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HentaiVerse 0.5.3, On the knife's edge |
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May 18 2011, 18:18
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(Sayo Aisaka @ May 18 2011, 23:37)  More or less. Those are the base values. Then there's a scaling factor that converts them to "level 0" values, and another factor that scales them up with level, and for armour there seem to be further scaling factors for each slot, so chest pieces (for example) always have the highest values. I don't think we've figured out exactly how that last part works...
By observing some equipment numbers, i do feel like there's a uniform scaling factor for each slot. The difficult part is that there seems to be some rounding to produce the basic value. i really don't know how to explain it right now, it seems like some observation from multiple equipment values, but i cannot be sure, of course. Is there any way we can record the equipment data by clicking on it?
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May 18 2011, 18:37
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tmihor
Group: Members
Posts: 499
Joined: 17-May 09

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It's the Da Vinchi code, I tell ya!
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May 18 2011, 18:47
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(tmihor @ May 19 2011, 00:37)  It's the Da Vinchi code, I tell ya!
Does it mean that if i can solve HV's base stat code, i can get that chainsaw engine? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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May 18 2011, 19:24
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lovehcomics
Group: Members
Posts: 1,354
Joined: 28-August 09

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QUOTE(varst @ May 18 2011, 10:47)  Does it mean that if i can solve HV's base stat code, i can get that chainsaw engine? (IMG:[ invalid] style_emoticons/default/tongue.gif) Oh hell yeah! But then monsters do 10000 HP damage and never, ever miss to balance it. QUOTE(Boggyb @ May 17 2011, 02:05)  If you are asking for a massive boost to regen, you aren't going to get it.
Not asking for massive anything... I'm saying it's weird that it's not consistent. And regen is the most efficient healing spell out there (well except maybe spark of life! (IMG:[ invalid] style_emoticons/default/wink.gif) ).
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May 18 2011, 19:57
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Tenboro

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QUOTE(Sayo Aisaka @ May 18 2011, 17:37)  and for armour there seem to be further scaling factors for each slot, so chest pieces (for example) always have the highest values. I don't think we've figured out exactly how that last part works... Well, you pretty much did.
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May 18 2011, 20:12
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Ballistic9 @ May 18 2011, 03:46)  Specifically, I'm interested in what the new max values are (straight up double the old values?). More like closer to 50% higher but still conforming to multiples of 0.3 with a -0.01 offset. I have my own idea of what the new maxes are, but we'll have to wait for more drops to find out if they're correct.
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May 18 2011, 20:29
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Lunatic2
Group: Gold Star Club
Posts: 3,418
Joined: 28-January 09

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Hey Tenb,
I'd like to address the issue of piling up non tradable items aka Tokens of healing and Chaos tokens. I have almost 400 healing and 19 Chaos Tokens, since I have very little use for them the numbers keep growing and it's becoming a scarecrow in my inventory. I'm sure I am not the only one feeling this way. Since you don't want them sellable could you at least make them convertible tokens for tokens? Of course with some reasonable rates like... 1 Chaos token = 2 Tokens of Blood = 50 Tokens of healing or something like that.
Would be much appreciated. It's not like it's a big deal but it would be a definate positive improvement to the game.
Thanks
This post has been edited by Lunatic2: May 18 2011, 20:30
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May 18 2011, 21:21
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EroSeninJiraiya
Group: Members
Posts: 248
Joined: 21-January 11

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QUOTE(Lunatic2 @ May 18 2011, 20:29)  Hey Tenb,
I'd like to address the issue of piling up non tradable items aka Tokens of healing and Chaos tokens. I have almost 400 healing and 19 Chaos Tokens, since I have very little use for them the numbers keep growing and it's becoming a scarecrow in my inventory. I'm sure I am not the only one feeling this way. Since you don't want them sellable could you at least make them convertible tokens for tokens? Of course with some reasonable rates like... 1 Chaos token = 2 Tokens of Blood = 50 Tokens of healing or something like that.
Would be much appreciated. It's not like it's a big deal but it would be a definate positive improvement to the game.
Thanks
I agree with this concept or it just goes to waste.
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May 18 2011, 22:20
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Just make Chaos Tokens act like super crystals for stat boosts in the monster lab.
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May 18 2011, 23:33
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Did You Know: Chaos Tokens will be used for everything NOT Crystal-related in the Monster Lab once they're implemented?
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May 18 2011, 23:45
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kingwolf
Group: Members
Posts: 6,438
Joined: 16-July 09

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Can we have a Blacksmith in the Bazaar to improve our gear? Many players, especially cmal, have a lot of trouble finding better gear than what they already have when they want to upgrade. When your gear is as great as cmal's it's near impossible to find something better.
Perhaps it can use more and more credits for higher level gear or even a new gear token? I don't know, it's just a thought of mine.
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May 19 2011, 00:38
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masquepiph
Group: Gold Star Club
Posts: 6,823
Joined: 23-February 07

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@Tenb:
I don't know if this has been happening with anyone else but I noticed it after 5.2: after starting an arena you have to click on screen once to get it into focus before you can use any keyboard shortcuts. Only affects the first round, subsequent rounds start off with the battle in focus (otherwise I'd have reported this a while ago for making the shortcuts pointless). Firefox 4.0.1.
As for the update: Until I'm actually forced to look at my equipment, either because I'm dying a lot or I find something superior or better that's not cotton, I'm going to pretend that nothing's happened.
Edit: Actually I have a question. Do custom monsters give more loot quality bonus the higher level they are? That would be pretty awesome.
This post has been edited by DemonEyesBob: May 19 2011, 01:03
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May 19 2011, 01:06
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Tenboro @ May 18 2011, 18:57)  QUOTE(Sayo Aisaka @ May 18 2011, 16:37)  and for armour there seem to be further scaling factors for each slot, so chest pieces (for example) always have the highest values. I don't think we've figured out exactly how that last part works...
Well, you pretty much did. Hmm. I can't help feeling there are still a lot of question marks, but never mind.
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May 19 2011, 01:22
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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QUOTE(DemonEyesBob @ May 19 2011, 00:38)  @Tenb:
I don't know if this has been happening with anyone else but I noticed it after 5.2: after starting an arena you have to click on screen once to get it into focus before you can use any keyboard shortcuts. Only affects the first round, subsequent rounds start off with the battle in focus (otherwise I'd have reported this a while ago for making the shortcuts pointless). Firefox 4.0.1.
As for the update: Until I'm actually forced to look at my equipment, either because I'm dying a lot or I find something superior or better that's not cotton, I'm going to pretend that nothing's happened.
Edit: Actually I have a question. Do custom monsters give more loot quality bonus the higher level they are? That would be pretty awesome.
Wow been a long time since i saw you welcome back (IMG:[ invalid] style_emoticons/default/biggrin.gif) Doubt they give more loot quality bonus atm, but they give alot more experience though.
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May 19 2011, 02:14
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Jake Samson
Group: Members
Posts: 285
Joined: 17-July 09

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Tenboro I just wanted to thank you for updating the game so much lately, and even though I may not like all your changes I think you've done a great job. I can't wait to see new changes.
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May 19 2011, 02:44
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visara
Newcomer
 Group: Members
Posts: 31
Joined: 12-February 08

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QUOTE(DemonEyesBob @ May 18 2011, 17:38)  @Tenb:
I don't know if this has been happening with anyone else but I noticed it after 5.2: after starting an arena you have to click on screen once to get it into focus before you can use any keyboard shortcuts. Only affects the first round, subsequent rounds start off with the battle in focus (otherwise I'd have reported this a while ago for making the shortcuts pointless). Firefox 4.0.1.
This is actually a Firefox 4 issue and it's because of the new alert boxes. You can change them back to the old style by typing about:config into the address bar, search for prompts.tab_modal.enabled and change it to false
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May 19 2011, 03:46
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Bunker Buster
Group: Gold Star Club
Posts: 2,220
Joined: 11-June 10

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What happened to all the soul stones?
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May 19 2011, 03:53
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Eutopia
Group: Members
Posts: 2,392
Joined: 15-March 09

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QUOTE(Bunker Buster @ May 19 2011, 03:46)  What happened to all the soul stones?
Not the right place to ask, besides the answer is obvious, someone just bought them all most likely.
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May 19 2011, 05:07
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Lunatic2 @ May 18 2011, 11:29)  Hey Tenb,
I'd like to address the issue of piling up non tradable items aka Tokens of healing and Chaos tokens. I have almost 400 healing and 19 Chaos Tokens, since I have very little use for them the numbers keep growing and it's becoming a scarecrow in my inventory. I'm sure I am not the only one feeling this way. Since you don't want them sellable could you at least make them convertible tokens for tokens? Of course with some reasonable rates like... 1 Chaos token = 2 Tokens of Blood = 50 Tokens of healing or something like that.
Would be much appreciated. It's not like it's a big deal but it would be a definate positive improvement to the game.
Thanks
Suggested a million time. Tokens are free, if you don't use them, that's your problem.
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May 19 2011, 05:36
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Cyberdemon
Group: Members
Posts: 9,064
Joined: 2-March 10

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QUOTE(visara @ May 18 2011, 21:44)  This is actually a Firefox 4 issue and it's because of the new alert boxes. You can change them back to the old style by typing about:config into the address bar, search for prompts.tab_modal.enabled and change it to false
It works! Thank you.
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