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> [Freebie] HV Monster Sensor - Now Free!, Fully compatible with HV STAT

 
post Nov 13 2012, 08:45
Post #41
f_riz



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I traced the script and combat log for a short time.
I guess that while the battle takes long turns , the system cuts the string of "MID=#####"in the first turn.
Then the color on monster disappeared.
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post Nov 13 2012, 12:35
Post #42
Jack Nicholson



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QUOTE(fenixray @ Nov 13 2012, 08:45) *

I traced the script and combat log for a short time.
I guess that while the battle takes long turns , the system cuts the string of "MID=#####"in the first turn.
Then the color on monster disappeared.

An interesting problem. Thank you for explaining it so clearly. I'll think about it when I have time.

This post has been edited by Jack Nicholson: Nov 13 2012, 12:38
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post Nov 13 2012, 12:50
Post #43
f_riz



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Screenshots about the case.

[i.imgur.com] The last turn that color remained

[i.imgur.com] Next turn , color disappear
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post Nov 14 2012, 07:55
Post #44
Jack Nicholson



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QUOTE(fenixray @ Nov 13 2012, 12:50) *

Screenshots about the case.

[i.imgur.com] The last turn that color remained

[i.imgur.com] Next turn , color disappear

Seems I will have to change my implementation to use cookies in order to keep a persistent variable across page changes. I might need a few days since I'm not very knowledgeable about cookies.

edit: Done! Now the bug you were experiencing before should be fixed. Download the new version at [userscripts.org] http://userscripts.org/scripts/show/107545

This post has been edited by Jack Nicholson: Nov 14 2012, 10:04
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post Nov 14 2012, 10:00
Post #45
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QUOTE(Jack Nicholson @ Nov 13 2012, 21:55) *

Seems I will have to change my implementation to use cookies in order to keep a persistent variable across page changes. I might need a few days since I'm not very knowledgeable about cookies.

Use localStorage. It was made to replace cookies for local only storage.
It's a simple as
CODE
localStorage.var_a = 0;
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post Nov 14 2012, 10:42
Post #46
Jack Nicholson



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QUOTE(sigo8 @ Nov 14 2012, 10:00) *

Use localStorage. It was made to replace cookies for local only storage.
It's a simple as
CODE
localStorage.var_a = 0;


Thanks for the tip. That looks a lot easier.
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post Nov 25 2012, 17:07
Post #47
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First - big thanks for your worderful work!

Second - is there any way to control number of monsters colored? For example, I want script to color top 10 of bestiary, not 50.

Also how often are you going to update scripts monster DB?
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post Nov 27 2012, 11:37
Post #48
eovcoo5



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cool thank you sharethis great script in free K++ (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 28 2012, 11:47
Post #49
Jack Nicholson



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QUOTE(kserox @ Nov 25 2012, 17:07) *

First - big thanks for your worderful work!

Second - is there any way to control number of monsters colored? For example, I want script to color top 10 of bestiary, not 50.

Also how often are you going to update scripts monster DB?

Controlling the number of monsters that get coloured isn't currently a feature. It's an interesting idea and I'll try to add it soon.

I'll try to update every week or so.

QUOTE(eovcoo5 @ Nov 27 2012, 11:37) *

cool thank you sharethis great script in free K++ (IMG:[invalid] style_emoticons/default/smile.gif)

Thank you for your support.

edit: Updated new version to be up-to-date with bestiary.

This post has been edited by Jack Nicholson: Nov 28 2012, 12:08
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post Dec 1 2012, 14:00
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it works perfeckly

awesome!

(IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 7 2012, 12:52
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great script (IMG:[invalid] style_emoticons/default/smile.gif)
k++ for you
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post Dec 7 2012, 13:13
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arialinnoc



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It's awesome!!
Thanks. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Dec 7 2012, 14:08
Post #53
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works almost fine but when I entered to the final Arena round,
Monsters from 1 to 9 (A to I) is working but the last monster is not working.
8 was Schoolgirls and 9 was Boss monster.
I wonder if there any trouble if monsters appears 10 at once?
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post Dec 8 2012, 08:57
Post #54
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QUOTE(puinyu @ Dec 7 2012, 14:08) *

works almost fine but when I entered to the final Arena round,
Monsters from 1 to 9 (A to I) is working but the last monster is not working.
8 was Schoolgirls and 9 was Boss monster.
I wonder if there any trouble if monsters appears 10 at once?

Hmm, I haven't gotten that far yet, but this new update should fix that problem.

New update and new color scheme, everyone! FiniteA helped me reduce the code length by 60%, so there should be fewer bugs. The new color scheme also gets rid of some dumb mistakes I made with the old one. That probably explains why some magic types didn't appear very effective against a monster who should have been weak against said magic types.

With this latest update however, you have to be set to Use Downloadable Fonts or Custom Local Fonts or the script won't work.

QUOTE(kserox @ Nov 25 2012, 17:07) *

First - big thanks for your worderful work!

Second - is there any way to control number of monsters colored? For example, I want script to color top 10 of bestiary, not 50.

Also how often are you going to update scripts monster DB?

With this new update, you can set how many monsters you want colored by going into the code and changing the first line that's not a comment (default is 61).

The code is also more user-friendly than ever before. You can now easily go into the code and change any monster names and colors to your liking (both HTML or #hex colors allowed). Note that the monster names have to be in lowercase.

This post has been edited by Jack Nicholson: Dec 8 2012, 09:48
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post Dec 10 2012, 16:57
Post #55
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thanks for the update.

now its works perfectly for me. yay (IMG:[invalid] style_emoticons/default/smile.gif)
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post Dec 11 2012, 06:56
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QUOTE(puinyu @ Dec 10 2012, 16:57) *

thanks for the update.

now its works perfectly for me. yay (IMG:[invalid] style_emoticons/default/smile.gif)

thanks, i appreciate the feedback
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post Dec 14 2012, 22:22
Post #57
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weekly update with the latest changes uploaded!

[userscripts.org] http://userscripts.org/scripts/show/107545
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post Dec 16 2012, 00:01
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Hm. I updated script up to the 1.6 (from 1.4 if that matters) and it stopped working completely. Weird.

PS. Both in chrome and firefox script doing nothing.

This post has been edited by kserox: Dec 16 2012, 00:18
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post Dec 16 2012, 06:40
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I am one of the usual players who update the bestiary. I usually try to keep it between 50 and 65 monsters. I'll probably remove those monsters from PL 700-720 next time I edit the page.

I also have a list of monsters here. I tend to update this list about once a month. I've often wondered if it would be possible to have a script that can read from the list. That way, data is updated in one location rather than each player having to load an updated script. Also, the user could select all monsters PL 650+ or the top 100 monsters.
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post Dec 16 2012, 22:42
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QUOTE(kserox @ Dec 16 2012, 00:01) *

Hm. I updated script up to the 1.6 (from 1.4 if that matters) and it stopped working completely. Weird.

PS. Both in chrome and firefox script doing nothing.

The implementation was changed a few weeks ago so you have to set Use Downloadable Fonts or Custom Font for it to work now.

QUOTE(nwbell6 @ Dec 16 2012, 06:40) *

I am one of the usual players who update the bestiary. I usually try to keep it between 50 and 65 monsters. I'll probably remove those monsters from PL 700-720 next time I edit the page.

I also have a list of monsters here. I tend to update this list about once a month. I've often wondered if it would be possible to have a script that can read from the list. That way, data is updated in one location rather than each player having to load an updated script. Also, the user could select all monsters PL 650+ or the top 100 monsters.

First of all, thanks for your hard work keeping the bestiary updated.

At the moment, I'm using a script similar to the one you're envisioning to read from the list in the bestiary page to automatically generate the monster sensor script once every week. I haven't thought of how to make it convenient and easy-to-use for the end user yet.

Maybe I will add the feature to collect info on the PL650+ or top 100 monsters first, which seems doable. I can read it from here as well, right?

This post has been edited by Jack Nicholson: Dec 16 2012, 23:20
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