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> HentaiVerse 0.6.1, Now with 20% more friendship

 
post Sep 3 2011, 12:55
Post #21
Mi-Ala Starbreeze



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Also experience seems to be cut by half. I used to get up to 700-800k exp per 2,5x arena round vs Eila (3 enemies) and now I only receive 350-380k. Strange, you didnt mention anything about experience.
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post Sep 3 2011, 12:58
Post #22
dkplee



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2 12 You gain 10385 EXP!
2 11 Kenshiro dropped [3x Crystal of Lightning]
2 10 Saber Lily dropped [3x Crystal of Finesse]
2 9 Mantitcore dropped [3x Crystal of Quintessence]
2 8 Chimera dropped [3x Crystal of Fortitude]
2 7 You are Victorious!

weeeeewt
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post Sep 3 2011, 13:02
Post #23
Ichy



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QUOTE
Changes to core system damage calculations

My magic does even less damage it seems (only did some quick test on hard)

QUOTE
- Elemental gems were removed, and gems now drop half as often.

Nice. less annoying Clickery (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE
- CrysFest, a new battle mode, has been added. This works just like a GrindFest

Must test if it is worth it to miss out on Drops.

QUOTE
- Difficulty level now affects how many crystals you get for each drop. The highest multiplier is x3.

nice (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE
- Crystal drops for artifacts are now affected by the Crystarium hath perk.

[s1.directupload.net] (IMG:[s1.directupload.net] http://s1.directupload.net/images/110903/temp/u9aehxon.jpg)

QUOTE
- Because crystals are now easier to get, their Bazaar value was cut by half.

Oh boy even more Bazaar Stalking?

QUOTE
- Magnificent and Legendary drops are now significantly more common

[s1.directupload.net] (IMG:[s1.directupload.net] http://s1.directupload.net/images/110903/temp/u9aehxon.jpg)

QUOTE
- Exquisite, Magnificent and Legendary equipment now get an additional bonus to all stats, just to make them more awesome. The stat bonus makes them about 5%, 10% and 20% cooler, respectively.

DO WANT!

QUOTE
- Quickbars are now tied to the currently selected equipment set - in other words, each equipment set has its own quickbar setting. Note that you will have to set it again.

Cool.

QUOTE
- The number of levels in the Item World now tapers off somewhat for very high level items. At level 100, the number of rounds changes from $level to round(log($level, 1.01)-363) - log being the natural logarithm.

Cool.

QUOTE
-- Giants lost 25 points of piercing resistance.

They should lose some res as well.
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post Sep 3 2011, 13:07
Post #24
YukaThunder



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QUOTE(Madican @ Sep 3 2011, 05:34) *

And we're dealing out even more than that.

Good for mages, not so much for everyone else, I used to be able to take on the first arena challenge in IWBTH, second one on Hell, all the way up to Test of faith in Heroic, next 2 on hard.
Now i got destroyed in Learning Curves on Heroic, didn't have a chance even on Battletoads difficulty on First steps.
Damage seems waay off there.

I'd understand loosing in Heroic on "New beginning," but I lost on the 3rd arena challenge...


Also, dunno if its a bug or what, but for some reason, my healing was acting weird, one round it healed me +200hp, next time it healed me only 80hp and when you're recieving +100 damage per atack now, that's really bad.

As one last thing, not really update related, you think you could make it so you can't enter arena challenges while with 0 HP, Tenboro?
It doesn't happen often, but it is kinda annoying sometimes sarting a new challenge, realize you forgot to heal up and end up automatically loosing the challenge because you entered with 0hp.

Rest of the update looks great tho, those are just some things that kinda bugged me.
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post Sep 3 2011, 13:13
Post #25
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How much -% physical mitigation gives new PA?
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post Sep 3 2011, 13:22
Post #26
@43883




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QUOTE(Ichy @ Sep 3 2011, 13:02) *
My magic does even less damage it seems (only did some quick test on hard)

Same. Looks like Fox no longer is an option. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

The new crit bonuses for Red and Indigo auras are undocumented in their ingame description at the moment. Probably intended to speed up the release, but worth mentioning.

This post has been edited by Mika Kurogane: Sep 3 2011, 13:23
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post Sep 3 2011, 13:23
Post #27
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Something I would like answered.
Excuse my nagging tone, it comes naturally until I'm pleased.

Agility now does nothing for melee defense ? Instead it now only exists for speed ?
Trying to figure out Agility's usefulness is gonna kill me.

Wisdom is still the only thing that increases mana regen and hasn't changed ?

I have figured out the needed experience point usage to have max shield rating.
Also the points to allocate, to max attack rating after maxing out shield rating.
Trying to figure out needed points for Agility and Wisdom is gonna be a bitch.
Calculating the actual benefits of Speed in combat is beyond me.

Equipment is no longer sorted the same way, no fun.
What I mean ?
When trying to find my Fine Ethereal Estoc .... weapons, they are no longer after each other, Mistake !
Just look at this focked up sorting if you can see the pic below.
There's an ETH on top and on bottom too, barely visible.
(IMG:[i25.lulzimg.com] http://i25.lulzimg.com/abe35b.gif)

Also. Should have copied the existing spell set to all equipment sets without a single spell.
I understand you're trying to give us something to do, but filling all equipment sets with same spells isn't my idea of an event.

This post has been edited by Bunko: Sep 3 2011, 14:01
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post Sep 3 2011, 13:25
Post #28
YukaThunder



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EDIT: Nevermind

This post has been edited by YukaThunder: Sep 3 2011, 13:40
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post Sep 3 2011, 13:32
Post #29
dkplee



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Okay, I got knocked out of my crysfest

I didn't really keep track how much I earned, but before crystal gains were a snails pace, and with the crysfest, I guess it's a little faster than that. Fun to play with, but nothing worth getting excited over during my break from HV.

Speaking of which, That one crysfest (and two arenas. For healing purposes. Really.) is going to last me for another 2.5 monthes or until 0.6.2. I have to get back to not playing HV asap before I 'decide' to do any more testing for this patch.



Bunko: Agility and dex both still give evade and parry. If you don't care for neither, then I guess it's exactly as you say.

Yuka: Spell costs have nothing to do with this patch. You should do a bit of search, but short answer, leveling up will increase spell costs.
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post Sep 3 2011, 13:40
Post #30
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QUOTE(dkplee @ Sep 3 2011, 06:32) *



Yuka: Spell costs have nothing to do with this patch. You should do a bit of search, but short answer, leveling up will increase spell costs.


Ah, my bad then. (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by YukaThunder: Sep 3 2011, 13:41
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post Sep 3 2011, 13:41
Post #31
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Using so much MP just to stay alive. Before I could go survive Heroic mobs indefinitely with nothing but Regen II, now with Shield + Haste on Autocast in addition to the Regen II, I still have you use Cure now and then (and have to pay super close attention; held down 4 to kill a normal enemy with 3 mobs left while looking at a stream, looked back and I was on 300 health). Sure I kill mobs quicker, but going from neutral mana upkeep to very high mana upkeep means I have to settle for getting less done quicker. Or learn a new style. Time will tell.
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post Sep 3 2011, 13:58
Post #32
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Hmmpf. Meleeing Legendarys is back to snail pace again. Doing about 70% less damage with my Void Rapier (IMG:[invalid] style_emoticons/default/dry.gif)
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post Sep 3 2011, 13:59
Post #33
Randommember



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QUOTE(mkonji @ Sep 3 2011, 13:41) *

Using so much MP just to stay alive. Before I could go survive Heroic mobs indefinitely with nothing but Regen II, now with Shield + Haste on Autocast in addition to the Regen II, I still have you use Cure now and then (and have to pay super close attention; held down 4 to kill a normal enemy with 3 mobs left while looking at a stream, looked back and I was on 300 health). Sure I kill mobs quicker, but going from neutral mana upkeep to very high mana upkeep means I have to settle for getting less done quicker. Or learn a new style. Time will tell.

Yeah, ranking up damage dealt and received from attacks and spells means that heals have gotten out of sync, since they are no longer keeping pace with the increased damage that is done.
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post Sep 3 2011, 14:01
Post #34
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QUOTE(Bunko @ Sep 3 2011, 12:13) *
- The number of levels in the Item World now tapers off somewhat for very high level items. At level 100, the number of rounds changes from $level to round(log($level, 1.01)-363) - log being the natural logarithm.
Someone explain to me what is written above ? Just write it as a reply here.


Basically it means very high level item worlds have far less rounds. Starting at lvl 100, the growth is logarithmic (meaning the higher the level the less it grows per level).

For example an item of lvl 350 would have an item world with 226
To calculate it yourself type in google or use a calculator: "log( item's_level) / log(1.01) - 363"
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post Sep 3 2011, 14:32
Post #35
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QUOTE(mkonji @ Sep 3 2011, 15:01) *

Basically it means very high level item worlds have far less rounds. Starting at lvl 100, the growth is logarithmic (meaning the higher the level the less it grows per level).

For example an item of lvl 350 would have an item world with 226
To calculate it yourself type in google or use a calculator: "log( item's_level) / log(1.01) - 363"

Thanks so much !
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post Sep 3 2011, 14:42
Post #36
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Sweet, the exquisite stat boost is retroactive~

Also faster IWs! (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by Ballistic9: Sep 3 2011, 14:49
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post Sep 3 2011, 14:47
Post #37
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Now I wish Curse Weaver would be useful!
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post Sep 3 2011, 15:08
Post #38
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QUOTE(Ichy @ Sep 3 2011, 20:47) *

Now I wish Curse Weaver would be useful!



Me too!

This post has been edited by varst: Sep 3 2011, 15:09
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post Sep 3 2011, 15:19
Post #39
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[stuff nobody cares about]
Scaling factor for Magic Damage Bonus seems to be somewhere between 22 and 23.
[/stuff nobody cares about]

Edit: Magic Damage → ~22.705

This post has been edited by (Cheater) Tiap: Sep 3 2011, 17:47
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post Sep 3 2011, 15:26
Post #40
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QUOTE((Cheater) Tiap @ Sep 3 2011, 16:19) *

[stuff nobody cares about]
Scaling factor for Magic Damage Bonus seems to be somewhere between 22 and 23.
[/stuff nobody cares about]

Stuff nobody cares about, completely disregarded and forgotten.

==EDIT==
I thought that was funny until I actually posted it.
Sigh.

This post has been edited by Bunko: Sep 3 2011, 15:30
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