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> HentaiVerse 0.6.0, Now with 10% less code

 
post Jul 10 2011, 14:57
Post #81
Tenboro

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Fixed the agitation thing.

QUOTE(varst @ Jul 10 2011, 14:32) *
After the patch, when I hit them, the coalesced mana will not be replaced when ether theft effects.


It's not? Unless I misunderstand what you mean, CM is replaced for me when ET procs. You should however be able to proc CM on a monster with ET active.

QUOTE(Mika Kurogane @ Jul 10 2011, 14:20) *
Channeling only seems to trigger on self-casts. (Spirit Shield, Arcane Focus...)
Not a single trigger with 40 Ragnarok casts, and instant triggers with the above spells.


I suppose the odds of it triggering for those was set a bit low. Try now.

QUOTE(Shizo Karen @ Jul 10 2011, 14:23) *
Changing difficulty has a 1 page load lag on the left bar (under hp/sp)


Fixed.

QUOTE(Nyvil @ Jul 10 2011, 14:26) *
So, this means that magic damage used to be "too strong" and we are doing "normal" damage instead?


Essentially, yes.

QUOTE(Ichy @ Jul 10 2011, 14:33) *
So it will stay the way it is now which I think is way to hard?


I'm not planning on breaking the magic equation again, but chances are I'll have to change something. It does explain why magic ended up being as OP as it was.
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post Jul 10 2011, 14:59
Post #82
@43883




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6 10 You have been defeated.
6 9 The effect Turbulent Air on Eila Ilmatar Juutilainen has expired.
6 8 Mirai Yochi crits you for 7626 piercing damage.
6 7 Eila Ilmatar Juutilainen uses Mirai Yochi
6 6 The effect Coalesced Mana on Freudia Neuwahl has expired.
6 5 Freudia Neuwahl gains the effect Deep Burns.
6 4 Your spike shield hits Freudia Neuwahl for 57 points of elec damage.
6 3 Freudia Neuwahl hits you for 1138 crushing damage.
6 2 You are healed for 2005 Health Points.
6 1 You cast Cure.

Day rating +1. Out of items on round 33 of Hell T&T. I lol'd hard. (IMG:[invalid] style_emoticons/default/heh.gif)

Also, thanks for fixing the proc rate on offensive spells. It works better now. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 10 2011, 14:59
Post #83
karururu



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QUOTE(varst @ Jul 10 2011, 14:32) *

I'm not sure about it.

Before the patch, when I hit monsters with Coalesced mana, ether theft will appear and replace coalesced mana.
After the patch, when I hit them, the coalesced mana will not be replaced when ether theft effects.

I don't know if it's intended, so I should ask first. Sorry about that.


here is the reference, and your case explains other's why no ether theft being triggered with offensive magics when you really mean you hit them, then ether theft effcts.

- The mechanics of Channeling has changed. It is no longer triggered from Ether Theft, but will randomly trigger whenever you cast any spell. The exact chance of the spell triggering depends on how much mana the spell costs compared to your base mana.

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post Jul 10 2011, 15:00
Post #84
Msgr. Radixius



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The only thing I can think to add is maybe some confirmation that you saved a monster's Skill.
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post Jul 10 2011, 15:01
Post #85
Akin



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I just lost arena 4 on heroic. I had to use 2 mana potions to even get that far. I didn't see any old mobs till round 4/4. Channeling now only occurs on self-casts? Also, my channeling version of Purge did way less damage than it did normally before. (IMG:[invalid] style_emoticons/default/blink.gif)

I'm in the "I should switch to cake" crowd. (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jul 10 2011, 15:08
Post #86
Zero Angel



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QUOTE(Tenboro @ Jul 10 2011, 20:57) *

I'm not planning on breaking the magic equation again, but chances are I'll have to change something. It does explain why magic ended up being as OP as it was.


How about you give us back Elemental Ratings or something similar?
Since that was already an intentional nerf on magic and now this re-written code is an unintentional nerf.

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post Jul 10 2011, 15:15
Post #87
Ichy



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QUOTE(Tenboro @ Jul 10 2011, 14:57) *

I'm not planning on breaking the magic equation again, but chances are I'll have to change something. It does explain why magic ended up being as OP as it was.

Please not just more powerful gear so what we have now is worthless again.


And are you sure the damage dealt by monsters is correct? It seems much for Normal Difficulty.
I tried meleeing and regen2 could hardly keep up with the damage they deal.
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post Jul 10 2011, 15:20
Post #88
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5 godlies for Normal Eve of Death. Fun stuff. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 10 2011, 15:21
Post #89
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The fact is, I don't which buff is useful right now...

E-W set only extent spell length (and the spell effect sucks) and regen is totally useless spell...

So far, my spell usage is merely 40% cure, 59% weaken and 1% hopeless buffs.
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post Jul 10 2011, 15:23
Post #90
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Tenboro, there's something seriously wrong with this update..

Difficulty: Normal
Max HP: 3396

QUOTE
3 4 Battle Mode crits you for 3840 piercing damage.
3 3 Momo Belia Deviluke uses Battle Mode


This feels like we must have Spark of Life on at all times, even when fighting random encounters.. that's plain crazy. o_____o; Custom monsters' special attacks were always strong, yeah, but now they hit almost as hard as those of bosses and legendaries.. that can't be intended, right? (IMG:[invalid] style_emoticons/default/unsure.gif)

(IMG:[i52.tinypic.com] http://i52.tinypic.com/358c6sm.jpg)
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post Jul 10 2011, 15:23
Post #91
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QUOTE(Tenboro @ Jul 10 2011, 11:50) *

- The mechanics of Channeling has changed. It is no longer triggered from Ether Theft, but will randomly trigger whenever you cast any spell. The exact chance of the spell triggering depends on how much mana the spell costs compared to your base mana.
This is a good change (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Tenboro @ Jul 10 2011, 11:50) *

-- Arcane Focus and Heartseeker now add +50% attack/magic accuracy, respectively.
and add 10% attack/magic damage and crit chance by 10%. These bonus are separated from the bonus we see at statistic panel or not? If not, that's a huge nerf (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jul 10 2011, 15:23
Post #92
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QUOTE(Tenboro @ Jul 10 2011, 20:57) *

It's not? Unless I misunderstand what you mean, CM is replaced for me when ET procs. You should however be able to proc CM on a monster with ET active.


Yup, that's what I mean, CM can be proc on a monster with ET active.
That's unexpected for me, as I have never seen something like that before.
I suppose it's added in this patch?

i don't want to mess with that magic thing, but here's some other problems I have obseved

1. The monsters are way too fast right now. I cannot even cast a cure without being hit by monsters. If I cannot replenish my hp there's no way I can advance.

2. It will be almost impossible for us to finish a 200 level IW to level our items. Our mp is used way faster than that before the patch.
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post Jul 10 2011, 15:28
Post #93
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I think i found a little bug...
[img198.imageshack.us] (IMG:[img198.imageshack.us] http://img198.imageshack.us/img198/2803/massigspiritenergie.th.png)
I used my spirit attack (no commentary to the name T..T'') and - no spirit point is missing...

Everything else work fine *toss a cookie*


Thank you for your attention.
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post Jul 10 2011, 15:29
Post #94
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QUOTE(Ichy @ Jul 10 2011, 12:31) *

Normal Difficulty feels like Hell now.

Check.

QUOTE(Ichy @ Jul 10 2011, 12:41) *

I do much less damage.

Check.

QUOTE(Bunko @ Jul 10 2011, 12:48) *

Regen2 got totally nerfed too.

Check.

I might as well be fighting mobs in just my underpants whilst armed with a peashooter; and it makes no difference using either my mage gear or my shade.
I await the first ragequit.
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post Jul 10 2011, 15:31
Post #95
Ichy



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Have not talked about this yet.
QUOTE
- Arenas are now capped to 100 rounds.

Thats a good chance. Now we don`t have to click away hundreds of shitmobs before we reach the Legendarys.

To bad I was caught off guard by the new difficulty so I cant tell if we will get fun Battles against 3 or 4 Girls in later Rounds of 'A Dance with Dragon' (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 10 2011, 15:35
Post #96
Tenboro

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QUOTE(Evil Scorpio @ Jul 10 2011, 14:53) *
I got this sh#t VERY often when fighting. It's only for me or everybody got it?


Fixed a bug in the block counter code that probably caused this.

QUOTE(Ichy @ Jul 10 2011, 15:15) *
And are you sure the damage dealt by monsters is correct? It seems much for Normal Difficulty.


Ehh no, considering it was missing a factor from the equation. They really were doing Hell damage. (Closer to Nintendo, actually.) Check it now.
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post Jul 10 2011, 15:46
Post #97
Jonavrek



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QUOTE(varst @ Jul 10 2011, 20:23) *

Yup, that's what I mean, CM can be proc on a monster with ET active.
That's unexpected for me, as I have never seen something like that before.
I suppose it's added in this patch?


No, this is not new.
I had that many times before this patch.
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post Jul 10 2011, 15:47
Post #98
Tenboro

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QUOTE(cmdct @ Jul 10 2011, 15:23) *

and add 10% attack/magic damage and crit chance by 10%. These bonus are separated from the bonus we see at statistic panel or not? If not, that's a huge nerf (IMG:[invalid] style_emoticons/default/sad.gif)


They still add those, yes. I meant to say, the accuracy bonus was changed from whatever it was to 50%. (The attack damage bonus is actually increased by 10%, not 10 percentage points.)

QUOTE(varst @ Jul 10 2011, 15:23) *
1. The monsters are way too fast right now. I cannot even cast a cure without being hit by monsters. If I cannot replenish my hp there's no way I can advance.


Bug. Fixed.

QUOTE(varst @ Jul 10 2011, 15:23) *
2. It will be almost impossible for us to finish a 200 level IW to level our items. Our mp is used way faster than that before the patch.


When everything is ironed out, it shouldn't be harder than before.

QUOTE(FarFaraway @ Jul 10 2011, 15:28) *
I used my spirit attack (no commentary to the name T..T'') and - no spirit point is missing...


Fixed.
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post Jul 10 2011, 15:48
Post #99
Ichy



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QUOTE(Tenboro @ Jul 10 2011, 15:35) *

Ehh no, considering it was missing a factor from the equation. They really were doing Hell damage. (Closer to Nintendo, actually.) Check it now.

Damage is OK now. Thank you (IMG:[invalid] style_emoticons/default/happy.gif)

But another thing you may want to over think:
Poison is now dark Damage so it will eat Schoolgirls for breakfast (IMG:[invalid] style_emoticons/default/tongue.gif)
Just now im Legendary marathon and they die like rats.
/edit: im using shade gear and it feels like full Curse Weaver Gear.

/edit again: under closer inspection my Ethereal Club is doing so much damage and poison is pretty lolz

This post has been edited by Ichy: Jul 10 2011, 15:58
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post Jul 10 2011, 15:48
Post #100
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QUOTE(Ichy @ Jul 10 2011, 21:31) *

To bad I was caught off guard by the new difficulty so I cant tell if we will get fun Battles against 3 or 4 Girls in later Rounds of 'A Dance with Dragon' (IMG:[invalid] style_emoticons/default/tongue.gif)


You get 3 Girls starting at Round 75.
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