QUOTE(buktore @ Mar 12 2011, 11:16)

In 0.5.0 it said "add +50% to the weapon attack damage multiplier." ... I take it that it's not add anything to the magic damage multiplier. I should be correct to assume that this is still the same, right?
Infusions have always added 50% to magic damage, so I'd expect this change to apply to both physical and magical attacks. Not that I know any more about the game mechanics than the rest of you...
QUOTE(Tenboro @ Mar 12 2011, 09:56)

- You can now rename monsters. Correcting capitalization is free, but otherwise it costs three Chaos Tokens to do so. Renaming a monster will also implicitly reactivate it if it was previously disabled.
It would be nice if it said this in the dialog box. Ignore this, I'm going to make another suggestion in a moment.
This post has been edited by Sayo Aisaka: Mar 12 2011, 17:10