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> HentaiVerse 0.5.2, Gone with the Winded

 
post Apr 26 2011, 05:24
Post #241
Ratio



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The thing I have about the monster agitation thing is that it makes two-handed wielding a joke (also somewhat weakens the bleeding proc in normal battles). I don't think magic users will be heavily affected by the update since most would agree with me that some magics can kill a mob instantaneously but it almost becomes suicide to use two-handed weapons in higher level arenas.

This post has been edited by Ratio: Apr 26 2011, 05:26
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post Apr 26 2011, 05:28
Post #242
Ichy



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QUOTE(Hoodcomm @ Apr 26 2011, 03:04) *

For those who have unlocked the Crystarium I perk, have you seen the crystal drops increase to 2 per drop? I'm still seeing a drop of one crystal.

I enjoy my +5 (IMG:[invalid] style_emoticons/default/happy.gif)
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post Apr 26 2011, 05:37
Post #243
tmihor



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QUOTE(Arrngrim @ Apr 26 2011, 01:45) *


x-tipped and x-adorned items can have stats higher than normal maximum.

I compared the staff through my stat database collected via script to see the base statistics compared to possible maximums:
For an ebony staff..
magical damage base is 100% max at 9.06 for non-Destruction staves, and max at about 13.59 for Destruction staves, while this staff has 14.80, so that's definitely over possible maximum.
magical accuracy base is 100% max at 29.91 (for non-Focus staves), and this staff has 29.91.
elemental proficiency is 100% max at 6.12, and 11.63 for elemental ebony staffs, while this one has 11.32, so definitely over possible maximum.
elemental damages are 100% max at 2.09 for non-damage-specific suffix, and max at 4.78 for damage-specific suffix (like of Surtr), and this staff has fire and cold at 2.09, while electr and wind are at 3.59, again over possible maximum.

So, a very good staff in general. I'd use it. (IMG:[invalid] style_emoticons/default/biggrin.gif)



Edit:
BTW, has anyone figured out the new physical damage multiplier level scaling factor yet?

This post has been edited by tmihor: Apr 26 2011, 05:41
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post Apr 26 2011, 05:57
Post #244
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QUOTE(KTZ @ Apr 26 2011, 02:26) *

Can't say I'm liking the update about monsters hitting harder at low HP. It definitely needs some balancing like lower accuracy when agitated too.


WTF is this, I was playing as normally in Hard, and I was getting the impression that the monster where hitting harder than normal...
I was in round 7 of an Arena battle, killed everything except a boss and a normal , both near dead , my HP was around 600 I was enchanted with shield and barrier...

and the MF's managed to kill me..

I'm not licking the update...

seriously losing fun playing the game... not cool...

P.S.-sorry the English
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post Apr 26 2011, 05:59
Post #245
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QUOTE(Sayo Aisaka @ Apr 25 2011, 21:51) *

This should apply equally to players, of course.

That's why I get a 50% damage bonus when I'm on the verge of death, right?
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post Apr 26 2011, 06:03
Post #246
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Can't say if I like this update or not. This Stamina effect sounds...shitty. But I'll keep playing just to see how different the game is now. No Second Wind makes me very disappointed.
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post Apr 26 2011, 06:05
Post #247
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I wish we just had MazeVerse. I was actually playing Item World to try and get the mazes to pop up. I do puzzle books and I like that kind of stuff. Stick some word search puzzles in there, too. (IMG:[invalid] style_emoticons/default/tongue.gif)


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post Apr 26 2011, 06:09
Post #248
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Tenseigamoon, you're like my favoritest poster among all my favorite posters in existence. I just want to tell you, even if Tenboro screws up and sets HV on fire forever, I'm content to know you'll be there to make it all better.
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post Apr 26 2011, 06:10
Post #249
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agic

- Spark of Life will no longer turn your health bar silver unless you also have enough spirit for it to successfully trigger.

- Spark was changed from recovering 1hp/7%/14%/21%/28% to recovering 10/15/20/25/30%.

- Cloak of the Fallen no longer gives full immunity to damage. Instead it triples your natural physical and magical absorption stats.

Oh shit...
QUOTE
agic

- Spark of Life will no longer turn your health bar silver unless you also have enough spirit for it to successfully trigger.

- Spark was changed from recovering 1hp/7%/14%/21%/28% to recovering 10/15/20/25/30%.

- Cloak of the Fallen no longer gives full immunity to damage. Instead it triples your natural physical and magical absorption stats.

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post Apr 26 2011, 06:17
Post #250
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QUOTE(dkplee @ Apr 25 2011, 21:09) *

Tenseigamoon, you're like my favoritest poster among all my favorite posters in existence.

Why, I do declare. Make me a mint julep and pass me my fan, I think I may faint. (IMG:[lulzimg.com] http://lulzimg.com/i19/ed4ee0.gif)


QUOTE(dkplee @ Apr 25 2011, 21:09) *

I just want to tell you, even if Tenboro screws up and sets HV on fire forever, I'm content to know you'll be there to make it all better.

Don't worry, he will, and I'll try my best.
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post Apr 26 2011, 06:40
Post #251
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Stamina regens too slowly.
Let's have it hop to a good set value when Dawn of a new day, happens. (if it's less than what it would be)
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post Apr 26 2011, 06:46
Post #252
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What is slightly annoying is that if you take your time on your grinds/IW/Arenas you're penalised by having less stamina regen than if someone's a speed freak (or botting) - not a game breaker but still slightly annoying.

EDIT: talking about the time taken in battle = no stamina regen

This post has been edited by Koshinator: Apr 26 2011, 06:47
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post Apr 26 2011, 06:52
Post #253
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Mjeh !
The stamina should NOT drop to a point where you get less exp than you normally would, unless you fail in puzzles.

- 10-19: Poor. You receive a 50% EXP/Credit Penalty.
- < 10: Exhausted. You do not receive EXP or drops from monsters, and you cannot gain proficiencies.
It is consumed at the following rates: - 0.010 per round cleared with Normal status and below


Bad idea
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post Apr 26 2011, 06:52
Post #254
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There's a bug in MoogleMail that prevents people from sending messages to me (see here or here). Dunno if it comes from that patch or from a previous one as I rarely use MoogleMail.

I guess the problem is related to the single quote character in my nickname (as usual). It's escaped by the browser, but even when I did force the browser to not escape it (using the "multipart/form-data" content type), it didn't work (IMG:[invalid] style_emoticons/default/sad.gif)

The most obvious solution would be to change my nick (I don't like it anymore anyway), but I guess I'm not the only user that encounters that issue, so a server-side fix would probably be a more efficient solution (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Tenboro @ Apr 25 2011, 10:46) *

When fighting in the Arena, Item World and Grindfest, you will now randomly be presented with a puzzle that you have to solve before a given time limit runs out.
[...]
- The old captchas, limits and credit caps were removed from the Grindfest.

Cracking a maze sounds easier to me than cracking a captcha (IMG:[invalid] style_emoticons/default/huh.gif) Have you considered using a non text-based captcha ([research.microsoft.com] this one for instance) if the old one wasn't efficient ?

This post has been edited by Hairs' Fan: Apr 26 2011, 08:54
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post Apr 26 2011, 06:53
Post #255
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this new update it make game harder but it so fun.

i died in arena 3 time in row lol becoz boos near dead and used special hit to me.
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post Apr 26 2011, 06:58
Post #256
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It'll also slowly chip away at the high-level IWs. With 20 Stamina regen per day, anyone who does 300-round IWs can only do about 7 before we deplete what we've gained. We might be able to earn enough energy drinks to make up for it, but its still not good to be in deficit. Personally, I'd rather have to do a puzzle than having to ration my battle time to combat botting. Especially since battles ares basically the only thing to do in HV. If we had other minigames to play where we could earn benefits, that wouldn't be so bad. It might even be fun.
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post Apr 26 2011, 07:00
Post #257
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There we go. Updated my signature accordingly for 0.5.2.
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post Apr 26 2011, 07:33
Post #258
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QUOTE(cmal @ Apr 26 2011, 12:58) *

It'll also slowly chip away at the high-level IWs. With 20 Stamina regen per day, anyone who does 300-round IWs can only do about 7 before we deplete what we've gained. We might be able to earn enough energy drinks to make up for it, but its still not good to be in deficit. Personally, I'd rather have to do a puzzle than having to ration my battle time to combat botting. Especially since battles ares basically the only thing to do in HV. If we had other minigames to play where we could earn benefits, that wouldn't be so bad. It might even be fun.




how about this [Suggestion]

couold The RiddleMaster can random give player 1 - 0.3 point of stamina by successful find the right way of maze ?

claer 10 rounds of maze got 0.3point stamina

claer 20 rounds get 1point

we are not cheater so RiddleMaster shall be more generous

if not how about 50 turns power up blessed
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post Apr 26 2011, 07:43
Post #259
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QUOTE(Bunko @ Apr 26 2011, 00:52) *

Mjeh !
The stamina should NOT drop to a point where you get less exp than you normally would, unless you fail in puzzles.

- 10-19: Poor. You receive a 50% EXP/Credit Penalty.
- < 10: Exhausted. You do not receive EXP or drops from monsters, and you cannot gain proficiencies.
It is consumed at the following rates: - 0.010 per round cleared with Normal status and below


Bad idea


Face it, you may have to get a second addiction to supplement HV. Might I suggest crack?

I think it's a good idea, it's like the game telling to take a break. Many games nerf money gains after a certain period/amount, this starts with a nerf and then proceeds to tell you to go get a life.
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post Apr 26 2011, 07:48
Post #260
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Some thoughts:

- Adding a +1 as far as modifying Cloak of Shadows goes. I had always thought it was a means to prevent getting 2-shotted in the same round, but it no longer does so. It MIGHT make a difference at the low levels and low difficulties, but tripling absorb really does nothing for higher levels and certainly not on higher difficulties, where crits can land for 3-5k+ (and that's just regular physical hits).
I'd be quite happy with Cloak lasting JUST the turn it activates, which would keep us from getting raped but would still force us to recast Spark immediately.

- As far as the mazes go, I'd prefer a different puzzle personally (easier on the eyes ideally), but my main concern is that there's no buffer at all. Anyone can make mistakes, and it's a costly one in this case. Perhaps allow us one mistake before deducting stamina?
IE, maze comes up. I screw up due to not paying enough attention or blurring of vision and choose the wrong letter. Maze refreshes (so random guessing on the first attempt is pointless). Screw up again, stamina loss. Get it right, no problem. This shouldn't have any affect as far as deterring botting goes.

*Edit: Ok, now that I think about it, guessing on the first maze would still speed things up 25% of the time. Some solutions:
Make second maze harder.
Allow only 3 mistakes a day or something.
Deduct a smaller stamina amount on 1st maze (5 or so)
Etc.

This post has been edited by Conquest101: Apr 26 2011, 07:52
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