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HentaiVerse 0.5.3, On the knife's edge |
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May 15 2011, 17:17
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its-just-me
Group: Members
Posts: 208
Joined: 14-October 10

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over all this patch has had a positive effect on my character, I ran my harder arenas(60, 50, 40) first thing they morning and didn't even need to use a single item. compared to the 1-2 healing/mp pots prepatch, however like everyone else wearing heavy armor, my burden has dropped but my interference has sky rocketed +10-20 points (one-hand/shield heavy style). and my block rate is .1 lower so not much change there. also if you do not mind my asking what is the new max block on shield cuirass? my 5.99 cuirass went to 5.94 (assuming a 400 point level factor hasn't changed) edit: new question what is the NEW scaling factor? sidebar: this makes the item comparator i created out of date until the new scaling factors are found This post has been edited by its-just-me: May 15 2011, 18:26
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May 15 2011, 17:30
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE Bunko uses all knowing gaze So, no auto capitalisation on skill names. Which is fine - I think it's good for the player to have control over it. Except that you can't actually tell what case is being used when you're entering it with the HV font (and why is it using the HV font anyway, when I have Custom Local Font selected?). Also, can we have punctuation please? I can live without the exclamation mark, but having to type "dont" makes me a sad panda.
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May 15 2011, 17:31
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(sushi0 @ May 15 2011, 23:02)  That's a pretty big assumption you're making. No one has a full phase set with maxed EDB. Not even close. You're lucky to find more than one max EDB piece of the same element.
Even conquest doesn't have a full set and he's the closest one I know. He has some pieces that are close to it, but not max.
I think you miss my point. Let's try on some normal ones then. Assume that you have phase armors with pretty average EDBs. After the patch, you still have some pretty average ones. Let's assume....mean? Before patch: I take body armor's base EDB. Minimum at 1.8, maximum at 3.6. Mean is 2.7. Applying multiplication factor to other parts, Base EDB total = 2.7 + 2.4 + 2.1 + 1.8 + 1.5 = 10.5 Total EDB scaled at level 250: (1+250/50)(10.5) = 63 After patch: Minimum should be at 3.6, maximum should be at 5.4. Mean is 4.5. Base EDB total = 4.5 + 4.2 + 3.9 + 3.6 + 3.3 = 19.5 Total EDB scaled at level 250: (1+250/50)(19.5) = 117 On average you should get 54% EDB more. Don't know if you've noticed, the probability of getting phase drops actually increased, and now they're no longer dropping one with profs. So that means you have even more chance to get a maxed one. I picked the maxed one for calculation because they're actually getting least EDB buff.
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May 15 2011, 17:35
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(sushi0 @ May 15 2011, 16:02)  QUOTE(varst @ May 15 2011, 12:09)  Calculated that for a 250 level guy, assuming he has been wearing full phase armor with maxed EDB.
That's a pretty big assumption you're making. No one has a full phase set with maxed EDB. Not even close. You're lucky to find more than one max EDB piece of the same element. Even conquest doesn't have a full set and he's the closest one I know. He has some pieces that are close to it, but not max. Then more the reason, since if instead of 90 it's 100, now you would get 150, and varst forgot to add the EDB from staffs which they were increased as well. However the biggest loss was the proficiency, a 300 level guy just lost 30% of EDB and proficiency bonus literally. Edit: Heh, ninga'd This post has been edited by cmdct: May 15 2011, 17:37
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May 15 2011, 17:50
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xlee
Group: Members
Posts: 3,251
Joined: 29-September 09

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QUOTE(varst @ May 15 2011, 19:57)  I just did that anyway. 1. Tried an arena. 2. Pull all my ability points from ratings 3. Tried again. Nothing seems to have changed in damage aspect, so it's pretty safe to say that it's rather useless to put some points in now (IMG:[ invalid] style_emoticons/default/smile.gif) thanks for the update... will reset after a few days (to test out this new patch).. side note: -overall nice patch... been playing for few rounds, quite balance, like the restorative (at least lesser/avg potions has some purpose now).. -can the higher level gurus confirm the curse-weaver way for the legendary/gods still applicable? thanks
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May 15 2011, 17:53
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coredumperror
Group: Gold Star Club
Posts: 2,750
Joined: 31-January 09

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QUOTE(dkplee @ May 15 2011, 02:46)  With silks gone, what are the drop chance of cotton, gossamer, and phase when a cloth item is rolled? QUOTE(Tenboro @ May 15 2011, 02:51)  30/10/1 I'm confused. Are you saying that there's 30% chance of cotton, 10% chance of Gossamer, and 1% chance of phase? If so, what about the other 59% of cloth drops? This patch intrigues me, though I am sad at the loss of my DHBC chest piece's usefulness. Heck, all DHBC gear is now pretty much worthless. With the changes to armor variants, I'm guessing that Battlecaster armor no longer drops, though, so at least new drops won't be equally worthless.
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May 15 2011, 17:54
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its-just-me
Group: Members
Posts: 208
Joined: 14-October 10

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with the changes to how the elemental ratings work should it not be possibility start putting points into the rating BEFORE haveing to max out the spells of that element (since they no longer increase damage) this would greatly increase the value of these skills for melee VS legendary monsters and the new skill system to come.
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May 15 2011, 17:57
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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At least a short term massive nerf to mages? Well deserved. Changes to auras? Very nice, and long, long, long overdue. Changes to equipment? Looks nice. Uber nerfing to my Pre-Nerf phase? I fucking hate you. I think I lost 4% to the evasion on my cap to due to the nerf to scaling. edit: QUOTE(coredumperror @ May 15 2011, 08:53)  QUOTE(Tenboro @ May 15 2011, 02:51)  30/10/1
I'm confused. Are you saying that there's 30% chance of cotton, 10% chance of Gossamer, and 1% chance of phase? If so, what about the other 59% of cloth drops? I assume those are the ratios of drops. That is, for every 41 cloth drops, you "should get" 30 pieces of cotton, 10 pieces of Gossamer, and 1 piece of Phase. This post has been edited by Boggyb: May 15 2011, 18:00
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May 15 2011, 17:59
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(cmdct @ May 15 2011, 23:35)  Then more the reason, since if instead of 90 it's 100, now you would get 150, and varst forgot to add the EDB from staffs which they were increased as well. However the biggest loss was the proficiency, a 300 level guy just lost 30% of EDB and proficiency bonus literally.
Yeah, i actually didn't even noticed that EDB for staff is also buffed. (IMG:[ invalid] style_emoticons/default/tongue.gif) For the second point, i think you're talking about the loss in equipment prof., right? But then you have a 15% damage multiplier, and with some good EDB staffs you should be able to cover some of the EDB lost. Should have some drop in total damage output, but i think at least 80% of our loss in magical damage is compensated by Tenboro? The other problem i can think of: In order to achieve the damage output before patch, we need to use EDB armor of same elemental type. With the loss of elemental rating, it means that those other elemental spells are greatly nerfed.
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May 15 2011, 18:03
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varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

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QUOTE(coredumperror @ May 15 2011, 23:53)  I'm confused. Are you saying that there's 30% chance of cotton, 10% chance of Gossamer, and 1% chance of phase? If so, what about the other 59% of cloth drops?
I think it doesn't mean percentage? Like for every 30 cotton drops, you will also get 10 gossamer drops and 1 phase drops. So it's around 73% for cotton, 24% for gossamer and about 2-3% for phase. Just my feeling though.
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May 15 2011, 18:06
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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If you feel like complaining, do it Complaints go here.
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May 15 2011, 18:08
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drtylyssa
Group: Members
Posts: 7,065
Joined: 22-August 09

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Oh yay... I get to try and figure out how to suck less with a whole new set of rules. Biggest complaint... I was just in the middle of boosting my Elemental ratings, and thus "wasted" a 4AP this past week. Meh. At least all the mobs still show up as hostile. It's vitally important that I know that!
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May 15 2011, 18:11
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Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

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now that the healer is removed, guess i'll have to hold onto pots instead of dumping them into the bazaar
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May 15 2011, 18:15
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flint
Group: Gold Star Club
Posts: 1,412
Joined: 3-November 08

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That's the whole reason for it.
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May 15 2011, 18:27
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Tenboro

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QUOTE(flint @ May 15 2011, 18:15)  That's the whole reason for it.
Well it's part of it. The biggest reason was that people requested a way to use energy drinks outside of battles - which makes sense.
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May 15 2011, 18:44
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(Boggyb @ May 15 2011, 10:57)  Uber nerfing to my Pre-Nerf phase? I fucking hate you. QUOTE(Boggyb @ May 15 2011, 11:06)  If you feel like complaining, do it Complaints go here.
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May 15 2011, 18:46
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its-just-me
Group: Members
Posts: 208
Joined: 14-October 10

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well this is my last question i have found that the NEW scaling factor for block/evade is 2000 is this correct? pick any shield higher than your level (1+[your level]/X)/(1+[item level]/X) = [effective block]/[maximum block] =~ 2000 on multiple item pieces. [ www.wolframalpha.com] mathThis post has been edited by its-just-me: May 15 2011, 18:50
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May 15 2011, 19:07
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Random instances
Newcomer
  Group: Members
Posts: 74
Joined: 24-August 10

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Woah... my cure spells power has doubled...
now I'm healing 400hp a shot, compared to my usual 200+hp...which now means I don't need to stock emergency average health potions over mana potions -joyful face-
..potion boost effect, cure spell boost, melee boost... I can go back to straight forward heavy armor mobslaying in my power armor set!
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May 15 2011, 19:17
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hitokiri84
Group: Gold Star Club
Posts: 10,945
Joined: 24-December 07

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QUOTE(sushi0 @ May 15 2011, 09:45)  2) I'm not sure if you've noticed this but the change to elemental ratings made soul a lot weaker compared to the other elements. Soul is the only damage type that doesn't have an elemental damage boost from equipment so the increase in those values wouldn't offset the reduction to soul damage. Are you planning to make alterations to how soul damage is calculated in the future or considering adding soul to one of the EDB types? Ditto. Please make Soul EDB gear to compensate for my lost Soul rating damage. All other EDB drop values got doubled to compensate, so there should at least be Soul EDB gear equivalent to the pre-patch EDB drops to be fair.
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May 15 2011, 19:18
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zineilda
Newcomer
  Group: Gold Star Club
Posts: 88
Joined: 15-January 09

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seing only advantage to this patch mage was too powerfull , 1-2 round to kill a pack was too fast and healing under heavy armor wasn't efficient enough. now that profiency is more ussefull than ever. i fight and kill way faster as my melee damage up from 55% to 75% .
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