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> HentaiVerse 0.5.2, Gone with the Winded

 
post Apr 25 2011, 11:29
Post #21
Ichy



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Damn I just alt+ 1 1 ed away a maze (IMG:[invalid] style_emoticons/default/heh.gif)

Maybe change it so we HAVE to click the button?
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post Apr 25 2011, 11:32
Post #22
Tenboro

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QUOTE(Ichy @ Apr 25 2011, 11:29) *

Damn I just alt+ 1 1 ed away a maze (IMG:[invalid] style_emoticons/default/heh.gif)

Maybe change it so we HAVE to click the button?


How'd you manage that? You're supposed to have to enter a letter and hit either enter or answer. Something else is submitting the form for you?
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post Apr 25 2011, 11:33
Post #23
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Ugh, doing my next arena on normal was still seriously scary. I managed to survive, but Conquest is still hitting me for 800 per punch (2000 max HP)


I'm probably going to need to reset my ability tree and max my HP tank, but currently, it looks like daily arena clears is going to be impossible, much less doing any IWs. Such a pity :/ I was doing so well too, just starting to clear most of my arenas and a bunch of fine + superior IWs on hard.
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post Apr 25 2011, 11:35
Post #24
Mephi-Dross



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Yeah, barely managed to survive arenas as well. Those custom monsters hit my melee already hard before, now it get's insane. 160 Hits from a monster becomes the norm... and that's alot if you only have 700 sth :/
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post Apr 25 2011, 11:36
Post #25
Eutopia



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Rofl normal mobs hit me with 5k damage (IMG:[invalid] style_emoticons/default/biggrin.gif) on IWBTH
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post Apr 25 2011, 11:38
Post #26
cryomorph



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FSM has became significally stronger with low hp )
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post Apr 25 2011, 11:39
Post #27
Mephi-Dross



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QUOTE(Eutopia @ Apr 25 2011, 11:36) *

Rofl normal mobs hit me with 5k damage (IMG:[invalid] style_emoticons/default/biggrin.gif) on IWBTH


If you survive that then plz give some life (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 25 2011, 11:39
Post #28
Ichy



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QUOTE(Tenboro @ Apr 25 2011, 11:32) *

How'd you manage that? You're supposed to have to enter a letter and hit either enter or answer. Something else is submitting the form for you?

Alt+1 1 enter

So i typed in 1 and then hit enter (IMG:[invalid] style_emoticons/default/wacko.gif)
Or maybe I hit P

Dunno lol I click to fast

This post has been edited by Ichy: Apr 25 2011, 11:40
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post Apr 25 2011, 11:44
Post #29
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Mostly good-looking. Play less, gain more. Yay.

Normal Arenas are challenging again.

Too bad Crystarium perks don't affect shrine rewards, that would be a really quick perk refund. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
Also, scaring away monsters due to our fancy montages was fun while it lasted. (IMG:[invalid] style_emoticons/default/tongue.gif)

Credit bonus doesn't apply to arena clear bonus. Baw. (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Mika Kurogane: Apr 25 2011, 11:56
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post Apr 25 2011, 11:49
Post #30
cryomorph



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Holy crap, these Liselotte and Conquest seem to appear almost every round!
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post Apr 25 2011, 11:52
Post #31
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Hmm, honestly there's not much difference between the way that most of us grind through IW and Grindfest and a script...I sense that a lot of people are going to have fun getting used to the changes. (I know I am =)

True, the battle dynamic changes should make things more immersive...

Personally though, I think the battle interface could use some changes to make it more intuitive and easy to use...(like changing the position of monsters as they die so you can keep your keyboard hand on the same set of keys through every battle. OR adding an attack selector to each monster's portrait, so you can just click to do a variety of attacks...)

That or taking a leaf out of Magika's book...meaning use combinations of the same 8 keys for all spells/attacks...


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post Apr 25 2011, 11:57
Post #32
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Ok, I just realized I can switch to my destruction staff. I'd rather miss than leave something almost dead afterall.


Let's see how that works out for me in Killzone and Endgame


edit: way better. FoL is somewhat dependable for 1-shot clearing at least. I find myself casting weaken on Manthras or Conquest on each round though, so this is eating my mana reserves like crazy. No more no-item clears I guess, but better than not clearing at all.

This post has been edited by dkplee: Apr 25 2011, 12:05
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post Apr 25 2011, 11:57
Post #33
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(IMG:[invalid] style_emoticons/default/cry.gif)

15 15 You have been defeated.
15 14 Verdandi crits you for 1197 slashing damage.
15 13 You evade the attack from Skuld.
15 12 You gain 0.02 points of cloth armor proficiency.
15 11 Urd hits you for 1066 piercing damage.
15 10 You gain the effect Cloak of the Fallen.
15 9 Your Spark of Life restores you from the brink of defeat.
15 8 Skuld crits you for 1405 crushing damage.
15 7 Verdandi crits you for 1411 slashing damage.
15 6 Urd crits you for 1408 piercing damage.
15 5 Soul Harvest hits Skuld for 3562 soul damage.
15 4 Soul Harvest hits Urd for 7316 soul damage.
15 3 Soul Harvest hits Verdandi for 3434 soul damage.
15 2 You cast Soul Harvest.
15 1 You gain 0.02 points of forbidden magic proficiency.
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post Apr 25 2011, 12:00
Post #34
Ballistic9



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Well, at least you got cloth armor proficiency (IMG:[invalid] style_emoticons/default/biggrin.gif)

Does fleeing/dying count as a round for stamina purposes?
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post Apr 25 2011, 12:00
Post #35
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- Monsters now do more damage the more agitated they get. At 100% health they now do 50% less damage compared to before, while at near death, they do 50% more.

This gonna hurt splasher/domino hits

This post has been edited by Lyaxe: Apr 25 2011, 12:02
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post Apr 25 2011, 12:04
Post #36
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Yeah, i'm most definitely not liking the cloak of the fallen nerf - doesn't help you survive if multiple mobs are hitting you and spark triggers on the first hit... kind of makes spark useless in those situations
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post Apr 25 2011, 12:12
Post #37
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Ugh, I need to get to bed. I'm looking forward to all the QQ when I wake up.


Just started my first Assimilator training. It's probably a giant waste of credits, since 10% is basically nothing, and even maxing the training with 100% is not going to be that noticeable. But with the current battle changes (nerfs), even that little bit is going to sorely needed (IMG:[invalid] style_emoticons/default/sleep.gif)
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post Apr 25 2011, 12:14
Post #38
Eutopia



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QUOTE(Koshinator @ Apr 25 2011, 12:04) *

Yeah, i'm most definitely not liking the cloak of the fallen nerf - doesn't help you survive if multiple mobs are hitting you and spark triggers on the first hit... kind of makes spark useless in those situations

Second this one, couldnt you just reduce the immortality turns to 1-2 or something at first.
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post Apr 25 2011, 12:14
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Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:
- < 10: Exhausted. You do not receive EXP or drops from monsters, and you cannot gain proficiencies.

It is consumed at the following rates:
- 0.010 per round cleared with Normal status and below


I must be misunderstanding this.
We are now punished for playing a lot by removing our ability to receive experience ?

Shouldn't we get an exp bonus by playing like mad.
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post Apr 25 2011, 12:16
Post #40
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QUOTE(Bunko @ Apr 25 2011, 13:14) *

Stamina is displayed at the bottom of the left sidebar as a number from 1-99. The number ranges are as follows:
- < 10: Exhausted. You do not receive EXP or drops from monsters, and you cannot gain proficiencies.

It is consumed at the following rates:
- 0.010 per round cleared with Normal status and below


I must be misunderstanding this.
We are now punished for playing a lot by removing our ability to receive experience ?

Shouldn't we get an exp bonus by playing like mad.


We're getting rewarded for being lazy. Why complain about something so awesome? (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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