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> HentaiVerse 0.6.0, Now with 10% less code

 
post Jul 10 2011, 16:46
Post #121
SneakyGray



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Is it intended that GF gives nearly triple the exp now?

Yesterday : 9mobs on normal gave approx. 350~ XP
Today : 9 mobs on normal give 800~XP

I didn't test IW yet, but yesteday 9 mobs gave me around 500~600XP on normal - exquisite gear.
Do i get 1800XP now :>? please say yes
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post Jul 10 2011, 16:51
Post #122
@43883




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QUOTE
- The stamina drain in the Grindfest was increased, but it now gives the normal amount of EXP.

That means 10/3 of the old XP, IIRC (30%).

This post has been edited by Mika Kurogane: Jul 10 2011, 16:51
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post Jul 10 2011, 16:54
Post #123
Tenboro

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QUOTE(Ichy @ Jul 10 2011, 16:45) *
Bleeding Wound now does 512 Damage.
It used to do over 1200 (IMG:[invalid] style_emoticons/default/sad.gif)


Ohai proficiency.
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post Jul 10 2011, 17:00
Post #124
Nyvil



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QUOTE(Tenboro @ Jul 10 2011, 22:54) *

Ohai proficiency.



This means proficiency now plays very little role in battle?
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post Jul 10 2011, 17:00
Post #125
eleeinos



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Important note here, I think Infusions aren't working at the moment.. (IMG:[invalid] style_emoticons/default/mellow.gif)

2 3 You hit Fumoffu for 569 slashing damage.
2 2 Shaka has been defeated.
2 1 You hit Shaka for 1669 slashing damage.
1 3 Regen restores 101 points of health.
1 2 You gain the effect Infused Darkness.
1 1 You use Infusion of Darkness.

2 4 You hit Lou Lupus for 370 crushing damage.
2 3 Sakamoto Mio gains the effect Stunned.
2 2 You crit Sakamoto Mio for 1552 crushing damage.
2 1 You hit Kenshiro for 97 crushing damage.
1 2 You gain the effect Infused Divinity.
1 1 You use Infusion of Divinity.
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post Jul 10 2011, 17:00
Post #126
Akin



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after the bug fixes, things don't seem so bad. Namely, I can win arenas again (IMG:[invalid] style_emoticons/default/happy.gif)

One minor issue:

4 2 Your spell misses its mark.
4 1 You cast Meteor.

^-- Missed it's mark against who? I'm casting AEs ;P
Couldn't it say "Your spell missed X" or "Your spell missed it's mark of X"?
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post Jul 10 2011, 17:00
Post #127
Sushilicious



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So what are the current damage formulas for inflicting and receiving damage between players and mobs? And are these formulas here for good or are you going to tweak them more?

It seems like HV has reverted back to the stone age but that's probably your intention with this rewrite anyways.
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post Jul 10 2011, 17:03
Post #128
varst



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I noticed grindfest drains me 1 stamina for 18 turns.
What is the exact formula for that?
I mean, how much stamina is drained per turn in grindfest now?
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post Jul 10 2011, 17:08
Post #129
Uchiha Madara 5



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my Searing Skin does not damage to monster it's just gains the effect of Searing Skin

it is bug ?
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post Jul 10 2011, 17:08
Post #130
MidNightPass



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Is this a bug?
When I have full set of heavy armor on, I don't gain the endurance bonus, while the other two bonuses are functioning.
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post Jul 10 2011, 17:08
Post #131
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Does anyone think that the update make us spend more time on this game?lol

lesser dmg done,lesser dmg taken
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post Jul 10 2011, 17:10
Post #132
Nyvil



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funny discovery...Mystic Gem now last 15 rounds
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post Jul 10 2011, 17:10
Post #133
Shinzo55



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[imageshack.us] (IMG:[img849.imageshack.us] http://img849.imageshack.us/img849/5900/7102011.th.jpg)

Uploaded with [imageshack.us] ImageShack.us

Just finished Feast For Crows on Heroic difficulty but it wasn't easy. I feel like a punching bag for these monsters! Prior to 0.6.0 I was able to pretty much clear through Feast For Crows with probably 1 or 2 Godly Mana Potions. Now, find myself using 3 Godly Mana Potions and 5 Godly Health Potions...Not sure if there was EXP change at all but I got nearly 2mil EXP from Feast For Crows.
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post Jul 10 2011, 17:13
Post #134
Ichy



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QUOTE(Tenboro @ Jul 10 2011, 16:54) *

Ohai proficiency.

Can we has a upgrade to Bleeding Weapons?

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post Jul 10 2011, 17:14
Post #135
Zero Angel



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Ohshit, new last bosses for Dance with Dragons.
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post Jul 10 2011, 17:15
Post #136
Maximum_Joe



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I'll take any monster that still needs a home if there are any left.

Also, I need help with editing the wiki as I don't have access to the higher up arenas. Also need new data on monster #s, compositions, and first-time clear rewards for lower arenas.

Thanks!

http://ehwiki.org/wiki/Arena


The spells page is also gonna need some elbow grease...

This post has been edited by Maximum_Joe: Jul 10 2011, 17:16
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post Jul 10 2011, 17:16
Post #137
Ichy



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QUOTE(Rei-Tenshi @ Jul 10 2011, 17:14) *

Ohshit, new last bosses for Dance with Dragons.

I wanna tryyyyyy (IMG:[invalid] style_emoticons/default/cry.gif)
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post Jul 10 2011, 17:17
Post #138
Evil Scorpio



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QUOTE(Tenboro @ Jul 10 2011, 17:35) *

Fixed a bug in the block counter code that probably caused this.

Thanks, its really better now. But this error still appears time-to-time (usually once per 30-50 rounds)/.

This post has been edited by Evil Scorpio: Jul 10 2011, 17:29
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post Jul 10 2011, 17:22
Post #139
grumpymal



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QUOTE(Tenboro @ Jul 10 2011, 06:50) *

- Cloth Armor magical mitigation bonus increased from 0.05/point to 0.07/point.

- Light Armor resist bonus increased from 0.05/point to 0.07/point.

- Heavy Armor physical mitigation bonuses increased from 0.05/point to 0.07/point.

Proficiency bonuses?

QUOTE(Tenboro @ Jul 10 2011, 06:50) *

- There is no longer a limit on how many items you can enter in the Item World per day. Individual items still have a cooldown however.

Ohai more levels of Spelunker?

QUOTE(Tenboro @ Jul 10 2011, 06:50) *

- The spell versions of Shield and Barrier will now enhance your equipment directly, boosting the natural physical and magical absorption and mitigation bonus from your armor by 25%.
-- Meaning, if your equipment set adds up to 50% Physical Mitigation and 20% Magical Mitigation, it will increase your total mitigation to 50% * 25% = 12.5 => 1 - (0.5 * 0.875) = 56.25%, and 20% * 25% = 5 => 1 - (0.80 * 0.95) = 24%, respectively.
-- Note that other things that affect your absorption and mitigation - like equipment set bonuses, auras, the Defense command and the shield/barrier scrolls - do not count towards this bonus.

So Proficiency only affects duration (and upkeep for IA by extension) for these spells now? Not that it matters, since Interference kills Proficiency for the people who would actually use these spells anyway.

QUOTE(Tenboro @ Jul 10 2011, 06:50) *

- Mooglemail send cost is now capped at 1000C.

Huh? COD fee?

QUOTE(Tenboro @ Jul 10 2011, 06:50) *

- You can no longer explode the Item World more often.

That's it, I'm ragequitting. This totally makes the game unplayable.

QUOTE(Tenboro @ Jul 10 2011, 08:20) *

It's not daily. But the chance of getting something increases with how long it's been since last time.

This is kinda vague. So every time you open your monster's pane resets this counter? Is there any benefit to regularly/irregularly checking for gifts? Could you explain it in a little more detail, please?

And I'll roll for a chance at these girls. I only want one, so you can take me out of the pool if I get one.
CODE

+------+----------------------------+------------+
| mid  | mname                      | powerlevel |
+------+----------------------------+------------+
| 3734 | Gertrud Barkhorn           |        150 |
| 3738 | Lynette Bishop             |        150 |
| 3739 | Perrine-H Clostermann      |        150 |
| 3741 | Minna-Dietlinde Wilcke     |        150 |
+------+----------------------------+------------+
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post Jul 10 2011, 17:23
Post #140
Pirko



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QUOTE
You can no longer explode the Item World more often.

Can anyone describe what this means?
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