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> HentaiVerse 0.6.0, Now with 10% less code

 
post Jul 27 2011, 01:39
Post #901
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QUOTE(cmdct @ Jul 26 2011, 15:23) *

Wasn't supposed to only accept the A,B,C,D keys already?


That would be counter-intuitive to blocking bots.
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post Jul 27 2011, 01:51
Post #902
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QUOTE(Maximum_Joe @ Jul 26 2011, 18:39) *

That would be counter-intuitive to blocking bots.

Unfortunately bots can't mistype.
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post Jul 27 2011, 01:59
Post #903
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What is the IRC channel if we still have one? I would camp out there (IMG:[invalid] style_emoticons/default/smile.gif)

nm found the link on main site!

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post Jul 27 2011, 04:01
Post #904
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QUOTE(sushi0 @ Jul 26 2011, 15:51) *

Unfortunately bots can't mistype.


That's precisely what they can do if not programmed well. Older ones I assume constantly input a number to melee/target a monster over and over until the page stops sending back refreshes, then follows it up with an enter/return keystroke to go to the next round. The maze severely punishes such bots.

Obviously you are right in that newer ones would have provisions for when an image is loaded to run a module for inputting a random choice of A through D followed by a return stroke and the bot-runner can just pray for that 25% chance of being right.

Hmm... now I'm imagining all the mistypes people had with Captcha. There's a reason they weren't kept and attached to the Stamina system. I predict that as more complex riddles are added (identify a shape or color, type in only every third letter of a word, math patterns, etc.), mistyping a key will seem like the smallest of troubles by comparison.
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post Jul 27 2011, 04:44
Post #905
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Guys, the maze is EASILY SOLVABLE by computers. All you need is to tell it that there are only 2 colors, tell it which is "Wall" and which is "path" and run an algorithm on it.
Exptime "Floodfill" algs would work really well for botting the maze. Terrible maze is terrible.

This post has been edited by DarkDespair5: Jul 27 2011, 04:46
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post Jul 27 2011, 06:24
Post #906
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QUOTE(DarkDespair5 @ Jul 27 2011, 04:44) *

Guys, the maze is EASILY SOLVABLE by computers. bla bla

Don't explain it to them (IMG:[invalid] style_emoticons/default/dry.gif)


Now that I train staff prof I noticed something: Every second Monster seems to be a giant (IMG:[invalid] style_emoticons/default/heh.gif)
Like someone suggested would it be possible to change the cost to unlock slots into costs to create monsters and make it cost way more Tokens witch each monster of the same class?
Like Giant 1 costs 1 Token, Giant 2 costs 3, Giant 3 costs 9, Giant 4 costs 18?

This post has been edited by Ichy: Jul 27 2011, 06:24
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post Jul 27 2011, 06:39
Post #907
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QUOTE(Ichy @ Jul 27 2011, 12:24) *

Now that I train staff prof I noticed something: Every second Monster seems to be a giant (IMG:[invalid] style_emoticons/default/heh.gif)
Like someone suggested would it be possible to change the cost to unlock slots into costs to create monsters and make it cost way more Tokens witch each monster of the same class?
Like Giant 1 costs 1 Token, Giant 2 costs 3, Giant 3 costs 9, Giant 4 costs 18?


I do think giants will be nerfed when we can use chaos tokens to upgrade our monsters skills and abilities.
If giants don't get any kind of upgrade with chaos tokens that will be hilarious

So just wait and see if Tenboro's going to kick those giant-maker's asses

This post has been edited by varst: Jul 27 2011, 06:40
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post Jul 27 2011, 06:57
Post #908
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QUOTE(varst @ Jul 27 2011, 06:39) *

I do think giants will be nerfed when we can use chaos tokens to upgrade our monsters skills and abilities.
If giants don't get any kind of upgrade with chaos tokens that will be hilarious

So just wait and see if Tenboro's going to kick those giant-maker's asses

But then they will just jump to the next best Monster.

If I where Tenb I would be even more harsh and only allow one monster of each type until all of them are trained to a reasonable level.
Once all of them reached 250 or so you are allowed to start round 2.
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post Jul 27 2011, 07:12
Post #909
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QUOTE(Ichy @ Jul 27 2011, 12:57) *

But then they will just jump to the next best Monster.

If I where Tenb I would be even more harsh and only allow one monster of each type until all of them are trained to a reasonable level.
Once all of them reached 250 or so you are allowed to start round 2.


Wait. I actually suggested something similar to that, except on the PL part.
Not a bad idea, I cannot find any flaw right now.
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post Jul 27 2011, 07:15
Post #910
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QUOTE(varst @ Jul 27 2011, 07:12) *

Wait. I actually suggested something similar to that, except on the PL part.
Not a bad idea, I cannot find any flaw right now.

The flaw is some people already have more then one monster of each type.

Maybe let them choose one and the rest will be made inactive or turned back into Crystals?
This would also solve the problems of taken but unused names.
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post Jul 27 2011, 08:43
Post #911
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QUOTE(DarkDespair5 @ Jul 27 2011, 04:44) *
EASILY SOLVABLE


I know, for fuck's sake. Stop trying to tell me. The purpose of the maze is to stop all the simple automated keypressers that were floating around, without being too out of place with the rest of the system. If someone can really be bothered to write a bot with a maze-solving algorithm, I'll just add the next challenge (after banning the creator and everyone who used it), but no one have so far.
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post Jul 27 2011, 14:20
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The mazes could be shorter though.
Just got 2 mazes in first 63 rounds.
Even if people say there are bots that can solve mazes..
WHERE !! ?
Just post me a link to a maze solving bot somewhere and I will believe you, and use it.
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post Jul 27 2011, 14:21
Post #913
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Can I have Bunkos Monsters and Crystals when he was caught cheating? (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jul 27 2011, 14:37
Post #914
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QUOTE(Ichy @ Jul 27 2011, 15:21) *

Can I have Bunkos Monsters and Crystals when he was caught cheating? (IMG:[invalid] style_emoticons/default/duck.gif)

I don't have any extra crystals to give, has 23 monsters.
And the mazes are still a pain.
Can we think of another anticheat system ?
Like which one of these doesn't belong in the group.
Can use shapes, lines and colors.


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post Jul 27 2011, 14:40
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QUOTE(Bunko @ Jul 27 2011, 14:37) *

And the mazes are still a pain.
Can we think of another anticheat system ?
Like which one of these doesn't belong in the group.

No. I already get used to them.
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post Jul 27 2011, 16:22
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QUOTE(Ichy @ Jul 27 2011, 13:21) *

Can I have Bunkos Monsters and Crystals when he was caught cheating? (IMG:[invalid] style_emoticons/default/duck.gif)
I agree with this, and I'll have all hath he possess, including the hath he spent on perks (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by cmdct: Jul 27 2011, 16:22
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post Jul 27 2011, 16:36
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QUOTE(cmdct @ Jul 27 2011, 22:22) *

I agree with this, and I'll have all hath he possess, including the hath he spent on perks (IMG:[invalid] style_emoticons/default/tongue.gif)


I am not greedy. Can I have all his equipments? (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 27 2011, 16:50
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QUOTE(varst @ Jul 27 2011, 17:36) *

I am not greedy. Can I have all his equipments? (IMG:[invalid] style_emoticons/default/tongue.gif)

I guess (sob) all I could possibly get is (sob) his level.
/cry
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post Jul 27 2011, 17:31
Post #919
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Oh you ravenous bastards !!
I shall not get caught !

(IMG:[lulzimg.com] http://lulzimg.com/i24/5c5090.jpg)(IMG:[lulzimg.com] http://lulzimg.com/i24/1c7f65.jpg)
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post Jul 27 2011, 22:12
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QUOTE(Tenboro @ Jul 27 2011, 01:43) *

If someone can really be bothered to write a bot with a maze-solving algorithm, I'll just add the next challenge (after banning the creator and everyone who used it), but no one have so far.

There could already be ones made but just not released to the public. I say add the next challenge regardless considering that mazes are too easy as it is. There's nothing to lose and everything to gain, the only downside would be more people whining, but hey, you should be used to that already.
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