QUOTE(puinyu @ Dec 7 2012, 14:08)

works almost fine but when I entered to the final Arena round,
Monsters from 1 to 9 (A to I) is working but the last monster is not working.
8 was Schoolgirls and 9 was Boss monster.
I wonder if there any trouble if monsters appears 10 at once?
Hmm, I haven't gotten that far yet, but this new update should fix that problem.
New update and new color scheme, everyone! FiniteA helped me reduce the code length by 60%, so there should be fewer bugs. The new color scheme also gets rid of some dumb mistakes I made with the old one. That probably explains why some magic types didn't appear very effective against a monster who should have been weak against said magic types.
With this latest update however, you have to be set to
Use Downloadable Fonts or
Custom Local Fonts or the script won't work.
QUOTE(kserox @ Nov 25 2012, 17:07)

First - big thanks for your worderful work!
Second - is there any way to control number of monsters colored? For example, I want script to color top 10 of bestiary, not 50.
Also how often are you going to update scripts monster DB?
With this new update, you can set how many monsters you want colored by going into the code and changing the first line that's not a comment (default is 61).
The code is also more user-friendly than ever before. You can now easily go into the code and change any monster names and colors to your liking (both HTML or #hex colors allowed). Note that the monster names have to be in lowercase.
This post has been edited by Jack Nicholson: Dec 8 2012, 09:48