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> HentaiVerse 0.5.2, Gone with the Winded

 
post Apr 30 2011, 17:08
Post #561
Bunko



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QUOTE(Ichy @ Apr 30 2011, 17:55) *

Mazes are fun. Especially when you get 3 of them in your first 100 rounds of Grindfest (IMG:[invalid] style_emoticons/default/laugh.gif)

OMG I Loevs you !
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post Apr 30 2011, 17:11
Post #562
hgbdd



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QUOTE(Ichy @ Apr 30 2011, 06:58) *

1. IWs are pretty useless. More EXP but less of anything. With current sell values you can`t even generate the money to refill your wasted Stamina. I used to do 10x 346 level Item worlds before this patch (IMG:[invalid] style_emoticons/default/dry.gif)

It's useless only for us, high level players who don't "need" to level up, but for lower levels they're still important.
QUOTE(Ichy @ Apr 30 2011, 06:58) *

2. because everyone was using 2hand. Also this did mean things for higher difficulty settings.
In other words, the "strongest" styles were "nerfed", while the "weaker" ones got a "buff", I call this a balancing change.
QUOTE(Ichy @ Apr 30 2011, 06:58) *

4. It was pretty satisfying to go to bazaar at the end of the day and see your Credit Balance make a huge jump. More fur then a few C each Round.
You can still do that, equipment isn't unchanged.
QUOTE(Ichy @ Apr 30 2011, 06:58) *

6. If you want to play normally (no bonus) you need luck at the shrine or you are forced to but up with other players.
Not really, just play less in the unlucky days, you aren't forced to play, so you can't really say you're "forced to but up with other players".

QUOTE(Ichy @ Apr 30 2011, 06:58) *

I would like t see old bazaar Prices. If Tenb must do something against no life farmers just create a hard limit of 5000 rounds of Grindfest each day. (resets at dawn)
I still believe a limit like this should exist but 2000 instead, in this way "no life farmers" play IW again.

QUOTE(Ichy @ Apr 30 2011, 06:58) *

Also slightly decrease Stamina drain for Arenas. The first 45536456 rounds of battles vs 1 or 2 mobs should not drain that much stamina.
Imo the long arenas have the vs 1 or 2 mobs because the way he coded them, probably "they can't" lower the number of mobs as you go farther. It doesn't make sense their existence in the first place, it's a lot easier beating 9 mobs, being 5 of them uncommon, than 1 single legendary.

QUOTE(Bunko @ Apr 30 2011, 15:35) *

Difficulty Hell now seems to be difficulty Heroic. And the exp stays the same.
Funny heroic used to triple the monb's HP, now:

normal tentacle l255: 2676 -> 3x= 8028
heroic tentacle l252: 6613 -> much far for being triple (IMG:[invalid] style_emoticons/default/huh.gif)


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post Apr 30 2011, 17:13
Post #563
Tenboro

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The mazes aren't going anywhere, so you might as well stop whining about them. No, there will not be a way for anyone to get an exemption from them. Anything like that can just as easily be picked up by those who are actually cheating.

QUOTE(Ichy @ Apr 30 2011, 16:55) *

Mazes are fun. Especially when you get 3 of them in your first 100 rounds of Grindfest (IMG:[invalid] style_emoticons/default/laugh.gif)


That's actually not even possible unless your stamina is low.
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post Apr 30 2011, 17:30
Post #564
Koshinator



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QUOTE(Ichy @ Apr 30 2011, 15:58) *

Also slightly decrease Stamina drain for Arenas. The first 45536456 rounds of battles vs 1 or 2 mobs should not drain that much stamina.

A fix (or tweak) for this could possibly be to calculate stamina based on number of monsters killed, not rounds cleared - it would make the earlier rounds on long arenas consume much less stamina than the later ones, and would make more sense overall anyway. probably set them up as a baseline of 8 monsters = the current rate of decrease, and proceed from there (9 wouldn't be accurate, as all later rounds in IW or grindfest aren't always 9 monsters)
Just a thought....
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post Apr 30 2011, 17:31
Post #565
varst



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Um....i like the maze thing. Really, it can relax me a bit during gameplay.
But can it be a bit smaller?
The existing one is just way too lagre, i need 10 seconds to go through it.
(Okay i admit i'm really stupid at playing mazes)
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post Apr 30 2011, 17:38
Post #566
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QUOTE(Tenboro @ Apr 30 2011, 17:13) *

The mazes aren't going anywhere, so you might as well stop whining about them. No, there will not be a way for anyone to get an exemption from them. Anything like that can just as easily be picked up by those who are actually cheating.
That's actually not even possible unless your stamina is low.

But can you make something like a successfully done maze will decrease the amount of future Mazes? Reseted at Dawn or something like that?
I always keep it at around 59 - 79 and drink a Red Bull when 59.

---

QUOTE
In other words, the "strongest" styles were "nerfed", while the "weaker" ones got a "buff", I call this a balancing change.

But it raped low levels. But this is not a Problem anymore since the pissed monsters System is now for lvl 100+ People only.
With his we could go back to 50/50 like it was after the patch?

QUOTE
You can still do that, equipment isn't unchanged.

But Pots are not worth selling anymore.

QUOTE
Not really, just play less in the unlucky days, you aren't forced to play, so you can't really say you're "forced to but up with other players".

Stamina Regen = 20 a day. have fun waiting for days. (IMG:[s1.directupload.net] http://s1.directupload.net/images/110430/fgno7lmu.gif)

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post Apr 30 2011, 17:44
Post #567
Tenboro

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QUOTE(Ichy @ Apr 30 2011, 17:38) *
But can you make something like a successfully done maze will decrease the amount of future Mazes? Reseted at Dawn or something like that?


Possibly.

QUOTE(Ichy @ Apr 30 2011, 17:38) *
But Pots are not worth selling anymore.


And the game is broken forever, etc etc.
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post Apr 30 2011, 17:55
Post #568
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QUOTE(Tenboro @ Apr 30 2011, 17:44) *

Possibly.

Yay!

QUOTE(Tenboro @ Apr 30 2011, 17:44) *

And the game is broken forever, etc etc.

Can we has a fancy feature to mix our own Energy drinks (IMG:[invalid] style_emoticons/default/duck.gif)
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post Apr 30 2011, 18:06
Post #569
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An "Apothecarium" isn't a bad idea, but I'm not sure how easily it could be implemented.

Stam restorers of varying qualities with a(n) godly/elixir of each type required for the coveted "Energy Drink".
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post Apr 30 2011, 19:14
Post #570
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Not around Second Wind and so does Montage. Monster getting angry, no joke there it will take long to level me up in high road and gain money points. Honestly, it is too much overpowered if you asked me.

Riddle Master, ouch and decrease stamina is bad. Assimilator or Assimilate is half okay. EXP systems fine. Equip system is not a problem unless level and money recognized and requires in simple rule. Battle UI changes, its ok.
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post Apr 30 2011, 19:23
Post #571
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QUOTE(KazamiHayato @ Apr 30 2011, 19:14) *

Not around Second Wind and so does Montage. Monster getting angry, no joke there it will take long to level me up in high road and gain money points. Honestly, it is too much overpowered if you asked me.

Riddle Master, ouch and decrease stamina is bad. Assimilator or Assimilate is half okay. EXP systems fine. Equip system is not a problem unless level and money recognized and requires in simple rule. Battle UI changes, its ok.

Monsters getting agitated doesnt concern you since its only for lvl 100+ players.
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post Apr 30 2011, 20:14
Post #572
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QUOTE(Ichy @ Apr 30 2011, 01:38) *
2) I have no problem with Liselotte. There is some other Fucker giving me more trouble.

I wouldn't say it gives me trouble, but there is definitely one monster that really annoys me, due to it's class. You probably wouldn't think of the monster unless you were having the same problem as me.
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post Apr 30 2011, 20:34
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Like most patches, good and bad, though monsters hit alot harder now. Costs have gone up,
still getting credits is still hard - least for me.
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post Apr 30 2011, 20:50
Post #574
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Player Moster's hit WAY harder than the other monsters, is
the PL algorth. correct for matching up monsters ?

Ya know, what would be kinda creative for the next patch ?
If/when a player's monster did the Killing Blow on the Popup box
at the battle's end had an assortment of random messages -
who we could thank for getting smashed - something akin to

"GMS EX GIRLFRIEND glady takes your life essence back to
her Master JSMII" (IMG:[invalid] style_emoticons/default/biggrin.gif)

---- Least I'd get a kick out of fiddling with them then.
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post Apr 30 2011, 21:00
Post #575
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Tenboro, you should investigate Bunko for botting. No one who wasn't would be complaining as much about something that takes 5 seconds of your time.
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post Apr 30 2011, 21:08
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As far as mazes go, I think a small prize would make people react much more favorably to mazes.
Completion prize I think, rather than a buff. Maybe 10x of a random crystal or something.
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post Apr 30 2011, 21:10
Post #577
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QUOTE(marcho @ Apr 30 2011, 21:08) *

As far as mazes go, I think a small prize would make people react much more favorably to mazes.
Completion prize I think, rather than a buff. Maybe 10x of a random crystal or something.

Im all for a small second wind like ffect. You stop fighting for a riddle after all (IMG:[invalid] style_emoticons/default/happy.gif)
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post Apr 30 2011, 21:20
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QUOTE(Boggyb @ Apr 30 2011, 14:00) *

Tenboro, you should investigate Bunko for botting. No one who wasn't would be complaining as much about something that takes 5 seconds of your time.

I would suspect it simply from him saying he does 20 IW on Hell everyday, as a melee player. There's no way someone can be that big of a loser.
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post Apr 30 2011, 21:28
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QUOTE(radixius @ Apr 30 2011, 18:06) *

An "Apothecarium" isn't a bad idea, but I'm not sure how easily it could be implemented.

Stam restorers of varying qualities with a(n) godly/elixir of each type required for the coveted "Energy Drink".


That's a pretty nifty idea. I want to convert all my average potions and greater potions into Godlies. 5 averages = 1 greater. 5 greaters = 1 superior?

Energy drink = 1 elixir of each and 1 healing token (since we have too much of that anyway) (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Ratio: Apr 30 2011, 22:03
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post Apr 30 2011, 21:34
Post #580
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Being able to play alchemist with our items would definitely give us incentive to use them rather than feeding them to the Bazaar and having to constantly make price adjustments.
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