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> HentaiVerse 0.6.1, Now with 20% more friendship

 
post Sep 3 2011, 23:57
Post #161
grumpymal



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QUOTE(Madican @ Sep 3 2011, 17:54) *

Realized that last night. Only since maces have long since been the bastard child of 2H weapons no one has any good ones for immediate sale. The best I've seen is from an auction ending in five days.

I've put good maces up for sale and fed them to the Bazaar because they went unbought. So, untrue. Actually, I've put up a lot of decent equipment that no one bought and ended up destroying them.
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post Sep 4 2011, 00:30
Post #162
jizzzzz



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While I mostly like the changes it seems that now even with full heavy armour of protection I'm getting my ass handed to me on a regular basis. Is focusing on defence workable anymore? It would seem that completing an item world is now a game of chance. I got randomly wiped out from 3/4 health just a couple of rounds from the end where before I could get through it no problem. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 4 2011, 00:47
Post #163
Koudesu



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QUOTE(MiAla @ Sep 3 2011, 15:43) *

I simply faceroll around EVERY round. All it takes is a 28% mace. They arent permastunned now, yeah. They are stunned with 85% uptime instead, since I am using Haste. And they take double damage all the time. And I am using HALF of mana I used to. And I dont even need to heal at all, well, maybe poking a Regen I once in a while (say, once per 150 rounds, aha)

Its not as if I'd ask for a "NERF NAO MELEEZ", I am one myself. It is just so that you simply ruined one "overpowered" aspect and immediately added another, which is absolutely and obviously OP.


I just bought myself a 26% mace with 3 turns of stun just to test this, and....yeah. I'm already doing 5.5k crits, where I normally do 2-3k crits max with a scythe. I do still need to cast regen and cure every now and then because of the skills casted at the beginning of rounds, but other than that...I don't even need shield anymore. If I get a higher domino strikes proc chance (54% atm), I probably won't even need to worry about that anymore.

Guess we're gonna go clubbin' (IMG:[invalid] style_emoticons/default/cool.gif)
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post Sep 4 2011, 00:52
Post #164
Mi-Ala Starbreeze



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QUOTE(Koudesu @ Sep 4 2011, 01:47) *

I just bought myself a 26% mace with 3 turns of stun just to test this, and....yeah. I'm already doing 5.5k crits, where I normally do 2-3k crits max with a scythe. I do still need to cast regen and cure every now and then because of the skills casted at the beginning of rounds, but other than that...I don't even need shield anymore. If I get a higher domino strikes proc chance (54% atm), I probably won't even need to worry about that anymore.

Guess we're gonna go clubbin' (IMG:[invalid] style_emoticons/default/cool.gif)

This reminds me.
World of Warcraft.
Burning Crusade.
3rd and 4th Arena seasons.
Warriors.
[Lolherald]s.
Mace stun procs.
Oh gooooood
TENBORO WHAT HAVE YOU DONE~

This post has been edited by MiAla: Sep 4 2011, 00:53
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post Sep 4 2011, 00:57
Post #165
Sardion



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Well,

I'm unable to clear arenas highter than dark skies, ohai crits.
People die so much that even my PL14 monster finnally get laid, and Inglip scores almost every hour.

PA is much less usefull.
Now, that Stun gives +100%dmg, here's no point in using rapiers.
Yes, I know that I can cast sleep on target AND use rapiers and get both bonuses, but casting it at all targets is imposible.
*waiting for two good clubs to drop*

suggestion: change PA from halving mitigation into const -45%mit that can be negative number
I dunno how this will look at lvl300+ but on ~120 it sounds fair.
...and on cap 90% mit it gives same effect, but helps low level players.
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post Sep 4 2011, 00:59
Post #166
RajaNagaSoz



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QUOTE(Koudesu @ Sep 3 2011, 18:47) *

I just bought myself a 26% mace with 3 turns of stun just to test this, and....yeah. I'm already doing 5.5k crits, where I normally do 2-3k crits max with a scythe. I do still need to cast regen and cure every now and then because of the skills casted at the beginning of rounds, but other than that...I don't even need shield anymore. If I get a higher domino strikes proc chance (54% atm), I probably won't even need to worry about that anymore.

Guess we're gonna go clubbin' (IMG:[invalid] style_emoticons/default/cool.gif)



I wish i had that domino chance, but pfft, i snagged a better mace for proc chance (i even had one sitting around myself with better proc.)

Picked up a 29% 4 turn stunner to replace my old kept 28% 3 turn stunner. I hate to say it but it feels like stun procs far less often than my scythe's bleed. (IMG:[invalid] style_emoticons/default/blink.gif)
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post Sep 4 2011, 01:00
Post #167
Madican



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Still looking for a mace myself. cmal went offline so the hunt goes on.
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post Sep 4 2011, 01:01
Post #168
Koudesu



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That'd probably be because your scythe had a higher crit chance.
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post Sep 4 2011, 01:11
Post #169
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QUOTE(jizzzzz @ Sep 3 2011, 15:30) *

While I mostly like the changes it seems that now even with full heavy armour of protection I'm getting my ass handed to me on a regular basis. Is focusing on defence workable anymore? It would seem that completing an item world is now a game of chance. I got randomly wiped out from 3/4 health just a couple of rounds from the end where before I could get through it no problem. (IMG:[invalid] style_emoticons/default/cry.gif)

Yeah. It looks like a tank build is no longer feasible.


Just now, I tossed aside the Exquisite Axe that I have been using forever for a Fair Club with 23% stun. I'm not entirely sure but I think I'm kicking more ass with the Fair club than with the Exquisite. >_>;
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post Sep 4 2011, 01:24
Post #170
Mi-Ala Starbreeze



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Same. Got a random "Sup Mace of Slaughter" 28/3 turns just recently from the shrine and now I am walking around the Trio on Hell all like Aint misbehavin'. Going to increase the difficulty once more after that.

Actually, [www.wowhead.com] [This]

This post has been edited by MiAla: Sep 4 2011, 01:25
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post Sep 4 2011, 01:25
Post #171
RajaNagaSoz



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QUOTE(Koudesu @ Sep 3 2011, 19:01) *

That'd probably be because your scythe had a higher crit chance.


well, yes and no.

The scythe itself, no, my power armor set, yes. However, even then, the difference in crit is about 3%, that can't make enough of a difference to seem so noticeable... I wouldn't think, anyway.
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post Sep 4 2011, 01:31
Post #172
Madican



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This mace has me fondly recalling the days of Stormheralding all over the place in WoW.

Haha, run rogues run.
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post Sep 4 2011, 01:32
Post #173
Bealz



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equip ethereal mace
3 2 Rhinosaurus has been defeated.
3 1 You crit Rhinosaurus for 9040 void damage. (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)

(IMG:[i159.photobucket.com] http://i159.photobucket.com/albums/t157/Bealkin/9000Techno.gif)
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post Sep 4 2011, 01:48
Post #174
RajaNagaSoz



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QUOTE(Bealz @ Sep 3 2011, 19:32) *

equip ethereal mace
3 2 Rhinosaurus has been defeated.
3 1 You crit Rhinosaurus for 9040 void damage. (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)

(IMG:[i159.photobucket.com] http://i159.photobucket.com/albums/t157/Bealkin/9000Techno.gif)


2 1 You unleash Rokutoryu: Ryuutsume on Apathetic Canuck for 52678 soul damage.

sure it's a spirit attack but before, it didn't even deal more than barely 5k on -weak- monsters.
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post Sep 4 2011, 01:53
Post #175
oumi11



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It looks like I will no longer be able to complete Item World with the set of melee equips I have been using. While I am dealing more damage and killing monsters faster than ever, the monsters are also dealing so much damage that I burn through my mana potions too quickly. I can no longer finish Item World with the amount of potions I can bring in.
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post Sep 4 2011, 02:02
Post #176
Drksrpnt



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QUOTE(Bealz @ Sep 4 2011, 01:32) *

equip ethereal mace
3 2 Rhinosaurus has been defeated.
3 1 You crit Rhinosaurus for 9040 void damage. (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif) (IMG:[invalid] style_emoticons/default/blink.gif)

(IMG:[i159.photobucket.com] http://i159.photobucket.com/albums/t157/Bealkin/9000Techno.gif)


My poor Rhino ;_;
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post Sep 4 2011, 02:03
Post #177
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Edit: NM, that's just the difficulty modifier for crystals

This post has been edited by Arkard: Sep 4 2011, 02:07
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post Sep 4 2011, 02:06
Post #178
Mi-Ala Starbreeze



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As of these Spirit attacks, they dont seem to be broken. Actually, this is how it possibly meant to be. An attack that completely drains your both overcharge and (more importantly) spirit and in exchange it utterly obliterates a given enemy. Imagine yourself facing a Legendary, you're about to die and he's on the verge of death aswell so then you do stuff like this:
15 1 You unleash Starbreeze on Kick Buttowski for 200816 soul damage.
...and someone is taking a kick up his buttowski.
Do like. Although I am definitely NOT using that Button Of Doom.
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post Sep 4 2011, 02:19
Post #179
Bealz



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I seem to remember spirit attacks doing similarly ridiculous damage in a previous patch. I think it was at the same time that PA affected poison.
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post Sep 4 2011, 02:22
Post #180
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Alright, I just got 10k exp from the last battle in Longest Journey. Accounting for the 4 levels I gained since last night....I'd say that's about the regular experience I've been getting. False alarm from me, then.
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