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> HentaiVerse 0.5.3, On the knife's edge

 
post May 15 2011, 19:23
Post #121
marcho



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QUOTE(hitokiri84 @ May 15 2011, 12:17) *

Ditto. Please make Soul EDB gear to compensate for my lost Soul rating damage. All other EDB drop values got doubled to compensate, so there should at least be Soul EDB gear equivalent to the pre-patch EDB drops to be fair.


Or...


QUOTE(marcho @ May 13 2011, 20:30) *

Honestly I think soul res should be pulled from mechs and possibly from being upgraded at all on any creature type. Soul originally was the high cost middling damage type with no strength or weakness. Now its the high cost mid - high damage with a massive weakness.

Soul res also fucks up ethereal weapons, which was there only reason real reason to exist (no burden / interference is nice but doesn't warrant use due to eths low base stats)


Remove soul resistance. With the loss of any boost to soul damage outside of DF gear, would it really be so bad to have soul return to a "true damage" model without a strength or weakness?
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post May 15 2011, 19:31
Post #122
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QUOTE(marcho @ May 15 2011, 18:23) *

Or...
Remove soul resistance. With the loss of any boost to soul damage outside of DF gear, would it really be so bad to have soul return to a "true damage" model without a strength or weakness?
Because there's a +25% soul perk (IMG:[invalid] style_emoticons/default/wink.gif)
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post May 15 2011, 19:35
Post #123
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Patch seems quite good for melee, noticed the difference in my first fight. Hoping that replacing my silk fleet with shade should make up for the increase in squishiness from the loss in proficiency bonuses.
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post May 15 2011, 19:39
Post #124
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QUOTE(cmdct @ May 15 2011, 12:31) *

Because there's a +25% soul perk (IMG:[invalid] style_emoticons/default/wink.gif)

Hey, there is also a 30% damage perk that adds to all damage types. Why don't you add that one to the list as well?
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post May 15 2011, 19:40
Post #125
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QUOTE(cmdct @ May 15 2011, 10:31) *

Because there's a +25% soul perk (IMG:[invalid] style_emoticons/default/wink.gif)

How many people have radiant soul? 10?
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post May 15 2011, 19:43
Post #126
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QUOTE(Boggyb @ May 15 2011, 12:40) *

How many people have radiant soul? 10?

No, the number of people that has it doesn't matter. According to cmdct, the forum genius, as long as a hath perk is available, all's good in the world.

Based on his reasoning, Tenboro might as well reduce damage output by 30% across the board since there's a hath perk called Paradise Lost. It only makes sense to do this.
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post May 15 2011, 19:44
Post #127
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this patch is nice in some ways bad in others
i like the Magic damage increase
i don't like the increase in burden
what is a mage supposed to do with +50% phys damage
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post May 15 2011, 19:46
Post #128
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QUOTE(sushi0 @ May 15 2011, 10:43) *

No, the number of people that has it doesn't matter. According to cmdct, the forum genius, as long as a hath perk is available, all's good in the world.

Based on his reasoning, Tenboro might as well reduce damage output by 30% across the board since there's a hath perk called Paradise Lost. It only makes sense to do this.

Before taking shots at someone, you might want to stop and think if he was being serious in his comment. The use of the (IMG:[invalid] style_emoticons/default/wink.gif) emoticon makes it pretty obvious that he was not. My question was not taking his comment seriously, just wondering.
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post May 15 2011, 19:47
Post #129
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Holy shit, yeah light armor is the way to go for me now. Fine Shade Breastplate of the Shadowdancer

Edit: BTW, front page doesn't have a 0.5.3 update.

This post has been edited by Arkard: May 15 2011, 19:48
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post May 15 2011, 19:49
Post #130
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QUOTE(Boggyb @ May 15 2011, 12:46) *

Before taking shots at someone, you might want to stop and think if he was being serious in his comment. The use of the (IMG:[invalid] style_emoticons/default/wink.gif) emoticon makes it pretty obvious that he was not. My question was not taking his comment seriously, just wondering.

He has mentioned that more than once already. I guess he likes to repeat things he's not serious about?
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post May 15 2011, 19:52
Post #131
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Love is in the air... ♪♫
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post May 15 2011, 20:00
Post #132
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QUOTE(Ichy @ May 16 2011, 01:52) *

Love is in the air... ♪♫


That song's damn good!
Come on guys, it's just a game. Why so serious (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 15 2011, 20:21
Post #133
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I'm sorry, I still can't get over how it's possible to have less magical accuracy than before. If I'm wearing one single item that adds to mAcc it's added correctly. Any additional items give less magical accuracy than they should. What's up with that.
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post May 15 2011, 20:24
Post #134
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here goes my evade set and EDB set...
oh well,better start from scratch again...there is alot of people who is suffering more than me
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post May 15 2011, 21:11
Post #135
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QUOTE(Boggyb @ May 15 2011, 18:46) *

Before taking shots at someone, you might want to stop and think if he was being serious in his comment. The use of the (IMG:[invalid] style_emoticons/default/wink.gif) emoticon makes it pretty obvious that he was not. My question was not taking his comment seriously, just wondering.
Bingo!
We don't know was going in tenb's head. I wouldn't be surprised if he really count for those with the perk, after all in 0.4.8, because of 3-4 people he make the 10% drop trophy rate which screw everyone else.
And he doesn't even want to raise the clear reward bah.

Let's go back a little:
QUOTE(Tenboro @ Dec 8 2010, 20:30) *

Soul magic doesn't have the balancing headroom for being boosted through equipment.

I think if he actually create EDB gear for soul now, it's going to have lower stats, I'm sure of it. We "lost" in max 30% soul rating, but he's not going to create this gear allowing us to have 3x more in EDB.

As for making soul like marcho says "a true damage model without a strength or weakness", while I like the idea, it's unlikely to happen because could be easily explored with soul harvest, or using a good 2H Eth weapon, full set of power of slaughter gear, maybe a couple of soul stones, and we get a true OP heavy tanker.

This post has been edited by cmdct: May 15 2011, 21:12
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post May 15 2011, 21:25
Post #136
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Tis a nice update, but I'm a little confused about one thing.

QUOTE(Tenboro @ May 15 2011, 04:05) *

When using TWO-HANDED
+ 4.0% Attack Damage
+ 0.5% Attack Accuracy
+ 0.5% Parry

When using DUAL-WIELD
+ 5.0% Attack Damage
+ 0.5% Attack Accuracy
+ 0.25% Attack Crit Chance


Should the parry and attack crit chance be switched around here? I'm not complaining, but I'm not sure I've actually ever seen a two-handed weapon with a parry attribute, and I thought that dual-wielding was a parry happy style because of the off hand parry boost.

I can understand if you want to give two-handed some parry, but it just stuck out as odd to me.

This post has been edited by Grahf: May 15 2011, 21:26
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post May 15 2011, 21:26
Post #137
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Well, legendaries and gods would retain soul res, but I don't really see the exploit otherwise. The only mobs with base soul res are mechs, but at 75% res thats a major drawback to using soul for general purpose clearing. Removing that (and removing the soul res upgrade from other mobs) would make soul semi-useful as a jack of all trades but it could never reach the mana efficient damage of a targeted elemental spell.
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post May 15 2011, 21:43
Post #138
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Just when I was getting used to the last patch -BAM-, time to change tactics, again.

Overall, it looks pretty good.
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post May 15 2011, 21:45
Post #139
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QUOTE(marcho @ May 15 2011, 20:26) *

Well, legendaries and gods would retain soul res, but I don't really see the exploit otherwise. The only mobs with base soul res are mechs, but at 75% res thats a major drawback to using soul for general purpose clearing. Removing that (and removing the soul res upgrade from other mobs) would make soul semi-useful as a jack of all trades but it could never reach the mana efficient damage of a targeted elemental spell.
On higher difficulties we use WoT which cost more, and it will be must less effective than soul harvest if every monster in the field has 0 soul resistance, while some have elec resistance.
As melee, soul dmg is the current "best" dmg already, so removing the last mob with soul resistance, I think it could be OP in the conditions I said before. Only reducing the resistance, that's another and better story, especially if we can upgrade it at +rare classes.
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post May 15 2011, 21:47
Post #140
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At first I thought my block rate for shields got reduced then I saw this:

QUOTE(Tenboro @ May 15 2011, 11:05) *

The way equipment proficiency works has been reworked. It no longer boosts the actual stats on gear; instead it gives direct bonuses under certain circumstances.


I'm interested to know now if the actual gain of block chance by leveling the shields has decreased. Going to check it out.
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