QUOTE((Cheater) Tiap @ Sep 8 2011, 13:34)   Is this intentional? Yes.  
			
			
					
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          Sep 8 2011, 14:24  
			
			
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                        Zero Angel
  
        		
          		Group: Gold Star Club 
        		Posts: 11,314 
        		Joined: 29-December 07 
        		
        		
        		 
        	 
        	   
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			QUOTE(varst @ Sep 7 2011, 13:49)    Since those rating are gone, I am interested to know the effect of nerf now.
 
 Any word on this? Also, Nerf / X-Nerf still refer to ratings in their tooltips.  
			
			
					
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          Sep 8 2011, 14:43  
			
			
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                        Tenboro
  
        		
          		
        		
        		
        		
        		        		 
        	 
        	   
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			 The effect tooltip for the Nerf effect should be accurate. 
			
			
					
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          Sep 8 2011, 14:50  
			
			
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                        varst
  
        		
          		Group: Gold Star Club 
        		Posts: 11,561 
        		Joined: 30-March 10 
        		
        		
        		 
        	 
        	   
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			QUOTE(Tenboro @ Sep 8 2011, 20:43)    The effect tooltip for the Nerf effect should be accurate.
 
 Decrease attack and magic damage by 10%, evade and resist chance by 5%, defense by 25%. Thanks, not noticed that before, sorry.  
			
			
					
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          Sep 8 2011, 15:08  
			
			
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                        zzc
  
        		
          		Group: Members 
        		Posts: 385 
        		Joined: 29-July 10 
        		
        		
        		 
        	 
        	   
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			 arena monster seems to be overpowered, dishing more dmg and crit more often than 
			
			
					
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          Sep 8 2011, 15:47  
			
			
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                        Zero Angel
  
        		
          		Group: Gold Star Club 
        		Posts: 11,314 
        		Joined: 29-December 07 
        		
        		
        		 
        	 
        	   
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			QUOTE They reduce shield/barrier ratings by 10%, and reduce the actual damage the monster does by 10-50% depending on number of points put into it. Just making sure, but is this still the same for Weaken/Bewilder? (meaning -10% def/mdef now?) And I assume that they still stack with Nerf (multiplicatively)?  
			
			
					
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          Sep 8 2011, 15:50  
			
			
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                        Tenboro
  
        		
          		
        		
        		
        		
        		        		 
        	 
        	   
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			QUOTE(Rei-Tenshi @ Sep 8 2011, 15:47)   Just making sure, but is this still the same for Weaken/Bewilder? (meaning -10% def/mdef now?) And I assume that they still stack with Nerf (multiplicatively)? Yup.  
			
			
					
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