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> HentaiVerse 0.5.2, Gone with the Winded

 
post May 1 2011, 16:59
Post #621
marcho



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QUOTE(Tenboro @ May 1 2011, 09:48) *

Patched in another small change, as the natural effect of the stat increases was smaller than envisioned:

- Monsters now give an additional EXP bonus depending on their power level. The base EXP is increased by 1% for each PL, meaning that a PL 100 monster will give twice the normal EXP.


Awesome. I'm either on a roll with good ideas in my suggestion post or I had super awesome patch predictions in there. (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 1 2011, 17:04
Post #622
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QUOTE(Ichy @ May 1 2011, 22:57) *

And suddenly no more hate for high Powerlevel Mobs (IMG:[invalid] style_emoticons/default/happy.gif)

All hail Lisi (IMG:[invalid] style_emoticons/default/biggrin.gif)


I love your Lisi. She is as 2 mini-bosses now. And I also love all of you with your crystal farming (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by cryomorph: May 1 2011, 17:07
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post May 1 2011, 17:18
Post #623
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Now that's a welcome update... now killing Lisi will be even more fun (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 1 2011, 17:34
Post #624
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Can I has some Bonus every time these mean people hurt my Lisi? (IMG:[invalid] style_emoticons/default/cry.gif)
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post May 1 2011, 17:38
Post #625
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QUOTE(Tenboro @ May 1 2011, 09:30) *

All of them were originally 0.01, back in the early dev builds where actions also had a stamina cost. But since GF isn't limited in other ways, it was increased when the action cost was removed. I just forgot to update the patch notes to that effect.

Could you do this for Great Status as well? The reasoning you used for Normal status would also be applicable for Great status.

QUOTE(Tenboro @ May 1 2011, 09:48) *

- Monsters now give an additional EXP bonus depending on their power level. The base EXP is increased by 1% for each PL, meaning that a PL 100 monster will give twice the normal EXP.

Best patch ever. Okay, maybe second to the removal of the credit cap.


I have a minor suggestion for stamina regen:
-Could you make it so that stamina regen resets with the daily arenas? This would mean that instead of restoring 20 stamina gradually throughout the day, you get a 1 time restoration of 20 stamina during the dawn of a new day.
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post May 1 2011, 18:03
Post #626
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I don't even know why everyone crows about Lisi so much. She's not the strongest custom mob (currently) and always dies with one targeted shot. (IMG:[invalid] style_emoticons/default/smile.gif)
QUOTE(sushi0 @ May 1 2011, 10:38) *
Could you do this for Great Status as well? The reasoning you used for Normal status would also be applicable for Great status.

Huh? you want Great status to consume more on Grindfest?

This post has been edited by hitokiri84: May 1 2011, 18:03
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post May 1 2011, 18:09
Post #627
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QUOTE(hitokiri84 @ May 1 2011, 18:03) *

I don't even know why everyone crows about Lisi so much. She's not the strongest custom mob (currently) and always dies with one targeted shot. (IMG:[invalid] style_emoticons/default/smile.gif)

Huh? you want Great status to consume more on Grindfest?

He probably meant wanting it to be 0.02 instead of 0.05
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post May 1 2011, 18:09
Post #628
marcho



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QUOTE(hitokiri84 @ May 1 2011, 11:03) *

I don't even know why everyone crows about Lisi so much. She's not the strongest custom mob (currently) and always dies with one targeted shot. (IMG:[invalid] style_emoticons/default/smile.gif)

Huh? you want Great status to consume more on Grindfest?


Well, there are only four mobs that I ever see alive (I can't be bothered to target :/ ), and only two of them are remotely dangerous. Lisi was one of the ones that could actually do some damage.
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post May 1 2011, 18:14
Post #629
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The most annoying monster must be Revenant Draug it always survive my tier 1 electric spell unless i aim at her which seriously screws with my grindfest speed (IMG:[invalid] style_emoticons/default/mad.gif)

This post has been edited by Eutopia: May 1 2011, 18:14
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post May 1 2011, 18:20
Post #630
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QUOTE(Eutopia @ May 1 2011, 18:14) *

The most annoying monster must be Revenant Draug it always survive my tier 1 electric spell unless i aim at her which seriously screws with my grindfest speed (IMG:[invalid] style_emoticons/default/mad.gif)

this!

We should vote this monster out (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 1 2011, 18:47
Post #631
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QUOTE(Eutopia @ May 1 2011, 11:14) *

The most annoying monster must be Revenant Draug it always survive my tier 1 electric spell unless i aim at her which seriously screws with my grindfest speed (IMG:[invalid] style_emoticons/default/mad.gif)

Also Kennel Vampiress, both undead bastards.
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post May 1 2011, 18:55
Post #632
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QUOTE(hitokiri84 @ May 1 2011, 09:03) *

QUOTE(sushi0 @ May 1 2011, 08:38) *

Could you do this for Great Status as well? The reasoning you used for Normal status would also be applicable for Great status.

Huh? you want Great status to consume more on Grindfest?

It would only be fair.
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post May 1 2011, 20:25
Post #633
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After a couple of days since 0.5.2 now, from my experiences melee at 100+ has actually gotten worse since before the patch with the agitation tweak combined with the other changes. Just wanted to give my input since I think one reason for the changes as stated in the patch was to buff melees that focus on single targets.
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post May 1 2011, 22:54
Post #634
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Here is a couple of examples of what I was talking about with crit rates.

QUOTE
19 2 Regen restores 115 points of health.
19 1 Gorgon evades your attack.
18 6 Regen restores 115 points of health.
18 5 Gorgon crits you for 633 slashing damage.
18 4 Gorgon is agitated!
18 3 Gorgon gains the effect Penetrated Armor.
18 2 You crit Gorgon for 827 piercing damage.
18 1 You gain 0.03 points of dual wielding proficiency.
17 4 Regen restores 115 points of health.
17 3 You evade the attack from Gorgon.
17 2 Gorgon gains the effect Penetrated Armor.
17 1 You crit Gorgon for 646 piercing damage.
16 4 Regen restores 115 points of health.
16 3 Gorgon gains the effect Penetrated Armor.
16 2 Your offhand hits Gorgon for 386 slashing damage.
16 1 You crit Gorgon for 420 piercing damage.
15 3 Regen restores 115 points of health.
15 2 Gorgon crits you for 446 slashing damage.
15 1 You hit Gorgon for 331 piercing damage.
14 3 Regen restores 115 points of health.
14 2 Gorgon crits you for 452 slashing damage.
14 1 You hit Gorgon for 326 piercing damage.
13 2 Regen restores 115 points of health.
13 1 You hit Gorgon for 284 piercing damage.
12 3 Regen restores 115 points of health.
12 2 Gorgon hits you for 292 slashing damage.
12 1 You hit Gorgon for 307 piercing damage.
11 3 Regen restores 115 points of health.
11 2 Gorgon hits you for 265 slashing damage.
11 1 You hit Gorgon for 257 piercing damage.
10 4 Regen restores 115 points of health.
10 3 Gorgon hits you for 260 slashing damage.


We traded 6 crits in 5 rounds, three apiece. That was round 2 of a GF. I have a 14% crit rate with 10.8% bonus from equipment. I don't know what monster rates are but three in a row is seriously defying the odds and three in five seems like it should be the same for a monster. Being hit by back to back crits is not uncommon since the last patch.

QUOTE
1 7 You have escaped from the battle.
1 6 Regen restores 115 points of health.
1 5 Cockatrice hits you for 97 piercing damage.
1 4 Fire Fox crits you for 235 slashing damage.
1 3 Gespenst crits you for 458 slashing damage.
1 2 You gain the effect Fleeing.
1 1 You use Flee.
0 4 Spawned Monster C: MID=1270 (Gespenst) LV=142 HP=4678 MP=116 SP=0 NA=166 Type=hostile
0 3 Spawned Monster B: MID=6 (Fire Fox) LV=144 HP=3910 MP=138 SP=37 NA=175 Type=hostile
0 2 Spawned Monster A: MID=4 (Cockatrice) LV=144 HP=3663 MP=102 SP=30 NA=177 Type=hostile
0 1 Initializing Grindfest (Round 7) ...
0 0 Battle Start!


The last round of that same GF, I decide to quit and got 2 crits as a parting gift.
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post May 2 2011, 02:51
Post #635
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If it works the same way for monsters as for players, then custom monsters with high DEX and AGI will have a higher crit chance. As for getting several crits in a row, well, that's random numbers for you.
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post May 2 2011, 05:24
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No no no... random numbers are only supposed to do amazing things for PLAYERS, not mobs. Anything good for mobs is clearly TBs evil work.

I do agree... now that custom mobs give appropriate exp, I don't hate 'em as much. Still hate 'em though. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post May 2 2011, 05:39
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odd, I just got a maze where I couldn't enter anything into the answer box after several tries. Luckily, I considered to refresh, and it let me type the answer afterwards, but I thought I should report it anyways.
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post May 2 2011, 07:50
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(IMG:[www.random.org] http://www.random.org/analysis/dilbert.jpg)
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post May 2 2011, 16:32
Post #639
Tenboro

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QUOTE(Shadow Weaver @ May 1 2011, 22:54) *

I have a 14% crit rate with 10.8% bonus from equipment. I don't know what monster rates are but three in a row is seriously defying the odds and three in five seems like it should be the same for a monster.


No, it's not. Not ever getting three in a row would be seriously defying the odds. Learn probability theory. Start with the [en.wikipedia.org] Mersenne Twister RNG, which HV uses.
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post May 2 2011, 22:49
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QUOTE(Rikis @ May 2 2011, 00:50) *

Yes, exactly... well posted. This is probably my favorite Dilbert strip ever.

I have a suggestion... all the mobs have the useless "type-hostile" entry. Why not make it helpful and actually list the monster type? I can remember what attack types are good against the various mobs far more easily than what type most of the custom mobs are. I know there is a list, but it is by type (at least the one I have seen) so it takes a while to find the fucker you want to smite. Scan just sucks... if I could take an extra round of damage, I wouldn't care what its weakness was.
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