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HentaiVerse 0.5.2, Gone with the Winded |
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Apr 26 2011, 20:34
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Golden Sun
Group: Members
Posts: 2,079
Joined: 9-April 10

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Double spirited. Spark needs to be fixed.
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Apr 26 2011, 20:44
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Sayo Aisaka
Group: Members
Posts: 4,556
Joined: 27-September 08

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QUOTE(Golden Sun @ Apr 26 2011, 19:01)  Doesn't work.
You're right. Defending before casting the first AoE will ensure that any remaining enraged monsters do less damage, but I'm not sure it's worth it.
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Apr 26 2011, 20:55
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Ratio
Group: Members
Posts: 2,695
Joined: 16-June 08

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QUOTE(tmihor @ Apr 26 2011, 18:00)  There's something bugging me, and I'm going to explain exactly what it is.
Making mobs hit for 150% at low health is wrong. Why? Because of Physical Absorption.
Making mobs hit half harder doesn't make them hit half harder.. they actually hit 200-300% harder because of such an extreme damage increase over what your Physical Absorption can take. And their crits therefore hit you 400% harder than they should. For example.. A mob hits you for 50hp because you'd absorb 100 damage. Now, that 150 total damage becomes 225 (with 50% increase), so it'll hit you for 125 dmg instead of 50.
So basically, it's not 50% damage increase. It's 150% damage increase when they're at low hp. A normal sperm whale hits me for 8hp at 50% damage, and for 100hp at 150% damage.
And now that everyone is forced to fight super-buffed custom mobs, people are dying like flies.
In more difficult settings, absorption, more or less, does not matter anymore. In normal battles.... well good luck trying to use two-handed weapons when fighting mobs that are 10 units in size. People using melee would want to avoid using bleeding weapons and instead go with stuns or pierce armor procs, at least until an update is made. This post has been edited by Ratio: Apr 26 2011, 20:57
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Apr 26 2011, 22:27
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danteuiuiuiui
Newcomer
 Group: Members
Posts: 24
Joined: 29-November 08

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Not sure if this has been asked somewhere in the thread but would it be possible to "solve" the mazes using the mouse? I'm a mouse only player and it's kind of annoying me having to grab my keyboard every 30 rounds....
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Apr 26 2011, 22:30
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Maximum_Joe
Group: Gold Star Club
Posts: 24,074
Joined: 17-April 11

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QUOTE(danteuiuiuiui @ Apr 26 2011, 12:27)  Not sure if this has been asked somewhere in the thread but would it be possible to "solve" the mazes using the mouse? I'm a mouse only player and it's kind of annoying me having to grab my keyboard every 30 rounds....
You can use your OS' virtual keyboard, or have a text file with A B C D written in it minimized for copy and pasting.
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Apr 26 2011, 22:36
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danteuiuiuiui
Newcomer
 Group: Members
Posts: 24
Joined: 29-November 08

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QUOTE(Maximum_Joe @ Apr 26 2011, 22:30)  You can use your OS' virtual keyboard, or have a text file with A B C D written in it minimized for copy and pasting.
True, I guess. Still would be nice to just be able to click on the answer
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Apr 26 2011, 22:44
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tmihor
Group: Members
Posts: 499
Joined: 17-May 09

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QUOTE(Ratio @ Apr 26 2011, 20:55)  In more difficult settings, absorption, more or less, does not matter anymore. In normal battles.... well good luck trying to use two-handed weapons when fighting mobs that are 10 units in size. People using melee would want to avoid using bleeding weapons and instead go with stuns or pierce armor procs, at least until an update is made.
Absorption always matters. That's what the Shield buff is for. Do you fight without it?
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Apr 26 2011, 22:47
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Ratio
Group: Members
Posts: 2,695
Joined: 16-June 08

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QUOTE(tmihor @ Apr 26 2011, 22:44)  Absorption always matters. That's what the Shield buff is for. Do you fight without it?
In IWBTH setting, I don't even bother putting it up. I just focus nerfing the enemies and increasing my speed while perma stunning them. Mitigation is far more important than absorption at higher levels of difficulty. This post has been edited by Ratio: Apr 26 2011, 22:48
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Apr 26 2011, 23:06
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Honeycat
Group: Catgirl Camarilla
Posts: 61,629
Joined: 25-February 07

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QUOTE(Tenboro @ Apr 26 2011, 00:57)  Rightclick -> Adblock plus: Block image
Yeah, yeah, I know. You must've been really tired when you put that in there. Either that or you were strung out on Doritos or had too many Frappuccinos or whatever. I don't even know what goes on in your head anymore.
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Apr 26 2011, 23:28
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Ballistic9
Group: Members
Posts: 4,761
Joined: 4-January 09

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QUOTE(coredumperror @ Apr 26 2011, 23:46)  Since someone asked earlier in the thread: Assimilator 2/10 costs 104,851c.
EDIT: I have Penny Pincher perk, so it's base cost should be 106,990c.
Eep. Thanks for that, though I don't think I can afford it X(
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Apr 26 2011, 23:40
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(Golden Sun @ Apr 26 2011, 05:02)  Cmal probably knows this, but your update broke his hv stat gem detector feature. Spirit gems in particular. Also broke my script--can't see active status effects anymore.
Why do people insist on posting about STAT in the release notes? Especially something I've already fixed in a release. QUOTE(coredumperror @ Apr 26 2011, 02:56)  Oh this is a great change! I'm sure the heavy tankers will love this, as it's a much more powerful interference reducing effect than before.
I don't think you get what this change means. It essentially nerfs our cures even harder. And since Absorb and Mitigation's growth can't keep pace with damage over higher levels, it basically makes high-level tanking even less possible. Which brings me to this... QUOTE(Ratio @ Apr 26 2011, 16:47)  QUOTE(tmihor @ Apr 26 2011, 16:44)  Absorption always matters. That's what the Shield buff is for. Do you fight without it?
In IWBTH setting, I don't even bother putting it up. I just focus nerfing the enemies and increasing my speed while perma stunning them. Mitigation is far more important than absorption at higher levels of difficulty. At higher levels, Absorb means jack shit. What's a hundred points of absorb when mobs regularly hit for a thousand? Sure, I keep Shield on IA when I melee because it automatically raises my proficiency, but then I go to Haste and SV when I mage. And mitigation grows so slowly damage outpaces it very quickly. That's why higher level melee tends to rely on evade -- you don't need to worry about damage because you don't get hit. You'll also have less crippling Interference nerfing so you can actually use curative spells effectively.
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Apr 26 2011, 23:42
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20200
Group: Gold Star Club
Posts: 7,687
Joined: 28-May 07

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QUOTE(cmal @ Apr 26 2011, 14:40)  Why do people insist on posting about STAT in the release notes? Especially something I've already fixed in a release.
People are idiots and can't tell the difference between you and Tenboro? VGCatmal...
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Apr 27 2011, 00:16
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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QUOTE(cmal @ Apr 26 2011, 16:40)  At higher levels, Absorb means jack shit. What's a hundred points of absorb when mobs regularly hit for a thousand? Sure, I keep Shield on IA when I melee because it automatically raises my proficiency, but then I go to Haste and SV when I mage. And mitigation grows so slowly damage outpaces it very quickly. That's why higher level melee tends to rely on evade -- you don't need to worry about damage because you don't get hit. You'll also have less crippling Interference nerfing so you can actually use curative spells effectively.
I honestly feel like I'm on the precipice of this happening.
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Apr 27 2011, 01:04
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drtylyssa
Group: Members
Posts: 7,065
Joined: 22-August 09

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Oh wow... I didn't realize you were a mortal like me, Rad... same level! I am totally demoralized today. I had finally felt like I was actually getting stronger and was pleased with the way my maging was coming. I was able to do arenas at hard, and felt like I was playing the same game as all the godslayers, even if I was still missing key spells. Now I feel like I did at level 40, when I stopped playing for 6 months. Yeah, whine whine whine. Sorry, that's where I am at.
How about letting us turn off new monsters? I'd be willing to take a modest exp hit even, just to keep things to the balanced mobs.
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Apr 27 2011, 01:12
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dkplee
Group: Members
Posts: 1,540
Joined: 13-May 10

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QUOTE(coredumperror @ Apr 26 2011, 08:46)  Since someone asked earlier in the thread: Assimilator 2/10 costs 104,851c.
EDIT: I have Penny Pincher perk, so it's base cost should be 106,990c.
So close (IMG:[ invalid] style_emoticons/default/tongue.gif) It costs exactly 106,991C Kinda expensive, but since grindfests are paying so well atm, it's not so bad.
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Apr 27 2011, 01:28
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tmihor
Group: Members
Posts: 499
Joined: 17-May 09

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QUOTE(radixius @ Apr 27 2011, 00:16)  I honestly feel like I'm on the precipice of this happening.
Naw, cmal just forgot that there are actually people who are below his level *gasp* and who don't always play on IWBTH all the time *double gasp*, and people who are actually good tanks because they have the necessary gear with necessary stats, and it works for them, at least for easier difficulties *triple gasp*. High levels don't try to tank only because their standards are higher than standards of lower levels, while in reality high absorbtion/mitigation tank gear would work for them even better than for lower levels. They just never even touch the normal difficulty anymore. They're just making their own life hard. (IMG:[ invalid] style_emoticons/default/mellow.gif)
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Apr 27 2011, 01:30
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Msgr. Radixius
Group: Gold Star Club
Posts: 30,859
Joined: 15-May 06

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... I don't even know who you are.
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Apr 27 2011, 01:39
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

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QUOTE(tmihor @ Apr 26 2011, 19:28)  Naw, cmal just forgot that there are actually people who are below his level *gasp* and who don't always play on IWBTH all the time *double gasp*, and people who are actually good tanks because they have the necessary gear with necessary stats, and it works for them, at least for easier difficulties *triple gasp*. High levels don't try to tank only because their standards are higher than standards of lower levels, while in reality high absorbtion/mitigation tank gear would work for them even better than for lower levels. They just never even touch the normal difficulty anymore. They're just making their own life hard. (IMG:[ invalid] style_emoticons/default/mellow.gif) I guess you didn't know I was a Tank for 150 odd levels and that my Plate suit is pretty close to top-of-the-line and I'm more or less one of the pioneers of melee tactics. I also don't play IWTBH. At all. I barely even play BT. You don't know me, so shut the fuck up.
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Apr 27 2011, 01:47
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Ratio
Group: Members
Posts: 2,695
Joined: 16-June 08

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QUOTE(tmihor @ Apr 27 2011, 01:28)  High levels don't try to tank only because their standards are higher than standards of lower levels, while in reality high absorbtion/mitigation tank gear would work for them even better than for lower levels. They just never even touch the normal difficulty anymore. They're just making their own life hard. (IMG:[ invalid] style_emoticons/default/mellow.gif) You do realize that you're in a higher level than me and absorption% doesn't mean much to me anymore, right? Frankly speaking, it's not worth it to go through the heavy tank route unless you're in item world. This post has been edited by Ratio: Apr 27 2011, 01:49
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Apr 27 2011, 02:15
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Drahnier
Newcomer
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Posts: 91
Joined: 16-January 11

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QUOTE(cmdct @ Apr 27 2011, 05:39)  Perfect! Now to all melees: Try to use Defend when a monster get low HP.
yeah rather then just hitting them and killing them right away? I think not
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