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> HentaiVerse 0.5.1, It won't ever be over 9000

 
post Mar 12 2011, 13:16
Post #21
buktore



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QUOTE(Tenboro @ Mar 12 2011, 16:56) *

- Infusion of Darkness/Divinity now adds a +75% damage multiplier, up from +50%.

- Infusion of Gaia now adds a +100% damage multiplier, up from +50%.


In 0.5.0 it said "add +50% to the weapon attack damage multiplier." ... I take it that it's not add anything to the magic damage multiplier. I should be correct to assume that this is still the same, right?
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post Mar 12 2011, 13:31
Post #22
Ballistic9



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Time to sacrifice some trophies~
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post Mar 12 2011, 13:52
Post #23
eovcoo5



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i become a "Pain walker" not a "Earth walker"

i cast shield but monsters still hurting me 1 damage every turn

(IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/cry.gif)
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post Mar 12 2011, 14:12
Post #24
buktore



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Boo... Crit don't proc the leech drain proc! (IMG:[invalid] style_emoticons/default/sad.gif)

Anyway... Tenb, could you check "Hulk" Heavy armor if it's drop correctly or not? After 0.5.0, I don't remember seeing any new Hulk heavy gear at all if I'm not mistaken.
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post Mar 12 2011, 14:16
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LordDyhalto



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So I guess we'll still be getting the occasional Bubblegum and Soul Stone from the Shrine? I was hoping that would be removed due to popular demand =\
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post Mar 12 2011, 14:27
Post #26
Ichy



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QUOTE
-- Each point put into a Primary Stat increases PL by 3. Each point put into Elemental Defense increases PL by 1.


I think powerlevel rises too fast. Just some little upgrades and she was already 154.
Once some stats will reach god tier only Hito can fight them (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Mar 12 2011, 14:36
Post #27
Tenboro

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QUOTE(Ichy @ Mar 12 2011, 13:27) *

I think powerlevel rises too fast. Just some little upgrades and she was already 154.
Once some stats will reach god tier only Hito can fight them (IMG:[invalid] style_emoticons/default/laugh.gif)


I'm aware of that. I was planning on changing it to something like two times the power level, but I wanted to see how it works out first.
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post Mar 12 2011, 14:43
Post #28
Ichy



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QUOTE(Tenboro @ Mar 12 2011, 15:36) *

I'm aware of that. I was planning on changing it to something like two times the power level, but I wanted to see how it works out first.

Sounds good. (IMG:[invalid] style_emoticons/default/happy.gif)

And my other questions: Does Economic perks work with monster training?
It would also be fun if Demon Duality increase our Monsters damage by 5% (IMG:[invalid] style_emoticons/default/ph34r.gif)
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post Mar 12 2011, 14:50
Post #29
LordDyhalto



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New question.
In a future patch, will we be able to give our monsters Magic attacks and even Spirit attacks?
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post Mar 12 2011, 14:53
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Monster's battle statistics (Battles Won, Killing Blows) really need to be display next to the monster name in the Monster Lab page itself.

Total Battles Won and Total Killing Blows at the bottom of the page would be nice too.
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post Mar 12 2011, 14:55
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minerva5



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You currently have 4294966837 Tokens.
is This normal?
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post Mar 12 2011, 14:57
Post #32
Sayo Aisaka



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QUOTE(buktore @ Mar 12 2011, 11:16) *

In 0.5.0 it said "add +50% to the weapon attack damage multiplier." ... I take it that it's not add anything to the magic damage multiplier. I should be correct to assume that this is still the same, right?

Infusions have always added 50% to magic damage, so I'd expect this change to apply to both physical and magical attacks. Not that I know any more about the game mechanics than the rest of you...
QUOTE(Tenboro @ Mar 12 2011, 09:56) *

- You can now rename monsters. Correcting capitalization is free, but otherwise it costs three Chaos Tokens to do so. Renaming a monster will also implicitly reactivate it if it was previously disabled.

It would be nice if it said this in the dialog box. Ignore this, I'm going to make another suggestion in a moment.

This post has been edited by Sayo Aisaka: Mar 12 2011, 17:10
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post Mar 12 2011, 15:11
Post #33
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QUOTE(Sayo Aisaka @ Mar 12 2011, 19:57) *

Infusions have always added 50% to magic damage


Isn't that came from Elemental rating? (IMG:[invalid] style_emoticons/default/huh.gif)
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post Mar 12 2011, 15:17
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QUOTE
- In-battle regeneration has been changed as follows:
-- Health regeneration has been removed.

- Like player attacks, monster attacks now always do at least one point of damage.
Aww, this kind of sucks. It was so nice being immune to weak monsters attacks, not to mention going without HP pots on lower difficulties.

Other than that, pretty neat update.
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post Mar 12 2011, 15:19
Post #35
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Question about the monster lab: can we have reset button for the stats of monster with retrieving the crystals we spent?
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post Mar 12 2011, 15:21
Post #36
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QUOTE(Tenboro @ Mar 12 2011, 09:56) *

- Base turn duration was increased from 300 to 500 and is now capped to (100,500). Which means that the effects of Haste will no longer start degrading around level 200, nor eventually disappear.
Small question: When we have haste effect, we still get the bonus from the scroll version?
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post Mar 12 2011, 15:23
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QUOTE(buktore @ Mar 12 2011, 13:11) *

Isn't that came from Elemental rating? (IMG:[invalid] style_emoticons/default/huh.gif)

Yes.

Now that I look at it again, it is a little unclear. Better let the boss clarify it.
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post Mar 12 2011, 15:28
Post #38
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Now I think it meant only for ADM, just as 0.5.0, since the description in item shop now actually say "Add +xxx% attack damage multiplier."

This post has been edited by buktore: Mar 12 2011, 15:29
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post Mar 12 2011, 15:31
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I only notice the update when I saw my items highlight in blue...but good update though.

It is good to see my MP "significantly" regenerate in-battle...however, watch all these 1 damage keep coming up in battle status, I somehow think that in reality, I might get killed if a bug bite me 1000+ times.

This post has been edited by Nyvil: Mar 12 2011, 15:58
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post Mar 12 2011, 15:36
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QUOTE
- A "Sell All" button was added to the equipment shop. This will sell all unlocked and unequipped equipment in the currently selected pane. (Use with caution. I won't recover your Legendary Spork of Awesomeness if you sell it by accident.)


I was hoping for this, thank you.
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