QUOTE(Bunker Buster @ Jul 13 2011, 01:26)

-The way I understand how Shadow Veil works, the new Shadow Veil takes away 20% of the "non-evade" after equipment/base evade, as opposed to the additive effect on equipment/base evasion as it was before. I assume this is a change that mostly benefits lower-level players and expressly aims to prevent higher-leveled players from jacking their evade percentages close to 100%.
It adds 20% to evade, multiplicatively.
QUOTE(Bunker Buster @ Jul 13 2011, 01:26)

-How are you going to change armor piercing effect to work when you take away Attack/Magic Rating, if you're doing that? Are you going to negate mitigation/absorption?
Pretty much.
QUOTE(skillchip @ Jul 13 2011, 03:15)

So I found a small bug, unless its not a bug then pardon me.
On my character sheet I have 13.8% spell crit
I only have 60 int and 204 wis
No gear equiped that can increase crit
Assuming that the crit formula follows diminishing returns it would be (1-(1-.05)*(1-60/2500)*(1-204/5000))*100=11.06
You flipped INT and WIS around. (1-(1-.05)*(1-60/5000)*(1-204/2500))*100 = 13.8%.
QUOTE(Boggyb @ Jul 13 2011, 04:52)

This is beyond retarded.
You are beyond retarded. And also a spoilsport. The fact that Frith is a drama queen doesn't mean we can't make a random contest out of it. For funsies. And also science.