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post Oct 6 2011, 13:00
Post #421
Lolicon_of_Sin



I rek all u cheeky cunts I swear on me mum
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QUOTE(Benjiro @ Oct 5 2011, 23:21) *

I don't have the games you dumd fuck.

You can download and emulate it, you "dumd" fuck. :3
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post Oct 6 2011, 14:02
Post #422
Cloudkitty



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QUOTE(Lolicon_of_Sin @ Oct 6 2011, 13:00) *

You can download and emulate it, you "dumd" fuck. :3

I cannot. That's the whole prodlem... That computer couldn't run a chess simulator. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Oct 9 2011, 16:13
Post #423
elda88



FREEDOM! FUCK DMCA!
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Future scenario: Consolitis is common across PC games. PC gamers then stage demonstrations protesting lack of concern from major game publishers, including Microsoft and constantly send hate emails demanding change.
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post Oct 10 2011, 02:35
Post #424
grumpymal



I hate everything >:C
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Blargh, I forgot how much I hated route splits in SRW. Banpresto could probably extend play time by having you experience both sides of the split, but only get the "secrets" from your primary path.
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post Oct 10 2011, 07:29
Post #425
Maximum_Joe



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Who should I hate more: Capcom or Bobby Kotick?
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post Oct 10 2011, 16:16
Post #426
Msgr. Radixius



If Your Crotch Don't Tingle, It Ain't Based
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Can't you hate them both equally?

That would be the most maximum option.
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post Oct 10 2011, 16:26
Post #427
BrainSucks



Not Bayonetta
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Maximum dilemma?
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post Oct 12 2011, 02:05
Post #428
Msgr. Radixius



If Your Crotch Don't Tingle, It Ain't Based
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Rocksmith? I scoff at thee.
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post Oct 13 2011, 19:28
Post #429
3dpd_lover



You maggot premature ejaculator! Fuck me anyway.
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post Oct 17 2011, 22:22
Post #430
Muramasa777



Bitch, please... Looking all like expecting a female
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I bought Spider-Man: Shattered Dimensions for XBOX360 for 17,95€
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post Oct 18 2011, 01:14
Post #431
Seraphael



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For anyone interested in action MM O's. The one i am playing now is called Vindictus and it is awesome.
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post Oct 23 2011, 04:07
Post #432
Cyberdemon



*Hmpf*
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I just realized that no Simpsons games came out in more than four years. Further proof that they're long dead.
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post Oct 23 2011, 07:37
Post #433
FourThirteen



An unfortunate lunatic
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I think I understand where Asura's coming from. I'd be wicked pissed off too if I didn't have any arms.
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post Oct 23 2011, 07:38
Post #434
grumpymal



I hate everything >:C
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Its just a flesh wound. Kick 'em in the shins!
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post Oct 24 2011, 12:06
Post #435
Muramasa777



Bitch, please... Looking all like expecting a female
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I'm a proud owner of a Red Dead Redemption GOTY (21,99€ Brand New)
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post Oct 25 2011, 07:22
Post #436
WillP



Everything's better with a Donk!
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I wanna see another Timesplitters game:

(IMG:[media.giantbomb.com] http://media.giantbomb.com/uploads/1/15309/542788-jo_800.jpg)
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post Oct 26 2011, 08:22
Post #437
Msgr. Radixius



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QUOTE
radixius: oh, I'm a dumb person
radixius: I'm reading a blargh
radixius: of the development of Mother 4, a fangame
Grahf: oh?
Grahf: that sounds promising, sort of
radixius: and there was something that struck me as interesting, this line in specific: "A major part of any RPG is its battle system. One might argue that battle systems are what make RPGs games."
radixius: can you remove the battle system of an RPG and still make it an engrossing, interesting game?
radixius: noodle that one for a second and get back to me
radixius: what are the other parts of an RPG, let's brainstorm this, since you're a smart dude and I am not a smart dude
radixius: there's NPC interaction, shopping, travel, for starters
Grahf: yeah
Grahf: isn't a game like unh, I forget, ricanteur or whatever, a sort of example of this?
radixius: recettear?
radixius: there is battling
Grahf: that's the one
radixius: not done by the main character Recette, but by mercenaries that are hired out
radixius: in any case, walking around, shopping and interacting with characters that you're not playing as...
radixius: that's a Sim type game
radixius: is the battle system the only thing that makes an RPG such?
Grahf: mostly isn't it the story that bares relevance?
radixius: alright, so now we have another element
radixius: the story
radixius: let me think on this for a second
radixius: so a story and a battle system are what make an RPG
radixius: can you remove one of these and still make an RPG?
Grahf: hmmm
radixius: mostly, I am concerned about an RPG with no battles, but all the other parts
radixius: is it possible to make one like that, but have it not be boring or sucktacular?
Grahf: well, there's the "dating rpgs"
Grahf: but those, well, mostly suck
Grahf: they still have stat systems though
Grahf: I guess if you took the battle elements out of those "Princess Maker" RPG's you'd have one as well
radixius: aren't dating games usually tossed into the Sim genre?
Grahf: in fact, not sure if those battles count, since strictly speaking I don't believe you're in control of them
Grahf: I'm not really sure, myself
radixius: this is probably going to get convoluted and stupid, so bear with me
radixius: let's give this game an isometric view, you control a single character, you travel from town to town, basically doing deliveries for people, perhaps being a travel agent, perhaps (?), getting money to (?), getting more and more clients, going home, making decisions, blah blah blah
radixius: that's a sim-type game, correct?
Grahf: strictly speaking, yes
radixius: I mean, that's like a big city version of Harvest Moon, more or less
radixius: now, let's give it a story, you're a dude/lady, you work for a company
radixius: you do jobs that require travel for this company
radixius: eventually you go out on the town, and get into a relationship/married//whatever
radixius: based on decisions made
radixius: you can also either go up in the current workplace or travel to another town to do business in a different branch of the company
radixius: all the while having things occur in the daily life of this person that drive to a sort of conclusion
radixius: now
radixius: these occurances, scenarios, whatever, are all triggered like the missions from GTA
radixius: but no combat happens, at all
radixius: things are done via a context menu with different choices
radixius: here's the question
radixius: is that, in all technicality, a battle system?
Grahf: by virtue of the game, yes. If you're going by the standard definition of battle, then no.
Grahf: Thing is, my reasoning goes like this: if you strip the battles out of an RPG, what do you get? A stat management system and a story, pretty much.
Grahf: at least it seems like that
radixius: while I was writing all that out, the thought occurred that, you go to a bar, some guy gets perturbed, you can choose to punch him, walk away, or (?).
radixius: that's a battle, technically. That is an altercation that requires physical avoidance or physical intervention
radixius: of some sort
radixius: that context menu became "ATTACK" or "RUN AWAY".
radixius: or, you know, whatever
radixius: and then there's your completely correct idea that you're left with a sim game with a terribly trite story
Grahf: the game you described would like have minigame
Grahf: s
Grahf: things like button sequence games, memory tests, that sort of thing, that get easier the more of the relevant stat you have
radixius: well, it would basically be forced to have minigames, otherwise it's a glorified text adventure
Grahf: those aren't "battles" they are trials though
Grahf: and hell, when you look at stuff like wario ware, that kind of thing works
radixius: so, by these standards, it is somewhat impossible to make an RPG without a battle system...
Grahf: like I said, it depends how much you're going to quibble about the context of the term "battle" itself
radixius: the term itself is situational
radixius: ATTACK is the affirmative choice, RUN AWAY is the corollary.
radixius: (in the previous situation)
Grahf: I get ya
Grahf: to get somewhat philosophical about it, everything breaks down like that
Grahf: even games that aren't considered to have battles
Grahf: like puzzle games and things like that
radixius: differnt flavors of yes or no
Grahf: there's a definable goal in each instance
Grahf: t'would be a strange game that just dumped you in, and then said "go" and then never gave you direction again
Grahf: what can you do. anything you want.
Grahf: is there an end goal
Grahf: nope
Grahf: wait, I think I'm just describing Minecraft now
Grahf: thing is though even that has definable limits
Grahf: don't fucking die to monsters, etc.
radixius: interesting concept
radixius: or rather, interesting idea
radixius: how can someone break the mold without breaking the base concept?
Grahf: what, getting dumped in a game world with no final goal in mind?
radixius: not so much that, no
radixius: but the stupid thing I thought up
radixius: RPG with no battles
radixius: you could go ahead and say, yeah, no enemy encounters
radixius: but what makes you progress?
Grahf: you could make it limited time
Grahf: like each day is a set number of tasks, or set amount of real time
radixius: okay, so we have the limiter
radixius: what makes your character better?
radixius: do these tasks increase a certain substat
radixius: are stats involved?
Grahf: if you're going to make it as "realistic" as possible, then stats can be changed, but only in marginal ways, and all results are kept hidden from the player.
Grahf: you never know how smart, strong, etc you are exactly
Grahf: you can get a general idea
Grahf: but you can't say "Ah, I have 52/100 INT, so I can/can't do this"
Grahf: but you can pick up on subtle cues like "you look over the documents. It takes you a while, but you get the gist of what they're saying." as opposed to "You read the documents, and can't make heads or tails of anything in them."
radixius: I get stupid ideas in my brain from time to time


What a couple of nerds.
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post Oct 26 2011, 08:33
Post #438
grumpymal



I hate everything >:C
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NEERRRDDDDSSSSSSSSSSS!!!
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post Oct 26 2011, 08:40
Post #439
FourThirteen



An unfortunate lunatic
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Where's Ogre when we need him?
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post Oct 26 2011, 08:42
Post #440
grumpymal



I hate everything >:C
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He's one of them, now.
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