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> HentaiVerse 0.6.0, Now with 10% less code

 
post Jul 10 2011, 18:35
Post #181
AglowGolem



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I'll just wait for the patch of this patch.
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post Jul 10 2011, 18:36
Post #182
Lord_Obagon



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Victory at last. God damn that was long.

I can't imagine how long that would have took if poison was absorbed too.

375 22 You gain 1347 Credits!
375 21 You gain 97864.05 EXP!
375 20 Your HP and MP have been fully restored!
375 19 Arena Clear Bonus! [Superior Cotton Pants of the Wind-waker]
375 18 Verdandi dropped [Godly Health Potion]
375 17 Skuld dropped [2x Crystal of Finesse]
375 16 Yggdrasil dropped [Sapling]
375 15 Urd dropped [Godly Health Potion]
375 14 You are Victorious!
375 13 Regen II restores 164 points of health.
375 12 The effect Absorbing Ward on Skuld has expired.
375 11 The effect Wails of the Present on Skuld has expired.
375 10 The effect Nerfed on Skuld has expired.
375 9 The effect Blinded on Skuld has expired.
375 8 The effect Screams of the Past on Skuld has expired.
375 7 The effect Weakened on Skuld has expired.
375 6 Skuld has been defeated.
375 5 Spreading Poison hits Skuld for 380 damage.
375 4 You evade the attack from Skuld.
375 3 Spreading Poison hits Skuld for 380 damage.
375 2 You evade the attack from Skuld.
375 1 You hit Skuld for 90 crushing damage.
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post Jul 10 2011, 18:39
Post #183
varst



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@Lord_Obagon: I would like to know if the proc's there after you kill the tree?
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post Jul 10 2011, 18:43
Post #184
Tenboro

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QUOTE(SneakyGray @ Jul 10 2011, 18:20) *
another thing, i think somebody has already mentionted it, but the equipment set bonuses for heavy seem to be gone.


Fixed primary stat bonuses from the equipment sets not being applied (soon enough.)

QUOTE(cmal @ Jul 10 2011, 18:23) *
Did Tenboro address why we somehow lost HP/MP/SP since the patch? I recall a few people mentioning it, but I don't recall if Tenboro actually addressed it.


Well no, the numbers I've seen add up to little more than a rounding error.
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post Jul 10 2011, 18:45
Post #185
SneakyGray



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yay it works again. now i got +22 on END like yesterday, which means i'm still crazy and can't do math.
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post Jul 10 2011, 18:46
Post #186
Maximum_Joe



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Thanks for the help on the wiki everyone! Still got more to go but I should be done in a bit.

Anyways, as for my assessment of this patch so far:
Cure seems stupid powerful for me now but Regen is about the same as before. My magic damage is a bit better than previously and I seem to be taking a bit less damage overall.

So yea, me likey (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 10 2011, 18:46
Post #187
Jonavrek



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QUOTE(flint @ Jul 10 2011, 23:15) *

Can you roll a dice or something for me? I'll be fine with any one of them.


Me too. Please roll a dice for me. Anyone is fine (IMG:[invalid] style_emoticons/default/rolleyes.gif)

CODE

+------+----------------------------+------------+
| mid  | mname                      | powerlevel |
+------+----------------------------+------------+
| 3730 | Eila Ilmatar Juutilainen   |        739 |
| 3733 | Erica Hartmann             |        150 |
| 3734 | Gertrud Barkhorn           |        150 |
| 3736 | Charlotte E Yeager         |        150 |
| 3737 | Miyafuji Yoshika           |        150 |
| 3738 | Lynette Bishop             |        150 |
| 3739 | Perrine-H Clostermann      |        150 |
| 3740 | Sakamoto Mio               |        150 |
| 3741 | Minna-Dietlinde Wilcke     |        150 |
| 3764 | Nikka Edvardine Katajainen |        150 |
+------+----------------------------+------------+
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post Jul 10 2011, 18:46
Post #188
skillchip



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Still mention about Niten Set bonus? Is it 2 hand, dual, or both?
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post Jul 10 2011, 18:48
Post #189
Tenboro

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QUOTE(southrim @ Jul 10 2011, 18:31) *
So, basically all I can do now is arena; no more item worlds for me, I don't have the stamina.


Uhm, IW doesn't drain more stamina.

QUOTE(AglowGolem @ Jul 10 2011, 18:35) *
I'll just wait for the patch of this patch.


Never play on patch day. Unless you want to help fix stuff.
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post Jul 10 2011, 18:48
Post #190
grumpymal



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QUOTE(Lord_Obagon @ Jul 10 2011, 12:28) *

They have some proc called Absorbing Ward that is supposed to work like Absorb and last 15 turns. However it seems to last forever and absorbed every damaging spell which in turn gives them mp. It doesn't seem to absorb deprecating spells though so I am killing them with poison+wack with stick.

Huh. When/how does this proc get put on them?

QUOTE(Tenboro @ Jul 10 2011, 12:43) *

Well no, the numbers I've seen add up to little more than a rounding error.

I think it was this, since I've got my stuff back:
QUOTE(Tenboro @ Jul 10 2011, 12:43) *

Fixed primary stat bonuses from the equipment sets not being applied (soon enough.)
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post Jul 10 2011, 18:49
Post #191
Lord_Obagon



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QUOTE(varst @ Jul 10 2011, 17:39) *

@Lord_Obagon: I would like to know if the proc's there after you kill the tree?


I was able to kill the tree with magic. But the proc was there before and after the tree died and the goddesses absorbed every dmg spell. The proc also worked even when the img for the proc was gone. I even waited for the 15 turn limit on it to expire and it still worked for them after that. The img and proc would also reappear If i hit them with a melee attack.

QUOTE(cmal @ Jul 10 2011, 17:48) *

Huh. When/how does this proc get put on them?


They start with it. The tree doesn't have it so he can still die with magic.

This post has been edited by Lord_Obagon: Jul 10 2011, 18:52
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post Jul 10 2011, 18:53
Post #192
varst



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QUOTE
94 15 Urd gains the effect Absorbing Ward.
94 14 Skuld gains the effect Absorbing Ward.
94 13 Verdandi gains the effect Absorbing Ward.
94 12 A shimmering light is pulsating from Yggdrasil...


Oh come on, Yggdrasil's already dead! How can it still give them aborbing ward!?

I'm trying to let all the spells wear off to see if anything changes...

QUOTE
103 3 Magic Missile hits Verdandi for 1188 piercing damage.
103 2 You cast Magic Missile.


So at least it's possible to hit with magic missile...

Edit: Oh fuck it, use a magic missile to hit them and the absorbing ward's off!!! WTF!!!
Is that an IQ test!?

This post has been edited by varst: Jul 10 2011, 18:57
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post Jul 10 2011, 18:56
Post #193
Lord_Obagon



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QUOTE(varst @ Jul 10 2011, 17:53) *

Oh come on, Yggdrasil's already dead! How can it still give them aborbing ward!?

I'm trying to let all the spells wear off to see if anything changes...



Already tried that, doesn't work; Or do you mean the proc with 700+turns? I would add that they absorbed everything even before they got that proc.

QUOTE(varst @ Jul 10 2011, 17:53) *

So at least it's possible to hit with magic missile...


Wow, they still absorbed it every time I cast it. Maybe the chance for them to absorb dmg spells isn't 100%, just 99.9999999%

This post has been edited by Lord_Obagon: Jul 10 2011, 18:57
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post Jul 10 2011, 18:56
Post #194
Zero Angel



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I'm not sure if its only the 3 new monsters from the last arena, but they were resisting like 30-50% of my spells.

It kinda sucks how not only are spells missing their mark now, but monsters can also resist your spells.
So... what's the new accuracy/evade/resist formula now?
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post Jul 10 2011, 18:57
Post #195
hitokiri84



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Oh boy, more strategy breaking nerfs and no new Monster Lab content. You can see where the priorities are.

QUOTE(Rei-Tenshi @ Jul 10 2011, 06:41) *
It feels like we're getting punished with nerfs for actually accomplishing something in this game.

Bingo.


QUOTE(sushi0 @ Jul 10 2011, 09:18) *
On a side note, I'm so glad I took a short break and didn't finish EoT on IWBTH. It wouldn't have been a pleasant sight to have finished it and then see this after the patch:
[imageshack.us] (IMG:[img825.imageshack.us] http://img825.imageshack.us/img825/6288/newarena.jpg)

With pages of complaints and bugs being reported, this looks like it was rushed out before either of us could actually complete them, to prevent us from completing them. Especially with all the ridiculous nerfs to everything.
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post Jul 10 2011, 19:00
Post #196
varst



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QUOTE(Lord_Obagon @ Jul 11 2011, 00:56) *

Wow, they still absorbed it every time I cast it. Maybe the chance for them to absorb dmg spells isn't 100%, just 99.9999999%


No, I'm serious, I use magic missile on each of them, and their ward went off, I swear.

Either Tenboro's editing things while I'm playing Trio, or it's intended.
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post Jul 10 2011, 19:01
Post #197
Lord_Obagon



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QUOTE(varst @ Jul 10 2011, 18:00) *

No, I'm serious, I use magic missile on each of them, and their ward went off, I swear.

Either Tenboro's editing things while I'm playing Trio, or it's intended.


Did it go away for good? or you could just hit them with only magic missile?


On an unrelated note I battled Unicorn with the Gum+Vase+Channeling and it did piss all 486 "dark" dmg per turn out of about 1mill hp. But Pestilince hit him for about 80,000 with Gum+Vase and shitty gear, so I suppose it's not that bad.

This post has been edited by Lord_Obagon: Jul 10 2011, 19:06
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post Jul 10 2011, 19:04
Post #198
varst



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QUOTE(Lord_Obagon @ Jul 11 2011, 01:01) *

Did it go away for good? or you could just hit them with only magic missile?


I cast magic missile on them each by each, then their ward's off.
And then I use Ragnarok and the ward's not coming back.

Now only Tenboro can probably answer what's happening, or I will have to try that again tomorrow

This post has been edited by varst: Jul 10 2011, 19:06
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post Jul 10 2011, 19:06
Post #199
nwbell6



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Bug: Every monster I scam (including elementals) does crushing damage.

This post has been edited by nwbell6: Jul 10 2011, 19:08
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post Jul 10 2011, 19:08
Post #200
Lord_Obagon



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QUOTE(varst @ Jul 10 2011, 18:04) *

I cast magic missile on them each by each, then their ward's off.
And then I use Ragnarok and the ward's not coming back.

Now only Tenboro can probably answer what's happening, or I will have to try that again tomorrow


Even if that worked, it still seems to be a bug with it not going away after absorbing or the duration ending.

Also, does the ward go back if you melee them? It seemed to bring the img back whenever I hit them.
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