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> HentaiVerse 0.5.2, Gone with the Winded

 
post Apr 25 2011, 19:05
Post #141
Cyberdemon



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The weird thing is that nobody said nothing about a second quickbar, yet. (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Apr 25 2011, 19:05
Post #142
Red of EHCOVE



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QUOTE(Tenboro @ Apr 25 2011, 04:46) *


Cool. Could you show us all the Legendary Equips in the game? Last time you commented on them, in November last year, you said there were only two Legendary equips in the game, only one of which was reported to the forums (Panda's longsword).

QUOTE(Tenboro @ Apr 25 2011, 04:46) *

Increased? Maybe. Equivalent to an Energy Drink for a ten-second maze? Doubtful.


Maybe a few (10?) crystals found when wondering in the maze?

Oh, and there is no update announcement on the front page...?

This post has been edited by Red_Piotrus: Apr 25 2011, 19:12
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post Apr 25 2011, 19:20
Post #143
loressan



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there is font problem now,gem and active skill spells not show it correctly,even with the default font same result
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post Apr 25 2011, 19:21
Post #144
Tenboro

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QUOTE(Red_Piotrus @ Apr 25 2011, 19:05) *

Cool. Could you show us all the Legendary Equips in the game? Last time you commented on them, in November last year, you said there were only two Legendary equips in the game, only one of which was reported to the forums (Panda's longsword).


It doesn't count when I generate them myself for testing purposes. But one more has dropped since then. You can ask Rikis about it. It's kinda funny, really.

QUOTE(Red_Piotrus @ Apr 25 2011, 19:05) *
Oh, and there is no update announcement on the front page...?


Yeah, I forgot. Should be one now.
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post Apr 25 2011, 19:26
Post #145
Sayo Aisaka



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It'll probably take me at least a week to check out all the changes, but this has at least made playing on IWBTH somewhat more "interesting". (IMG:https://forums.e-hentai.org/style_images/ambience/folder_post_icons/icon14.gif)
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post Apr 25 2011, 19:28
Post #146
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Yup. Very funny.
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post Apr 25 2011, 19:29
Post #147
Honeycat



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(IMG:[lulzimg.com] http://lulzimg.com/i19/aa610f.jpg)

The fuck? Is that a smiley in my HentaiVerse?
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post Apr 25 2011, 19:30
Post #148
cryomorph



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QUOTE(Rikis @ Apr 26 2011, 01:28) *

Yup. Very funny.

At least it's useful for IW )

This post has been edited by cryomorph: Apr 25 2011, 19:31
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post Apr 25 2011, 19:31
Post #149
Drksrpnt



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By the way(And I'm sure this has been mentioned before, but...), since failing the maze makes you lose 20 Stamina, completing it should give some Stamina reward, right? Certainly not 20, but maybe 1 or 2? Frankly, the "Blessing of the Riddle Master" buff isn't very good for melee, considering it only lasts 20 turns.
Or you can make the reward scale depending on how quickly the maze(or whatever riddles there will be in the future) is completed?
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post Apr 25 2011, 19:35
Post #150
hitokiri84



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QUOTE(tmihor @ Apr 25 2011, 09:18) *

What's the new attack damage multiplier level scaling factor now?

And, why am I getting attacked by Liselotte Werckmeister every round?
I'm playing arena on Heroic, and I'm seeing same mobs every round - these mobs that are stupidly strong.

Liselotte Werckmeister,
Eila Ilmatar Juutilainen,
Fumoffu,
Holy Bell,
Conquest101,
Figo,
The Q,
etc..

I think something is broken.

I'm shocked to see my monster called "stupidly strong." It's an elemental and has all of 1 killing blow thanks to not having any offensive capability (yet.)


Also, no credit cap on grindfest makes it awesome again. (IMG:[invalid] style_emoticons/default/smile.gif)

Instant gem effects are nice too. (IMG:[invalid] style_emoticons/default/blink.gif)
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post Apr 25 2011, 19:43
Post #151
Red of EHCOVE



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QUOTE(Tenboro @ Apr 25 2011, 13:21) *

It doesn't count when I generate them myself for testing purposes. But one more has dropped since then. You can ask Rikis about it. It's kinda funny, really.


Ha (IMG:[invalid] style_emoticons/default/smile.gif) So who should we ask about the one older one?

This post has been edited by Red_Piotrus: Apr 25 2011, 19:48
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post Apr 25 2011, 19:46
Post #152
hgbdd



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Suggestion:
Make the skill scan a instantaneous move in the first turn, so I can monsters without dying please.
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post Apr 25 2011, 19:46
Post #153
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Liking the new health/mana/spirit gems. Although I instinctively miss Second Wind, after some playing the ability to control your healing of the above stats is better then the randomness of Second Wind.

Not looking forward to legendaries with the near death buff and Cloak of the Fallen nerf though 0_o
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post Apr 25 2011, 19:47
Post #154
Tenboro

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QUOTE(Red_Piotrus @ Apr 25 2011, 19:43) *

Ha (IMG:[invalid] style_emoticons/default/smile.gif) So who should we ask about the one older one?


Arrngrim. But he doesn't seem to be using it, it's lamenting at level 31. Then again, that could be because it would be the hardest Item World in the game, and likely forever will be.
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post Apr 25 2011, 19:48
Post #155
Red of EHCOVE



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Btw, I was trying to add the legendary cap to the wiki and I get the following error: "Set $wgShowExceptionDetails = true; at the bottom of LocalSettings.php to show detailed debugging information."

Not-so-wild guess is that as in the past all links on wiki required captcha, removing captcha broke something.

It would be nice if established users would no longer get a captcha solution, it was a pain last time I was editing (particularly since some pages like this one are supposed to be link-heavy).
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post Apr 25 2011, 19:49
Post #156
jcullinane



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Thanks for the extra monster damage. It has gone from making most challenges difficult to essentially almost impossible. And no possibility of grinding endlessly for years to eventually get to the point where I can take on anything as now I have to run from grinds twice as fast.

A few good changes like the gems, but if this was an update to make things harder on those that are tough enough to completely destroy legendaries, it should have been targeted that way to avoid lower level players just making their way through.

Seriously considering ending my run in the HV now and sticking with just galleries.

</rant>

Ok I feel better now (IMG:[invalid] style_emoticons/default/wink.gif)

- JC
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post Apr 25 2011, 19:50
Post #157
drtylyssa



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Well, as usual I am sure that most of the problems I am having with this update will go away once I change my fighting style, but area effect magic is clearly NOT a viable strategy with the absurd boost to damage from wounded mobs. I am failing ridiculously low arenas so far. Maybe it is time to try weapons again.
I've liked the element gems since they started procing element effects, so I am not going to suggest removing them, but I think we need a little boost to the chance of getting a gem if they are to compensate for 2nd wind.
I only play a little bit a day, so the stamina issue is a plus for me... gonna try and have great stamina all the time! I haven't even been asked to DO a maze yet.

edit: Perhaps agitated monsters could do more damage, but be easier to hit and/or have lower resistance?

This post has been edited by drtylyssa: Apr 25 2011, 19:57
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post Apr 25 2011, 19:56
Post #158
Honeycat



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I did a maze. I panicked at first but I solved it. HA! All those times I've tried to solve Mensa puzzles while thinking "WTF are these dorks smoking?" has prepared me for this day.

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post Apr 25 2011, 19:56
Post #159
-Enforcer-



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I hope I'm not making a wild suggestion but the maze thing has a lot of folks a bit frustrated...

What about adding a Hath Perk that would remove them - kind of like Ads Be Gone.

Just a suggestion. (IMG:[invalid] style_emoticons/default/smile.gif)


...and as I typed this, I realized I just cashed in 1000Hath for a perk I didn't really need, but had nothing else to spend it on! Oh well! (IMG:[invalid] style_emoticons/default/biggrin.gif) I'll just go generate some more!
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post Apr 25 2011, 19:56
Post #160
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QUOTE(Drksrpnt @ Apr 25 2011, 12:56) *

I just realized how good this update is for dual wield. Specifically, Clubs and Rapiers are now much better.
Yeah, monsters do 50% more damage when they're low on health, but that doesn't mean anything if they don't have enough time to attack you, or can't attack you at all.
So, you have two options:
For the first option, you can use a club with a long Stun duration as your main weapon and an axe or a high-bleed shortsword(for the parry bonus) as your sub-weapon. If you get both bleed and stun when the mob is low on health you can just go on to the next mob without having to worry about it, as it'll die soon enough anyway.

And the second option is to use a Rapier(Preferably one with high Agility, for higher Action Speed) as your main weapon and any good "of the Nimble" or high parry weapon as your sub-weapon(An "Of the fleet" or "Of the Nimble" shield can work too). You get a good parry bonus, so you'll be hit less often, and you can kill every mob faster with Penetrated Armor in effect.




I've stubbornly used a rapier/shield since my lower levels as my primary set up and am doing okay with this update. The burst damage on Penetrated Armor and Stunned really help. Counterattack keeps things lively though, but nothing compared to AoE'ers that can't one shot the field (IMG:[invalid] style_emoticons/default/ohmy.gif)
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