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> The Official My Little Ponyverse Complaints Thread, OMG, Tenboro, how could you nerf [insert object here]!?!?!

 
post Jul 11 2012, 23:29
Post #741
grumpymal



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The only way to win at HV is to not play.
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post Jul 11 2012, 23:43
Post #742
mustardpie



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Where's the fun in that? (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jul 11 2012, 23:58
Post #743
rpgman1



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QUOTE(derpymal @ Jul 11 2012, 17:29) *

The only way to win at HV is to not play.

That would explain Razorflame's disappearance from here. Odd that I'm not getting Phase, Power, or Shade equipment like the previous update where monsters can kill me quickly.
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post Jul 12 2012, 00:00
Post #744
Evil Scorpio



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QUOTE(mustardpie @ Jul 12 2012, 01:43) *
Where's the fun in that? (IMG:[invalid] style_emoticons/default/happy.gif)

Who promised you any fun? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Jul 17 2012, 23:30
Post #745
Shadowsong



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I finally beet the Wyrd sisters and their little tree too
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post Jul 21 2012, 06:54
Post #746
jcullinane



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QUOTE(Evil Scorpio @ Jul 11 2012, 18:00) *

Who promised you any fun? (IMG:[invalid] style_emoticons/default/huh.gif)


Well, usually game = fun. Which increasingly HV ain't. Why? This:

17 1 Noihara Himari parries your attack.
16 1 Noihara Himari parries your attack.
15 1 Noihara Himari evades your attack.
14 1 Noihara Himari parries your attack.
13 1 Noihara Himari parries your attack.
12 2 Noihara Himari gains the effect Stunned.

Seriously? And while stunned? And I have almost 99% hit base and I was buffed? This crap has to come to an end now. (IMG:[invalid] style_emoticons/default/mad.gif)
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post Jul 21 2012, 07:19
Post #747
ChosenUno



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QUOTE(jcullinane @ Jul 21 2012, 11:54) *

Well, usually game = fun. Which increasingly HV ain't. Why? This:

17 1 Noihara Himari parries your attack.
16 1 Noihara Himari parries your attack.
15 1 Noihara Himari evades your attack.
14 1 Noihara Himari parries your attack.
13 1 Noihara Himari parries your attack.
12 2 Noihara Himari gains the effect Stunned.

Seriously? And while stunned? And I have almost 99% hit base and I was buffed? This crap has to come to an end now. (IMG:[invalid] style_emoticons/default/mad.gif)


That's meh. My best record was taking 51 turns to kill 501st because she kept evading and parrying everything.

And this was on hell. On top of that, when I do hit, PA doesn't proc.

Nice RNG (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jul 21 2012, 07:30
Post #748
Ichy



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Tenb will do something about this at some point.

How does some passive anti Parry/resist/evade skills sound?
Spoiler text - Highlight to read...
unlockable at level 400
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post Jul 21 2012, 07:33
Post #749
FLCLocust



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QUOTE(jcullinane @ Jul 21 2012, 06:54) *

Well, usually game = fun. Which increasingly HV ain't. Why? This:

17 1 Noihara Himari parries your attack.
16 1 Noihara Himari parries your attack.
15 1 Noihara Himari evades your attack.
14 1 Noihara Himari parries your attack.
13 1 Noihara Himari parries your attack.
12 2 Noihara Himari gains the effect Stunned.

Seriously? And while stunned? And I have almost 99% hit base and I was buffed? This crap has to come to an end now. (IMG:[invalid] style_emoticons/default/mad.gif)

https://forums.e-hentai.org/index.php?s=&am...t&p=2058246
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post Jul 21 2012, 08:12
Post #750
hitokiri84



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QUOTE(Ichy @ Jul 21 2012, 00:30) *

Tenb will do something about this at some point.

How does some passive anti Parry/resist/evade skills sound?
Spoiler text - Highlight to read...
unlockable at forge level 50



FTFY
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post Jul 21 2012, 08:21
Post #751
Sushilicious



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Associating player/monster attributes with Forge Level? That makes absolutely no sense.
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post Jul 21 2012, 09:06
Post #752
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Monster Lab = Monster Avoidance Upgrades / Anti-Player Avoidance Upgrades
Forge = Player Avoidance Upgrades (Equipment) / ??? (Fill in the Blank)

What doesn't make sense now?

This post has been edited by hitokiri84: Jul 21 2012, 09:07
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post Jul 21 2012, 09:33
Post #753
Sushilicious



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Forge = Increasing equipment upgrade cap. Period.

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post Jul 21 2012, 09:40
Post #754
hitokiri84



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Except it's already been confirmed to have additional bonuses in the future.

Also, if you want to talk about not making sense:

Players Stats = EXP
Monster Stats = Crystals

Right, so let's make such a hypothetical upgrade available to any and every power leveling schmuck? Good thing everyone spent so much time upgrading monsters just to make an easily obtainable countermeasure. So no, you won't be getting any free handouts based on EXP.
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post Jul 21 2012, 09:46
Post #755
Sushilicious



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It's funny how you assume things right off the bat. I didn't say I agreed with what he said, only that your "fix" was worse and made zero sense. There should be no countermeasures, period. If those anti stats were made so we can have countermeasures against them, then why have them in the first place. It's not an issue of easily obtainable or not, there should be none at all.
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post Jul 21 2012, 09:56
Post #756
Tenboro

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Of course there will be counter-avoidance stats for players, and while I haven't quite decided how the resist/parry ones will be done, I have already said that the Forge will have additional functions.

What wouldn't make sense is counter-counter-avoidance stats, and I wouldn't hold my breath for those.
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post Jul 21 2012, 10:05
Post #757
Sushilicious



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QUOTE(Tenboro @ Jul 21 2012, 02:56) *

What wouldn't make sense is counter-counter-avoidance stats, and I wouldn't hold my breath for those.

The countermeasures I was referring to were things like this:
QUOTE(hitokiri84 @ Jun 30 2012, 13:04) *

Still waiting for anti-anti-evade/resist/parry shards.

which is pretty much in line with what you said. In short, not happening.


Edit:
Also to be clear, I'm in favor of having something done against the resist-fest/evade-fest that certain monsters starting with an E are sporting every other round. Just not in the fashion that is currently suggested by players.

This post has been edited by Sushilicious: Jul 21 2012, 10:15
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post Jul 21 2012, 10:20
Post #758
hitokiri84



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QUOTE(Tenboro @ Jul 21 2012, 02:56) *
Of course there will be counter-avoidance stats for players... I have already said that the Forge will have additional functions.


QUOTE
What wouldn't make sense is counter-counter-avoidance stats, and I wouldn't hold my breath for those.


monster anti-avoidance stats

for players

in Forge

exact thing I've been talking about

facepalm.jpg

This post has been edited by hitokiri84: Jul 21 2012, 18:42
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post Jul 22 2012, 06:14
Post #759
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QUOTE

Also to be clear, I'm in favor of having something done against the resist-fest/evade-fest...
...Just not in the fashion that is currently suggested by players.


Yeah because *obviously* removing the ability of monsters to evade and parry while in a state of stun is SOOOO wild and crazy of an idea. (IMG:[invalid] style_emoticons/default/rolleyes.gif)



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post Jul 22 2012, 06:16
Post #760
Sushilicious



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It's funny how people are so quick to assume everything is about themselves when another person is addressing an ambiguous pool of people.
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