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post Aug 3 2011, 22:37
Post #1001
4EverLost



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QUOTE(Ichy @ Aug 3 2011, 20:22) *

Its just bad luck and Snowflake hates you.


That is why we need red karma back.
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post Aug 3 2011, 23:12
Post #1002
20200



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QUOTE(4EverLost @ Aug 3 2011, 13:37) *

That is why we need red karma back.

To neg snowflake or people complaining about not getting an artifact after 400 rounds despite being told by people that it usually takes them 600-700 rounds per artifact even with significantly higher trainings?
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post Aug 3 2011, 23:24
Post #1003
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QUOTE(Boggyb @ Aug 3 2011, 13:12) *

To neg snowflake or people complaining about not getting an artifact after 400 rounds despite being told by people that it usually takes them 600-700 rounds per artifact even with significantly higher trainings?


Why not both? Negative karma is like ketchup, it goes on everything!
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post Aug 3 2011, 23:46
Post #1004
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It happened again where a scan of a monster changed. This time, it was to a non-mechanoid and both scans were taken in the same round. Turn 7 was my hitting Miyako with an Axe. The second scan is correct.

6 2 Scanning Miyako...
HP: 4941.5/4987.5 MP: 331/698 SP: 94/263
Monster Class: Humanoid, Power Level 244
Melee Attack: Piercing
Weak against: Cold, Dark
Resistant to: Nothing
Impervious to: Nothing
6 1 You use Scan.

8 2 Scanning Miyako...
HP: 1814.5/4987.5 MP: 87/698 SP: 136/263
Monster Class: Humanoid, Power Level 244
Melee Attack: Piercing
Weak against: Dark
Resistant to: Nothing
Impervious to: Nothing
8 1 You use Scan.
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post Aug 3 2011, 23:56
Post #1005
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he didn't have searing skin on him at the time?

e: i thought the elemental statuses decreased elemental resist for it's complimentary one ie fire decreases cold resist, cold decreases wind, etc?

This post has been edited by dcherry: Aug 3 2011, 23:57
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post Aug 4 2011, 00:46
Post #1006
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QUOTE(dcherry @ Aug 3 2011, 23:56) *

he didn't have searing skin on him at the time?


I don't recall if he had searing skin at the time. But being that searing skin should make a monster more susceptible to cold, not less, I feel there is another reason.

This post has been edited by nwbell6: Aug 4 2011, 00:48
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post Aug 4 2011, 01:18
Post #1007
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i was assuming he had searing for turn 6 but lost it along the way to turn 8 (if searing was the case)
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post Aug 4 2011, 08:06
Post #1008
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<raise hand>

Oh ... oh ... I may have found another bug.

It is my understanding that, when fighting dual weapon and the main hand criticals, that the main hand is guaranteed a proc but that the offhand is not (it just has its usual % chance). I just switched to DW with a club in the main hand and a sword chucks in the off hand (53.13% effective critical chance) and I have noticed that whenever the main hand criticals and I also land an offhand strike, that both weapons always proc. If I don't get a critical or if only the main hand lands a blow, things appear to work as I would expect them to.

</raise hand>
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post Aug 4 2011, 08:29
Post #1009
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Put your hand down, quickly, before Tenb see it! (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Aug 4 2011, 08:37
Post #1010
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QUOTE(nwbell6 @ Aug 4 2011, 14:06) *

Oh ... oh ... I may have found another bug.


Uh oh, is that another "unintended buff"?
DW is OP, nerf it to hell pls. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 4 2011, 10:00
Post #1011
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Are there any plans to increase loot quality bonus for playing on IWBTH over BT in the near future?
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post Aug 4 2011, 11:45
Post #1012
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QUOTE(sushi0 @ Aug 4 2011, 10:00) *

Are there any plans to increase loot quality bonus for playing on IWBTH over BT in the near future?


i thought playing on higher difficulties already increased loot chance and quality. have i just been stubborning myself to death, not to mention wasting consumables, doing arenas on the highest difficulty i can handle?
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post Aug 4 2011, 11:48
Post #1013
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Just want to ask, since when (what version) every time we cast a spell we get the chance to get a channeling effect?
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post Aug 4 2011, 11:49
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QUOTE(Forth_Lancer @ Aug 4 2011, 11:48) *
Just want to ask, since when (what version) every time we cast a spell we get the chance to get a channeling effect?

This one. It's proportional to the MP cost, so Magic Missile won't proc it.

QUOTE(PSPhreak @ Aug 4 2011, 11:45) *
i thought playing on higher difficulties already increased loot chance and quality. have i just been stubborning myself to death, not to mention wasting consumables, doing arenas on the highest difficulty i can handle?

That might explain why you can't afford many rounds a day. The loot quality roll bonus is negligible until you hit round 100-200, regardless of the difficulty.

Play on Normal, Hard at best. Seriously. Especially with the recent changes. If you want to play a lot of rounds, your goal should be the highest difficulty you can handle without spending consumables, but you can make an exception for the first (higher XP modifier) arenas if you have some Great status left.

This post has been edited by Mika Kurogane: Aug 4 2011, 12:01
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post Aug 4 2011, 12:52
Post #1015
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QUOTE(Mika Kurogane @ Aug 4 2011, 11:49) *

This one. It's proportional to the MP cost, so Magic Missile won't proc it.
That might explain why you can't afford many rounds a day. The loot quality roll bonus is negligible until you hit round 100-200, regardless of the difficulty.

Play on Normal, Hard at best. Seriously. Especially with the recent changes. If you want to play a lot of rounds, your goal should be the highest difficulty you can handle without spending consumables, but you can make an exception for the first (higher XP modifier) arenas if you have some Great status left.


my goal isn't to play a lot of rounds so much as it is to just get a fair return on the investment in gears and training i put out. sometimes it feels like i put more into HV than i will ever get out of it.

tonight wasn't bad at all though, you know the saying "when it rains, it pours" well, all of a sudden i got 3 artifacts and a couple pieces of D-Hide consecutively from out of nowhere. i just wish i had sessions this good more often but they are few and far between.
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post Aug 4 2011, 16:10
Post #1016
Tenboro

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QUOTE(nwbell6 @ Aug 4 2011, 08:06) *
It is my understanding that, when fighting dual weapon and the main hand criticals, that the main hand is guaranteed a proc but that the offhand is not (it just has its usual % chance). I just switched to DW with a club in the main hand and a sword chucks in the off hand (53.13% effective critical chance) and I have noticed that whenever the main hand criticals and I also land an offhand strike, that both weapons always proc. If I don't get a critical or if only the main hand lands a blow, things appear to work as I would expect them to.


It's intentional. There is no separate "hit roll" for the offhand outside of the proficiency chance check, so if the mainhand crits, the offhand also crits. It really doesn't matter one way or the other, since the odds of getting a crit with the offhand is the same as it would be if it had a separate roll.

(Incidentally, I noticed that the code for the battle log doesn't actually write "crit" for the offhand, but the damage bonus is applied.)
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post Aug 4 2011, 17:04
Post #1017
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QUOTE(Mika Kurogane @ Aug 4 2011, 02:49) *
Play on Normal, Hard at best. Seriously. Especially with the recent changes. If you want to play a lot of rounds, your goal should be the highest difficulty you can handle without spending consumables, but you can make an exception for the first (higher XP modifier) arenas if you have some Great status left.

Outside of Arena I typically only play on IWBTH or Cake. I really don't understand how loot quality affects droprate, so I assume its mainly just equipment / potions? I'm also under the assumption it does not affect droprates of Artifacts, Tokens, Crystals and special items like flower vase etc. Basically items I can sell at my level, whereas getting good quality equipment at my level wouldn't earn me anything besides what bazaar pays >.<. If my assumptions are wrong then oh well. I still love my cake (IMG:[invalid] style_emoticons/default/tongue.gif) and I do IWBTH for xp of course.
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post Aug 4 2011, 17:10
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QUOTE(PSPhreak @ Aug 4 2011, 12:52) *
my goal isn't to play a lot of rounds so much as it is to just get a fair return on the investment in gears and training i put out. sometimes it feels like i put more into HV than i will ever get out of it.

Well, trainings are intended to be a credit sink. You can only expect a return on investment if you stick to very low levels of them or play for a very long time - way more than several thousand hours - unless you get really lucky. Here's an interesting Boggyquote that still works.

QUOTE(Boggyb @ Mar 28 2010, 05:32) *
If profits are your intent, you have to confine yourself to very low on those trees to ever see a return. Maybe the 10 in scavenger, 4-5 in Luck, 4 in Quartermaster, and 2 in Archaeologist. That would come out to something like 65,000 C. Even then, I have no idea how long it would take you to make 65,000 more than you would have made without it. That is probably a long term proposition.

Need an example ? Without credit perks, Scavenger 49->50 costs 10 million credits. That's a cumulated cost of 62,250,821 credits. For that level alone, you'd need to find 990 million credits worth of loot to get a ROI. And that's a total of 5,840,694,876 credits worth of loot to get a ROI on the whole Scavenger training. Scavenger 10, on the other hand, has a cumulated cost of 28,057 credits and requires 1,583,490 credits worth of loot for a ROI. (Feel free to fix the numbers if you want to, because there's a high chance I failed somewhere.)

As for gear, it's pretty easy as long as you aren't going to pay millions for something that might get nerfed in one patch. I've only spent 2000 credits on gear so far, and I'm not even using what I bought. (IMG:[invalid] style_emoticons/default/rolleyes.gif)

QUOTE
tonight wasn't bad at all though, you know the saying "when it rains, it pours" well, all of a sudden i got 3 artifacts and a couple pieces of D-Hide consecutively from out of nowhere. i just wish i had sessions this good more often but they are few and far between.

Congratulations. Keep it up. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(rawrboy @ Aug 4 2011, 17:04) *
I really don't understand how loot quality affects droprate, so I assume its mainly just equipment / potions? I'm also under the assumption it does not affect droprates of Artifacts, Tokens, Crystals and special items like flower vase etc.

It does what it says on the tin. See this post and that one too, as they still are somewhat valid. And yes, you're right about the drop chance being unaffected.

AFAIK, loot quality bonus from depth is capped at round 200 and from difficulty at Battletoads. Should be x2 for each of them. That means you get much less for earlier rounds and easier difficulties.

My Luck of the Search isn't all that good today, so if someone wants to add to the bloat... (IMG:[invalid] style_emoticons/default/rolleyes.gif)

This post has been edited by Mika Kurogane: Aug 4 2011, 17:33
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post Aug 4 2011, 17:55
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QUOTE(Mika Kurogane @ Aug 4 2011, 08:10) *
My Luck of the Search isn't all that good today, so if someone wants to add to the bloat... (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Been trying to find Token of Blood for dayyyss ever since I hit level 100. I want to try fighting one of the gods but my luck sucks so I currently still have 0 Token of Blood. Plenty of healing tokens though......

Think I might try doing a run of Cakefest instead of IW....gottta average around 35credit a round to break even.....
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post Aug 4 2011, 18:24
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QUOTE(Mika Kurogane @ Aug 4 2011, 23:10) *

AFAIK, loot quality bonus from depth is capped at round 200 and from difficulty at Battletoads. Should be x2 for each of them. That means you get much less for earlier rounds and easier difficulties.


AFAIK:
Round bonus maxes @ round 100 (+100 loot quality bonus)
Difficulty bonus maxes @ Battletoads (+500 loot quality bonus, x4 monster stat loot quality bonus (elixir range))
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