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HentaiVerse 0.6.0, Now with 10% less code |
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Jul 23 2011, 11:55
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Dlaglacz
Group: Catgirl Camarilla
Posts: 7,899
Joined: 6-March 08

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QUOTE(Rei-Tenshi @ Jul 22 2011, 22:57)  1 2 You are healed for -0 Health Points. 1 1 You cast Cure.
... That was weird. Representation of floating point numbers in memory allows for there being a positive zero and a negative zero. They're the same, and it only matters in specific fringe circumstances, like dividing infinities: inf/-0 = -inf , inf/0 = inf . Sometimes the code that displays zero might be written in such a way so it doesn't throw out the minus even when it's zero.
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Jul 23 2011, 15:37
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Tenboro

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QUOTE(varst @ Jul 23 2011, 11:38)  But then destruction staff is rarer than EDB staff, and destruction staff with high MDM is scarce. That should compensate for the enormous power of high MDM staff. ... also you only get MDM with staffs, while you can slot up EDB in pretty much every slot.
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Jul 23 2011, 16:19
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ Jul 23 2011, 15:37)  ... also you only get MDM with staffs, while you can slot up EDB in pretty much every slot.
But haven't you doubled the EDB on EDB Staffs just a few patches ago? Now that the unknown bug is gone EDB damage is halved again so are we back to Square one (IMG:[ invalid] style_emoticons/default/tongue.gif) Also you could stock MDM with old Battlecaster gear. Not that this was useful effective or something. How about we change Owl Phase to MDM Phase? (IMG:[ invalid] style_emoticons/default/duck.gif) This post has been edited by Ichy: Jul 23 2011, 16:38
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Jul 23 2011, 17:08
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Tenboro

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On staffs, no. The effect of the suffix was increased.
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Jul 23 2011, 17:26
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Mi-Ala Starbreeze
Group: Gold Star Club
Posts: 2,024
Joined: 7-March 09

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My domino strikes sometimes hit the monster who is 3 slots away from my target. Did something change in the latest patch? Its not like I dont like it, just being curious :3
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Jul 23 2011, 17:31
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Tenboro @ Jul 23 2011, 17:08)  On staffs, no. The effect of the suffix was increased.
Which almost granted us double EDB and made EDB Staffs useful. Now that a Destruction Staff is better in everything they habe become Bazaar food again. Well I better not complain to much. Once Ratings are gone rules might change (IMG:[ invalid] style_emoticons/default/happy.gif) QUOTE(MiAla @ Jul 23 2011, 17:26)  My domino strikes sometimes hit the monster who is 3 slots away from my target. Did something change in the latest patch? Its not like I dont like it, just being curious :3
Because your 2-hand prof raised now you can domino 3. With 200 Prof (I think) You will be able to hit even one slot further (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Ichy: Jul 23 2011, 17:32
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Jul 23 2011, 22:34
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cl0ud
Newcomer
 Group: Members
Posts: 37
Joined: 22-January 09

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too late but nice upgrade and grats all the winners.
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Jul 24 2011, 05:50
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Jul 23 2011, 10:31)  Now that a Destruction MDM Staff is better in everything they habe become Bazaar food again. I approve. MDM should be be much better than EDB on a staff when you can already stack ridiculous amounts of one EDB type with armor.
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Jul 24 2011, 08:03
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(hitokiri84 @ Jul 24 2011, 05:50)  I approve. MDM should be be much better than EDB on a staff when you can already stack ridiculous amounts of one EDB type with armor.
To balance this out we should remove all pre nerv sticks from game! (IMG:[ invalid] style_emoticons/default/duck.gif)
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Jul 24 2011, 10:45
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@43883
Group: Gold Star Club
Posts: 31,483
Joined: 6-March 08

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I'm curious about what will happen to Fox gear once rating kicks the bucket.
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Jul 24 2011, 18:35
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marcho
Group: Gold Star Club
Posts: 2,017
Joined: 25-February 09

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QUOTE(Mika Kurogane @ Jul 24 2011, 03:45)  I'm curious about what will happen to Fox gear once rating kicks the bucket.
I would think INT will have an alternate effect on magic damage unless we are scrapping INT altogether along with rating.
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Jul 24 2011, 21:29
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Tenboro

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INT will still have an effect on magic damage. What will happen is that the four "rating" stats are being replaced by a couple of "base damage" stats as well as the existing mitigation mechanism.
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Jul 24 2011, 22:11
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Tenboro @ Jul 24 2011, 20:29)  INT will still have an effect on magic damage. What will happen is that the four "rating" stats are being replaced by a couple of "base damage" stats as well as the existing mitigation mechanism.
I think the big question is, we're going to see a big difference in either our "power" and "defense" after the change?
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Jul 24 2011, 22:15
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(cmdct @ Jul 24 2011, 22:11)  I think the big question is, we're going to see a big difference in either our "power" and "defense" after the change?
Lets hope a increase in damage (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jul 24 2011, 22:17
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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QUOTE(Ichy @ Jul 25 2011, 04:15)  Lets hope a increase in damage (IMG:[ invalid] style_emoticons/default/wink.gif) At the rate we're going, I wouldn't bet on it.
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Jul 24 2011, 22:24
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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QUOTE(Rei-Tenshi @ Jul 24 2011, 22:17)  At the rate we're going, I wouldn't bet on it.
Another Nerv and maging becomes totally unplayable. As it is right now you cant even do long IWs on harder Difficulty settings. More nervs and we will fail at normal (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jul 24 2011, 22:29
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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Gosh, this all sounds so familiar.
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Jul 24 2011, 22:32
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ichy @ Jul 24 2011, 15:15)  Lets hope a increase in damage (IMG:[ invalid] style_emoticons/default/wink.gif) That's laughable. Tenboro's goal is to make everything increase in exponential decay so that very high level people are barely stronger than people that have played for a month or two or play very lightly. He's just been changing it gradually, and primary attributes are next on the chopping block. This post has been edited by hitokiri84: Jul 24 2011, 22:33
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Jul 24 2011, 22:38
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Zero Angel
Group: Gold Star Club
Posts: 11,314
Joined: 29-December 07

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INT will probably work like this:
Every 300 INT adds separate multiplicative 1% bonuses to magic damage.
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Jul 24 2011, 22:54
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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You guys think pretty negative (IMG:[ invalid] style_emoticons/default/blink.gif) QUOTE(Ichy @ Jul 10 2011, 14:33)  So it will stay the way it is now which I think is way to hard?
QUOTE(Tenboro @ Jul 10 2011, 14:57)  I'm not planning on breaking the magic equation again, but chances are I'll have to change something. It does explain why magic ended up being as OP as it was.
There might be a small increase if we are lucky.
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