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> HentaiVerse 0.6.0, Now with 10% less code

 
post Jul 10 2011, 13:25
Post #21
wing130083



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I'd like just know how the power of spells reduce so much.
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post Jul 10 2011, 13:27
Post #22
Raidy



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Most of the changes sound good, especially capping arenas to 100 rounds.

question, since its a major update any chance of a free AP reset?
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post Jul 10 2011, 13:28
Post #23
Tenboro

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QUOTE(Ichy @ Jul 10 2011, 13:16) *
Is it intended that a guy with 200% EDB cant oneshot mobs with a tier one spell on normal? (IMG:[invalid] style_emoticons/default/blink.gif)


The math shouldn't have changed much as far as damage calculations go. I guess some of them are resistant?
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post Jul 10 2011, 13:31
Post #24
varst



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Hm....

Rewrite codes: Still trying to see if there's any difference, though it seems there's none

Channellin: I don't really like the change, but at least we still have mystic gems.

Shield and barrier now have some use.

Some questions

1.About the accuracy, I don't quite understand it.
I can see I have 94.5% hit chance now. Is that after all the bonus have been applied?

2. I cannot see any non-custom mobs now. Does it mean that they'll never appear again?

3. Aranca focus adds 50% to the accuracy. Is that before any bonus applied?

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post Jul 10 2011, 13:31
Post #25
Ichy



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QUOTE(Tenboro @ Jul 10 2011, 13:28) *

The math shouldn't have changed much as far as damage calculations go. I guess some of them are resistant?

Looks like almost everyone is resistant now.

Normal Difficulty feels like Hell now (IMG:[invalid] style_emoticons/default/blink.gif)

/edit: And battletoads is brutal now! (IMG:[invalid] style_emoticons/default/cry.gif)

This post has been edited by Ichy: Jul 10 2011, 13:33
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post Jul 10 2011, 13:31
Post #26
cmacleod



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Thanks for the upgrade

I would love to adopt
3736 | Charlotte E Yeager | 150



EDIT: I just ntoiced my forum status has decreased to Newcomer, I gather I have not been posting enough... (also swore I posted more than 33 times, but whatever, no biggie)

This post has been edited by cmacleod: Jul 10 2011, 13:33
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post Jul 10 2011, 13:32
Post #27
dkplee



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QUOTE(Tenboro @ Jul 10 2011, 04:25) *

For now, yes. As for Regen, Curative spells are still very much affected by proficiency, but the old calculations were all messed up - for some reason it included proficiency in the calculation twice. I tried to make it about the same as it used to be, but there could be minor changes depending on your level.



that would explain it (IMG:[invalid] style_emoticons/default/tongue.gif)


Anyway, glad I didn't put that much effort into my earth-walker set. I only really used it for prof grinding, so I'll survive.


Hmm, I just realized I'm going to have to start doing my arenas in normal condition. As someone who was lazy and relied on great condition to one-shot, I'm feeling a bit anxious come tomorrow when my arenas reset.

This post has been edited by dkplee: Jul 10 2011, 13:34
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post Jul 10 2011, 13:33
Post #28
Shizo Karen



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Darn, now I have to scan monsters to know how much HP they spawn with (IMG:[invalid] style_emoticons/default/wink.gif)

I'd be happy to adopt this witch though
3733 | Erica Hartmann | 150
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post Jul 10 2011, 13:35
Post #29
Tenboro

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QUOTE(Bunko @ Jul 10 2011, 13:25) *

It will not allow me to save the skill, instead says:
You must set a skill element


Try now.
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post Jul 10 2011, 13:35
Post #30
karururu



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some functions of hentaiverse statistics no longer works...say Display Monster Stats and Track Item Drops...

"Poison now does Dark damage."
(IMG:[invalid] style_emoticons/default/cry.gif) i was planning to fight the 3 gods with curese-weaver strategy, which seems to be impossible now...

This post has been edited by karururu: Jul 10 2011, 13:49
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post Jul 10 2011, 13:38
Post #31
Tenboro

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QUOTE(Ichy @ Jul 10 2011, 13:31) *
Looks like almost everyone is resistant now.


Do you mean that spells do less damage on the same monsters as before, or that you're seeing more custom monsters in whatever you're playing? Because the former would be unintended, but the latter is not.
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post Jul 10 2011, 13:38
Post #32
dkplee



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Looks like there's something buggy going on with order of effects on monsters. I'm getting some very weird stuff, like agitation kicking in 1 full round after the monster is supposed to be agitated. They even gain that agitation after they die. And searing skin is not doing any damage whatsoever at all.
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post Jul 10 2011, 13:39
Post #33
varst



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Found a bug about Coalesced Mana and ether theft

QUOTE
8 8 Regen II restores 243 points of health.
8 7 The effect Ether Theft on Momo Belia Deviluke has expired.
8 6 Ether Theft drains 19 points of mana from Momo Belia Deviluke.
8 5 Momo Belia Deviluke hits you for 1463 crushing damage.
8 4 Your spirit shield absorbs 184 points of damage from the attack into 1.67 points of spirit damage.
8 3 You gain 0.03 points of cloth armor proficiency.
8 2 You are healed for 3584 Health Points.
8 1 You cast Cure.
7 7 Momo Belia Deviluke is agitated!
7 6 Regen II restores 243 points of health.
7 5 Ether Theft drains 19 points of mana from Momo Belia Deviluke.
7 4 Momo Belia Deviluke hits you for 1219 crushing damage.
7 3 Momo Belia Deviluke gains the effect Coalesced Mana.
7 2 Magic Missile hits Momo Belia Deviluke for 3255 piercing damage.
7 1 You cast Magic Missile.
6 5 Regen II restores 243 points of health.
6 4 Ether Theft drains 19 points of mana from Momo Belia Deviluke.
6 3 Momo Belia Deviluke hits you for 1304 crushing damage.
6 2 Momo Belia Deviluke gains the effect Ether Theft.
6 1 You hit Momo Belia Deviluke for 126 crushing damage.


I can have both Coalesced Mana and ether theft at the same time.

QUOTE
0 1 Initializing arena challenge #10 (Round 3 / 10) ...
0 0 Battle Start!


Does it mean that we can no longer see the status of the monsters? Some hp meter would be good.

This post has been edited by varst: Jul 10 2011, 13:41
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post Jul 10 2011, 13:41
Post #34
Ichy



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QUOTE(Tenboro @ Jul 10 2011, 13:38) *

Do you mean that spells do less damage on the same monsters as before, or that you're seeing more custom monsters in whatever you're playing? Because the former would be unintended, but the latter is not.

I do much less damage.

Take Eilia for example. Yesterday she survived with a tiny bit of HP left on Hell. Now she survives with a tiny bit of HP left on Normal.

/edit: also can we have an Arena Reset please? ^^

This post has been edited by Ichy: Jul 10 2011, 13:41
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post Jul 10 2011, 13:41
Post #35
Zero Angel



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It feels like the nerfs/changes are too much this time around.

Shadow Veil feels completely useless even with 300 prof.
My Regen II dropped from 635 to 418
Seems like most monsters get a double turn every round.
The accuracy changes are completely annoying.

This patch is like taking a step backwards with everything getting nerfed. It feels like we're getting punished with nerfs for actually accomplishing something in this game.
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post Jul 10 2011, 13:42
Post #36
Akin



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Innate Arcane got reset? Yikes!
I can't scroll down far enough on my android phone to change it. >_<
Guess I'll have to use an actual computer for a minute. (IMG:[invalid] style_emoticons/default/tongue.gif)

Also, we have an actual reason to use monster lab now? Serves me right for slacking.
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post Jul 10 2011, 13:42
Post #37
Bunko



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Is this a bug, or monsters no longer have a spirit meter visible ?

Answering myself:
- Monsters that have a spirit power of 0 (and implicitly do not have a spirit attack) no longer have a spirit bar. (You can still drain spirit from them.)

This post has been edited by Bunko: Jul 10 2011, 13:45
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post Jul 10 2011, 13:42
Post #38
KrystellaFiasse



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I would love to adopt this witch

QUOTE
+------+----------------------------+------------+
| 3764 | Nikka Edvardine Katajainen | 150 |
+------+----------------------------+------------+


Btw the new patch severely ruined the credits/exp balance ... at least to me. With the new changes my exp gain increased dramatically. I also felt that the credits I gained from grindfest dropped quite a bit ... was it just me? (IMG:[invalid] style_emoticons/default/tongue.gif)



QUOTE
@Bunko :
Now monsters whom doesn't have a spirit attack won't have that meter shown, it seems.


This post has been edited by KrystellaFiasse: Jul 10 2011, 13:51
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post Jul 10 2011, 13:43
Post #39
ikulaiser



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Arena needs getting use to (IMG:[invalid] style_emoticons/default/smile.gif)
+ Like the attribute change
Would like to adobt Lynette if possible
CODE
| 3738 | Lynette Bishop             |        150 |
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post Jul 10 2011, 13:45
Post #40
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i try my luck i would like to adopt
3730 | Eila Ilmatar Juutilainen | 739
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