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> HentaiVerse 0.5.2, Gone with the Winded

 
post Apr 25 2011, 15:42
Post #101
BabyAnon



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QUOTE(Bunko @ Apr 25 2011, 16:25) *

Getting 5 mazes per itemworld is cool. I hope they will come more frequent in the future.


I got stamina down to 79 and still no maze. Ahhhh wtf (IMG:[invalid] style_emoticons/default/cry.gif)
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post Apr 25 2011, 15:47
Post #102
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There should be an Equipment reward for the mazes. The blessing is nice while it lasts...but...



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post Apr 25 2011, 15:48
Post #103
Bunko



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QUOTE(BabyAnon @ Apr 25 2011, 16:42) *

I got stamina down to 79 and still no maze. Ahhhh wtf (IMG:[invalid] style_emoticons/default/cry.gif)

You must be doing it wrong.
How can anyone play without those excellent funfilled mazes ?

Well, when you start levelling up items that are over level 280, I'm sure you'll get blessed by them.
I'm not much of a speaker, so it's hard to express just how much I love those mazes.
Besides, if I did manage to express myself clearly, I'd get banned as soon as T read it.
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post Apr 25 2011, 15:51
Post #104
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QUOTE(Freaky Friday @ Apr 25 2011, 09:31) *

I don't understand something about the eggs should I just hand them in one at a time until I hand in all letters or is there some special way to hand them all in at once as a set?



As I understand you hand them in one at a time...at least that's how I interpret:

Tenburo's Summarys

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post Apr 25 2011, 15:51
Post #105
BabyAnon



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QUOTE(Bunko @ Apr 25 2011, 16:48) *

You must be doing it wrong.
How can anyone play without those excellent funfilled mazes ?

Well, when you start levelling up items that are over level 280, I'm sure you'll get blessed by them.
I'm not much of a speaker, so it's hard to express just how much I love those mazes.
Besides, if I did manage to express myself clearly, I'd get banned as soon as T read it.


Woah.. I have new-found respect for high level players now. (IMG:[invalid] style_emoticons/default/ohmy.gif)
I can't wait to reach your level of awesomeness and get blessed by the awesome mazes!
Hopefully I'll be able to do it right then. (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Apr 25 2011, 15:57
Post #106
vean



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QUOTE(Ichy @ Apr 25 2011, 14:26) *

If shitgems are removed the droprate has to be lowered or people will have to many mana gems and free channelings (IMG:[invalid] style_emoticons/default/tongue.gif)

---

I just found a bug:
Energy Drink does not auto restock in battle.
This will become a problem in long ass Arenas.


I prefer 2.5% gem drop rate, but cut all shit gems.

2 options:

A 5% drop rate but with 4 useful/4 shits
B 2.5% drop rate full with health, mana, spirit, mystic

I prefer B 100% more! delete the shit gems!
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post Apr 25 2011, 15:59
Post #107
cryomorph



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QUOTE(Bunko @ Apr 25 2011, 21:48) *

You must be doing it wrong.
How can anyone play without those excellent funfilled mazes ?

Well, when you start levelling up items that are over level 280, I'm sure you'll get blessed by them.
I'm not much of a speaker, so it's hard to express just how much I love those mazes.
Besides, if I did manage to express myself clearly, I'd get banned as soon as T read it.


+1 (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 25 2011, 16:18
Post #108
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What's the new attack damage multiplier level scaling factor now?

And, why am I getting attacked by Liselotte Werckmeister every round?
I'm playing arena on Heroic, and I'm seeing same mobs every round - these mobs that are stupidly strong.

Liselotte Werckmeister,
Eila Ilmatar Juutilainen,
Fumoffu,
Holy Bell,
Conquest101,
Figo,
The Q,
etc..

I think something is broken.
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post Apr 25 2011, 16:27
Post #109
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Lol, my main monster got like as many kills in the last 3 hours as he's gotten in it's entire existence before that.

Artifact prices are going to skyyyyyrockettttttttt.

Good thing I had a decent stock saved up. 25 stat ups and 20 energy drinks. Hmmm.

Lol, holy crap some monsters hit hard on BT now. That + Cloak of Shadows change is going to make arenas way more dangerous. :/
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post Apr 25 2011, 16:29
Post #110
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QUOTE(tmihor @ Apr 25 2011, 11:18) *

What's the new attack damage multiplier level scaling factor now?

And, why am I getting attacked by Liselotte Werckmeister every round?
I'm playing arena on Heroic, and I'm seeing same mobs every round - these mobs that are stupidly strong.

Liselotte Werckmeister,
Eila Ilmatar Juutilainen,
Fumoffu,
Holy Bell,
Conquest101,
Figo,
The Q,
etc..

I think something is broken.


QUOTE
-- Monsters will no longer enter active service until they have had at least one upgrade.
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post Apr 25 2011, 16:33
Post #111
marcho



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QUOTE
Cloak of the Fallen no longer gives full immunity to damage.


Oh god my balls feel so unprotected.

QUOTE
- The spell Spirit Shield has been fully revamped, and now works as follows:
-- Any attack that hits for more than 25% of max Health is reduced to 25% Health damage.


Is this any attack or any soul attack? The current description in the wiki for the old spirit shield (I don't have the spell yet so I can't read the actual tooltip) says "Incoming soul attacks will damage your spirit gauge instead of health." Is this now all types of attacks (or was the wiki just out of date/wrong to start with?)

QUOTE
Three new Hath Perks, the Crystarium series, were added.


yay

... 250/500/1000 hath. (IMG:[invalid] style_emoticons/default/cry.gif)

QUOTE
... Lots of changes making sword and shield viable again ...


Any chance of a stat reset option like there is for abilities? I loved my SS melee style but when magery was proven to be 100x as time effective I ended up Int/Wis gouged. I'd like to try SS again but currently I hit like an anemic fetus with asthma wheen not using magic.

Or perhaps an enchant weapon or spellsword ability that lets you use magic rating for physical attacks or adds bonus magic damage based on your MR (a la Light Weapon of Demon's Souls / Arcane Warrior of Dragon Age / any RPG with a spellsword

On that note, given the changes to some ability and general gameplay mechanics, any chance of clearing the ability reset cost back to 0c?



Thanks for all your hard work (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 25 2011, 16:41
Post #112
tmihor



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I have 10 mobs all with at least 1 upgrade (edit: which I upgraded today) and with power level 1, so they should appear to all the players, but they do not. It seems only mobs with power level over my level appear for me.

This post has been edited by tmihor: Apr 25 2011, 16:44
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post Apr 25 2011, 16:42
Post #113
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QUOTE(Tenboro @ Apr 25 2011, 17:46) *

0.5.2

Equipment

- Changes to Oak Staff:
-- Increased Elemental and Divine proficiency bonus
-- Bonus damage for Holy was added

Indeed.
Therefore, the staff which I found at the bazaar yesterday was like this. (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 25 2011, 16:44
Post #114
hgbdd



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QUOTE(Tenboro @ Apr 25 2011, 12:58) *

Hmm, really? I might change the encoding for them, they don't really need to be in lossless PNG.
They really do, unfortunately.
Thanks that will prevent 99,99% of future timeouts I hope. (IMG:[invalid] style_emoticons/default/smile.gif)

And contrary of most people opinion, I like the changes (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 25 2011, 16:46
Post #115
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Hmmm, 100 rounds of BT IW later. Some thoughts.

- I don't feel like I'm doing 25% more damage (great stamina). My usual gauge (Blue Slimes), still survive with around 30-40% HP on non-crit Wrath of Thor casts. Same as pre-patch. Riddlemaster Blessing seems to make no difference either (what's the rough increase we're supposed to gain from that?).
*Edit: Maybe I'm wrong. Riddle Blessing does seem to make a very negligible difference though. Not sure if that's intentional.

- Mazes take 5 seconds for me to load with a 12 mbps cable connection. Seems unnecessarily long.

- I think I killed Conquest101 and Liselotte like 50 times. Each. In 100 rounds. EL OH EL.

This post has been edited by Conquest101: Apr 25 2011, 16:49
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post Apr 25 2011, 16:50
Post #116
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QUOTE(Tenboro @ Apr 25 2011, 10:46) *

-- The algorithm is now biased towards picking monsters that are closer to your PL cap.


This is wrong.

Every player over level 100 will now have to fight strongest custom mobs in existence.. every round.
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post Apr 25 2011, 16:54
Post #117
Tenboro

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Applied a few tweaks to the patch:

- The preference to pick the highest-level monsters was toned down somewhat.

- The RiddleMaster puzzles are now encoded in lossy JPEG, which makes them significantly smaller.

- Reduced the recurrence rate of RiddleMaster puzzles for long chains of battles past the first one.
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post Apr 25 2011, 16:59
Post #118
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QUOTE(Tenboro @ Apr 25 2011, 07:54) *

Applied a few tweaks to the patch:

- The preference to pick the highest-level monsters was toned down somewhat.

- The RiddleMaster puzzles are now encoded in lossy JPEG, which makes them significantly smaller.

- Reduced the recurrence rate of RiddleMaster puzzles for long chains of battles past the first one.


(IMG:[invalid] style_emoticons/default/wub.gif) (IMG:[invalid] style_emoticons/default/wub.gif) (IMG:[invalid] style_emoticons/default/wub.gif) (IMG:[invalid] style_emoticons/default/wub.gif)
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post Apr 25 2011, 17:03
Post #119
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QUOTE(Tenboro @ Apr 26 2011, 00:54) *

Applied a few tweaks to the patch:

- The preference to pick the highest-level monsters was toned down somewhat.

- The RiddleMaster puzzles are now encoded in lossy JPEG, which makes them significantly smaller.

- Reduced the recurrence rate of RiddleMaster puzzles for long chains of battles past the first one.

Three quick, sensible and AWESOME adjustments there... arigatou (IMG:[invalid] style_emoticons/default/smile.gif)
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post Apr 25 2011, 17:08
Post #120
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It looks like this is the end for the mages. In normal grindfest I could reach easily until the 200th round. Today I died in the 60th.
Too bad that second wind is gone. (IMG:[invalid] style_emoticons/default/sad.gif)

Edit: typo

This post has been edited by Cyberdemon: Apr 25 2011, 17:29
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