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> HentaiVerse 0.6.0, Now with 10% less code

 
post Jul 10 2011, 19:44
Post #221
Pirko



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Please return debug info for HV Tool parsers (IMG:[invalid] style_emoticons/default/sad.gif).
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post Jul 10 2011, 19:45
Post #222
danixxx



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I don't know if it is intended but the monsters seems to attack quite more often even if haste has been nerfed it seems too much.
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post Jul 10 2011, 19:45
Post #223
Tenboro

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QUOTE(radixius @ Jul 10 2011, 19:42) *

The name of that level 300 Arena makes me really, really excited for Tuesday.


Unfortunately Amazon couldn't be arsed to ship my copy before yesterday. Which means I'll have it some time next decade.
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post Jul 10 2011, 19:46
Post #224
Msgr. Radixius



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QUOTE(Tenboro @ Jul 10 2011, 12:45) *

Unfortunately Amazon couldn't be arsed to ship my copy before yesterday. Which means I'll have it some time next decade.


Sons-a-bitches.
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post Jul 10 2011, 19:46
Post #225
Sushilicious



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QUOTE(Tenboro @ Jul 10 2011, 12:40) *

Works for me.

Are you sure? This is what happens when I use it.

First turn OC goes from 280% to 300%.
Second turn OC stays at 300%.
Third turn OC stays at 300%.
Fourth turn OC stays at 300%.
Fifth turn, effect from stone wears off, OC decreases from 300% to 280%.



Can anyone else try this and confirm?
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post Jul 10 2011, 19:47
Post #226
varst



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QUOTE(Lord_Obagon @ Jul 11 2011, 01:21) *

So you were casting MM,Rag,MM,Rag and not MM,Rag,Rag,Rag. So you got 1 spell in before the ward came back?


No, it's like that
1. Cast MM on each of the Trios
2. The Ward breaks
3. I cast Rag on one the Trios
4. Successfully damages them, ward's not coming back

Maybe it's working like this now:
You cannot silence the tree. The presence of the tree will bring back the ward even if you use MM.
I need to try all the possibility tomorrow.

And Tenboro's not saying anything, so I guess it's intended.
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post Jul 10 2011, 19:47
Post #227
Tenboro

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QUOTE(Lord_Obagon @ Jul 10 2011, 19:43) *
So what is/was up with the Trio?


Auras were still pulsing even if the monster was dead.
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post Jul 10 2011, 19:49
Post #228
varst



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QUOTE(Tenboro @ Jul 11 2011, 01:47) *

Auras were still pulsing even if the monster was dead.


But the aura can be broken by a MM?
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post Jul 10 2011, 19:50
Post #229
Lord_Obagon



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QUOTE(sushi0 @ Jul 10 2011, 18:46) *

Are you sure? This is what happens when I use it.

First turn OC goes from 280% to 300%.
Second turn OC stays at 300%.
Third turn OC stays at 300%.
Fourth turn OC stays at 300%.
Fifth turn, effect from stone wears off, OC decreases from 300% to 280%.
Can anyone else try this and confirm?


Same happened to me.
First turn: Goes form 100OC to 120OC.
Second turn: stays at 120OC
etc
etc
Fifth turn: Expires and Oc decreased back to 100.

QUOTE(Tenboro @ Jul 10 2011, 18:47) *

Auras were still pulsing even if the monster was dead.


It was still happening before I even killed any of them.

This post has been edited by Lord_Obagon: Jul 10 2011, 19:52
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post Jul 10 2011, 20:01
Post #230
Tenboro

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QUOTE(sushi0 @ Jul 10 2011, 19:46) *
Are you sure? This is what happens when I use it.


Hmm, right. Should be fixed now.
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post Jul 10 2011, 20:02
Post #231
basket311077



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i`d like to roll for

3736 | Charlotte E Yeager | 150 |

thanks
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post Jul 10 2011, 20:16
Post #232
lovehcomics



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Aww.... And I've been leveling supportive proficiency to get my haste past 70... (IMG:[invalid] style_emoticons/default/sad.gif) It was funny getting almost 40K damage on some monsters with high weaknesses against holy. Hehe I guess that won't happen now. The weird part was that on most monsters it was NOT insanely high like that. Something like 1000 damage versus 30000 damage. Not that it mattered since the holy-weak monsters seem to die in 1 turn either way. Well, on normal difficulty... (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jul 10 2011, 20:16
Post #233
Air Rider



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Searing Skin's effect seems to be broken.

15 2 Giant Panda has been defeated.
15 1 You hit Giant Panda for 96 crushing damage.
14 6 The effect Searing Skin on Giant Panda has expired.
14 5 Spreading Poison hits Giant Panda for 33 damage.
14 4 Giant Panda misses the attack against you.
14 3 Mechanical Dragon is asleep.
14 2 Tentacle Monster has been defeated.
14 1 You hit Tentacle Monster for 124 crushing damage.
13 7 Tentacle Monster is agitated!
13 6 Spreading Poison hits Giant Panda for 33 damage.
13 5 Giant Panda hits you for 27 crushing damage.
13 4 Tentacle Monster hits you for 14 crushing damage.
13 3 Mechanical Dragon is asleep.
13 2 Fireball hits Tentacle Monster for 277 fire damage.
13 1 You cast Fireball.
12 7 Giant Panda is agitated!
12 6 Spreading Poison hits Giant Panda for 33 damage.
12 5 Giant Panda misses the attack against you.
12 4 Tentacle Monster hits you for 12 crushing damage.
12 3 Mechanical Dragon is asleep.
12 2 Fireball hits Tentacle Monster for 339 fire damage.
12 1 You cast Fireball.
11 3 Fireball hits Giant Panda for 231 fire damage.
11 2 You cast Fireball.
11 1 You gain 0.03 points of elemental magic proficiency.
10 7 Spreading Poison hits Giant Panda for 33 damage.
10 6 Giant Panda hits you for 14 crushing damage.
10 5 Tentacle Monster hits you for 15 crushing damage.
10 4 Mechanical Dragon is asleep.
10 3 Giant Panda gains the effect Searing Skin.
10 2 Fireball hits Giant Panda for 264 fire damage.
10 1 You cast Fireball.
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post Jul 10 2011, 20:22
Post #234
lovehcomics



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Not having a HP counter on monsters is kind of annoying. Any chance of including one like the old HVStat had before debug info was removed? This is a pretty handy feature when trying to figure out which monster to hit next.
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post Jul 10 2011, 20:25
Post #235
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(IMG:[img219.imageshack.us] http://img219.imageshack.us/img219/8566/weirdm.png)

could you please fix that in the IW selection screen?

This post has been edited by SneakyGray: Jul 10 2011, 20:37
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post Jul 10 2011, 20:28
Post #236
Slobber



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Miyafuji Yoshika <- i'll adopt her (IMG:[invalid] style_emoticons/default/happy.gif)

e: 3737 | Miyafuji Yoshika | 150

This post has been edited by dcherry: Jul 10 2011, 20:51
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post Jul 10 2011, 20:36
Post #237
Tenboro

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QUOTE(Pirko @ Jul 10 2011, 19:44) *
Please return debug info for HV Tool parsers (IMG:[invalid] style_emoticons/default/sad.gif).


I guess I could. It was removed mostly because it needed to be changed, and since I have better debug readouts now.
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post Jul 10 2011, 20:39
Post #238
hitokiri84



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Adjusting attributes causes custom fonts to revert back to default HV font for the values that are effected.
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post Jul 10 2011, 20:49
Post #239
ask1123



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Want to roll for

3741 | Minna-Dietlinde Wilcke | 150
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post Jul 10 2011, 20:51
Post #240
Zero Angel



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I think the old Regen/Cure values should be reverted.

There's absolutely no reason to use Cure II/III now since Cure I heals me for max HP anyway.

Edit: The way things are going right now, I bet Cure gets nerfed but Regen stays the same lol.

This post has been edited by Rei-Tenshi: Jul 10 2011, 20:57
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