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HentaiVerse 0.5.2, Gone with the Winded |
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May 11 2011, 01:42
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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QUOTE(-Enforcer- @ May 10 2011, 20:40)  I wonder if there's any thought into gaining GP, Credits, or ??? for wins by your monster. Say it dealt the final blow = 20 credits. Dunno how you'd have to balance that for folks who have 20+ monsters, or if its a benefit of having 20 in the first place but if you get 'something' for H@H, torrents, and everything else...this might be an interesting way to heavily populate the Monster pit, and get something out of it (IMG:[ invalid] style_emoticons/default/smile.gif) I would rather suggest: 1 random crystal per won battle 10 crystals of random kind for killing blow both multipled by crystarium hath perk / or not +innate summoning spell, with some number limit, maybe by special ablity "summoning slot" that would appear on tiers rarely like sura slot This way creating small number of strong monsters saves your dmg output due to limited summon slots. Making many monsters gives you moar chances for encountered monsters to be yours so you gain moar crystals. so both ways are fine and rewards for kills would be instantly burned into monsters not destroing economy, as monsters would have finnaly a purpose.
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May 11 2011, 03:31
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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Except people also use crystals to make credits. Btw custom monsters they already have a propose, to have fun watch them grow (IMG:[ invalid] style_emoticons/default/smile.gif) Perhaps a RL-like trophy every 10,000 kills a monster get in a too far way in the future. Honestly we already going to have a "reward" once we can get trophies from them, from the rare+ ones more precisely.
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May 11 2011, 03:59
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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If you want to reward good monster raising in any way in needs to be limited to your top (highest kills) monster only to prevent a swarm of super-monsters from being made.
Also if a monster reaches a threshold on kills it will auto-gain some PL (or special PL) without having its stats go up. This way it will be inflated and pushed to fighting tougher high-level players rather than continuing to pick on lower level players.
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May 11 2011, 04:36
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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QUOTE(cmdct @ May 11 2011, 03:31)  Except people also use crystals to make credits.
But way i described it if you burn crystals you have better monsters --> better dmg output -->moar powah --> you get moar credits when easier beat crap out of game. So there's no point in selling crystals. QUOTE(cmdct @ May 11 2011, 03:31)  Btw custom monsters they already have a propose, to have fun watch them grow (IMG:[ invalid] style_emoticons/default/smile.gif) I find it rather meh. QUOTE(cmdct @ May 11 2011, 03:31)  Perhaps a RL-like trophy every 10,000 kills a monster get in a too far way in the future. Honestly we already going to have a "reward" once we can get trophies from them, from the rare+ ones more precisely.
Trophies were confirmed by Tenboro? Anyway, it's gain for people that will beat crap out of someone else monsters. I don't need to make any to kill yours when it will be dropping trophies.
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May 11 2011, 10:16
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Sardion @ May 11 2011, 03:36)  But way i described it if you burn crystals you have better monsters --> better dmg output -->moar powah --> you get moar credits when easier beat crap out of game. So there's no point in selling crystals.
The best way to easier beat the crap out of the game is to level up, and after that those monsters won't be a problem (IMG:[ invalid] style_emoticons/default/wink.gif) QUOTE(Sardion @ May 11 2011, 03:36)  Trophies were confirmed by Tenboro? Anyway, it's gain for people that will beat crap out of someone else monsters. I don't need to make any to kill yours when it will be dropping trophies.
No, but it's logical. So, isn't that the propose of HV? Hitting things to death, and watch some numbers become bigger? (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by cmdct: May 11 2011, 10:17
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May 11 2011, 10:46
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Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

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I still like my Idea of Ears for each kill. If only high level ears are worth it there will be no problem with armies of giants. Only downside with rewards based on kill counts is no one will create a Boss or Legendary (IMG:[ invalid] style_emoticons/default/dry.gif)
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May 11 2011, 16:09
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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QUOTE(cmdct @ May 11 2011, 10:16)  The best way to easier beat the crap out of the game is to level up, and after that those monsters won't be a problem (IMG:[ invalid] style_emoticons/default/wink.gif) So you say we don't need anything new since we already have experience&leveling concept? QUOTE(cmdct @ May 11 2011, 10:16)  No, but it's logical. So, isn't that the propose of HV? Hitting things to death, and watch some numbers become bigger? (IMG:[ invalid] style_emoticons/default/smile.gif) Yup, it's a HV purpose to beat mobs to death. But with trophies I don't need make any monsters myself, just beat yours. So for what I shall burn crystals? dunno
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May 11 2011, 21:35
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hgbdd
Group: Gold Star Club
Posts: 8,365
Joined: 8-December 08

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QUOTE(Sardion @ May 11 2011, 15:09)  Yup, it's a HV purpose to beat mobs to death. But with trophies I don't need make any monsters myself, just beat yours. So for what I shall burn crystals? dunno
Sell them to other players. In that way, you're helping them, and getting rich.
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May 11 2011, 21:57
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DBHMVAN1024
Group: Members
Posts: 828
Joined: 25-March 11

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Not sure if this is a bug or not
If I enter a full-width letter in the maze answer box, it would say that the answer is wrong even if the letter is correct.
Some suggestions for the maze: Allowing 1 mistake for every 6 hours makes sense.
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May 11 2011, 22:10
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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If allowing for mistakes, make them solve a new one rather than just giving them a freebie. Also don't give a buff for solving the second one as punishment.
Remember people this is to stop bots, giving no penalty every so often diminishes its effectiveness.
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May 11 2011, 22:45
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Sardion
Group: Members
Posts: 913
Joined: 4-November 09

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QUOTE(cmdct @ May 11 2011, 21:35)  Sell them to other players. In that way, you're helping them, and getting rich.
Yeah, I can do that, and I will do if Tenboro will not create purpose for monster lab - benefits for making mosters. I want to believe that crystals was not created to be sold only so i wait.
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May 11 2011, 23:38
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Maximum_Joe @ May 11 2011, 16:10)  If allowing for mistakes, make them solve a new one rather than just giving them a freebie. Also don't give a buff for solving the second one as punishment.
Remember people this is to stop bots, giving no penalty every so often diminishes its effectiveness.
This makes more sense than the "freebie" suggestions people keep bringing up. Also, with regards to the Monster Lab: stop suggesting benefits from monsters, etc. The Lab is not done yet, you don't know what it's supposed to do besides make everyone's lives just a little more difficult and angst-ridden.
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May 11 2011, 23:49
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Maximum_Joe @ May 11 2011, 13:10)  If allowing for mistakes, make them solve a new one rather than just giving them a freebie. Also don't give a buff for solving the second one as punishment.
Remember people this is to stop bots, giving no penalty every so often diminishes its effectiveness.
If they screw up the second one, they should lose 100 stamina.
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May 12 2011, 00:00
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(Boggyb @ May 11 2011, 13:49)  If they screw up the second one, they should lose 100 stamina.
Just as long as the second maze comes up from giving a wrong answer to the first as opposed to timing-out. Otherwise people who get connection issues will just lose all their stamina at no fault of their own. The existing penalty is fine for timing out a maze. Bots don't usually time out so the system should skew towards punishing wrong answers anways.
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May 12 2011, 00:49
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Maximum_Joe @ May 11 2011, 18:00)  Bots don't usually time out so the system should skew towards punishing wrong answers anways.
How do you know that?
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May 12 2011, 00:57
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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Think about what they are designed to do if there were no obstacles in their way. Hitting spells / monsters / number keys and occasionally hitting enter, maybe clicking but that's less likely since it requires positioning. Even if their design is flawed timing out after ~90 seconds without inputting anything at all seems very unlikely.
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May 12 2011, 04:55
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-Enforcer-
Group: Gold Star Club
Posts: 231
Joined: 11-March 09

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All I gotta say is if someone programmed their own 'bot' to do the fighting for them - then they need to offer their talents...somewhere because that's not a skill many poses.
Kinda like the kid in math class who programmed his calculator to solve the equation for him - if you understand the equation well enough, AND are able to program something to solve said equation, then it becomes elementary.
Then again, some say this borders on cheating but I say if someone is that skilled, then they're not being challenged enough.
Or in the case of a game - so you can level up like there's no tomorrow - ok, so what? Is there anything you can really gain for being the highest? Yeah, there's more in-game items/etc but it probably came at a much higher personal cost than the return.
Cheating/bots are still wrong but at some point you have to accept the fact you can't squash all of them w/o disrespecting/irritating the majority who play by the rules.
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May 12 2011, 06:24
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(-Enforcer- @ May 11 2011, 19:55)  All I gotta say is if someone programmed their own 'bot' to do the fighting for them - then they need to offer their talents...somewhere because that's not a skill many poses.
Kinda like the kid in math class who programmed his calculator to solve the equation for him - if you understand the equation well enough, AND are able to program something to solve said equation, then it becomes elementary.
Then again, some say this borders on cheating but I say if someone is that skilled, then they're not being challenged enough.
Or in the case of a game - so you can level up like there's no tomorrow - ok, so what? Is there anything you can really gain for being the highest? Yeah, there's more in-game items/etc but it probably came at a much higher personal cost than the return.
Cheating/bots are still wrong but at some point you have to accept the fact you can't squash all of them w/o disrespecting/irritating the majority who play by the rules.
If Tenboro were to accept bots as a fact of life, he'd probably take the HV off the credit system and prevent anyone from using whatever new currency the game played on with from using said currency to download galleries.
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May 12 2011, 13:23
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hong_mei_ling
Group: Members
Posts: 1,303
Joined: 10-November 09

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this is sucks. my connection was disconnected just after i finished a round. after 1 minute, i refreshed the page and goes on another round with "You failed to correctly answer the RiddleMaster within the time limit. You lose 20 Stamina." I'm really pissed off right now.
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May 13 2011, 03:46
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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Not sure if this was mentioned before, but you get the same "You failed to correctly answer the RiddleMaster within the time limit. You lose 20 Stamina." message when you fail a maze by choosing the incorrect answer (at least, I think it was incorrect).
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