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HentaiVerse 0.5.2, Gone with the Winded |
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May 2 2011, 23:34
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Shadow Weaver
Group: Members
Posts: 7,063
Joined: 11-October 06

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QUOTE(Tenboro @ May 2 2011, 10:32)  No, it's not. Not ever getting three in a row would be seriously defying the odds. Learn probability theory. Start with the [ en.wikipedia.org] Mersenne Twister RNG, which HV uses. Doing simple math says less than a 2% chance (1/64, assuming the normal and equipment chances are added and rounding to 25% combined for the easiest numbers).
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May 3 2011, 00:03
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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Okay, so Agitation was supposed to be a boon to single-target styles (basically, not-2H melee). Then unforeseen consequences fucked that up for us where its 100% damage until Agitation causes 150% damage. Now that I've had a chance to actually play a little melee again, I have to say WTF? Going 2H is basically asking to be raped, since you're more likely to Agitate Domino mobs thanks to the increased PAD. Shield-users with more than one Counter are similarly in a predicament, though not nearly as bad since Block can soak up a few of those hits. And anyone who uses a Tier 1 AoE to soften up the mobs before going in medieval-style are just as screwed. Was that the intention, or a consequence of an unintended consequence?
Also, being able to upgrade shouldn't have been put in UNLESS we were able/required to promote monsters up a class. All these super-powered Common-class custom mobs are retarded. I get that customs are supposed to be strong, and its very nice that we get extra XP for them, but having the same group of monsters that are stronger than an Uncommon showing up all time time is kind of a killjoy.
BTW, out of curiosity why was 20 instead of 24 for the Stamina regen chosen?
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May 3 2011, 01:15
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drtylyssa
Group: Members
Posts: 7,065
Joined: 22-August 09

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QUOTE(Shadow Weaver @ May 2 2011, 16:34)  Doing simple math says less than a 2% chance (1/64, assuming the normal and equipment chances are added and rounding to 25% combined for the easiest numbers).
Which would mean that it would happen once every 50 times. Which would be pretty fucking frequent I would say.
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May 3 2011, 01:20
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vampirial sin
Group: Members
Posts: 165
Joined: 18-July 06

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yep for melee if it takes you 3 hits per monster like it does me then
9x3=27 or once per 2 max creep rounds
that is pretty often in my books
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May 3 2011, 02:13
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Grahf
Group: Gold Star Club
Posts: 4,223
Joined: 24-February 07

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Is there any conceivable way, at all, that the agitation system could be reverted back to the way it was?
Like Cmal said, melee is basically now even more difficult and untenable than it was before the patch; the old agitation system at least gave people who used melee a chance and rewarded styles like two-handed fighting that focus on defeating one monster at a time.
Now, with these changes it's just become a "Hey, can't annihilate everything in one AOE attack? Hope you like taking over 1000 HP of damage every round from everything, notwithstanding custom mobs."
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May 3 2011, 02:25
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Arkard
Group: Members
Posts: 2,001
Joined: 14-August 10

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QUOTE(cmal @ May 2 2011, 18:03)  Okay, so Agitation was supposed to be a boon to single-target styles (basically, not-2H melee). Then unforeseen consequences fucked that up for us where its 100% damage until Agitation causes 150% damage. Now that I've had a chance to actually play a little melee again, I have to say WTF? Going 2H is basically asking to be raped, since you're more likely to Agitate Domino mobs thanks to the increased PAD. Shield-users with more than one Counter are similarly in a predicament, though not nearly as bad since Block can soak up a few of those hits. And anyone who uses a Tier 1 AoE to soften up the mobs before going in medieval-style are just as screwed. Was that the intention, or a consequence of an unintended consequence?
The original 50% strength --> 150% agitation was a slight improvement for dual wield/sword and shield users. Counter might have potentially triggered when you didn't want it to, but the 50% damage ratio and your block % swung things in your favor. The agitation fix to 100% --> 150% however it was intended, just makes it harder for melee and just reinforces the incentive to mage and aoe one shot as much as you can. Single target melee gets hit for more damage from multiple mobs due to the single target focus. When factored in with high level custom monsters and agitation damage boosts, you're going to get hit more and harder in the beginning of fights all the way to the end. It's definitely noticeably harder for melee, not a buff as intended so hopefully it'll be addressed soon. Right on about 2handers though. I can't really think of a good reason to use it now. It's literally a combination of the worse of all the other styles combined now. (IMG:[ invalid] style_emoticons/default/sad.gif) Edit: Grahf beat me to it, and shorter too! =) This post has been edited by Arkard: May 3 2011, 02:26
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May 3 2011, 03:18
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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How about:
100-80% health -> 75% damage 79-21% health ->100% damage 20-1% health -> 150% damage
Countering or lightly damaging monsters shouldn't be shooting yourself in the foot. At the same time single-targeting should be a perfectly acceptable style of play.
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May 3 2011, 06:56
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Lord_Obagon
Group: Gold Star Club
Posts: 2,039
Joined: 11-April 07

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QUOTE(cmal @ May 2 2011, 23:03)  Okay, so Agitation was supposed to be a boon to single-target styles (basically, not-2H melee). Then unforeseen consequences fucked that up for us where its 100% damage until Agitation causes 150% damage. Now that I've had a chance to actually play a little melee again, I have to say WTF? Going 2H is basically asking to be raped, since you're more likely to Agitate Domino mobs thanks to the increased PAD. Shield-users with more than one Counter are similarly in a predicament, though not nearly as bad since Block can soak up a few of those hits. And anyone who uses a Tier 1 AoE to soften up the mobs before going in medieval-style are just as screwed. Was that the intention, or a consequence of an unintended consequence?
Also, being able to upgrade shouldn't have been put in UNLESS we were able/required to promote monsters up a class. All these super-powered Common-class custom mobs are retarded. I get that customs are supposed to be strong, and its very nice that we get extra XP for them, but having the same group of monsters that are stronger than an Uncommon showing up all time time is kind of a killjoy.
BTW, out of curiosity why was 20 instead of 24 for the Stamina regen chosen?
Personally, I wonder if Agitation would be so overwhelming if the problem with overpowered custom monster's was solved. For the most part over half the custom mobs I face hit harder then any of the mini-bosses and that probably skews just how bad Agitation is.
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May 3 2011, 07:09
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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QUOTE(Lord_Obagon @ May 2 2011, 21:56)  Personally, I wonder if Agitation would be so overwhelming if the problem with overpowered custom monster's was solved. For the most part over half the custom mobs I face hit harder then any of the mini-bosses and that probably skews just how bad Agitation is.
This. Non-agitated customs are hitting harder than agitated non-customs. Even mini-bosses. It's so effing ridiculous when a low-hp manthra is less dangerous than every other common monster.
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May 3 2011, 07:20
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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You think monsters hit hard now? Back in the day we had to cast weaken on every single monster all the time, and they still murdered us. Cure was a level 40 spell (level 40? I swear it was 40) and regen was nothing more than a twinkle in Tenboro's eye. Armor and weapons hadn't been invented yet, so we ran around naked beating our foes with out bare hands. Also, it was always snowing and constant tectonic shifts caused us to always be walking up hill.
This post has been edited by Boggyb: May 3 2011, 07:21
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May 3 2011, 07:29
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Boggyb @ May 3 2011, 01:20)  You think monsters hit hard now? Back in the day we had to cast weaken on every single monster all the time, and they still murdered us. Cure was a level 40 spell (level 40? I swear it was 40) and regen was nothing more than a twinkle in Tenboro's eye. Armor and weapons hadn't been invented yet, so we ran around naked beating our foes with out bare hands. Also, it was always snowing and constant tectonic shifts caused us to always be walking up hill.
Don't forget the ridiculous MP costs for spells, their low power, how expensive everything was, and how poor we were. And the Shrine hadn't been built yet, so we had no AP or hath.
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May 3 2011, 07:46
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Conquest101
Group: Gold Star Club
Posts: 2,852
Joined: 10-March 08

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QUOTE(Boggyb @ May 2 2011, 22:20)  You think monsters hit hard now? Back in the day we had to cast weaken on every single monster all the time, and they still murdered us. Cure was a level 40 spell (level 40? I swear it was 40) and regen was nothing more than a twinkle in Tenboro's eye. Armor and weapons hadn't been invented yet, so we ran around naked beating our foes with out bare hands. Also, it was always snowing and constant tectonic shifts caused us to always be walking up hill.
QUOTE(cmal @ May 2 2011, 22:29)  Don't forget the ridiculous MP costs for spells, their low power, how expensive everything was, and how poor we were. And the Shrine hadn't been built yet, so we had no AP or hath.
I don't remember any of that. (IMG:[ invalid] style_emoticons/default/tongue.gif) Of course, I don't really mind most of the changes. Except mazes. But that's because they make my eyes bleed.
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May 3 2011, 08:33
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Grahf
Group: Gold Star Club
Posts: 4,223
Joined: 24-February 07

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I remember the legacy battles. Once an hour, on the hour. If you met a Legendary you were straight up fucked, and spirit was your karma, and using it drained your karma.
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May 3 2011, 08:39
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AglowGolem
Group: Gold Star Club
Posts: 4,357
Joined: 26-July 07

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QUOTE(cmal @ May 3 2011, 02:29)  Don't forget the ridiculous MP costs for spells, their low power, how expensive everything was, and how poor we were. And the Shrine hadn't been built yet, so we had no AP or hath.
Don't forget there was proficiency for EACH elemental magic, and you couldn't change difficulty either (which was at least hard)
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May 3 2011, 09:06
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Grahf @ May 2 2011, 23:33)  I remember the legacy battles. Once an hour, on the hour. If you met a Legendary you were straight up fucked, and spirit was your karma, and using it drained your karma.
You are still fucked if you meet a Legendary in the legacy system. I can consistently one-shot the boss level enemies, but my legendary would need to do approximately 4-5 times more damage to kill the bosses.
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May 3 2011, 09:19
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Lord_Obagon
Group: Gold Star Club
Posts: 2,039
Joined: 11-April 07

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QUOTE(Boggyb @ May 3 2011, 06:20)  You think monsters hit hard now? Back in the day we had to cast weaken on every single monster all the time, and they still murdered us. Cure was a level 40 spell (level 40? I swear it was 40) and regen was nothing more than a twinkle in Tenboro's eye. Armor and weapons hadn't been invented yet, so we ran around naked beating our foes with out bare hands. Also, it was always snowing and constant tectonic shifts caused us to always be walking up hill.
You forgot that that was back when we used the Main site for porn. I mean how many people remember this. Or even better this.
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May 3 2011, 09:37
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(Lord_Obagon @ May 3 2011, 00:19)  You forgot that that was back when we used the Main site for porn. I mean how many people remember this. Or even better this. Oh, I remember that. I'm not sure if it still exists or how to turn the feature on, but I should be grandfathered in to the displaying reviews/ratings in the gallery list, rather than having to open the gallery to see them.
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May 3 2011, 10:31
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Drahnier
Newcomer
  Group: Members
Posts: 91
Joined: 16-January 11

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QUOTE(Grahf @ May 3 2011, 12:13)  Is there any conceivable way, at all, that the agitation system could be reverted back to the way it was?
Like Cmal said, melee is basically now even more difficult and untenable than it was before the patch; the old agitation system at least gave people who used melee a chance and rewarded styles like two-handed fighting that focus on defeating one monster at a time.
Now, with these changes it's just become a "Hey, can't annihilate everything in one AOE attack? Hope you like taking over 1000 HP of damage every round from everything, notwithstanding custom mobs."
+1
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May 3 2011, 15:49
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HNTI
Group: Members
Posts: 2,422
Joined: 20-April 08

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My 2 cents : Could you reconsider changing buff received after solving the riddle to something more usable than 20 rounds of power-up to let's say 2 energy points (after all you put on the stake your 10 (IMG:[ invalid] style_emoticons/default/sleep.gif)) or buff would increase quality or drop rate of items for 20 rounds ? I think it would be a fair deal for solving a riddle.
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May 3 2011, 16:35
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drtylyssa
Group: Members
Posts: 7,065
Joined: 22-August 09

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Heeey... if ya give 2pts of stamina for completing a maze, Bunko might stop complaining about 'em!
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