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> Maximum Stat Discussion Thread, More data welcome.

 
post Apr 8 2011, 03:34
Post #41
Conquest101



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Oh hey, I'm surprised.

That means that the other 3 slots should have a maximum of +0.1 base of what I have listed. Interesting.
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post Apr 8 2011, 03:55
Post #42
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Could you delete my post?
Thought I had something but turns out I don't :| sorry.

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post Apr 8 2011, 17:26
Post #43
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Superior Gossamer Pants of the Owl

Magic Accuracy Bonus + 6.00 %
Physical Absorption + 0.62
Physical Mitigation + 1.47 %
Magical Absorption + 0.35
Magical Mitigation + 0.72 %
Evade Chance + 3.54 %
Burden + 3.55
Primary Attribute Bonuses
Intelligence + 0.80 Wisdom + 2.74

Level 5 / Slot: Legs / Type: Cloth armor

2.41 Base Wisdom, 22.45 Wisdom @300
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post Apr 9 2011, 07:29
Post #44
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I bought this

Average Ebony Staff of Focus
Level: 51 -> 0
Attack Damage Multiplier: 3.08
Magic Damage Multiplier: 6.04
Magic Accuracy Bonus: 58.82
Magic Critical Bonus: 2.16
Burden: 8.07
Elemental Proficiency Bonus: 2.45
Deprecating Proficiency Bonus: 2.14
Fire Damage Bonus: 0.6
Cold Damage Bonus: 0.3
Elec Damage Bonus: 0.6
Wind Damage Bonus: 0.6
INT: 0.8
WIS: 0.2

58.82 Base MAB, 67.64 @300
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post Apr 9 2011, 08:00
Post #45
coredumperror



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QUOTE(torotuna @ Mar 31 2011, 08:19) *

My Average Phase Shoes of the Elementalist have max elemental prof despite being... average? (IMG:[invalid] style_emoticons/default/blink.gif)
Suddenly, magnificent/legendary equipment seems redundant.

That's the funny thing about gear in HV. The prefix (Avg, Fine, etc.) just determines the total value of the piece across the entire set of stats. However, many stats are overlooked entirely, and thus ignored. You might get an Exquisite Phase Robe of Heimdall with absolute shit +holy, evade, and INT because it got most of it's stat allocation put into physical absorb and DEX. Then you might find an Average Gossamer Robe of the Elementalist with max prof, evade, and INT, because everything else is total shit. Not that most people would care, and thus it would be worth a fortune, despite being Average.
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post Apr 11 2011, 22:09
Post #46
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Could we possibly try to factor in how much block shield armor is able to have? Or how much absorb/mitigation and what protection/deflection have for each set of gear as well?
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post Apr 12 2011, 10:33
Post #47
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There's probably not enough shield armor out there to get accurate ranges, plus since this list is primarily for maging equipment, heavy armors won't really be featuring

Edit - oh, just realized i have an ebony staff of the fox with a prof bonus of 42.84 (6.12), which brings the ebony prof max into line with the katalox....

This post has been edited by Koshinator: Apr 12 2011, 12:33
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post Apr 12 2011, 12:37
Post #48
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QUOTE(coredumperror @ Apr 9 2011, 02:00) *

That's the funny thing about gear in HV. The prefix (Avg, Fine, etc.) just determines the total value of the piece across the entire set of stats. However, many stats are overlooked entirely, and thus ignored. You might get an Exquisite Phase Robe of Heimdall with absolute shit +holy, evade, and INT because it got most of it's stat allocation put into physical absorb and DEX. Then you might find an Average Gossamer Robe of the Elementalist with max prof, evade, and INT, because everything else is total shit. Not that most people would care, and thus it would be worth a fortune, despite being Average.


An example... Fair Elem Goss Cap with Max Elem Prof.

And to mess-up your stats... The God Staff's bases...
QUOTE

Exquisite Prism-tipped Ebony Staff of the Elementalist
Level: 213 -> 0
Attack Damage Multiplier: 2.16
Attack Accuracy Bonus: 2.4
Magic Damage Multiplier: 6.04
Magic Accuracy Bonus: 20.94
Burden: 8.06
Elemental Proficiency Bonus: 14.38
Deprecating Proficiency Bonus: 2.75
Fire Damage Bonus: 2.99
Cold Damage Bonus: 1.79
Elec Damage Bonus: 1.2
Wind Damage Bonus: 1.2
INT: 1.31
WIS: 0.3


Considering that it is pre-nerf, and was dropped to Hito back when he had extraordinary luck with drops, the two stats, especially Elem Prof, are probably not obtainable nowadays.
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post Apr 12 2011, 12:55
Post #49
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QUOTE(Alpha 7 @ Apr 12 2011, 03:37) *

Considering that it is pre-nerf, and was dropped to Hito back when he had extraordinary luck with drops, the two stats, especially Elem Prof, are probably not obtainable nowadays.


Yeah, I've purposefully excluded pre-nerf items, since those ranges can't drop anymore. Pre-nerf phase evade is another good example.

QUOTE(Koshinator @ Apr 12 2011, 01:33) *

There's probably not enough shield armor out there to get accurate ranges, plus since this list is primarily for maging equipment, heavy armors won't really be featuring


First part is true. While I do have some curiosity as to the ranges that Shield/Power armor have, the sample size is pitiful right now. Especially for Barrier/Slaughter variants.

The thing about Heavy/Light/Melee weapons is that I personally don't have any interest in them, so I haven't collected any data about them. I have no problem adding them though, if anyone takes an interest in collecting some data.

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post Apr 12 2011, 13:32
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QUOTE(Alpha 7 @ Apr 12 2011, 18:37) *

An example... Fair Elem Goss Cap with Max Elem Prof.



For clothes it's easier: just one good roll and it's still fair grade
For staffs it's another story. This one has quite two good rolls in MDM and EDB. I cannot understand why it's still fair. Maybe the system determines the quality of an equipment by looking how many bad status it has, instead of looking at the good status, which we always assume so?

QUOTE(Conquest101 @ Apr 12 2011, 18:55) *

The thing about Heavy/Light/Melee weapons is that I personally don't have any interest in them, so I haven't collected any data about them. I have no problem adding them though, if anyone takes an interest in collecting some data.


Just a month ago i have tried to go through those data, but then i just give up. It's time-consuming, and even with max status those Heavy/Light/Melee things don't sell well, except slaughter power armor, barrier shield and battlecaster Light. I would suggest adding those into the list as they will be more useful to most of the melee players than other irrelevant status, like absorption/mitigation.
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post Apr 12 2011, 17:04
Post #51
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I have a heavy interest in weapons/armor for melee'ing. I am trying to compile them but only have limited access to Excel and its very time consuming to have to use the calculator every time I pull up an item to scale it to a certain level, so if you could point me in the direction of a script that would scale them for me when I pull them up using "C" I could start grabbing the data much faster.

Also I really think everything should have its max found, just to say that we have found it.

This post has been edited by skillchip: Apr 12 2011, 17:06
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post Apr 12 2011, 17:48
Post #52
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IMO, trying to gauge the precise value of non-mage armor would be extremely difficult. Also, it's unnecessary since, usually, you judge non-mage armor is good by looking if it has "High/Good enough" number in LOT of places, especially in the place that count, like Mitigation, Evade and so on...

Also, not just the number alone, player's preference also play a large role when judging non-mage gear, unlike Mage, which is pretty straight forward in this regard.
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post Apr 12 2011, 19:05
Post #53
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This is true, but I like to try and optimize things. So if anyone wants to send me the stats of exceptional melee gear so I can start getting the ranges going that would be great. If not I'll just have to pull from whats auction/on the bazaar.
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post Apr 12 2011, 19:46
Post #54
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Oh well ... Maybe I'll start with something that easy to figured out first...


Kevlar base Evade (click the number for EQ link)

Head: 3.00
Body: 3.50
Gloves: 2.75
Legs: 3.25
Feet: 2.50

........

This is from my own observation. I could be wrong, but I haven't seen any evidence which proves this to be false yet... (IMG:[invalid] style_emoticons/default/mellow.gif)


PS. Highest base Phy Mitigation on Kevlar I've seen so far... It could put a lot of Heavy to shame!

This post has been edited by buktore: Apr 13 2011, 10:42
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post Apr 12 2011, 23:31
Post #55
skillchip



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What I have gotten so far from searching through the forums

Shield Base Block

Head: 5.00
Body: 10.00
Gloves: 4.00
Legs: 6.00
Feet: 4.00

Quick Q, can anyone explain to me what Tenboro means in the patch notes when he says things like "resist (9,15)" That range represents the stats a piece of gear can have for resist, but obviously 9 isn't the base resist. Is it the stat at a certain level, or a multiplier or what?

This post has been edited by skillchip: Apr 12 2011, 23:33
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post Apr 13 2011, 03:36
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QUOTE(skillchip @ Apr 13 2011, 05:31) *

What I have gotten so far from searching through the forums

Shield Base Block

Head: 5.00
Body: 10.00
Gloves: 4.00
Legs: 6.00
Feet: 4.00

Quick Q, can anyone explain to me what Tenboro means in the patch notes when he says things like "resist (9,15)" That range represents the stats a piece of gear can have for resist, but obviously 9 isn't the base resist. Is it the stat at a certain level, or a multiplier or what?


You have to separate those with 'barrier' suffix from those without in order to obtain your desired result
Otherwise it's comparing orange to apple
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post Apr 13 2011, 03:47
Post #57
Conquest101



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QUOTE(buktore @ Apr 12 2011, 10:46) *

Oh well ... Maybe I'll start with something that easy to figured out first...
Kevlar base Evade (click the number for EQ link)

Head: 3.00
Body: 3.50
Gloves: 2.75
Legs: 3.25
Feet: 2.50

........

This is from my own observation. I could be wrong, but I haven't seen any evidence which proves this to be false yet... (IMG:[invalid] style_emoticons/default/mellow.gif)
PS. Highest base Phy Mitigation on Kevlar I've seen so far... It could put a lot of Heavy to shame!


Seems reasonable. Except that Feet link is a duplicate of the helmet link heh. I'll assume it exists. Added.


QUOTE(skillchip @ Apr 12 2011, 14:31) *

What I have gotten so far from searching through the forums

Shield Base Block

Head: 5.00
Body: 10.00
Gloves: 4.00
Legs: 6.00
Feet: 4.00

Quick Q, can anyone explain to me what Tenboro means in the patch notes when he says things like "resist (9,15)" That range represents the stats a piece of gear can have for resist, but obviously 9 isn't the base resist. Is it the stat at a certain level, or a multiplier or what?


Barrier and non-barrier have to considered separately. Added.

And we don't know. You can try PM'ing Tenboro and seeing if he'd be willing to explain it for you. It would certainly help.

This post has been edited by Conquest101: Apr 13 2011, 03:51
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post Apr 13 2011, 03:51
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QUOTE(skillchip @ Apr 12 2011, 15:31) *

What I have gotten so far from searching through the forums

Shield Base Block

Head: 5.00
Body: 10.00
Gloves: 4.00
Legs: 6.00
Feet: 4.00

Quick Q, can anyone explain to me what Tenboro means in the patch notes when he says things like "resist (9,15)" That range represents the stats a piece of gear can have for resist, but obviously 9 isn't the base resist. Is it the stat at a certain level, or a multiplier or what?



QUOTE(varst @ Apr 12 2011, 19:36) *

You have to separate those with 'barrier' suffix from those without in order to obtain your desired result
Otherwise it's comparing orange to apple


Non barrier body: 6.00 going to do more searching later when I'm not so pissed at the world

This post has been edited by skillchip: Apr 13 2011, 03:53
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post Apr 13 2011, 10:47
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QUOTE(Conquest101 @ Apr 13 2011, 08:47) *

Except that Feet link is a duplicate of the helmet link heh. I'll assume it exists. Added.


Whoops! (IMG:[invalid] style_emoticons/default/heh.gif)

Fixed in the original post.

Also, Shield Gauntlets base block is 5
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post Apr 13 2011, 15:22
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QUOTE(skillchip @ Apr 12 2011, 19:51) *

Non barrier body: 6.00 going to do more searching later when I'm not so pissed at the world


I think I answer my own question. will explain once I get mathematical proff of it.

This post has been edited by skillchip: Apr 13 2011, 15:22
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