As per
"Nerf pls. Just like you did when magic was "bugged". , it is doubtful in truth that it needs to be nerfed -
actually the opposite is true. The proof for this is to do 100 rounds of combat on 4x difficulty as a Mage and as a Fighter employing Sword and Shield (all things being equal - Use your best staff/use your best shield). The results will provide two glaring facts.
The "bug" does not improve Sword and Shield enough. So if T wants to fulfill the request
Nerf pls, I
suppose magic needs to be nerfed again - This is
Ironic in that the post in fact calls for magic to be nerefed
at least by a significant factor . [
*1,2]
The stamina consumed is way out of parity between the two. Since I seriously doubt
some Mages will do anything but whine if they are forced to have their stamina loss equal to that of using Sword and Shield, the best solution is to append shield equipment with a flag that reduces stamina loss rate. [
*3]
[
*1] Personally I am not in favor of nerfing either, rather leave well enough alone - for now. I would like to wait and see the change T hints at in the coming patch - its kinda like opening X-Mas presents, smirk when I was young and tearing the wrapping off my only concern was not getting another set of bunny PJs from grandma. At this point in my life though, tearing the bunny PJs off
another person does have its appeal (IMG:[
invalid]
style_emoticons/default/biggrin.gif)
[
*2]If you have a doubt if a post(s) is valid or a whine consider if a test has been done to validate the validity of the position.
[
*3]I am at a loss on how to improve Sword &
Shield to bring it into parity. Conceptually, a shield allows for damage to be turned aside, reduction in stamina loss, and gaining time to exploit an enemy's weakness. T has placed a cap limit on the block chance which is a fair cop (perhaps though the implementation should be higher but fall off dramtically as the number of multiple opponents increases dependent on the type of shield used). Perhaps, the Attack Damage multiplier should
not be increased but rather in keeping with "exploit an enemy's weakness" the crit chance should be increased ( again falling off with the number of opponents, in RL a shield limits a defender's ability to recognise the peril of a weapon thrust as the action begins hidden behind the shield).
As a person's mind is a terrible thing to waste, here is today's lesson to improve it :
whine /ʰwaɪn, waɪn/
[hwahyn, wahyn]
verb, whined, whin·ing, noun
–verb (used without object)
1. to utter a low, usually nasal, complaining cry or sound, as from uneasiness, discontent, peevishness, etc.: The puppies were whining from hunger.
2. to snivel or complain in a peevish, self-pitying way: He is always whining about his problems.