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post Jul 24 2011, 22:57
Post #801
Tenboro

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You people are all so very inspiring.

QUOTE(cmdct @ Jul 24 2011, 22:11) *
I think the big question is, we're going to see a big difference in either our "power" and "defense" after the change?


Considering that stuff will be calculated in a fundamentally different way - yeah, probably. There's no way to make that change and still have everything add up the same across all the levels and various stat distributions, not to mention gear.

The hardest thing is actually to make sure that the monsters won't be kicking all your asses afterwards.
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post Jul 24 2011, 22:59
Post #802
Maximum_Joe



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QUOTE(Tenboro @ Jul 24 2011, 12:57) *

The hardest thing is actually to make sure that the monsters won't be kicking all your asses afterwards.


Well they have most of the same so-to-be-gone ratings don't they?
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post Jul 24 2011, 23:04
Post #803
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QUOTE(Tenboro @ Jul 25 2011, 04:57) *

The hardest thing is actually to make sure that the monsters won't be kicking all your asses afterwards.


They ARE kicking our asses now even on hard setting.
I just hope the situation won't get worse.

Also, shorter IW or greater level gain. I have to insist that.
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post Jul 24 2011, 23:07
Post #804
Tenboro

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QUOTE(Maximum_Joe @ Jul 24 2011, 22:59) *
Well they have most of the same so-to-be-gone ratings don't they?


Well, yeah. But since monsters traditionally have much higher "primary attributes" than players, on account of not having equipment and proficiency and stuff, that base damage equation could get pretty nuts. I'll probably end up either having a separate one for monsters, or simply boosting the ADM/MDM modifiers on weapons.

QUOTE(varst @ Jul 24 2011, 23:04) *
Also, shorter IW or greater level gain. I have to insist that.


Your prayers may or may not already have been answered.
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post Jul 24 2011, 23:09
Post #805
Ichy



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QUOTE(varst @ Jul 24 2011, 23:04) *

They ARE kicking our asses now even on hard setting.
I just hope the situation won't get worse.

Also, shorter IW or greater level gain. I have to insist that.

Its because thy get so strong after 200+ levels and get hit every time you cant oneshot them or randomly miss.
The Change to haste does not look like much on the paper but is was rape in actual gameplay.

QUOTE(Tenboro @ Jul 24 2011, 23:07) *

Well, yeah. But since monsters traditionally have much higher "primary attributes" than players, on account of not having equipment and proficiency and stuff, that base damage equation could get pretty nuts. I'll probably end up either having a separate one for monsters, or simply boosting the ADM/MDM modifiers on weapons.

Boosting ADM/MDM would probably screw over slower Play styles like 1hand or DW since they will get hit a lot by stronger mobs?

This post has been edited by Ichy: Jul 24 2011, 23:12
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post Jul 24 2011, 23:14
Post #806
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QUOTE(Tenboro @ Jul 25 2011, 05:07) *

simply boosting the ADM/MDM modifiers on weapons.


I can see it now.
An ADM increase on Staffs, and an MDM increase on Melee weapons.

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post Jul 24 2011, 23:17
Post #807
Mi-Ala Starbreeze



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QUOTE(Rei-Tenshi @ Jul 25 2011, 00:14) *

I can see it now.
An ADM increase on Staffs, and an MDM increase on Melee weapons.

I feel like I am scrolling through Blizzard WoW patchnotes, not HV thread.
Wooooo... :3
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post Jul 24 2011, 23:21
Post #808
Tenboro

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QUOTE(Ichy @ Jul 24 2011, 23:09) *
Boosting ADM/MDM would probably screw over slower Play styles like 1hand or DW since they will get hit a lot by stronger mobs?


I mean, having the "base damage" be fairly low, and let players boost it significantly through equipment. I'll probably go for the other one though, with having a higher base calculation for players than monsters.

QUOTE(Rei-Tenshi @ Jul 24 2011, 23:14) *
An ADM increase on Staffs, and an MDM increase on Melee weapons.


FWIW, you're being a dick.
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post Jul 24 2011, 23:30
Post #809
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QUOTE(Tenboro @ Jul 24 2011, 23:21) *

I mean, having the "base damage" be fairly low, and let players boost it significantly through equipment. I'll probably go for the other one though, with having a higher base calculation for players than monsters.

I see. But what would happen to players stats? Since they do little it would not have much effect to level up and put a lot of points into INT/STR whatever?

Probably fix it by increasing the MDM Bonus on Staff Prof and so on?

The most important question would be if all existing gear would be worthless after the change if ADM/MDM gets pimped.


This post has been edited by Ichy: Jul 24 2011, 23:51
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post Jul 25 2011, 00:22
Post #810
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I'm starting to be seriously worried about usefulness of rapiers after incoming no-ratings patch chaos.
Lets hope that everything will went better than expected.
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post Jul 25 2011, 00:28
Post #811
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Fix your signature. Goddamnit.
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post Jul 25 2011, 01:17
Post #812
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QUOTE(Tenboro @ Jul 24 2011, 21:57) *

Considering that stuff will be calculated in a fundamentally different way - yeah, probably. There's no way to make that change and still have everything add up the same across all the levels and various stat distributions, not to mention gear.

The hardest thing is actually to make sure that the monsters won't be kicking all your asses afterwards.
I see, I'm curious what will happen, especially to the flowers/gums.
Btw do you intend to give more monster lab's toys in the next release? (Namely the "upgrades" to skills and such) If not, I prefer that you delay the release a little in order to include them, and I think more people prefer it too.

QUOTE(Ichy @ Jul 24 2011, 22:30) *

The most important question would be if all existing gear would be worthless after the change if ADM/MDM gets pimped.
That's not necessarily a bad thing.
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post Jul 25 2011, 04:49
Post #813
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QUOTE(cmdct @ Jul 24 2011, 18:17) *
That's not necessarily a bad thing.

Yes, it is. It would be horrible.
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post Jul 25 2011, 04:55
Post #814
skillchip



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lets just hope if Tenboro increases MDM and ADM to compensate for the changes in the formulas, that its retroactive
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post Jul 25 2011, 08:01
Post #815
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The potential of equipment being buffed/nerfed is nothing new, it happens after every major patch.

I'm much more interested in the upcoming new battlemode that is supposedly being implemented. Wish we had more info on it.
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post Jul 25 2011, 08:23
Post #816
Ichy



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QUOTE(sushi0 @ Jul 25 2011, 08:01) *

The potential of equipment being buffed/nerfed is nothing new, it happens after every major patch.

I'm much more interested in the upcoming new battlemode that is supposedly being implemented. Wish we had more info on it.

Depending on how big the changes are the Nerv to Equipment could be gigantic.

Lets hope it is OLD Grindfest without the stupid x rounds a day limit (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 25 2011, 08:48
Post #817
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QUOTE(Tenboro @ Jul 25 2011, 05:21) *

FWIW, you're being a dick.

Hey, I was serious. Remember when you did this?
QUOTE
When using STAFF
+ 3.0% Attack Damage
+ 0.5% Attack Accuracy
+ 0.5% Spell Damage

I hope you didn't seriously think that was a buff to mages.


QUOTE(cmdct @ Jul 25 2011, 07:17) *

That's not necessarily a bad thing.

That would be another big screw-you to all the existing and long-time players.
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post Jul 25 2011, 08:59
Post #818
Ichy



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QUOTE
When using STAFF
+ 3.0% Attack Damage
+ 0.5% Attack Accuracy
+ 0.5% Spell Damage


Should be changed to:

When using STAFF
+ 0,5% Attack Damage
+ 0.5% Magic Accuracy
+ 3.0% Spell Damage

---

And I still think we should get a Crystal Refund since Monster training has become a lot easier now.
If you give us Powerlevel of all our monsters (before this patch) x 10 and then split it into all types of Crystals it sounds like a somewhat fair number. I would still lose out but I would be somewhat compensated.

This post has been edited by Ichy: Jul 25 2011, 09:36
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post Jul 25 2011, 10:23
Post #819
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QUOTE(Sardion @ Jul 25 2011, 00:22) *

I'm starting to be seriously worried about usefulness of rapiers after incoming no-ratings patch chaos.
Lets hope that everything will went better than expected.

Earlier he said the AP effect would negate physical damage mitigation. So instead of a 10% to 150% increase in damage depending on enemy type and their shield rating, it'd be more like 25(if enemy has 20% mit) to 66%(if enemy has 40% mit).

I hope we can erode monster crushing/slashing/piercing defenses through melee "spell" abilities as well.
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post Jul 25 2011, 11:22
Post #820
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i just had CM and ET proc'd at the same time in my last GF. is that supposed to be happening now?
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