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> HentaiVerse 0.6.0, Now with 10% less code

 
post Jul 23 2011, 11:55
Post #781
Dlaglacz



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QUOTE(Rei-Tenshi @ Jul 22 2011, 22:57) *
1 2 You are healed for -0 Health Points.
1 1 You cast Cure.

... That was weird.
Representation of floating point numbers in memory allows for there being a positive zero and a negative zero. They're the same, and it only matters in specific fringe circumstances, like dividing infinities: inf/-0 = -inf , inf/0 = inf . Sometimes the code that displays zero might be written in such a way so it doesn't throw out the minus even when it's zero.
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post Jul 23 2011, 15:37
Post #782
Tenboro

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QUOTE(varst @ Jul 23 2011, 11:38) *
But then destruction staff is rarer than EDB staff, and destruction staff with high MDM is scarce.
That should compensate for the enormous power of high MDM staff.


... also you only get MDM with staffs, while you can slot up EDB in pretty much every slot.
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post Jul 23 2011, 16:19
Post #783
Ichy



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QUOTE(Tenboro @ Jul 23 2011, 15:37) *

... also you only get MDM with staffs, while you can slot up EDB in pretty much every slot.

But haven't you doubled the EDB on EDB Staffs just a few patches ago? Now that the unknown bug is gone EDB damage is halved again so are we back to Square one (IMG:[invalid] style_emoticons/default/tongue.gif)

Also you could stock MDM with old Battlecaster gear. Not that this was useful effective or something.
How about we change Owl Phase to MDM Phase? (IMG:[invalid] style_emoticons/default/duck.gif)

This post has been edited by Ichy: Jul 23 2011, 16:38
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post Jul 23 2011, 17:08
Post #784
Tenboro

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On staffs, no. The effect of the suffix was increased.
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post Jul 23 2011, 17:26
Post #785
Mi-Ala Starbreeze



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My domino strikes sometimes hit the monster who is 3 slots away from my target. Did something change in the latest patch? Its not like I dont like it, just being curious :3
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post Jul 23 2011, 17:31
Post #786
Ichy



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QUOTE(Tenboro @ Jul 23 2011, 17:08) *

On staffs, no. The effect of the suffix was increased.

Which almost granted us double EDB and made EDB Staffs useful. Now that a Destruction Staff is better in everything they habe become Bazaar food again.

Well I better not complain to much. Once Ratings are gone rules might change (IMG:[invalid] style_emoticons/default/happy.gif)


QUOTE(MiAla @ Jul 23 2011, 17:26) *

My domino strikes sometimes hit the monster who is 3 slots away from my target. Did something change in the latest patch? Its not like I dont like it, just being curious :3

Because your 2-hand prof raised now you can domino 3. With 200 Prof (I think) You will be able to hit even one slot further (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Ichy: Jul 23 2011, 17:32
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post Jul 23 2011, 22:34
Post #787
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too late but nice upgrade and grats all the winners.
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post Jul 24 2011, 05:50
Post #788
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QUOTE(Ichy @ Jul 23 2011, 10:31) *
Now that a Destruction MDM Staff is better in everything they habe become Bazaar food again.

I approve. MDM should be be much better than EDB on a staff when you can already stack ridiculous amounts of one EDB type with armor.
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post Jul 24 2011, 08:03
Post #789
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QUOTE(hitokiri84 @ Jul 24 2011, 05:50) *

I approve. MDM should be be much better than EDB on a staff when you can already stack ridiculous amounts of one EDB type with armor.

To balance this out we should remove all pre nerv sticks from game! (IMG:[invalid] style_emoticons/default/duck.gif)
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post Jul 24 2011, 10:45
Post #790
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I'm curious about what will happen to Fox gear once rating kicks the bucket.
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post Jul 24 2011, 18:35
Post #791
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QUOTE(Mika Kurogane @ Jul 24 2011, 03:45) *

I'm curious about what will happen to Fox gear once rating kicks the bucket.


I would think INT will have an alternate effect on magic damage unless we are scrapping INT altogether along with rating.
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post Jul 24 2011, 21:29
Post #792
Tenboro

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INT will still have an effect on magic damage. What will happen is that the four "rating" stats are being replaced by a couple of "base damage" stats as well as the existing mitigation mechanism.
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post Jul 24 2011, 22:11
Post #793
hgbdd



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QUOTE(Tenboro @ Jul 24 2011, 20:29) *

INT will still have an effect on magic damage. What will happen is that the four "rating" stats are being replaced by a couple of "base damage" stats as well as the existing mitigation mechanism.
I think the big question is, we're going to see a big difference in either our "power" and "defense" after the change?
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post Jul 24 2011, 22:15
Post #794
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QUOTE(cmdct @ Jul 24 2011, 22:11) *

I think the big question is, we're going to see a big difference in either our "power" and "defense" after the change?

Lets hope a increase in damage (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jul 24 2011, 22:17
Post #795
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QUOTE(Ichy @ Jul 25 2011, 04:15) *

Lets hope a increase in damage (IMG:[invalid] style_emoticons/default/wink.gif)


At the rate we're going, I wouldn't bet on it.
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post Jul 24 2011, 22:24
Post #796
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QUOTE(Rei-Tenshi @ Jul 24 2011, 22:17) *

At the rate we're going, I wouldn't bet on it.

Another Nerv and maging becomes totally unplayable. As it is right now you cant even do long IWs on harder Difficulty settings.
More nervs and we will fail at normal (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 24 2011, 22:29
Post #797
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Gosh, this all sounds so familiar.
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post Jul 24 2011, 22:32
Post #798
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QUOTE(Ichy @ Jul 24 2011, 15:15) *

Lets hope a increase in damage (IMG:[invalid] style_emoticons/default/wink.gif)

That's laughable. Tenboro's goal is to make everything increase in exponential decay so that very high level people are barely stronger than people that have played for a month or two or play very lightly. He's just been changing it gradually, and primary attributes are next on the chopping block.

This post has been edited by hitokiri84: Jul 24 2011, 22:33
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post Jul 24 2011, 22:38
Post #799
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INT will probably work like this:

Every 300 INT adds separate multiplicative 1% bonuses to magic damage.
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post Jul 24 2011, 22:54
Post #800
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You guys think pretty negative (IMG:[invalid] style_emoticons/default/blink.gif)

QUOTE(Ichy @ Jul 10 2011, 14:33) *

So it will stay the way it is now which I think is way to hard?


QUOTE(Tenboro @ Jul 10 2011, 14:57) *

I'm not planning on breaking the magic equation again, but chances are I'll have to change something. It does explain why magic ended up being as OP as it was.


There might be a small increase if we are lucky.
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