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post Aug 18 2011, 20:31
Post #1101
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Only the misinformed thinks Giants are better than Humanoids the best class. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 18 2011, 20:32
Post #1102
Ichy



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QUOTE(sushi0 @ Aug 18 2011, 20:31) *

Only the misinformed thinks Giants are better than Humanoids the best class. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Giants are the most annoying.
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post Aug 18 2011, 20:40
Post #1103
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QUOTE(Ichy @ Aug 18 2011, 13:32) *

Giants are the most annoying.

Most annoying yes, but that depends on what you're playing. Elec/Wind mages will steamroll them. They are by far away from being the most dangerous class. Humanoids on the other hand, are universally dangerous, if you raise them correctly that is. Giants are only good at taking care of the low levels, they shouldn't phase higher levels at all. They are like punching bags, they can take a lot of hits but never deal out any real punishment, consistently. I haven't died once to my giant yet and it's currently the most annoying one out there. This might change in the future once I'm done with her.
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post Aug 18 2011, 20:47
Post #1104
Ichy



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QUOTE(sushi0 @ Aug 18 2011, 20:40) *

Most annoying yes, but that depends on what you're playing. Elec/Wind mages will steamroll them. They are by far away from being the most dangerous class. Humanoids on the other hand, are universally dangerous, if you raise them correctly that is. Giants are only good at taking care of the low levels, they shouldn't phase higher levels at all. They are like punching bags, they can take a lot of hits but never deal out any real punishment, consistently. I haven't died once to my giant yet and it's currently the most annoying one out there. This might change in the future once I'm done with her.

Biggest problem with Giants is they are a pain in the ass for Mages and Melees while everyone is only strong against Mage OR Melee or no one (IMG:[invalid] style_emoticons/default/heh.gif)
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post Aug 18 2011, 21:03
Post #1105
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QUOTE(sushi0 @ Aug 19 2011, 02:40) *

Humanoids on the other hand, are universally dangerous, if you raise them correctly that is.


There is no "raise them correctly" method right now (IMG:[invalid] style_emoticons/default/rolleyes.gif) . Just pump them with crystals, and any monster is good to go. Unless you're saying that you need to focus on one stat/element or something, in which case you end up with a low PL monster that rarely appears.

Also, the only reason why Eila is "dangerous" is because its a 700 PL monster.
Once a Giant reaches 700 PL and reaches a decent speed, you can bet your ass its gonna be more dangerous than a 700 PL Humanoid.

QUOTE(Ichy @ Aug 19 2011, 02:47) *

Biggest problem with Giants is they are a pain in the ass for Mages and Melees while everyone is only strong against Mage OR Melee or no one (IMG:[invalid] style_emoticons/default/heh.gif)


This. Giants should have -100 resistance on all elements. They're dumbass creatures, they should have negative elemental resistance.



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post Aug 18 2011, 21:07
Post #1106
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QUOTE(Rei-Tenshi @ Aug 18 2011, 21:03) *
Giants should have -100 resistance on all elements. They're dumbass creatures, they should have negative elemental resistance.

All creatures should start with -100 to all resistances and 1 to all stats.

We'd then need something unique to differentiate Sprites from Giants, though. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 18 2011, 21:09
Post #1107
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QUOTE(Mika Kurogane @ Aug 19 2011, 03:07) *

All creatures should start with -100 to all resistances and 1 to all stats.

We'd then need something unique to differentiate Sprites from Giants, though. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Giants can start with 2 STR/END and have -125 to all resistances.
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post Aug 18 2011, 21:11
Post #1108
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QUOTE(Mika Kurogane @ Aug 18 2011, 13:18) *

I'd advise against focusing too much on a particular monster class... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Even Humanoid seems kinda risky, since they're easy mode for long-term upgrades.


They seem to have pretty shitty END, meh STR and merely good DEX/AGI. The Dark weakness and lack of elemental resists, well...Or are you talking about Chaos Token upgrades, where their decent WIS and INT will actually be useful?
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post Aug 18 2011, 21:13
Post #1109
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QUOTE(Mika Kurogane @ Aug 18 2011, 21:07) *

All creatures should start with -100 to all resistances and 1 to all stats.

We'd then need something unique to differentiate Sprites from Giants, though. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Cool. Facemelting IWBTH here I come (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 18 2011, 21:21
Post #1110
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QUOTE(DarkDespair5 @ Aug 18 2011, 21:11) *
They seem to have pretty shitty END, meh STR and merely good DEX/AGI. The Dark weakness and lack of elemental resists, well...Or are you talking about Chaos Token upgrades, where their decent WIS and INT will actually be useful?

I'm talking about the crystal costs, actually. Right now, a few classes are slightly more expensive due to some of their resists being high or even initially capped, forcing you to increase the other resistances instead. Humanoids are balanced, so you can raise them equally for a while.

As for why I'd advise against a single-class Lab, it's simple. If everyone trains the same classes because they're easy mode, a major nerf will probably happen at some point. Possibly buffs to shitty classes as well, but that's less likely. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE(Rei-Tenshi @ Aug 18 2011, 21:09) *
Giants can start with 2 STR/END and have -125 to all resistances.

Sounds good. (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by Mika Kurogane: Aug 18 2011, 21:25
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post Aug 18 2011, 21:40
Post #1111
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QUOTE(Ichy @ Aug 18 2011, 13:47) *

Biggest problem with Giants is they are a pain in the ass for Mages and Melees while everyone is only strong against Mage OR Melee or no one (IMG:[invalid] style_emoticons/default/heh.gif)

They aren't a pain for all mages, just for ones like you and me. (IMG:[invalid] style_emoticons/default/smile.gif)
If I wanted to create a monster that's annoying for others but easy for me I would have pumped a high level Undead and be done with it. Unfortunately I'm not biased like that, and I prefer to create something that's annoying to as many people as possible even if it means including me.

QUOTE(DarkDespair5 @ Aug 18 2011, 14:11) *

They seem to have pretty shitty END, meh STR and merely good DEX/AGI.

They have the most balanced stat distribution and have the most attributes out of any class. In terms of pure stats, they are the cheapest class to max.

QUOTE(Ichy @ Aug 18 2011, 14:13) *

Cool. Facemelting IWBTH here I come (IMG:[invalid] style_emoticons/default/laugh.gif)

I'm pretty sure there is a fail-safe to prevent something like this from happening.
Wait, I think I've discovered Tenboro's secret code for cockblocking preventing facemelts.

if($facemelt == 'Yes') $damage = 'Nerf into oblivion';
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post Aug 18 2011, 23:53
Post #1112
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QUOTE(hitokiri84 @ Aug 18 2011, 10:00) *

Where's my prize?


(IMG:[i25.lulzimg.com] http://i25.lulzimg.com/c7ff11.png)
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post Aug 19 2011, 03:28
Post #1113
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QUOTE(Tenboro @ Aug 18 2011, 10:39) *

QUOTE(Rei-Tenshi @ Aug 18 2011, 10:33) *

Are the Monster Naming Guidelines still being enforced?


Not really.

=C
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post Aug 19 2011, 08:37
Post #1114
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It was pretty obvious fully customizable names would get slightly out of control after a while. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 19 2011, 09:47
Post #1115
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QUOTE(Tenboro @ Aug 18 2011, 16:39) *

Not really.


i am gonna hold you to this if you dont like my next monster, just need 1 more token. i dont know what class i am gonna make it but it won't be a mech. my stunticon collection is complete even though most aren't active just yet so i will move on to something else after i get them all juiced up to a decent level.
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post Aug 19 2011, 10:04
Post #1116
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QUOTE(PSPhreak @ Aug 19 2011, 09:47) *
i am gonna hold you to this if you dont like my next monster, just need 1 more token. i dont know what class i am gonna make it but it won't be a mech. my stunticon collection is complete even though most aren't active just yet so i will move on to something else after i get them all juiced up to a decent level.


I'm not saying that I would never deactivate a monster that's out of hand, I'm just saying that I can't be arsed to decide which of two similarly-named monsters gets to stay. Work it out amongst yourself.
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post Aug 19 2011, 10:23
Post #1117
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QUOTE(Tenboro @ Aug 19 2011, 16:04) *

Work it out amongst yourself.

=C

The problem is, nobody else has the power to make a user rename a monster if he doesn't want to.

Maybe you can add a voting system to deactivate/rename, but that might be too abusable/tyrannical.
Or a voting system that, if a particular monster reaches enough votes, it can be brought to your attention so you can decide if it deserves deactivation or a rename.




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post Aug 19 2011, 16:40
Post #1118
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QUOTE(Tenboro @ Aug 19 2011, 03:04) *

I'm not saying that I would never deactivate a monster that's out of hand, I'm just saying that I can't be arsed to decide which of two similarly-named monsters gets to stay. Work it out amongst yourself.

Now that the guidelines don't mean anything anymore, what would actually be considered "out of hand" as far as monster names go?
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post Aug 19 2011, 17:37
Post #1119
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Just create a mini-mod position. A person who can forcibly rename monsters. They come to the appropriate thread, list off all the names, and puts them to a vote.
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post Aug 19 2011, 19:29
Post #1120
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QUOTE(Tenboro @ Aug 18 2011, 16:39) *

It's partially due to the stray witches, and partially to avoid getting outdated stuff in the "unofficial" monster list.
Not really.

I wouldn't worry about getting outdated stuff in the "unofficial" monster list. I use MID, not name, to track monsters because it can't change.

QUOTE(HexElf @ Aug 18 2011, 16:59) *

Thank you, but the problem is that even the weakest one is at PL. 6 and the other monsters that actually have kills suddenly stopped getting them a looong time ago. And I have no idea why or if there are others with the same problem.

I've created a couple new monsters and have noticed that below PL 50, they get way few wins/kills. I figured this was because the field is too crowded with low levels to choose from and players level up way faster than before (also increasing the field of potential opponents). My PL 77 is getting about 5 wins a week (luckily, the prize drops are based on wins, not kills).
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