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> HentaiVerse 0.5.2, Gone with the Winded

 
post May 9 2011, 01:55
Post #721
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Better solution: Don't make mistakes.
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post May 9 2011, 05:07
Post #722
Maximum_Joe



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QUOTE(Boggyb @ May 8 2011, 15:55) *

Better solution: Don't make mistakes.


Sounds way too complicated.
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post May 9 2011, 06:45
Post #723
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I think that granting a penalty-free mistake per week (or possibly per day) isn't too much to ask for.

I personally think though that if you're getting the mazes wrong, you're probably sleep deprived (or drunk, smashed, wasted, stoned, love-struck, stressed, etc.). Or possibly we have a lot of minors on this site for quite a number of people to be making such requests.

This post has been edited by Ratio: May 9 2011, 06:52
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post May 9 2011, 09:33
Post #724
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QUOTE(Tenboro @ Apr 25 2011, 10:46) *

It is consumed at the following rates:
- 0.050 per round cleared with Great status ("rested")
- 0.010 per round cleared with Normal status and below in Arena/Item World
- 0.020 per round cleared with Normal status and below in Grindfest


Twice faster stamina consumption in grindfest.
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post May 9 2011, 10:21
Post #725
lovehcomics



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I think I'll ignore bobbyb's suggestion since he just failed his own advice... think about it for more than a minute if it's not obvious.
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post May 9 2011, 12:07
Post #726
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Tenboro, could you do something about how the mazes appear in the arenas ?
I try to do all of them every day and the mazes are driving me nuts !
This is what I mean...
The number on the left is time of day, I leave what the word next to it means to your imagination.
1238 MAZE
1240 MAZE
1242 MAZE
1245 MAZE
1247 MAZE
1250 MAZE
1251 MAZE
1254 MAZE
1258 MAZE

People under level 200 don't really need to comment that this doesn't happen to them.
I clear an arena round in 1-3 seconds.
Also, the stamina drain is rather nasty on those arenas where you kill 100+ legendaries in a row.
It's understandable with legendaries, but not on the rounds where there is 1 enemy per round and it dies with 1 hit.
You could redirect my mazes to those who want them.
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post May 9 2011, 12:17
Post #727
Ichy



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QUOTE(Bunko @ May 9 2011, 12:07) *

Tenboro, could you do something about how the mazes appear in the arenas ?
I try to do all of them every day and the mazes are driving me nuts !
This is what I mean...
The number on the left is time of day, I leave what the word next to it means to your imagination.
1238 MAZE
1240 MAZE
1242 MAZE
1245 MAZE
1247 MAZE
1250 MAZE
1251 MAZE
1254 MAZE
1258 MAZE

People under level 200 don't really need to comment that this doesn't happen to them.
I clear an arena round in 1-3 seconds.
Also, the stamina drain is rather nasty on those arenas where you kill 100+ legendaries in a row.
It's understandable with legendaries, but not on the rounds where there is 1 enemy per round and it dies with 1 hit.
You could redirect my mazes to those who want them.

He did not give you that many free mazes because he likes you or anything. He just happened to have some spare mazes (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 9 2011, 13:28
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Death Grunty



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QUOTE(Bunko @ May 9 2011, 04:07) *

Tenboro, could you do something about how the mazes appear in the arenas ?
I try to do all of them every day and the mazes are driving me nuts !
This is what I mean...
The number on the left is time of day, I leave what the word next to it means to your imagination.
1238 MAZE
1240 MAZE
1242 MAZE
1245 MAZE
1247 MAZE
1250 MAZE
1251 MAZE
1254 MAZE
1258 MAZE

People under level 200 don't really need to comment that this doesn't happen to them.
I clear an arena round in 1-3 seconds.
Also, the stamina drain is rather nasty on those arenas where you kill 100+ legendaries in a row.
It's understandable with legendaries, but not on the rounds where there is 1 enemy per round and it dies with 1 hit.
You could redirect my mazes to those who want them.

So you basically have constant blessing of the riddlemaster. How nice is that!
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post May 9 2011, 14:16
Post #729
hgbdd



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QUOTE(Bunko @ May 9 2011, 11:07) *

(...) You could redirect my mazes to those who want them.
You could redirect your complains to here. Tenboro (probably) reads them.

This post has been edited by cmdct: May 9 2011, 14:17
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post May 9 2011, 14:35
Post #730
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At first after the patch I didn't really paid attentiuon.
But in the first days there was definitely a change and Mazes seems to just appear once item world.
Now they appear round ~20 then ~80 and I'm not sure, but I remember after about round 160 there is a third maze I reach.
Can't really tell how much time, I rarely pay attention to the clock.
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post May 9 2011, 17:20
Post #731
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QUOTE(Bunko @ May 9 2011, 06:07) *

Tenboro, could you do something about how the mazes appear in the arenas ?
I try to do all of them every day and the mazes are driving me nuts !
This is what I mean...
The number on the left is time of day, I leave what the word next to it means to your imagination.
1238 MAZE
1240 MAZE
1242 MAZE
1245 MAZE
1247 MAZE
1250 MAZE
1251 MAZE
1254 MAZE
1258 MAZE

People under level 200 don't really need to comment that this doesn't happen to them.
I clear an arena round in 1-3 seconds.
Also, the stamina drain is rather nasty on those arenas where you kill 100+ legendaries in a row.
It's understandable with legendaries, but not on the rounds where there is 1 enemy per round and it dies with 1 hit.
You could redirect my mazes to those who want them.


Even at 3 second which is the slowest according to your estimate, the closest together you had two mazes was 20 rounds. That doesn't seem that bad considering the number of rounds you seem to be playing.
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post May 9 2011, 18:13
Post #732
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Mazes give buffs, so getting them often doesn't seem like such a bad thing. Maybe have them give an item too?
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post May 9 2011, 20:59
Post #733
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small bug in monster lab,

when you unlock a slot the "create monster" link doesn't become usable until you reload the lab.
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post May 9 2011, 22:02
Post #734
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Before I forget (again), some minor interface issues.


1. The tooltips for Focus need to be updated, more or less as follows:

Focus
Reduces the chance that your next spell will be resisted or fail due to interference. Your defenses and evade chances are lowered for the next turn.

Focusing
You are mentally prepared for casting a magical attack. The chance for your spell being resisted or interfered is reduced, but so are your avoidance stats.

2. When using the Rename option in the Monster Lab, if you click Cancel when it prompts for the new name you get an error message saying "Invalid monster name". (From the player's point of view this isn't a problem as such, since it does effectively cancel the rename without costing any tokens.)
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post May 10 2011, 09:49
Post #735
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I ran into a weird bug...

I'm speed-clearing an arena, accidently hit D instead of C and fail a maze. Now I was around 70-ish stamina, 60 at most, but when I look at the sidebar I find I've been dumped to 14 stamina.

Not exactly sure what happened there, but a fix would be nice X(
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post May 10 2011, 16:39
Post #736
its-just-me



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QUOTE(Ballistic9 @ May 10 2011, 03:49) *

I ran into a weird bug...

I'm speed-clearing an arena, accidently hit D instead of C and fail a maze. Now I was around 70-ish stamina, 60 at most, but when I look at the sidebar I find I've been dumped to 14 stamina.

Not exactly sure what happened there, but a fix would be nice X(


off topic but, you mean the answer WASNT D ... my mazes are D 90% of the time and A the other 10.
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post May 10 2011, 17:01
Post #737
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That's just you.
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post May 10 2011, 20:39
Post #738
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I haven't done any grindfests today, nor have I trudged through an additional several thousand itemworld rounds. Unless those Riddlemaster damage buffs have been randomly giving me -20 stamina on successful maze completion without me noticing.
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post May 10 2011, 20:40
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I wonder if there's any thought into gaining GP, Credits, or ??? for wins by your monster.

Say it dealt the final blow = 20 credits.

Dunno how you'd have to balance that for folks who have 20+ monsters, or if its a benefit of having 20 in the first place but if you get 'something' for H@H, torrents, and everything else...this might be an interesting way to heavily populate the Monster pit, and get something out of it (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 11 2011, 01:06
Post #740
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QUOTE(-Enforcer- @ May 10 2011, 15:40) *

I wonder if there's any thought into gaining GP, Credits, or ??? for wins by your monster.

Say it dealt the final blow = 20 credits.

Dunno how you'd have to balance that for folks who have 20+ monsters, or if its a benefit of having 20 in the first place but if you get 'something' for H@H, torrents, and everything else...this might be an interesting way to heavily populate the Monster pit, and get something out of it (IMG:[invalid] style_emoticons/default/smile.gif)

Then you'd only see legions of giants and some fire resistant mobs from lvl 50 to 100, and those who're in that range of level would complain they're getting constantly raped.
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