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HentaiVerse 0.5.3, On the knife's edge |
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May 30 2011, 08:32
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zhcj911
Group: Members
Posts: 461
Joined: 9-April 11

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QUOTE(eleeinos @ May 29 2011, 07:56)  Btw, the tooltips in the Abilities page need fixing. They still read "Rating" instead of "Resistance".
Yeah,it was quite misleading.....
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Jun 1 2011, 00:32
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dlhmmr
Group: Catgirl Camarilla
Posts: 2,577
Joined: 20-March 09

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Hey Tenboro, the update is interesting but with the firefox problems, what I need is an enthusiasm potion. Later (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Jun 1 2011, 19:36
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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QUOTE 6240 1 You gain 0 points of two-handed weapon proficiency. (IMG:[ invalid] style_emoticons/default/huh.gif) Now that's a first.
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Jun 1 2011, 21:18
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Tenboro

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QUOTE(flint @ Jun 1 2011, 19:36)  Might want to check your immediate surroundings for the presence of an Infinite Improbability Drive.
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Jun 2 2011, 00:51
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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I've seen it happen on occasion.
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Jun 2 2011, 09:55
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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I got a level 108 item at 107. There's probably some weird rounding error that happens about as often as an exquisite item drops without maxed Luck of the Draw.
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Jun 6 2011, 01:34
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HexElf
Newcomer
  Group: Members
Posts: 58
Joined: 11-June 07

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I am seriously thinking my monsters just stopped being active since the last patch. My two latest creations haven't gotten a single battle won (and I mean they're still at 0 battles won in several weeks) in the time that my original two had over 60. The weakest one is at level 3. Am I doing something wrong?
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Jun 6 2011, 07:58
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Namespoofer
Group: Members
Posts: 1,056
Joined: 10-March 09

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Yeah, they have to at least be a certain level before they work
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Jun 6 2011, 08:50
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HexElf
Newcomer
  Group: Members
Posts: 58
Joined: 11-June 07

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Thanks man, but how do I know which level they need to be at?
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Jun 6 2011, 10:29
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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They have to be upgraded at least once. Additionally, they have to be near you level, monsterlevel-wise.
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Jun 6 2011, 14:04
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tadprime
Group: Gold Star Club
Posts: 976
Joined: 17-October 10

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QUOTE(flint @ Jun 6 2011, 04:29)  They have to be upgraded at least once. Additionally, they have to be near you level, monsterlevel-wise.
I knew about the upgrade requirement, but are you saying they need to be near _my_ level to actually see use? I thought once they got 1 upgrade they would be available for people fighting around their level, not that I had to get them all the way up to _my_ level...
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Jun 6 2011, 15:51
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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What? No, wait. I might've typed that wrongly.
I tried to say it has to be near your level so you yourself can see it.
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Jun 6 2011, 16:45
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Bunko
Group: Members
Posts: 1,262
Joined: 19-September 10

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Can we has a new way of combat: Unarmed Combat. Call it karate, being a monk or whatnot. It would be dualwielding with some cool proc that happens often, depending on agility and dexterity. Maybe even a permanent buff when empty handed. Possibly also a new ability called Kick, which can be used as a skill from cast bar. I'm tired of using my excellent weapons.
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Jun 6 2011, 16:47
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Bunko @ Jun 6 2011, 06:45)  Can we has a new way of combat: Unarmed Combat. Call it karate, being a monk or whatnot. It would be dualwielding with some cool proc that happens often, depending on agility and dexterity. Maybe even a permanent buff when empty handed. Possibly also a new ability called Kick, which can be used as a skill from cast bar. I'm tired of using my excellent weapons.
The only problem is that it discourages using two equipment slots. May as well add fist weapons if you're gonna add a whole new fighting style.
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Jun 7 2011, 04:37
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kingwolf
Group: Members
Posts: 6,438
Joined: 16-July 09

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QUOTE(Maximum_Joe @ Jun 6 2011, 09:47)  The only problem is that it discourages using two equipment slots. May as well add fist weapons if you're gonna add a whole new fighting style.
Brass knuckles an boxing gloves might work? Only two things that come to mind.
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Jun 7 2011, 04:43
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Clubs should be replaced with fist weapons, H2H should be a combat style, and Light armor should be tailored for it.
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Jun 7 2011, 04:50
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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QUOTE(cmal @ Jun 6 2011, 21:43)  Clubs should be replaced with fist weapons, H2H should be a combat style, and Light armor should be tailored for it.
Yes.
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Jun 7 2011, 06:24
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BiffBlastcheese
Newcomer
 Group: Gold Star Club
Posts: 28
Joined: 26-May 09

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Probably asking for too much, but I'd rather see weapon specific skills (as in added to the Skills menu) that use Mana and Spirit come into play. They could be based on your proficiency with the weapon type specifically. It'd add a more noticeable incentive to get proficiency up other than higher benefits.
This post has been edited by BR?: Jun 7 2011, 06:26
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Jun 7 2011, 06:26
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(BR? @ Jun 7 2011, 00:24)  Probably asking for too much, but I'd rather see weapon specific skills (as in added to the Skills menu) that use Mana and Spirit come into play. They could be based on your proficiency with the weapon type specifically. It'd add a more noticeable incentive to get proficiency up other than higher benefits.
QUOTE(Tenboro @ May 19 2011, 05:13)  Spirit was in there since the very beginning. Besides, skills won't use Spirit, they will use the possibly-to-be-renamed Overcharge. (And before you cry out, when it does, Overcharge won't be a factor in melee damage anymore.)
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Jun 7 2011, 06:55
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(BR? @ Jun 6 2011, 21:24)  Probably asking for too much, but I'd rather see weapon specific skills (as in added to the Skills menu) that use Mana and Spirit come into play. They could be based on your proficiency with the weapon type specifically. It'd add a more noticeable incentive to get proficiency up other than higher benefits.
Yeah, melee should definitely have all the advantage of magic use while retaining all of its current advantages.
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