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> HentaiVerse 0.5.3, On the knife's edge

 
post May 27 2011, 23:28
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QUOTE(dkplee @ May 27 2011, 14:15) *

QUOTE(Tenboro @ May 27 2011, 14:05) *

Discussed already. Magic already gets a damage bonus from MAGIC proficiency. If and when magic proficiency no longer adds a damage bonus, I'll reconsider it.

What about a spell accuracy bonus instead of attack accuracy?

Explain to me how being good at whacking things with your staff would translate over to being accurate with magic.
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post May 27 2011, 23:29
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I do believe I can raise my staff proficiency by casting magic missile. Which would translate very well to me aiming better.
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post May 27 2011, 23:33
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QUOTE(dkplee @ May 27 2011, 14:29) *

I do believe I can raise my staff proficiency by casting magic missile. Which would translate very well to me aiming better.

Assuming HV is using D&D as a theological basis (among every other RPG Tenboro has played), Magic Missiles can't miss, ergo learning to aim with them would actually make you less accurate.
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post May 27 2011, 23:40
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QUOTE(Boggyb @ May 27 2011, 14:33) *

Magic Missiles can't miss


If only. TT


But seriously, balance-wise it'd make sense, wouldn't be overpowered, and helps out us low levels a lot. Lore-wise, well, that's apparently open to interpretation but I personally find it makes sense as well.
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post May 27 2011, 23:51
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QUOTE(dkplee @ May 27 2011, 13:15) *

What about a spell accuracy bonus instead of attack accuracy?


Attack accuracy is good for getting Ether Theft. It's attack damage that's not really desired (kinda).
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post May 28 2011, 00:04
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Yeah, I just want more than 1 single mage stat out of 3 on a purely mage proficiency. Whacking stuff to death is nice and all, but that's not why I picked up a staff in the first place.



So what exactly do the magic proficiencies do anyway? Apart from the support/curative/depreciative ones that I mean. How exactly does elemental proficiency effect our elemental spells?
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post May 28 2011, 00:17
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QUOTE(dkplee @ May 27 2011, 14:40) *

But seriously, balance-wise it'd make sense, wouldn't be overpowered, and helps out us low levels a lot.

Thing is, I'm not sure magic accuracy would be at issue at all past 150 if you added it which is kinda retarded.
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post May 28 2011, 00:25
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QUOTE(dkplee @ May 27 2011, 23:04) *

So what exactly do the magic proficiencies do anyway? Apart from the support/curative/depreciative ones that I mean. How exactly does elemental proficiency effect our elemental spells?

It boosts damage by prof/200. So, for example, 100 proficiency gives a 50% increase.
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post May 28 2011, 00:26
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True, but somewhere, I believe Tenboro hinted he wants to scrap a bunch of things, including our base magic/attack accuracy. I'm sure by then, this change would be quite welcome by all.


Anyway, I guess I shouldn't have brought it up again. Though with my luck, by the time I get close to 100% base magic accuracy is the time Tenboro decides to scrap it. (IMG:[invalid] style_emoticons/default/laugh.gif)


Edit: What do you know? It's right here in this thread (IMG:[invalid] style_emoticons/default/laugh.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)

Edit2: oo, missed your reply there Sayo. Thanks for the info. So I guess put into the same terms as the proficiency changes in this patch, it'd be every 10 prof gives +5% damage of the appropriate type, which isn't bad at all.

And obviously, the first half of this post was in reply to Boggy, and not Sayo, if that wasn't clear.

This post has been edited by dkplee: May 28 2011, 01:37
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post May 28 2011, 01:32
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-

This post has been edited by Ballistic9: May 28 2011, 01:34
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post May 28 2011, 04:38
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When is Stamina actually deducted?

Is it when the round starts or when it ends?



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post May 28 2011, 08:11
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Well,I suggest that you should fix the stamina counter to show a little more figures.
And,I guess, nobody uses a staff to attack physically...............
Maybe you should make the ether theft effect and the channeling as well as the staff proficiency connected to the spell casting. (if there are multiple targets,just use randomize to choose one.)

This post has been edited by zhcj911: May 28 2011, 11:34
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post May 28 2011, 08:47
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Also ,as the current accuracy calculator becomes a little insane,it's better to change to a division form.(how can you have your accuracy exceeded 100???)
example accurcy=1-(1/(4+int/40+wis/80))*(1-equip)
I don't have a better idea about the calculation of the equips now. Maybe that 's your job ,captain.


PS

To make up the lost for those whose accuracy has already reached 100,I come up with a better formula.
accurcy=1-(1/(4+int/40+wis/80))^( 1+lv/500)*(1-equip)
which is the following
(IMG:[img181.poco.cn] http://img181.poco.cn/mypoco/myphoto/20110528/15/5612812920110528153422038.png)

...I admit that the constant should be a little higher.......

This post has been edited by zhcj911: May 28 2011, 09:45
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post May 29 2011, 14:12
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QUOTE(zhcj911 @ May 28 2011, 14:47) *

Also ,as the current accuracy calculator becomes a little insane,it's better to change to a division form.(how can you have your accuracy exceeded 100???)


I'm pretty sure what happens is your spells go back in time and kill monsters you used to miss.
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post May 29 2011, 14:15
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QUOTE(Rei-Tenshi @ May 28 2011, 10:38) *

When is Stamina actually deducted?

Is it when the round starts or when it ends?


Ah, i actually try to notice it a few times.
The Stamina is deducted at round ends.
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post May 29 2011, 14:24
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QUOTE(varst @ May 29 2011, 20:15) *

Ah, i actually try to notice it a few times.
The Stamina is deducted at round ends.


Thanks.

Followup question: Does it also get deducted if you Flee?
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post May 29 2011, 14:35
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QUOTE(Ballistic9 @ May 29 2011, 00:12) *

I'm pretty sure what happens is your spells go back in time and kill monsters you used to miss.

..........Parallel universes? In that case, I prefer to have the effect of mixed casting,which allows you to cast several spells at a time.
Well,it`s just kidding.
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post May 29 2011, 15:10
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In Final Fantasy 1, >100% accuracy=more chance for critical hits. Of course I think there's still 1% or so misses due to monsters with insane physical resistance or the equivalent. I used to have a copy of the ROM code's formulas but don't know where it is now. Anyways, it was kind of funny to see how warriors balanced the mages' damage and healing spells after you reached level 40+!

And yes, technically it wasn't really percentage but close enough for estimating how much your warriors made mages look like blindfolded children with a pinata.

::EDIT:: Come to think of it, I'm not sure if it was critical hits or multiple hits. It's been a looooooonnnnnnng time since I made a party and beat Chaos. Probably about the time Dawn of Souls came out on gameboy. (IMG:[invalid] style_emoticons/default/wink.gif)

This post has been edited by lovehcomics: May 29 2011, 15:14
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post May 29 2011, 21:56
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Btw, the tooltips in the Abilities page need fixing. They still read "Rating" instead of "Resistance".
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post May 29 2011, 23:51
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QUOTE(lovehcomics @ May 29 2011, 09:10) *

In Final Fantasy 1, >100% accuracy=more chance for critical hits. Of course I think there's still 1% or so misses due to monsters with insane physical resistance or the equivalent. I used to have a copy of the ROM code's formulas but don't know where it is now. Anyways, it was kind of funny to see how warriors balanced the mages' damage and healing spells after you reached level 40+!

And yes, technically it wasn't really percentage but close enough for estimating how much your warriors made mages look like blindfolded children with a pinata.

::EDIT:: Come to think of it, I'm not sure if it was critical hits or multiple hits. It's been a looooooonnnnnnng time since I made a party and beat Chaos. Probably about the time Dawn of Souls came out on gameboy. (IMG:[invalid] style_emoticons/default/wink.gif)


Multiple hits. Criticals was something else (and almost certainly buggy). I just remember my L40+ pair of Masters with FAST dealing 12 hits for 1.2k and downing Chaos in 2 rounds. You still needed mages for killing groups but melee was broken good vs. bosses.
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