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post Apr 25 2012, 22:29
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Cloudkitty



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I feel kinda itchy to play Baldur's gate with Flutterloco...
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post Apr 25 2012, 22:57
Post #1542
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Four-player split screen was fun because if someone was griefing you, you could punch them in the face.
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post Apr 25 2012, 22:59
Post #1543
Zoro the Gallade



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Come to think of it, Resident Evil is kinda the opposite of Doom.

In the first and second Doom, all you had to do was just running around blasting the guts out of demons level after level, but doom 3 is more like a Dead Space-like survival horror thing.

Instead, Resident Evil up to 3 was a pretty intense survival horror, then the 4 turned the whole deal into "kick some Spanish farmer ass".And the 5...
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post Apr 25 2012, 23:51
Post #1544
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QUOTE(Kobalt @ Apr 26 2012, 05:57) *
Four-player split screen was fun because if someone was griefing you, you could punch them in the face.
You can still do that in LAN parties, except you have to get the player's attention first.
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post Apr 26 2012, 07:01
Post #1545
SRK Yun



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Me and my friends handle things in the most gentlemanly manner possible when upset after an offline game session. Which is either popping off or getting something to drink and then popping off. Much trash talk ensues until someone admits they can't win at something or lose enough times their lack of ability is obvious.

Rinse and repeat that formula after going into training mode after a loss for a week or two. I think we have the right idea for the most part. Marvel 2 offline sets are great, tons of fun and tons of hate. Bonus points if you did an infinite to win.
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post Apr 26 2012, 09:24
Post #1546
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I can think of two major reasons for not using split screen quite as much these days:
1. Seeing a screen being split horizontally on a wide screen these days put more stress on your eyes compared to the old screens. It could look good on the 4:3 ratio screens, but not quite as much on the 16:9 ratio screens.
2. There's too many console games who doesn't run well on the modern consoles when rendering a single screen. Seeing games on the consoles stuttering or slowing down due to the graphics card or processor being choked is a sad thing. I remember Mario Kart 64 having to shut down their music when splitting the screen both horizontally and vertically, as the hardware couldn't handle everything; and that was just a minor issue (not really worth complaining 'bout, but is still the first example coming to my head with the hardware limitation issue).

QUOTE(Zoro the Gallade @ Apr 25 2012, 20:26) *

[www.cracked.com] Commandment number 7

Commandment number 7 and 2 contradict as long as game developers can't understand commandment number 1.
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post Apr 26 2012, 14:31
Post #1547
Zoro the Gallade



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QUOTE(Gakre @ Apr 26 2012, 09:24) *

I can think of two major reasons for not using split screen quite as much these days:
1. Seeing a screen being split horizontally on a wide screen these days put more stress on your eyes compared to the old screens. It could look good on the 4:3 ratio screens, but not quite as much on the 16:9 ratio screens.
2. There's too many console games who doesn't run well on the modern consoles when rendering a single screen. Seeing games on the consoles stuttering or slowing down due to the graphics card or processor being choked is a sad thing. I remember Mario Kart 64 having to shut down their music when splitting the screen both horizontally and vertically, as the hardware couldn't handle everything; and that was just a minor issue (not really worth complaining 'bout, but is still the first example coming to my head with the hardware limitation issue).
Commandment number 7 and 2 contradict as long as game developers can't understand commandment number 1.


Not necessarily. If the software houses spent more time optimizing the game engine's performance and less time trying to perfectly render the bloody mist that comes out when you punch someone in the face, they would be able to uphold both easily.
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post Apr 27 2012, 07:25
Post #1548
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[news.softpedia.com] Crysis 3 Will Do Things No Other Console Game Has Done, Crytek Says
QUOTE
β€œIt's always a continuous evolution on our engine. We delivered DX11 for Crysis 2 and we've continued evolving that. Our next-generation PC stuff looks great. We are showing some of that, so we're really pushing the boundaries on PC. PC is our next-generation and we'll keep going with that,” he said.

If that's true, then make the PC version is a PC-optimized version. Not a carbon copy of the console version like you did with Crysis 2.
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post Apr 27 2012, 13:15
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I wish we had universal PC ports for games. I'm calling about real ports, not emulation. Emulation isn't perfect because that's not the platform the game was meant for.

I know it won't happen, and I also know why. I want to dream.

This post has been edited by Mika Kurogane: Apr 27 2012, 13:16
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post Apr 27 2012, 16:06
Post #1550
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Man, Elena from Pandora's Tower sure knows how to give you three guilt trips and half in ten seconds.

Note to self: NEVER let the time meter reach the red again.
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post Apr 27 2012, 16:24
Post #1551
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If every automated turret were like the ones in Metroid, half the heroes we know about today would be dead.
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post Apr 27 2012, 19:14
Post #1552
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If every automated turret were like the ones in Team Fortress 2, Metal Gear Solid would be a cakewalk.
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post Apr 27 2012, 19:54
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Dead or Alive 5 looks great
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post Apr 27 2012, 20:06
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I REALLY DON'T want to play Final Fantasy XIII, but my mother got it for my birthday as the free third game, so I don't know what I should do here. I've had it since April 6th, and still haven't touched the bloody thing. And 3 discs? How much filler-bullshit did they put in there, and still decide that they wanted to milk fucken retarded fanbois with FFXIII-2 and FFXIII-3?
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post Apr 27 2012, 21:14
Post #1555
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QUOTE(tentacle-man61 @ Apr 27 2012, 20:06) *

I REALLY DON'T want to play Final Fantasy XIII, but my mother got it for my birthday as the free third game, so I don't know what I should do here. I've had it since April 6th, and still haven't touched the bloody thing. And 3 discs? How much filler-bullshit did they put in there, and still decide that they wanted to milk fucken retarded fanbois with FFXIII-2 and FFXIII-3?


Meh, XIII is at least playable, as in "playable without your heart stopping on its own accord to spare yourself from such crap",even though they stripped pretty much every element of fun of the game to the bare bones.The sequel is just a fanbait money-catcher.

This post has been edited by Zoro the Gallade: Apr 27 2012, 21:15
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post Apr 28 2012, 03:54
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QUOTE(tentacle-man61 @ Apr 28 2012, 04:06) *

and still decide that they wanted to milk fucken retarded fanbois with FFXIII-2 and FFXIII-3?


there/s a part 3 in the works? (IMG:[invalid] style_emoticons/default/blink.gif)
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post Apr 28 2012, 05:46
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an hour and 20 minutes later, and i still havent finished making my third character in demons souls
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post Apr 28 2012, 14:21
Post #1558
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Didn't want to play LoL with my friends, but then I put my troll face on. All good from there. Think LoL was invented for trolls by trolls and I'll never think otherwise.
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post Apr 30 2012, 01:14
Post #1559
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Just did a survey for Playstation that they emailed to me.

And it occurred to me as I was filling it out that I'm really disenfranchised with the gaming industry as it stands currently.

Nor am I really looking forward to the future of the industry because it looks like more of the same shit. PSN is fucking abysmal, XBL isn't much better and Steam, probably the forerunner, is maybe a step up from abject mental retardation in software form.

The problem is, no one gives a shit anymore: The developers, the publishers, the consumers or the retailers. All of them accept things as they come, and this pestilent bog of mediocrity that has come up around us is everyone's problem. Video game developers need to forge ahead and produce something that is entertaining, rather than a watered down clone of a clone of a clone of an idea that was done thirty years ago. The publishers need to get their heads out of their asses and stop this losing war against piracy and raise their fucking standards. Consumers need to pay attention to what they're buying instead of getting Marvel v Capcom 3 version 15, condoning what Capcom, Ubisoft and EA have been doing for standard business practice for the last five years and then complaining about egregious DLC nonsense when it's the consumer's fault in the first place. And retailers need to keep stock on stuff that is new and different and drop stuff that doesn't get any acclaim at all.

Video games need to be fun again. Drop the realism and get back some of that goddamn whimsy that used to be par for the course. We don't need fifty goddamn titles starring a different skinned copy of Shooty MacGunboom engaging in ridiculous firefights with faceless enemies for fifteen hours. We don't need the whiny spiky haired douchebag protagonist for JRPGs anymore. Everything's been distilled and has become stupid.

Phil Fish wasn't wrong when he said Japan's games fucking blow nuts now. Inafune said the same thing four years earlier. But he didn't also declare that games produced elsewhere are just as bad. Stop increasing the pull on hardware and make actually playing the motherfucker the point, guys. Is it really that hard?
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post Apr 30 2012, 13:54
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How Final Fantasy 13 is so-far not as bad as I had feared, since I can stand it somewhat. But it still seems that it follows the formula: Take 2 steps, half-hour cut-scene.
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