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> Ability ”experience bonus" completely not work, It looks like a bug

 
post Sep 3 2011, 08:13
Post #81
skillchip



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Good question, I'll look into that when its not so late, and maybe we will get a response by then.
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post Sep 3 2011, 09:39
Post #82
Tenboro

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QUOTE(Ichy @ Sep 3 2011, 07:58) *
Just a wild guess: Could it be the EXP Bonus only counts for a monsters base EXP and not for the Bonus EXP it gets for its Powerlevel?


No. Every single point of EXP goes through a particular function in the User library, and that line is the last calculation before it is actually added.
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post Sep 3 2011, 09:42
Post #83
Vasistas



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QUOTE(Ichy @ Sep 3 2011, 07:58) *

Just a wild guess: Could it be the EXP Bonus only counts for a monsters base EXP and not for the Bonus EXP it gets for its Powerlevel?


noooooo
I don't wanna reset my ability tree again.
can't you, Tenboro, do the same update to the ability tree like you did on the stats?
I don't want to the whole 407 shity AP again to just move some 54 AP to some other skills. (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 3 2011, 10:29
Post #84
Tenboro

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QUOTE(Vasistas @ Sep 3 2011, 09:42) *
can't you, Tenboro, do the same update to the ability tree like you did on the stats?


It's on my to-do list.
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post Sep 3 2011, 22:53
Post #85
skillchip



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Looks like I was one of the special asshats who got their bonus stuck
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post Sep 5 2011, 18:54
Post #86
Randommember



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Since there was a patch, and experience gains got changed, I decided to do another round of tests and see if there had been any changes.

The answer to that is yes.
Experience tank in the ability tree now works as intended. There was a considerable difference between having it and not having it.
I did a round of tests and logged the results, then reset my abilities and put them into experience tanks. Then waited an hour or so, and did another round of tests.

For me, with 100% posting bonus, 30 points into tanks (90%), 66% from adept learner and 5 normal auras (25%), the total increase was roughly 33%.


And with the formula that auras are multiplicative, and the other additive. that measures up to a a pretty decent result.

QUOTE(Tenboro @ Sep 2 2011, 22:51) *

CODE
$get_exp = ceil( $get_exp * $aurabonus * (1 + $hathperkbonus / 100) * (1 + ($skillbonus + $trainbonus + $toplistbonus + $postbonus) / 100) );



Since auras are added separately, they can be removed from the equation, so what we got is
(base100+postbonus+adeptlearner+exptanks)
For me that would mean a total of 266 without exp tanks and 356 with.
And 266*1.338 is 356.

Or if you will, the expected increase from experience tanks matches up very closely to the achieved results.


So the question is, what was wrong before?
What did patch change?
It seems that experience gained per fight took a dive after the patch, is it possible that the code was messed up so everyone had full exp tank bonus all the time, even without having put any points into it?
Unfortunately, I don't have any logs from before the patch that are usable for a comparison, so I can't answer that.


But anyways, with the new patch, experience tanks works.
Just keep in mind that 33 points into them (almost 100% increase) will not double your experience.
But you will see a difference.

This post has been edited by Randommember: Sep 5 2011, 18:55
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post Sep 5 2011, 20:00
Post #87
Maximum_Joe



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That equation is for the player's side. You need to remember a monster's PL and level also affects its EXP reward.
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post Sep 5 2011, 20:34
Post #88
loli n shota



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sorry;; I've got wrong idea;;;;;;;;;;;;

This post has been edited by loli n shota: Sep 5 2011, 20:43
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post Sep 5 2011, 23:40
Post #89
Randommember



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QUOTE(Maximum_Joe @ Sep 5 2011, 20:00) *

That equation is for the player's side. You need to remember a monster's PL and level also affects its EXP reward.

Yeah?

And what does that have to do with my calculations?

Those are the percentage values that affect everyone, high as well as low.
A monsters PL and other modifiers is what this is the applied to, to decide what you get.
And the point I was trying to make definetly still stands. Exp tanks works now.
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post Nov 11 2011, 21:43
Post #90
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thanks guys. i was looking at my exp gains and i was wondering if the exp tank was doing anything for me. thank you for all your work guys. i would have ended up spending all my credits reseting to test it. then would have had not noticed a change and i would have noticed a nosedive in my exp. thanks. you guys saved me a lot of headache and frustration.
but there was a question i had in the back of my head. you guys mentioned the forum post exp bonus. could you guys elaborate on this. i heard about it and tried looking and lurking for more info. but that got me no where. i was wondering
what is the modifier for each post and the limit. or really any info on the bonus in general. if there is a source of info already out there i would much appreciate being directed to it.

never mind about the second part i figured it out

This post has been edited by zetzue12: Nov 11 2011, 21:55
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post Nov 11 2011, 22:03
Post #91
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I have to remind you that this bug has been fixed.
EXP tank works as intended now.

This post has been edited by varst: Nov 11 2011, 22:04
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