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post Jul 11 2011, 13:45
Post #341
Zero Angel



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How about you change the Channeling rules back to the old system for Staffs only?
And keep the Channeling-proc-on-any-spell rule for non-staffs?

That would be the best for both worlds.
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post Jul 11 2011, 13:49
Post #342
Evil Scorpio



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QUOTE(Rei-Tenshi @ Jul 11 2011, 15:45) *

How about you change the Channeling rules back to the old system for Staffs only?
And keep the Channeling-proc-on-any-spell rule for non-staffs?

That would be the best for both worlds.

I think that wiil be too good for mages, because then you'll got the Channeling every 3-5 attacks... I'm not against it, but I suppose the main theme of this patch was "F#ck the mages", so it'll not happen. (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Jul 11 2011, 13:59
Post #343
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QUOTE(Evil Scorpio @ Jul 11 2011, 19:49) *

I think that wiil be too good for mages, because then you'll got the Channeling every 3-5 attacks... I'm not against it, but I suppose the main theme of this patch was "F#ck the mages", so it'll not happen. (IMG:[invalid] style_emoticons/default/sleep.gif)


If anything, melees should be buffed to the old level of mages, and not the other way around.

It's not fun when the balancing tends to revolve around "Nerf all good options so everything is shitty but balanced".
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post Jul 11 2011, 14:20
Post #344
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Rei-Tenshi this time I disagree, channeled AF buffs was too overpowered.
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post Jul 11 2011, 14:34
Post #345
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QUOTE(Rei-Tenshi @ Jul 11 2011, 19:45) *

How about you change the Channeling rules back to the old system for Staffs only?
And keep the Channeling-proc-on-any-spell rule for non-staffs?

That would be the best for both worlds.


I think the system now is better.
By casting Pestilence I can get channelling for every 10 turns, you can try that.
That's enough for me to keep all my buffs working smoothly.

And there's some reason to get those spike shields now.
The status effect now explode to deal tons of damage.
It's almost like 1/3 of the damage I deal with the original spell/

This post has been edited by varst: Jul 11 2011, 14:51
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post Jul 11 2011, 14:58
Post #346
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QUOTE(cmdct @ Jul 11 2011, 20:20) *

Rei-Tenshi this time I disagree, channeled AF buffs was too overpowered.

True, but the nerfs were still too much.

Not only was Channeling nerfed, but also a lot of the useful support spells.
It should have been one or the other, not both.
(SV adding 20% multiplicative? Lolz. SV was 20% additive for me with 300 Supportive prof before this.)

QUOTE(varst @ Jul 11 2011, 20:34) *

I think the system now is better.
By casting Pestilence I can get channelling for every 10 turns, you can try that.
That's enough for me to keep all my buffs working smoothly.

I hate the fact that its too random, and therefore not reliable.
Also the fact that its the higher costing spells that trigger it more often.
You know the reason why we're channeling those spells right? It's because they're so damn expensive to cast in the first place.

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post Jul 11 2011, 15:03
Post #347
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QUOTE(Tenboro @ Jul 10 2011, 11:50) *

- The stamina drain in the Grindfest was increased, but it now gives the normal amount of EXP.
Holy shit, normal status already drains 0.05 points per round (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by cmdct: Jul 11 2011, 15:03
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post Jul 11 2011, 15:26
Post #348
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QUOTE(cmdct @ Jul 11 2011, 15:03) *

Holy shit, normal status already drains 0.05 points per round (IMG:[invalid] style_emoticons/default/laugh.gif)

no more GF for me then.

Im Arena only until Magic Damage gets fixed.
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post Jul 11 2011, 15:27
Post #349
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QUOTE(Rei-Tenshi @ Jul 11 2011, 20:58) *

I hate the fact that its too random, and therefore not reliable.
Also the fact that its the higher costing spells that trigger it more often.
You know the reason why we're channeling those spells right? It's because they're so damn expensive to cast in the first place.


In the first glance I also don't like the randomness, but then I found that the chance for getting channeling is way higher than I expects. Besides, not we simply don't need to spend 10 rounds hitting a monster with our staff and use weaken in order to proc channeling.
That should be a good thing, as before the patch some 20-30% of the spell's duration is wasted on getting channeling. Now these turns can be saved.

And that's what I'm doing right now. Cast spirit shield at the very first time to prevent being OTK. Then use AOE again and again. Channeling chance should come naturally, and you can still get those spells for free.


QUOTE(cmdct @ Jul 11 2011, 21:03) *

Holy shit, normal status already drains 0.05 points per round (IMG:[invalid] style_emoticons/default/laugh.gif)


It pretty much prevents people from buying energy drinks to grind credits. At least I think so.

Some other holy shit thing:
Arena now gives way too much so much experience! I haven't finished the last 6 arenas and I've already got something like 20 million exp from hell difficulty!
I don't really think I need white aura now.

This post has been edited by varst: Jul 11 2011, 15:31
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post Jul 11 2011, 15:42
Post #350
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QUOTE(varst @ Jul 11 2011, 21:27) *

And that's what I'm doing right now. Cast spirit shield at the very first time to prevent being OTK. Then use AOE again and again. Channeling chance should come naturally, and you can still get those spells for free.


Have you tried that on BT/IWBTH? You pretty much need all the main support spells right at the first round or risk getting killed instantly from a team of Eila, Neptunia, Lise. That's around 600-800 mana wasted already.

QUOTE

Some other holy shit thing:
Arena now gives way too much so much experience! I haven't finished the last 6 arenas and I've already got something like 20 million exp from hell difficulty!
I don't really think I need white aura now.


Yeah, that's one good (...or is it?) thing about this patch. Trio-BT gave me like 120-150m at one run and I have crappy EXP boosts.
Inb4 "its too easy to get to a high level now" from other high level people. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 11 2011, 15:48
Post #351
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Bleeding Wound damage is now depending on monster health? yesterday it did lolz damage on normal mobs and now against FSM it did a lot.
Poison is also very good against FSM. Now I can do it with my Shade gear because Curse Wever is made of suck (IMG:[invalid] style_emoticons/default/tongue.gif)

---

Channeling needs a little fine tuning.
It triggers to little to often on high MP Spells and a little to less on low Mana Spells (iI think)

---

QUOTE
The crystal cost for upgrading Monster stats is no longer affected by other stats. (So upgrading one elemental stat will no longer affect the cost of the other elemental stats.)

Can we have a refund. Some people already spent A LOT of crystals.

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post Jul 11 2011, 16:08
Post #352
Tenboro

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QUOTE(buktore @ Jul 11 2011, 11:11) *
Hey! What about the Aura bug!?


Fixed.

QUOTE(Rei-Tenshi @ Jul 11 2011, 12:24) *
Did infusions change in this version?


Nope.
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post Jul 11 2011, 16:13
Post #353
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QUOTE(Tenboro @ Jul 11 2011, 21:08) *

Fixed.


Meh.. I wonder if anyone have exploit this bug (beside me, of course) since the fix doesn't seem to return it to normal.
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post Jul 11 2011, 16:16
Post #354
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I know it was already mentioned but...

Is depreciating proficiency really de-coupled from Poison's damage calculation? Curse-weaver gear is gonna need some kind of buff if it is so.
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post Jul 11 2011, 16:19
Post #355
Tenboro

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QUOTE(Rei-Tenshi @ Jul 11 2011, 13:59) *
It's not fun when the balancing tends to revolve around "Nerf all good options so everything is shitty but balanced".


What balancing? There was a bug in the old magic damage formula.

QUOTE(Ichy @ Jul 11 2011, 15:48) *
Bleeding Wound damage is now depending on monster health? yesterday it did lolz damage on normal mobs and now against FSM it did a lot.


BW depends on what it says on the weapon and your proficiency. (It actually shows the real amount on the stat pane now.)

Poison and Soul Fire are a percentage of the monster's base health (before apply their version of the "HP tank") and proficiency, multiplied by the effect's damage factor.

QUOTE(Ichy @ Jul 11 2011, 15:48) *
Can we have a refund. Some people already spent A LOT of crystals.


The answer is always no. Besides, for people who spent a lot of crystals, the number of crystals lost in the "cost for other crystals" is fairly negligible compared to the other part of the cost.
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post Jul 11 2011, 16:20
Post #356
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Should we limit it to one adoption request per person? There's been a growing number of "roll me on everything" requests.
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post Jul 11 2011, 16:22
Post #357
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QUOTE(Tenboro @ Jul 11 2011, 22:19) *

What balancing? There was a bug in the old magic damage formula.


Channeling, Supportive spells (nearly all of them), Accuracy.
All of the above were nerfed. And monsters were buffed on top of all that.

Edit: I think Deprecating spells were also nerfed. Slow, Nerf now removing a set value instead of depending on Prof.
Edit2: Also consider how you nerfed Elemental Ratings, Equip Proficiency calculations, and Evade/Block from last version.

This post has been edited by Rei-Tenshi: Jul 11 2011, 16:34
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post Jul 11 2011, 16:29
Post #358
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I'd like to roll for the following as well:


| 3734 | Gertrud Barkhorn | 150 |
| 3741 | Minna-Dietlinde Wilcke | 150 |
| 3764 | Nikka Edvardine Katajainen | 150 |
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post Jul 11 2011, 16:30
Post #359
Tenboro

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QUOTE(Maximum_Joe @ Jul 11 2011, 16:16) *
Is depreciating proficiency really de-coupled from Poison's damage calculation? Curse-weaver gear is gonna need some kind of buff if it is so.


No. The formula for poison damage is 5 * (1 + base_health / 100) * (1 + proficiency / 100).
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post Jul 11 2011, 16:44
Post #360
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*Sigh of relief*

I still stand a chance against Real Life then!
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