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> HentaiVerse 0.5.2, Gone with the Winded

 
post Apr 29 2011, 20:47
Post #501
flint



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Artifacts are 5k more expensive? Awesome!

So, did Japans crushed economy get to HV earlier than to rest of the world?
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post Apr 29 2011, 21:07
Post #502
Ichy



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Is it just me or are "classic" mobs and lower Power mobs appearing more often now?
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post Apr 29 2011, 21:10
Post #503
Random instances



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QUOTE(Ichy @ Apr 29 2011, 20:07) *

Is it just me or are "classic" mobs and lower Power mobs appearing more often now?



Ssh! you'll jinx it! (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 29 2011, 21:10
Post #504
marcho



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I think its just you.

I'm still chaining off Liselottes like they're going out of style.
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post Apr 29 2011, 21:16
Post #505
Ichy



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QUOTE(marcho @ Apr 29 2011, 21:10) *

I think its just you.

I'm still chaining off Liselottes like they're going out of style.

Sure? I actually see some new faces in there (IMG:[invalid] style_emoticons/default/tongue.gif)
Still I wish I could make her a legendary now...
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post Apr 29 2011, 21:17
Post #506
4EverLost



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I like the color change for agitated monsters but could the color red be a little brighter or closer to the same shade of red as equipment? I think that would make it pop more and easier to see when looking at the monsters.
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post Apr 29 2011, 21:22
Post #507
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QUOTE(Grahf @ Apr 29 2011, 19:29) *

Grand, now agitation is just a straight up buff with no drawbacks for the monsters. Thanks everyone who bitched, really appreciate it.


We were hoping for an in-between solution not a buff for the monsters (IMG:[invalid] style_emoticons/default/laugh.gif)
Again, the update doesn't really affect mages since they hardly get monsters agitated. Two-handed wielding is still slightly nerfed due to the update, and one handed wielding/dual wielding slightly becomes harder to use since you'll probably still be making some monsters agitated.

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post Apr 29 2011, 21:24
Post #508
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QUOTE(Ratio @ Apr 29 2011, 21:22) *

We were hoping for an in-between solution not a buff for the monsters (IMG:[invalid] style_emoticons/default/laugh.gif)
Again, the update doesn't really affect mages since they hardly get monsters agitated.

You clearly never tried Battletoads (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 29 2011, 21:28
Post #509
marcho



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I have been forced to pretty much exclusively stick to normal and hard. I used to be able to do heroic awhile back but now a crit from a player monster tends to 1hko me.
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post Apr 29 2011, 21:31
Post #510
Ratio



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QUOTE(Ichy @ Apr 29 2011, 21:24) *

You clearly never tried Battletoads (IMG:[invalid] style_emoticons/default/tongue.gif)

IWBTH, in fact (random battles) (IMG:[invalid] style_emoticons/default/smile.gif)
The point is, melee can't even kill monsters in one go in normal mode, what more in higher levels of difficulty?

As it stands, either revert back past form of agitation or remove it completely. The past form of agitation at least compensated for two forms of melee fighting style (one-handed and dual-wielding), but right now, it sucks even more to go melee of any form. Back to using staves!

This post has been edited by Ratio: Apr 29 2011, 21:32
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post Apr 29 2011, 21:55
Post #511
Eutopia



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QUOTE(Ratio @ Apr 29 2011, 21:31) *

The point is, melee can't even kill monsters in one go in normal mode, what more in higher levels of difficulty?

Yes they can I could do it when i was still a melee around lvl 150 or so.
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post Apr 29 2011, 21:58
Post #512
marcho



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Well, consider player monsters have higher hp and resists than critters probably did when you were 150.


You might still have been able to, I know I couldn't have back when I was melee.
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post Apr 29 2011, 22:21
Post #513
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I can't believe people are having this much trouble. I can still kill entire mobs with two or three swings of my sword.

The only thing I have to complain about is no credits from IW, not new but very irritating. Could we get one credit per monster killed? It's not even a significant amount. At least one credit per round cleared?

Throw us a bone here man!
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post Apr 29 2011, 22:40
Post #514
vampirial sin



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QUOTE(kingwolf @ Apr 29 2011, 12:21) *

I can't believe people are having this much trouble. I can still kill entire mobs with two or three swings of my sword.

The only thing I have to complain about is no credits from IW, not new but very irritating. Could we get one credit per monster killed? It's not even a significant amount. At least one credit per round cleared?

Throw us a bone here man!



you still get items, which is like getting credits but better
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post Apr 29 2011, 22:42
Post #515
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QUOTE(vampirial sin @ Apr 29 2011, 21:40) *

you still get items, which is like getting credits but better



Good point...not the best resale value, but useful all the same -huggles his fresh wazikashi and ignores the loss of his ear-
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post Apr 29 2011, 23:09
Post #516
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For the love of god, stop changing bazaar prices:( My credit flow is already ridiculously small
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post Apr 29 2011, 23:12
Post #517
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20k original price for a Chainsaw Fuel? Really?
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post Apr 29 2011, 23:14
Post #518
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QUOTE(Ratio @ Apr 29 2011, 21:31) *

The past form of agitation at least compensated for two forms of melee fighting style (one-handed and dual-wielding), but right now, it sucks even more to go melee of any form.


You are speaking wise (IMG:[invalid] style_emoticons/default/dry.gif)
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post Apr 29 2011, 23:16
Post #519
marcho



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Seems like we're pumping the price of items people would actually use so high that it doesn't pay to retrieve them from the bazaar when nublets put sell them their instead of to players :/
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post Apr 29 2011, 23:20
Post #520
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For some reason, arenas with MORE mini bosses are waay easier than arenas with normal mobs.
I think you should fix it asap. Maybe make mini bosses 200% damage so that they're on par with custom mobs. (IMG:[invalid] style_emoticons/default/laugh.gif)
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