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> HentaiVerse 0.5.3, On the knife's edge

 
post May 15 2011, 13:52
Post #61
Leon007



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this is what I thought when see the update of 0.53.

finally I can use potions when I out of battle!
instead of using rare healing tokens... well, they are useless for now.

good for add a reply button of mooglemail.

and BIG GOOD NEWS for forgiving errors of RiddleMaster. although I never answered wrong but still, it's a good news. seriously, It drives me crazy.

I'll check what changes of battle.
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post May 15 2011, 13:57
Post #62
varst



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QUOTE(xlee @ May 15 2011, 19:39) *

agreed


I just did that anyway.
1. Tried an arena.
2. Pull all my ability points from ratings
3. Tried again.
Nothing seems to have changed in damage aspect, so it's pretty safe to say that it's rather useless to put some points in now (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(testcwal001 @ May 15 2011, 19:47) *

EHWiki
http://ehwiki.org/wiki/Main_Page
long time not update


I'm sure people will update that if you're willing to give hath as the reward (IMG:[invalid] style_emoticons/default/tongue.gif)

I ACTUALLY LIKE THIS PATCH.
It seems i'm actually getting less damage from monsters.
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post May 15 2011, 14:02
Post #63
BlackHimari



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I was using Shield Armor and Phase before, but now I have to find Heavy to replace those phase. After that, my interference reaches almost 110 (was 77 before). Regen decreases from 54 to 47, Cure increases from about 440 to 693 , Cure II increases from about 1100 to 1386. Considering the mana cost Cure becomes the most powerful curative magic.

However, my dmg increases from 78% to 88% but I feel I do less damage in battles?

This post has been edited by whzx5byb: May 15 2011, 14:09
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post May 15 2011, 14:19
Post #64
roflcopt0rz



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looking forward to getting more customization for monster lab. I invested a bunch of int/wis crystals on a human creature and I was wondering if you'll eventually let non-magic creatures be able to use magic spells.
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post May 15 2011, 14:28
Post #65
hgbdd



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QUOTE(Ichy @ May 15 2011, 11:22) *

An (expensive) feature to upgrade old phase would be great (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(teeeen @ May 15 2011, 11:25) *

excuse me

could let the phase gear have some retroactive ?

mage people really put the effort in it . suddenly nerf is painful (IMG:[invalid] style_emoticons/default/anime_cry.gif)
That happened with fleet silk as well, deal with it. Btw on the contrary of fleet, the rate drop as been more than "doubled" for EDB phase:
QUOTE(Tenboro @ May 15 2011, 10:05) *

- Cloth armor is now pure-bred mage armor:
-- Silk has been removed from the loot table.
-- Cotton has been fundamentally changed from who knows what to a protective mage-type armor. It is the only cloth that can drop with elemental protections.
-- Phase no longer drops in the proficiency-boosting variants.

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post May 15 2011, 14:28
Post #66
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What's the method Shadow Veil increase evade? Is it multiplicative or direct?
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post May 15 2011, 14:55
Post #67
Tenboro

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QUOTE(hubaha @ May 15 2011, 13:50) *

Now I can add attack "so many banelings" to my tastetosis monster (IMG:[invalid] style_emoticons/default/smile.gif) So i like the changes (IMG:[invalid] style_emoticons/default/wink.gif)


Tastosis*

QUOTE(cryomorph @ May 15 2011, 14:28) *

What's the method Shadow Veil increase evade? Is it multiplicative or direct?


Spell effects are always additive.
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post May 15 2011, 14:58
Post #68
cryomorph



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QUOTE(Tenboro @ May 15 2011, 20:55) *

Spell effects are always additive.

good, good )
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post May 15 2011, 14:59
Post #69
hgbdd



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QUOTE(cryomorph @ May 15 2011, 13:28) *

What's the method Shadow Veil increase evade? Is it multiplicative or direct?
QUOTE(Tenboro @ May 15 2011, 13:55) *

Spell effects are always additive.
Same for blind?

This post has been edited by cmdct: May 15 2011, 15:00
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post May 15 2011, 15:04
Post #70
xxxxlone



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notice the changes

This post has been edited by xxxxlone: May 15 2011, 15:34
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post May 15 2011, 15:08
Post #71
cryomorph



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With this patch my earth-walker set became less useful for 2h style because I can clear every round in 3-4 turns and almost all attacks are physical so Shadow Veil has lesser chance to avoid them. I'm going back to the pristess set.
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post May 15 2011, 15:24
Post #72
Msgr. Radixius



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What a wonderful patch, thanks, Tenbrah.

Also, you might need to add a link to the front page just to make it a hat trick.
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post May 15 2011, 15:26
Post #73
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i love this patch
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post May 15 2011, 15:43
Post #74
varst



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Some more things to ask about restoratives, about stamina.
Since it mentions that it will use 1 energy drink, does it mean that whenever we use restorative we have to use an enegry drink?
It seems quite odd. Sometimes i just don't want to waste my energy drinks.
Any possible explanation/change?
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post May 15 2011, 15:46
Post #75
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so any AP in elemental ratings now is a wasted AP?
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post May 15 2011, 15:49
Post #76
hgbdd



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QUOTE(Raidy @ May 15 2011, 14:46) *

so any AP in elemental ratings now is a wasted AP?
elemental mitigations has been doubled.

Edit:
@varst:
You can select what to restore.

This post has been edited by cmdct: May 15 2011, 15:54
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post May 15 2011, 15:54
Post #77
grumpymal



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How does this
QUOTE(Tenboro @ May 15 2011, 05:05) *

- Physical and Magical Mitigation across all armor and shield classes has been increased significantly.
-- The base mitigation factor has been doubled, but the scaling modifier for level has been reduced from corresponding to +50% at level 200 to +10% at level 200

and this
QUOTE(Tenboro @ May 15 2011, 05:05) *

Heavy Armor Changes

- Mitigation Stats for newly generated Heavy Armor was increased, and in the case of Plate Armor, significantly.

actually work? In the latter, are you referring to ALL mitigation (Phys, Magic, Specific), or just specific mitigation? And if its all mitigation, did all existing armor get the retroactive mitigation buffs, but we have to wait for new drops before we can get the new, decent mitigation? Because if so, that ain't cool. Heavies with old gear get their cures jacked up even more since proficiency doesn't soften the Interference blow and now they have to find new gear just to get the defenses in order to make up for it. I put on my old Plate suit and I lose half of my Proficiency due to Interference. Even with the increased power of Cure, its still not right.

The more forgiving Riddlemaster is good, at least.

And there's a bug with the restoratives pane and the Stamina indicator when using DL Fonts.
(IMG:[i1212.photobucket.com] http://i1212.photobucket.com/albums/cc458/chevaliermalfet/ehstuff/displaybug.png)
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post May 15 2011, 15:54
Post #78
hentailoverguy



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Every time i finish a fight i keep trying to go to the healer tab. Also is there any way that you can add control of what restoratives you use, For instance using three lesser health potion instead of a godly health potion .

This post has been edited by hentailoverguy: May 15 2011, 16:00
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post May 15 2011, 15:55
Post #79
Ichy



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It does not use an energy drink (IMG:[invalid] style_emoticons/default/wink.gif)
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post May 15 2011, 16:06
Post #80
Msgr. Radixius



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QUOTE
Snowflake and the moogles are taking an early dip in the still-warming ocean. Check back later.


Oh noes!
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