QUOTE(SRK Yun @ Aug 29 2012, 17:59)

Asura's Wrath was great, here's the true ending, please buy it. There is something VERY wrong with your marketing department when they say, "Here is the true ending to the game you have purchased, to see the real ending please pay us to see the true story of Asura's Wrath."
Someone in Capcom headquarters must have a real loose grasp of the English language where "greedy cash grab" is synonymous with the words "true ending."
That really killed me, because I enjoyed the hell out of Asura's Wrath (despite it not being so much a game as an interactive movie). That was a big middle finger to the consumers...
QUOTE(physics152 @ Aug 30 2012, 04:11)

I think the gist was
Capcom's on-disk pay to unlock policy was carried out with only greed as motivation.
Bonus material that's on-disk p2p or p2v that makes the game richer, but has no significant impact on the game sucks for all gamers. It is like joe said a "less butthurt" situation, not cool but understandable on a business sense.
A "true ending" on the other hand does have a great impact on the overall gaming experience. It's a true WTF move by them. If it was like final fantasy where you had to work for the endings, fine. BUT PAY FOR THEM IS WTF...
I can understand them holding stuff back as DLC, but I really hate the fact that they've been doing disk locked content. Now in the case of Asura's it was painful to me because the game ended on a cliffhanger, and then it was like "hey, pay 7 more dollars to get the last couple chapters and ending." ARGH!
That being said, Capcom's not the only one who's done this or even the first - remember the new Prince of Persia? That one had an "ending for pay," and actually ended on another cliffhanger with less resolution than the "free" one if you can believe it.