QUOTE(wing130083 @ Jun 14 2011, 10:47)

sent:
Vigour 42X 125
Fortitude 36X 125
Finesse 154X 90
Swiftness 40X 90
Cunning 24X 50
Knowledge 51X 50
Flames 51X 60
Lightning 53X 60
Corruption 17X50
Frost 14X 40
Please check, thank you
38,610c sent. Thank you.
QUOTE(Leon007 @ Jun 14 2011, 11:34)

70 Quintessence
59 Tempest
73 Devotion
65 Flames
23 Swiftness
33 Finesse
4 Fortitude
(70*20)+(59*30)+(73*30)+(65*60)+(23*90)+(33*90)+(4*125) = 14 800
plz check and reply.
Payment sent. Thanks for the crystals.
QUOTE(hitokiri84 @ Jun 14 2011, 05:36)

Easily fixed by scaling the reward based on the level of the defeated player.
Higher level players tend to die a lot less frequently than lower level players, so it would have to be an exponential scaling. Plus you've still have to address the massive imbalance between monster classes. I can't see it ever being workable unless you gave all monsters the same initial attributes.