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> HentaiVerse 0.6.0, Now with 10% less code

 
post Jul 12 2011, 07:40
Post #441
skillchip



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QUOTE
QUOTE(Tenboro @ Jul 11 2011, 13:36) *

I'm not saying that it was any given player's fault, and code will never be bug-free. But do the math. There is one coder, and how many players? The odds that no one noticed it is extremely low.

To prevent something like this from happening again, I don't think it's too unreasonable to ask for this:

QUOTE(sushi0 @ Jul 10 2011, 10:00) *

So what are the current damage formulas for inflicting and receiving damage between players and mobs? And are these formulas here for good or are you going to tweak them more?



I also think it would be good if you shared some formulas with us so we can check for any errors in the future.
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post Jul 12 2011, 07:48
Post #442
frostyb2003



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Thanks for all your hard work Tenboro! I wish I could code as well as you.

I'd like to roll on:
3740 | Sakamoto Mio
If she's still available
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post Jul 12 2011, 07:59
Post #443
FarFaraway



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Hm, something odd. The spirit regeneration is a little buggy (i think)
(IMG:[img64.imageshack.us] http://img64.imageshack.us/img64/1638/keineregeneration.png)

Only the Heal Token works. (IMG:[invalid] style_emoticons/default/unsure.gif)

Thank you for your attention.


edit: it become more and more strange...
now: it works - 11/58->41/58 Spirit points
and the last spirit points are still missing :-(

This post has been edited by FarFaraway: Jul 12 2011, 08:29
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post Jul 12 2011, 09:11
Post #444
masquepiph



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60 rounds of casting tier2 and tier3 spells (two spells per round) and not a single channeling. This isn't working boss (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jul 12 2011, 09:16
Post #445
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for me it seems to proc more when i cast self-target spells,rarely on damage spells.

been mostly something like this:

Regen -> channelling -> Regen 2

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post Jul 12 2011, 09:25
Post #446
Ballistic9



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My poison damage has been cut by around two-thirds, does ~500 damage now to normal mobs/bosses/legendaries. Used to do ~1000-1500 on bosses/legendaries and higher for regular mobs (2-3K).
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post Jul 12 2011, 09:27
Post #447
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QUOTE(FarFaraway @ Jul 12 2011, 08:59) *

Hm, something odd. The spirit regeneration is a little buggy (i think)
(IMG:[img64.imageshack.us] http://img64.imageshack.us/img64/1638/keineregeneration.png)

Only the Heal Token works. (IMG:[invalid] style_emoticons/default/unsure.gif)

Thank you for your attention.
edit: it become more and more strange...
now: it works - 11/58->41/58 Spirit points
and the last spirit points are still missing :-(

You know it uses the items you have right ?
Potions...
Dont have any, dont heal any.
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post Jul 12 2011, 09:29
Post #448
Bunko



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I have found 2 severe bugs.
== Edit: Removed some rage and wrath ==

1
I have Zero interference
2011-04-25 My Curative proficiency: 466,82. Regen2 heals: 1201
2011-07-12 My Curative proficiency: 474,50. Regen2 heals: 1136
Since no change to regen was mentioned in patchnotes, this is a bug.

2
You just made earth-walker armor useless. That's a bug.
Trying to fit all of us square blocks down the same round hole ?

This post has been edited by Bunko: Jul 12 2011, 09:40
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post Jul 12 2011, 09:37
Post #449
varst



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QUOTE(varst @ Jul 10 2011, 21:23) *

It will be almost impossible for us to finish a 200 level IW to level our items. Our mp is used way faster than that before the patch.


QUOTE(Tenboro @ Jul 10 2011, 21:47) *

When everything is ironed out, it shouldn't be harder than before.


Something to ask after playing through IW again.

1. You said 'when everything is ironed out', does it mean that something about IW is going to change in the next few patches?

2. There's some problem regarding to the length of IW. The problem's always here, it's just waiting for somebody to deal with it.

It's pretty easy for a lv.50 guy to level up his equipments in IW: he only needs about 300 rounds of playing time.
The situation's entirely different for a lv. 200 guy: if I want to level up my equipments, I will need a total of 1200 rounds.
It's some real-life issues: leveling up means we're more powerful to face challenges; it shouldn't mean we need to spend more time to achieve the same result as a lv.50 guy.
Even if I can finish all the IW in BT difficulty (which I obviously can't), I would only be guaranteed for 12 more levels for my items. That would be 1 equipment level up per 100 IW level. Compared to a lv.50 guy, he cam have 1 equipment level up per 50 IW level.

Is that fair to high-level players? I don't think so. And no, giving us Spelunker cannot solve this problem, it only worsen it.

There are two possible methods to solve the problem:
1. The number of levels we've played in the IW should be reflected in the leveling formula.
For example, let's say a lv.100 player can play through 100 rounds to make his equipment level raised by 1 upon clearing at normal difficulty. For a 200 player, he has to play through 200 rounds. To make his efforts worth, his equipments should have a 2 level raise.

2. Another method is to limit the number of rounds we have to clear the item to 100, no matter how high the level of the item. The difficulty should be changed so that it's 2 times more difficult for a player to clear a lv.200 item world, but a lv.200 guy should be well-equiped to do so.

Please give any suggestions to my idea.
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post Jul 12 2011, 09:43
Post #450
FarFaraway



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QUOTE(Bunko @ Jul 12 2011, 09:27) *

You know it uses the items you have right ?
Potions...
Dont have any, dont heal any.

The Potions - fine, every day is a chance to blame me *g*

And the spirit Elixir? I don't need it, i don't want it, i don't sell it
But year - i see, no potion - right?
note: don't sell all potions, don't sell ....
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post Jul 12 2011, 11:19
Post #451
hgbdd



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QUOTE(DemonEyesBob @ Jul 12 2011, 08:11) *

60 rounds of casting tier2 and tier3 spells (two spells per round) and not a single channeling. This isn't working boss (IMG:[invalid] style_emoticons/default/sad.gif)
Shitty luck, I usually get 2-3 in the T&T arena.
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post Jul 12 2011, 11:38
Post #452
Tenboro

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QUOTE(BR? @ Jul 12 2011, 04:03) *
Memory usage increases tons in Firefox while playing Hentaiverse. Didn't let up at all. Last time I played I watched it from around 200,000 K to 600,000 K just by playing the game. Even with FF's memory issues that sounds more like memory leaking or something.


Firefox has always been a memory sink. Use Chrome. Even Opera works better for HV.

QUOTE(skillchip @ Jul 12 2011, 07:40) *
I also think it would be good if you shared some formulas with us so we can check for any errors in the future.


Fair enough...

The damage formulas are fairly straight-forward, except for the part that involves rating. I'm not even going to start trying to explain that, since it's going away.

CODE
$damage = max(1, ($damage_roll * $spell_data['d'] * $magic_dmg * $critmod * $aoemod * $channelmod - $defense_abs) * $defense_mit);


$damage_roll is from the rating formula.
$spell_data['d'] is the damage factor from the spell.
$critmod is 1.5 for a critical hit, 1 otherwise.
$aoemod is 2 for the primary target of an AOE, 1 otherwise.
$channelmod is 1.5 if channeling is active, 1 otherwise.
$defense_abs and $defense_mit are calculated absorption and mitigation for the element and attack type in question.

$magic_dmg is calculated separately as:

CODE
$magic_dmg = (1 + $base_bonus) * (1 + $elem_bonus) * (1 + $prof_bonus) * (1 + $boost_bonus) * (1 + $hath_bonus) * $this->get_stamina_damage_factor();


where...

$base_bonus is magic attack damage / 100
$elem_bonus is element spell damage bonus / 100
$prof_bonus is magic proficiency / 200
$boost_bonus is 0.0625 for every ability point put into the spell past the first
$hath_bonus is from the Paradise Lost hath perks

QUOTE(varst @ Jul 12 2011, 09:37) *
It's pretty easy for a lv.50 guy to level up his equipments in IW: he only needs about 300 rounds of playing time.
The situation's entirely different for a lv. 200 guy: if I want to level up my equipments, I will need a total of 1200 rounds.


Yet the level 300 guy can go through 1200 rounds in the same time as the level 50 guy, or even less.
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post Jul 12 2011, 12:57
Post #453
KrystellaFiasse



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Is it normal for monster's spirit/magic attack to hit so hard on only "normal" difficult? I've taken damage like 330 and 660 from one random mob out of the whole crowd Which is about 35% to 75% of my total health.

What I wanna ask is would my drop quality be lowered or lessen if I decided to complete my arena with cake difficulty? Cause credits are pretty hard to earn atm (IMG:[invalid] style_emoticons/default/tongue.gif)

This post has been edited by KrystellaFiasse: Jul 12 2011, 13:06
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post Jul 12 2011, 13:02
Post #454
hgbdd



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Tenb, did you reduced the legendaries holy resistance? Just wondering why I'm doing 44k dmg instead of the "old" 32k dmg even with lower adm (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 12 2011, 15:19
Post #455
Ichy



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QUOTE(Tenboro @ Jul 12 2011, 11:38) *


Yet the level 300 guy can go through 1200 rounds in the same time as the level 50 guy, or even less.

Not anymore (IMG:[invalid] style_emoticons/default/cry.gif)
I feel as powerful as I was back then with lvl 50.
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post Jul 12 2011, 15:23
Post #456
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QUOTE(Tenboro @ Jul 12 2011, 04:38) *

Fair enough...

The damage formulas are fairly straight-forward,

Finally...after HV has been released for three years. Now that wasn't so hard was it? (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Tenboro @ Jul 12 2011, 04:38) *

except for the part that involves rating. I'm not even going to start trying to explain that, since it's going away.

Are you planning to use some other factors as a substitution for ratings or just removing it entirely?
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post Jul 12 2011, 15:42
Post #457
varst



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QUOTE(Tenboro @ Jul 12 2011, 17:38) *

Yet the level 300 guy can go through 1200 rounds in the same time as the level 50 guy, or even less.


I don't agree with that.
Now I have always have to face 8-10 custom monsters every turn in the item world.
If I'm still facing some PL 50 monsters of course I can go through the rounds faster than a lv.50 guy.
But as a lv.200 guy, I have to face those PL 200 monsters, which a lv. 50 guy don't have to!
And you've designed those PL 200 monsters to be much stronger and have more resistance than PL 50 monsters!
Is that fair to us?
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post Jul 12 2011, 15:47
Post #458
Random instances



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[quote name='hitokiri84' date='Jul 11 2011, 04:50' post='1189080'
CODE

+------+----------------------------+------------+
| mid | mname | powerlevel |
+------+----------------------------+------------+
| 3730 | Eila Ilmatar Juutilainen | 739 |
| 3733 | Erica Hartmann | 150 |
| 3734 | Gertrud Barkhorn | 150 |
| 3736 | Charlotte E Yeager | 150 |
| 3737 | Miyafuji Yoshika | 150 |
| 3738 | Lynette Bishop | 150 |
| 3739 | Perrine-H Clostermann | 150 |
| 3740 | Sakamoto Mio | 150 |
| 3741 | Minna-Dietlinde Wilcke | 150 |
| 3764 | Nikka Edvardine Katajainen | 150 |
+------+----------------------------+------------+
8123 |Aurora E Juutilainen
8150 |Hanna Wind

[/quote]

I may as well have a roll... and has the equipment drop rate been raised? I seem to be getting a lot of equipment drops at the moment (more or less one per seven rounds)
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post Jul 12 2011, 15:56
Post #459
hgbdd



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QUOTE(Bunko @ Jul 12 2011, 13:49) *

Just like SneakyGray mentioned in another thread (what did your monster bring)
My monster also brought home loot with 0 wins and 0 kills.

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post Jul 12 2011, 15:56
Post #460
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QUOTE(Tenboro @ Jul 11 2011, 19:38) *

Fixed.


Ohh, i lost 3 aura points
return them to me. please!
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