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HentaiVerse 0.5.3, On the knife's edge |
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May 15 2011, 11:40
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Tenboro

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QUOTE(Rei-Tenshi @ May 15 2011, 11:28)  How about just adding a "Use Token" in the Restoratives menu? I'd hate to see my 750+ Healing Tokens go to waste just like that..
I might do that. QUOTE(Death Grunty @ May 15 2011, 11:32)  I have to ask though how does it work with Niten?
Niten currently works off Dual-Wield, but I've been planning on adding it as its own "advanced" proficiency type.
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May 15 2011, 11:42
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syrate
Group: Members
Posts: 375
Joined: 25-November 10

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QUOTE(Ichy @ May 15 2011, 02:40)  Question:
What kind of pot does it use to heal? There seems no option to choose. Always a godly or does it use weak pots first?
"To keep it simple, the system will automatically determine the optimal mix of restoratives to use. It will always pick the weaker items first, starting at Lesser and moving up to the more powerful ones if weaker restoratives are not available." Used Lessers for me when I tried it This post has been edited by syrate: May 15 2011, 11:43
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May 15 2011, 11:46
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Tenboro @ May 15 2011, 04:23)  You know, I was thinking about those, but somewhere along the line I forgot about them. I'll remove them in a little while.
Please direct trade them for Tokens of Blood. (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(Rei-Tenshi @ May 15 2011, 04:28)  How about just adding a "Use Token" in the Restoratives menu? I'd hate to see my 750+ Healing Tokens go to waste just like that..
Or that, at least. This post has been edited by hitokiri84: May 15 2011, 11:48
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May 15 2011, 11:46
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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With silks gone, what are the drop chance of cotton, gossamer, and phase when a cloth item is rolled?
Same question but with tokens. I'm under the assumption you can no longer obtain healing tokens, so are we just straight up getting more blood/chaos tokens or the token bonus is going to become more rare?
edit: also, with proficiency changed, we're now feeling the full brunt of the interference/burden of our equipment. Any plans to give us an alternative method to deal with it? I'm wearing full cloth and still end up with 32.9 burden.
This post has been edited by dkplee: May 15 2011, 11:50
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May 15 2011, 11:51
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Tenboro

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QUOTE(dkplee @ May 15 2011, 11:46)  With silks gone, what are the drop chance of cotton, gossamer, and phase when a cloth item is rolled? 30/10/1 QUOTE Same question but with tokens. I'm under the assumption you can no longer obtain healing tokens, so are we just straight up getting more blood/chaos tokens or the token bonus is going to become more rare? I'm actually going to go with the suggestion to have using them as an option under the new "restoratives".
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May 15 2011, 11:56
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buktore
Group: Members
Posts: 4,353
Joined: 9-September 09

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May 15 2011, 11:56
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Tenboro

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QUOTE(Bunko @ May 15 2011, 11:05)  Trying to give my fish the attack name: Lockjaw says: A monster with that name already exists. Invalid or missing skill name
Fixed.
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May 15 2011, 11:57
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Vasistas
Group: Gold Star Club
Posts: 2,260
Joined: 2-April 11

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QUOTE(Tenboro @ May 15 2011, 11:51)  I'm actually going to go with the suggestion to have using them as an option under the new "restoratives".
So they will keep dropping and the droprate of the Tokens won't change benefiting the Tokens of Blood?
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May 15 2011, 11:59
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ST-Ru
Group: Catgirl Camarilla
Posts: 2,468
Joined: 11-June 10

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does it mean that the Armor proficiency never reduce the interference of Armor? I found my interference and burden become: 113.6 interference 99.8 burden from: 82.x interference 80.x burden the effect of cure lower 15% than past (IMG:[ invalid] style_emoticons/default/dry.gif) but the Physical defense is rising to 30%........ (IMG:[ invalid] style_emoticons/default/tongue.gif) 21% in past PS: the old heavy Armor(about lv250~300) with resist is rare now...... This post has been edited by ST-Ru: May 15 2011, 12:00
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May 15 2011, 11:59
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Tenboro @ May 15 2011, 10:05)  Monster Lab
- A rudimentary Skill Editor has been added. For now, it will only allow you to add one skill to your monster at the default settings and with the same damage type as their main attack.
The skills we implemented now, are going to be editable in future? This post has been edited by cmdct: May 15 2011, 11:59
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May 15 2011, 12:11
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(dkplee @ May 15 2011, 17:46)  With silks gone, what are the drop chance of cotton, gossamer, and phase when a cloth item is rolled?
QUOTE(Tenboro @ May 15 2011, 17:51)  30/10/1
Okay, so phases are no longer in a seperate loot table roll, but included into cloth item loot table? Am i correct? (sorry for my poor english) If so, then we can probably make up our loss in elemental rating from those higher EDB phase drops!
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May 15 2011, 12:12
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Tenboro

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QUOTE(Vasistas @ May 15 2011, 11:57)  So they will keep dropping and the droprate of the Tokens won't change benefiting the Tokens of Blood?
The drop rate was changed to 50/25/25, but for the brief period where Healing Tokens were removed, you wouldn't have gotten more of the others. QUOTE(cmdct @ May 15 2011, 11:59)  The skills we implemented now, are going to be editable in future?
Yes. QUOTE(varst @ May 15 2011, 12:11)  Okay, so phases are no longer in a seperate loot table roll, but included into cloth item loot table? What? Phase always shared "type" with the other cloth armors. QUOTE(varst @ May 15 2011, 12:11)  If so, then we can probably make up our loss in elemental rating from those higher EDB phase drops! Ding.
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May 15 2011, 12:14
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tmihor
Group: Members
Posts: 499
Joined: 17-May 09

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QUOTE(Tenboro @ May 15 2011, 11:05)  - In a fit of sense making more, the compromise for an earlier bug was untangled: -- "Elemental Rating" for players is now Elemental Resistance, same as for monsters. That means it no longer adds a damage bonus for magic.
So if there's no more Elemental Rating, why's it in the descriptions in ability tree?
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May 15 2011, 12:15
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Namespoofer
Group: Members
Posts: 1,056
Joined: 10-March 09

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Darn, I guess that makes battlecaster stuff less useful. How about an increase on the +magic damage a staff gives? It doesn't make a lot of sense to have more +physical o_O
Oh, and suddenly melee seems much more viable...
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May 15 2011, 12:17
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Mephi-Dross
Newcomer
 Group: Members
Posts: 34
Joined: 15-July 07

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Hm, from what I've tested till now Melee & Mage are pretty much the same for me now. I've only rarely onehitted group of mobs anyway, so not much change there, and the only difference between melee and mage I've noticed till now is that I use a health potion instead of a mana potion. Ofc, that's just a quick test^^
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May 15 2011, 12:19
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Tenboro

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QUOTE(dkplee @ May 15 2011, 11:46)  Any plans to give us an alternative method to deal with it? I'm wearing full cloth and still end up with 32.9 burden.
If you want low burden, you should probably use either Phase or Shadowdancer armor. QUOTE(tmihor @ May 15 2011, 12:14)  So if there's no more Elemental Rating, why's it in the descriptions in ability tree?
Because I didn't update it.
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May 15 2011, 12:21
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ForbiddenOne
Group: Members
Posts: 135
Joined: 15-November 06

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My healing tokens! Nooooo!
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May 15 2011, 12:22
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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An (expensive) feature to upgrade old phase would be great (IMG:[ invalid] style_emoticons/default/happy.gif)
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May 15 2011, 12:25
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

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excuse me could let the phase gear have some retroactive ? mage people really put the effort in it . suddenly nerf is painful (IMG:[ invalid] style_emoticons/default/anime_cry.gif)
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