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> HentaiVerse 0.5.3, On the knife's edge

 
post May 26 2011, 09:44
Post #281
Tenboro

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QUOTE(cmal @ May 25 2011, 23:34) *
So here's something that was previously brought up a while back and sort of brought back up when Scan was introduced: the "Physical" damage type. Scary Ghost is the only monster that does "Physical" and nowhere else can that damage type be found. No other monster has it and now weapon or spell does it. When we got Scan, we found some monsters had resistances to "Physical". To me, it doesn't make any sense to keep it around since its deprecated. Was it something you intended to get rid of but forgot to?


Much like the attack/magic accuracy and attack/magic/shield/barrier rating stats, it's stuff I want to get rid of but which are still used in the system in certain ways.
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post May 27 2011, 07:27
Post #282
Pirko



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Can we get more exp from monsterlab monsters? Maybe depend on their monsterlab level.

They 2-3 much harder than regular but exp are same. This is wrong. (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 27 2011, 07:35
Post #283
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QUOTE(Pirko @ May 26 2011, 22:27) *

Can we get more exp from monsterlab monsters? Maybe depend on their monsterlab level.

They 2-3 much harder than regular but exp are same. This is wrong. (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(Tenboro @ Apr 25 2011, 01:46) *

- Monsters now give an additional EXP bonus depending on their power level. The base EXP is increased by 1% for each PL, meaning that a PL 100 monster will give twice the normal EXP.

Do the world a favor and just go off and die.
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post May 27 2011, 07:44
Post #284
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QUOTE(Boggyb @ May 27 2011, 07:35) *

Do the world a favor and just go off and die.

I dont know if you notice it or not but tone down the harshness a bit, i really see no reason for it.
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post May 27 2011, 08:36
Post #285
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QUOTE(Eutopia @ May 26 2011, 22:44) *

I dont know if you notice it or not but tone down the harshness a bit, i really see no reason for it.

Two things:
1) Change your avatar. It's awful.
2) If he can't bother to read patch notes before complaining about something that has already been done, he can't expect me to bother to be civil.
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post May 27 2011, 08:55
Post #286
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But you don't have to outright be a douchebag.
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post May 27 2011, 09:14
Post #287
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Maybe. But if i wrote about it than i didn't see the difference.

Or there need an example to describe my petition? Some battle logs with compared obtained exp and actions need to kill mini-boss and monsterlab monster? Or some math research with number approximations?

I get 1x exp from regular monster. 2-3x from grey mini-boss and 1.5x exp from monsterlab monster. But often monsterlab monsters are harder to beat then mini-boss.

And after that why I can't write some thoughts or requests about that here?

I didn't write it to you Boggyb - then .... off.
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post May 27 2011, 10:16
Post #288
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QUOTE(Beryl @ May 26 2011, 23:55) *

But you don't have to outright be a douchebag.

It's called being efficient.

QUOTE(Pirko @ May 27 2011, 00:14) *

Maybe. But if i wrote about it than i didn't see the difference.

Maybe? Oh, so Tenboro's a liar and didn't implement it but just said he did. Glad we solved that issue.
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post May 27 2011, 11:13
Post #289
Dlaglacz



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QUOTE(Boggyb @ May 27 2011, 10:16) *
It's called being efficient.
Your way of being efficient has been shown in the past to lead to a ban.
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post May 27 2011, 15:04
Post #290
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QUOTE(Pirko @ May 27 2011, 14:14) *
I get 1x exp from regular monster. 2-3x from grey mini-boss and 1.5x exp from monsterlab monster. But often monsterlab monsters are harder to beat then mini-boss.


That is not true.
I have more exp with monster lab than mini-boss (in hourly meeting, IWBTH mode). You can check my post in "Events and Monster Battles" to see it.


2 mini boss + normal < 1 monster lab + normal

QUOTE(Jonavrek @ May 17 2011, 18:51) *

18 13 You gain 60 Credits!
18 12 You gain 52356.62 EXP!
18 11 Apathetic Canuck dropped [Godly Health Potion]
18 10 You are Victorious!

0 4 Spawned Monster C: MID=15 (Apathetic Canuck) LV=157 HP=93100 MP=184 SP=69 NA=167 Type=hostile
0 3 Spawned Monster B: MID=9 (Cookie Monster) LV=160 HP=41425 MP=64 SP=5 NA=174 Type=hostile
0 2 Spawned Monster A: MID=13 (Mind Raper) LV=161 HP=91550 MP=53 SP=33 NA=166 Type=hostile
0 1 Initializing random encounter ...
0 0 Battle Start!


QUOTE(Jonavrek @ May 25 2011, 22:38) *

22 7 You gain 24 Credits!
22 6 You gain 68413.69 EXP!
22 5 Holy Bell dropped [Scroll of Warding]
22 4 You are Victorious!

0 3 Spawned Monster B: MID=1231 (Holy Bell) LV=160 HP=52225 MP=205 SP=45 NA=150 Type=hostile
0 2 Spawned Monster A: MID=6 (Fire Fox) LV=162 HP=44050 MP=187 SP=14 NA=171 Type=hostile
0 1 Initializing random encounter ...
0 0 Battle Start!


This post has been edited by Jonavrek: May 27 2011, 15:10
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post May 27 2011, 16:27
Post #291
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I'm not sure how to put this nicely....
QUOTE(Tenboro @ May 15 2011, 04:05) *

The new stat boosts are as follows. The stat gains listed are all for every 10 points of proficiency.

When wearing all CLOTH armor
+ 0.25% Spell Crit Chance
+ 0.5% Magical Mitigation
+ 1 Wisdom[/i]

This makes sense.

QUOTE(Tenboro @ May 15 2011, 04:05) *

When using STAFF
+ 3.0% Attack Damage
+ 0.5% Attack Accuracy
+ 0.5% Spell Damage[/i]

This makes sense like a snake with legs. Now I know I don't speak for every person who's ever picked up a staff, or even every person who has only used a staff, but I would think I'm not the only one who can do 50-100x more damage with a teir 2 spell than with a staff strike. (I actually did 13 damage against someone's custom mob today (I normally do 20-40), but I can one-shot green slimes in Heroic using Fire II without crit (1800 or so)). Shouldn't you put in things that would be relevant to mages?

Or am I weird for having low strength as a mage?
--


QUOTE(Tenboro @ May 15 2011, 04:05) *

-- "Elemental Rating" for players is now Elemental Resistance, same as for monsters. That means it no longer adds a damage bonus for magic.

No free reset? I kind of have 27 points invested in this...

The last few patches are really making me question my strategies as an elemental caster...


QUOTE(Tenboro @ May 15 2011, 04:05) *

Cloth Armor Changes

Cotton: Protective mage cloth; drops in variants that boost generic protection and elemental mitigation
Gossamer: Proficiency-boosting mage cloth; drops in variants that boost magic proficiencies, as well as the generic Fox/Owl type
Phase: Rare elemental-boosting mage cloth with zero burden and high evade; drops in variants that boost elemental damage, as well as the generic Fox/Owl type

I like the doubled rate of phase droppage. (I got my first piece today!) I don't like the lack of AGI gear. As a squishy wizard, I've found it advantageous to have high enough speed to get in a spell or so before healing. I may just have to keep a good piece of cheetah silk for when I migrate towards higher level gear.
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post May 27 2011, 16:59
Post #292
Pirko



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QUOTE(Jonavrek @ May 27 2011, 19:04) *

That is not true.
I have more exp with monster lab than mini-boss (in hourly meeting, IWBTH mode). You can check my post in "Events and Monster Battles" to see it.
2 mini boss + normal < 1 monster lab + normal

Thanks. Ok i check it later like you.

Can anyone describe - how this can be:

Three days early in evening i started to farm my 11 Item Worlds on cake diff and my farm continue until new dawn. I finish about 9-10 worlds and after dawn i complete new 11 worlds.

During the battles 6 artifacts was dropped (i count there was about 2000 waves, ~12000 mobs).

Yesterday i do the same but! no artifacts was dropped.

I knew probability theory...and i think there is something else. Maybe some restrictions on how many drops can be in day or month or something like that. Because after 2000 tests with 6 succesful results - probability on repeated tests must be the same (with little fluctuations)...but this cannot be zero.

I think that 2000 experiments and 6 succesful results is enough to talk about probability for one result. It's about 0.003...
Bernoulli formula: Pn(k)=(n!/(k!*(n-k)!))*(p^k)*q^(n-k), where k=0,n=2000,p=0.003,q=0.997.
Then Pn(k)=0.997^2000=0.002 (0.2%)

This is probability of none drops after 2000 waves. Unfucking luck night? Sorry if i lose something about artifacts again that Tenboro already wrote.
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post May 27 2011, 17:57
Post #293
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QUOTE(Pirko @ May 27 2011, 08:46) *

Can anyone describe - how this can be:

Three days early in evening i started to farm my 11 Item Worlds on cake diff and my farm continue until new dawn. I finish about 9-10 worlds and after dawn i complete new 11 worlds.

During the battles 6 artifacts was dropped (i count there was about 2000 waves, ~12000 mobs).

Yesterday i do the same but! no artifacts was dropped.

I knew probability theory...and i think there is something else. Maybe some restrictions on how many drops can be in day or month or something like that. Because after 2000 tests with 6 succesful results - probability on repeated tests must be the same (with little fluctuations)...but this cannot be zero.

I think that 2000 experiments and 6 succesful results is enough to talk about probability for one result. It's about 0.003...
Bernoulli formula: Pn(k)=(n!/(k!*(n-k)!))*(p^k)*q^(n-k), where k=0,n=2000,p=0.003,q=0.997.
Then Pn(k)=0.997^2000=0.002 (0.2%)

This is probability of none drops after 2000 waves. Unfucking luck night? Sorry if i lose something about artifacts again that Tenboro already wrote.


RNG. Bad luck. Simple.

Also, 6 artifacts in 2000 rounds, equating to roughly 333 rounds per artifact is actually an unusually high drop rate. My drop rate isn't that high and I am absolutely sure I have significantly higher levels of scavenger and archaeologist. So you had a good day. Than you had a bad day.

This post has been edited by Conquest101: May 27 2011, 17:58
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post May 27 2011, 18:23
Post #294
Pirko



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QUOTE(Conquest101 @ May 27 2011, 21:57) *

RNG. Bad luck. Simple.

Also, 6 artifacts in 2000 rounds, equating to roughly 333 rounds per artifact is actually an unusually high drop rate. My drop rate isn't that high and I am absolutely sure I have significantly higher levels of scavenger and archaeologist. So you had a good day. Than you had a bad day.

Yeah, i think you right.
Did you use HV stat? Can you announce your probab for art drop? Simple curiosity.
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post May 27 2011, 19:18
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I think arti drop is about 1 per 5000 mobs, by default. Or less.

This post has been edited by tmihor: May 27 2011, 19:20
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post May 27 2011, 20:29
Post #296
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Even though my off hand is empty (using axe only), I can block, counter and stun my opponent and even gain shield proficiency.
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post May 27 2011, 20:33
Post #297
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QUOTE(nwbell6 @ May 27 2011, 10:29) *

Even though my off hand is empty (using axe only), I can block, counter and stun my opponent and even gain shield proficiency.


Magical blocking arm! (IMG:[invalid] style_emoticons/default/cool2.gif)
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post May 27 2011, 22:43
Post #298
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Yeah, you right Jonavrek
QUOTE

1 reg:

2 4 You gain 82.43 EXP!
1 7 You gain 80.06 EXP!
2 4 You gain 80.53 EXP!
2 5 You gain 85.28 EXP!
1 8 You gain 82.91 EXP!

------------------------------------

1 reg + 1 mini:

6 4 You gain 244.75 EXP!
6 4 You gain 240.35 EXP!
5 8 You gain 236.39 EXP!
5 8 You gain 229.74 EXP!
7 5 You gain 244.45 EXP!

------------------------------------

1 reg + 2 mini:

10 4 You gain 400 EXP!
11 4 You gain 402.89 EXP!
9 4 You gain 402.24 EXP!
10 4 You gain 406.04 EXP!
13 4 You gain 406.04 EXP!
11 6 You gain 408.54 EXP!
10 4 You gain 405.69 EXP!

------------------------------------

1 reg + 3 mini + 1 lab:

21 9 You gain 731.85 EXP!
20 4 You gain 698.46 EXP!
21 4 You gain 730.29 EXP!
17 4 You gain 776.45 EXP!

------------------------------------

1 reg + 4 mini + dalek + 1 lab:

71 14 You gain 1686.27 EXP!

------------------------------------

1 dalek:

47 8 You gain 732.1 EXP!

------------------------------------

1 reg mob: 80 exp
1 mini boss: 160 exp
1 lab: 150-230 exp

------------------------------------
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post May 27 2011, 23:05
Post #299
Tenboro

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QUOTE(Maximum_Joe @ May 27 2011, 20:33) *
Magical blocking arm! (IMG:[invalid] style_emoticons/default/cool2.gif)


^

By which I mean, I'm aware of it, but there's nothing to gain by not equipping anything in the offhand.

QUOTE(Akin @ May 27 2011, 16:27) *
This makes sense like a snake with legs. Now I know I don't speak for every person who's ever picked up a staff, or even every person who has only used a staff, but I would think I'm not the only one who can do 50-100x more damage with a teir 2 spell than with a staff strike.


Discussed already. Magic already gets a damage bonus from MAGIC proficiency. If and when magic proficiency no longer adds a damage bonus, I'll reconsider it.
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post May 27 2011, 23:15
Post #300
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QUOTE(Tenboro @ May 27 2011, 14:05) *

Discussed already. Magic already gets a damage bonus from MAGIC proficiency. If and when magic proficiency no longer adds a damage bonus, I'll reconsider it.



What about a spell accuracy bonus instead of attack accuracy?
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