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> HentaiVerse 0.5.2, Gone with the Winded

 
post Apr 25 2011, 19:56
Post #161
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QUOTE(Drksrpnt @ Apr 25 2011, 12:56) *

I just realized how good this update is for dual wield. Specifically, Clubs and Rapiers are now much better.
Yeah, monsters do 50% more damage when they're low on health, but that doesn't mean anything if they don't have enough time to attack you, or can't attack you at all.
So, you have two options:
For the first option, you can use a club with a long Stun duration as your main weapon and an axe or a high-bleed shortsword(for the parry bonus) as your sub-weapon. If you get both bleed and stun when the mob is low on health you can just go on to the next mob without having to worry about it, as it'll die soon enough anyway.

And the second option is to use a Rapier(Preferably one with high Agility, for higher Action Speed) as your main weapon and any good "of the Nimble" or high parry weapon as your sub-weapon(An "Of the fleet" or "Of the Nimble" shield can work too). You get a good parry bonus, so you'll be hit less often, and you can kill every mob faster with Penetrated Armor in effect.




I've stubbornly used a rapier/shield since my lower levels as my primary set up and am doing okay with this update. The burst damage on Penetrated Armor and Stunned really help. Counterattack keeps things lively though, but nothing compared to AoE'ers that can't one shot the field (IMG:[invalid] style_emoticons/default/ohmy.gif)
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post Apr 25 2011, 20:00
Post #162
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QUOTE(Conquest101 @ Apr 25 2011, 09:27) *
Good thing I had a decent stock saved up. 25 stat ups and 20 energy drinks. Hmmm.

35 stat up and 31 energy drinks. How long until we start selling them to the lowbies for exorbitant prices?
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post Apr 25 2011, 20:01
Post #163
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Additionally, I've noticed a few things that are out of place or mis-aligned.
(IMG:[mobass.com] http://mobass.com/HV_5-2-align.gif)

They should be obvious which are out of place.
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post Apr 25 2011, 20:06
Post #164
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QUOTE(-Enforcer- @ Apr 26 2011, 04:01) *

Additionally, I've noticed a few things that are out of place or mis-aligned.
(IMG:[mobass.com] http://mobass.com/HV_5-2-align.gif)

They should be obvious which are out of place.

All that is out of place is from the Stat addon - Tenboro can't be held responsible for that
Just disable the self-cast durations to clean up most of it (the gem square can't be fixed until the plugin is modified.
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post Apr 25 2011, 20:09
Post #165
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QUOTE(Tenboro @ Apr 25 2011, 18:47) *

Arrngrim. But he doesn't seem to be using it, it's lamenting at level 31. Then again, that could be because it would be the hardest Item World in the game, and likely forever will be.
So you're saying it have all stats maxed, in other words with "1" quality.
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post Apr 25 2011, 20:09
Post #166
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Yeah I realized that as soon as I posted. I didn't think all those were based on STAT but apparently they are.

It doesn't bother my gameplay - but thought I'd mention it. When you change IU, things are going to get outta place (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 25 2011, 20:16
Post #167
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QUOTE(Tenboro @ Apr 25 2011, 01:46) *

Stamina

- Stamina has now been added. This is primarily an anti-cheating mechanism, but is also used to add a "Rested" EXP bonus.

While well intended, this system seems like it will royally fuck up the higher level players.

QUOTE(Tenboro @ Apr 25 2011, 01:46) *

Second Wind and Powerup Gems

- The random Second Wind effect has been removed.

- Health Gems now recover 100% of base health, up from 25%.

- Mana Gems now recover 50% of base Mana, up from 25%.

People aren't going to like this change, especially since Gems don't replace each other.

QUOTE(Tenboro @ Apr 25 2011, 01:46) *

- The restoration effect from Health, Mana and Spirit Gems is now instant. Obviously, this means you can now use them at the same time as potions and other restoratives.

(IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Tenboro @ Apr 25 2011, 01:46) *

- Cloak of the Fallen no longer gives full immunity to damage. Instead it triples your natural physical and magical absorption stats.

The point of Cloak of the Fallen was to prevent players from dying twice in a turn. I don't see how this change doesn't completely negate that. How about reducing the duration on it to 1-2 turns instead?

QUOTE(Tenboro @ Apr 25 2011, 01:46) *

- The spell Spirit Shield has been fully revamped, and now works as follows:
-- Any attack that hits for more than 25% of max Health is reduced to 25% Health damage. The remainder is absorbed as damage to your Spirit.
-- The amount of Spirit damage depends on the power of the blow that was absorbed, and is 40% of base (reduceable to 20% with 5 AP) for blows that would otherwise take off 100% or more health, linearly reducing to 0 at exactly 25% damage.
-- The spell will obviously fail if you don't have sufficient Spirit.
-- Mana cost was cut in half, and duration was increased by 50%, making it the same as Spark of Life.
-- It can now be used with Innate Arcana.

This sounds decent, but I'd obviously have to test it out.

QUOTE(Tenboro @ Apr 25 2011, 01:46) *

- The number of stat-ups you can get from Snowflake's Shrine was increased to 20.

WTFBBQ? I had those maxed.

QUOTE(Tenboro @ Apr 25 2011, 01:46) *

Monster Lab
-- Monsters will no longer enter active service until they have had at least one upgrade.

QUOTE(Boggyb @ Apr 20 2011, 16:41) *

I'll wait until you implement your solution, but be prepared to be told you fucked up.
The obvious solutions are a minimum level of investment or for a player to maintain a certain level of HV activity, neither of which would be good.

As predicted, YOU FUCKED UP.

QUOTE(Tenboro @ Apr 25 2011, 01:46) *

- Three new Hath Perks, the Crystarium series, were added. These work by increasing the number of crystals you get from all monster drops. (Which, incidentally, is why crystals had a low sale value in the first place.)
-- Each level increases the number of crystals received per drop to 2, 3 and 5, respectively.

Those are kinda expensive...

QUOTE(Tenboro @ Apr 25 2011, 01:46) *

- A new training, "Assimilator", has been added. Each level of this training increases the rate of proficiency gain by 10%. (As in, you will gain proficiencies 10% more often.)

Why force people to work hard to get what they want, eh?

QUOTE(Tenboro @ Apr 25 2011, 01:46) *

- Monsters now do more damage the more agitated they get. At 100% health they now do 50% less damage compared to before, while at near death, they do 50% more.
-- While mostly to make long battles less about settling into a routine, this is also a buff to classes that focus on one monster at a time.

This may make it impossible to beat the Gods on higher difficulty levels.
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post Apr 25 2011, 20:16
Post #168
Random instances



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QUOTE(Bunko @ Apr 25 2011, 16:34) *


Reduced the recurrence rate of RiddleMaster puzzles for long chains of battles past the first one.
Could I just to todays mazes in a row so I can turn on my cheat scripts ?



Hang on..theres cheat scripts for HV? and you can freely use them?
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post Apr 25 2011, 20:21
Post #169
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QUOTE(Boggyb @ Apr 25 2011, 20:16) *

Those are kinda expensive...

So worth it (IMG:[invalid] style_emoticons/default/happy.gif)
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post Apr 25 2011, 20:35
Post #170
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There aren't any cheatscripts for HV.
So this Maze invention is there to prevent using them.

Probably to fight against button pressing bots.

While waiting for BoggyB's thorough verbal commentary about this update, I already added mine to the retarded monster thread, in anticipation.
https://forums.e-hentai.org/index.php?showt...3578&st=603
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post Apr 25 2011, 20:38
Post #171
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QUOTE(Bunko @ Apr 25 2011, 18:35) *

There aren't any cheatscripts for HV.
So this Maze invention is there to prevent using them.

Probably to fight against button pressing bots.

While waiting for BoggyB's thorough verbal commentary about this update, I already added mine to the retarded monster thread, in anticipation.
https://forums.e-hentai.org/index.php?showt...3578&st=603



Lol...sarcasms hard to get sometimes, online^^
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post Apr 25 2011, 20:41
Post #172
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QUOTE(cmdct @ Apr 25 2011, 11:09) *

QUOTE(Tenboro @ Apr 25 2011, 10:47) *

Arrngrim. But he doesn't seem to be using it, it's lamenting at level 31. Then again, that could be because it would be the hardest Item World in the game, and likely forever will be.

So you're saying it have all stats maxed, in other words with "1" quality.

It should have a rating higher than 1. How high is unknown, but I seem to recall being told that Tensei had an axe with a value of 1.4...
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post Apr 25 2011, 20:46
Post #173
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QUOTE(tmihor @ Apr 25 2011, 16:18) *

Fumoffu,




yay, that's mine! how is it performing? (IMG:[invalid] style_emoticons/default/biggrin.gif)

(also, it only has Powerlevel 139 and i wouldn't have guessed it would be such a powerfull and anoying enemy!)

other than that, i definately stumbled over liselotte werckmeister (or how she was called, i only mesmorized because the last name seemed somewhat misspelled - and actually is misspelled considering german gramar, but not considering the anime it is taken from) quite a lot of times.
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post Apr 25 2011, 20:48
Post #174
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QUOTE(-Enforcer- @ Apr 25 2011, 20:56) *

I hope I'm not making a wild suggestion but the maze thing has a lot of folks a bit frustrated...

What about adding a Hath Perk that would remove them - kind of like Ads Be Gone.

Just a suggestion. (IMG:[invalid] style_emoticons/default/smile.gif)
...and as I typed this, I realized I just cashed in 1000Hath for a perk I didn't really need, but had nothing else to spend it on! Oh well! (IMG:[invalid] style_emoticons/default/biggrin.gif) I'll just go generate some more!


Being able to turn it off would kill its anti-cheat purpose. I'm a n00b so I know best. (IMG:[invalid] style_emoticons/default/cool.gif)
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post Apr 25 2011, 20:48
Post #175
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- The equipment factors for Physical Attack Damage have been changed. It now has both a higher base value, and scales more significantly with level.
-- This change is retroactive for all existing equipment.

- Monsters now do more damage the more agitated they get. At 100% health they now do 50% less damage compared to before, while at near death, they do 50% more.


Superior Scythe of Slaughter
Attack Damage Multiplier + 124.87%

At first I thought I'd be invincible with that, but in practice I'm dying faster, because the monsters get a lot stronger when I don't kill with 1 strike.


- Puzzles

I'm a melee, I just keep clicking or pressing numbers when I'm eating and watching a movie (IMG:[invalid] style_emoticons/default/smile.gif) . If I wanted to stop and think a little, I'd be a mage. Maybe a captcha at the end of each arena/IW should resolve.
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post Apr 25 2011, 21:02
Post #176
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can i wish "second wind" back for next patch?
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post Apr 25 2011, 21:03
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QUOTE(Bunko @ Apr 25 2011, 14:35) *

There aren't any cheatscripts for HV.


Perhaps there aren't any that are effective now. There were in the past (remember Gillian?), not too mention Ten wouldn't have bothered with anti-scripting measures for no good reason.
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post Apr 25 2011, 21:12
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oah sweet thanks for updating x)
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post Apr 25 2011, 21:14
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QUOTE(Boggyb @ Apr 25 2011, 19:16) *

The point of Cloak of the Fallen was to prevent players from dying twice in a turn. I don't see how this change doesn't completely negate that. How about reducing the duration on it to 1-2 turns instead?
From the beginning I always wondered why the long duration of cloak, imo it should last in the turn when spark triggered

QUOTE(Boggyb @ Apr 25 2011, 19:16) *

This may make it impossible to beat the Gods on higher difficulty levels.
Good thing I already cleared them, not that this changed anything for me (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(Boggyb @ Apr 25 2011, 19:41) *

It should have a rating higher than 1. How high is unknown, but I seem to recall being told that Tensei had an axe with a value of 1.4...
Huh?
QUOTE(Tenboro @ Apr 16 2011, 14:58) *

The quality prefix is basically the average value of all the stats given to a piece of gear. For a stat that ranges from 5-10, getting 5 is +1 quality while getting 10 is +6 quality. The sum of the quality scores is then divided by the maximum possible quality score to get a quality rating between 0 and 1.

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post Apr 25 2011, 21:19
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I'd assume pre-nerf gear with quality outside of the current acceptable range could exceed that maximum quality and get a a quality rating above 1.
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