Welcome Guest ( Log In | Register )

19 Pages V « < 15 16 17 18 19 >  
Closed TopicStart new topic
> HentaiVerse 0.5.3, On the knife's edge

 
post May 30 2011, 08:32
Post #321
zhcj911



Casual Poster
****
Group: Members
Posts: 461
Joined: 9-April 11
Level 206 (Destined)


QUOTE(eleeinos @ May 29 2011, 07:56) *

Btw, the tooltips in the Abilities page need fixing. They still read "Rating" instead of "Resistance".

Yeah,it was quite misleading.....
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 1 2011, 00:32
Post #322
dlhmmr



Slayer of Black Bandaids
********
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09
Level 438 (Godslayer)


Hey Tenboro, the update is interesting but with the firefox problems, what I need is an enthusiasm potion.

Later (IMG:[invalid] style_emoticons/default/mellow.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 1 2011, 19:36
Post #323
flint



Dat ain't no pony.
*******
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08
Level 468 (Godslayer)


QUOTE
6240 1 You gain 0 points of two-handed weapon proficiency.


(IMG:[invalid] style_emoticons/default/huh.gif)

Now that's a first.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 1 2011, 21:18
Post #324
Tenboro

Admin




QUOTE(flint @ Jun 1 2011, 19:36) *


Might want to check your immediate surroundings for the presence of an Infinite Improbability Drive.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 2 2011, 00:51
Post #325
20200



Death Row
**********
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07
Level 335 (Godslayer)


I've seen it happen on occasion.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 2 2011, 09:55
Post #326
lovehcomics



Active Poster
*******
Group: Members
Posts: 1,354
Joined: 28-August 09
Level 275 (Godslayer)


I got a level 108 item at 107. There's probably some weird rounding error that happens about as often as an exquisite item drops without maxed Luck of the Draw.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 6 2011, 01:34
Post #327
HexElf



Newcomer
**
Group: Members
Posts: 58
Joined: 11-June 07
Level 177 (Destined)


I am seriously thinking my monsters just stopped being active since the last patch. My two latest creations haven't gotten a single battle won (and I mean they're still at 0 battles won in several weeks) in the time that my original two had over 60. The weakest one is at level 3. Am I doing something wrong?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 6 2011, 07:58
Post #328
Namespoofer



Active Poster
*******
Group: Members
Posts: 1,056
Joined: 10-March 09
Level 318 (Dovahkiin)


Yeah, they have to at least be a certain level before they work
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 6 2011, 08:50
Post #329
HexElf



Newcomer
**
Group: Members
Posts: 58
Joined: 11-June 07
Level 177 (Destined)


Thanks man, but how do I know which level they need to be at?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 6 2011, 10:29
Post #330
flint



Dat ain't no pony.
*******
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08
Level 468 (Godslayer)


They have to be upgraded at least once. Additionally, they have to be near you level, monsterlevel-wise.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 6 2011, 14:04
Post #331
tadprime



Regular Poster
******
Group: Gold Star Club
Posts: 976
Joined: 17-October 10
Level 424 (Godslayer)


QUOTE(flint @ Jun 6 2011, 04:29) *

They have to be upgraded at least once. Additionally, they have to be near you level, monsterlevel-wise.


I knew about the upgrade requirement, but are you saying they need to be near _my_ level to actually see use? I thought once they got 1 upgrade they would be available for people fighting around their level, not that I had to get them all the way up to _my_ level...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 6 2011, 15:51
Post #332
flint



Dat ain't no pony.
*******
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08
Level 468 (Godslayer)


What? No, wait. I might've typed that wrongly.

I tried to say it has to be near your level so you yourself can see it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 6 2011, 16:45
Post #333
Bunko



Hermit
*******
Group: Members
Posts: 1,262
Joined: 19-September 10
Level 338 (Godslayer)


Can we has a new way of combat:
Unarmed Combat.
Call it karate, being a monk or whatnot.
It would be dualwielding with some cool proc that happens often, depending on agility and dexterity.
Maybe even a permanent buff when empty handed.
Possibly also a new ability called Kick, which can be used as a skill from cast bar.
I'm tired of using my excellent weapons.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 6 2011, 16:47
Post #334
Maximum_Joe



Legendary Poster
***********
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11
Level 500 (Dovahkiin)


QUOTE(Bunko @ Jun 6 2011, 06:45) *

Can we has a new way of combat:
Unarmed Combat.
Call it karate, being a monk or whatnot.
It would be dualwielding with some cool proc that happens often, depending on agility and dexterity.
Maybe even a permanent buff when empty handed.
Possibly also a new ability called Kick, which can be used as a skill from cast bar.
I'm tired of using my excellent weapons.


The only problem is that it discourages using two equipment slots. May as well add fist weapons if you're gonna add a whole new fighting style.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2011, 04:37
Post #335
kingwolf



Gonna be a lot of shredded beef when I'm done with you
*********
Group: Members
Posts: 6,438
Joined: 16-July 09
Level 370 (Destined)


QUOTE(Maximum_Joe @ Jun 6 2011, 09:47) *

The only problem is that it discourages using two equipment slots. May as well add fist weapons if you're gonna add a whole new fighting style.


Brass knuckles an boxing gloves might work? Only two things that come to mind.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2011, 04:43
Post #336
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


Clubs should be replaced with fist weapons, H2H should be a combat style, and Light armor should be tailored for it.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2011, 04:50
Post #337
Msgr. Radixius



If Your Crotch Don't Tingle, It Ain't Based
************
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06
Level 257 (Ascended)


QUOTE(cmal @ Jun 6 2011, 21:43) *

Clubs should be replaced with fist weapons, H2H should be a combat style, and Light armor should be tailored for it.


Yes.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2011, 06:24
Post #338
BiffBlastcheese



Newcomer
*
Group: Gold Star Club
Posts: 28
Joined: 26-May 09
Level 381 (Godslayer)


Probably asking for too much, but I'd rather see weapon specific skills (as in added to the Skills menu) that use Mana and Spirit come into play. They could be based on your proficiency with the weapon type specifically. It'd add a more noticeable incentive to get proficiency up other than higher benefits.

This post has been edited by BR?: Jun 7 2011, 06:26
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2011, 06:26
Post #339
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


QUOTE(BR? @ Jun 7 2011, 00:24) *

Probably asking for too much, but I'd rather see weapon specific skills (as in added to the Skills menu) that use Mana and Spirit come into play. They could be based on your proficiency with the weapon type specifically. It'd add a more noticeable incentive to get proficiency up other than higher benefits.

QUOTE(Tenboro @ May 19 2011, 05:13) *

Spirit was in there since the very beginning. Besides, skills won't use Spirit, they will use the possibly-to-be-renamed Overcharge. (And before you cry out, when it does, Overcharge won't be a factor in melee damage anymore.)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 7 2011, 06:55
Post #340
20200



Death Row
**********
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07
Level 335 (Godslayer)


QUOTE(BR? @ Jun 6 2011, 21:24) *

Probably asking for too much, but I'd rather see weapon specific skills (as in added to the Skills menu) that use Mana and Spirit come into play. They could be based on your proficiency with the weapon type specifically. It'd add a more noticeable incentive to get proficiency up other than higher benefits.

Yeah, melee should definitely have all the advantage of magic use while retaining all of its current advantages.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


19 Pages V « < 15 16 17 18 19 >
Closed TopicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 19th May 2025 - 20:51